settings: Move runtime and save to parameters
These don't need to be whole new types.
This commit is contained in:
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df2bd251fa
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cdb5dea269
2 changed files with 89 additions and 68 deletions
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@ -222,7 +222,7 @@ public:
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* configurations. Specifying a default value and label is required. A minimum and maximum range
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* can be specified for sanitization.
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*/
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template <typename Type, bool ranged = false, bool save = true, bool runtime_modifiable = false>
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template <typename Type, bool ranged = false>
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class Setting : public BasicSetting {
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protected:
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Setting() = default;
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@ -245,10 +245,10 @@ public:
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* @param category_ Category of the setting AKA INI group
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*/
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explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
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enum Category category_)
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enum Category category_, bool save_ = true, bool runtime_modifiable_ = false)
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requires(!ranged)
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: value{default_val},
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default_value{default_val}, label{name}, category{category_}, id{linkage.count} {
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: value{default_val}, default_value{default_val}, label{name}, category{category_},
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id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} {
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linkage.by_category[category].push_front(this);
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linkage.count++;
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}
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@ -265,10 +265,12 @@ public:
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* @param category_ Category of the setting AKA INI group
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*/
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explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
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const Type& max_val, const std::string& name, enum Category category_)
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const Type& max_val, const std::string& name, enum Category category_,
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bool save_ = true, bool runtime_modifiable_ = false)
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requires(ranged)
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: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
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label{name}, category{category_}, id{linkage.count} {
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label{name}, category{category_}, id{linkage.count}, save{save_},
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runtime_modifiable{runtime_modifiable_} {
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linkage.by_category[category].push_front(this);
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linkage.count++;
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}
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@ -455,6 +457,8 @@ protected:
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const std::string label{}; ///< The setting's label
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const enum Category category; ///< The setting's category AKA INI group
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const u32 id;
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bool save;
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bool runtime_modifiable;
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};
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/**
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@ -465,8 +469,8 @@ protected:
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*
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* By default, the global setting is used.
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*/
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template <typename Type, bool ranged = false, bool save = true, bool runtime_modifiable = false>
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class SwitchableSetting : virtual public Setting<Type, ranged, save, runtime_modifiable> {
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template <typename Type, bool ranged = false>
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class SwitchableSetting : virtual public Setting<Type, ranged> {
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public:
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/**
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* Sets a default value, label, and setting value.
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@ -477,9 +481,9 @@ public:
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* @param category_ Category of the setting AKA INI group
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*/
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explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
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Category category)
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Category category, bool save = true, bool runtime_modifiable = false)
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requires(!ranged)
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: Setting<Type, false, save, runtime_modifiable>{linkage, default_val, name, category} {
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: Setting<Type, false>{linkage, default_val, name, category, save, runtime_modifiable} {
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linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
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}
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virtual ~SwitchableSetting() = default;
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@ -495,10 +499,11 @@ public:
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* @param category_ Category of the setting AKA INI group
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*/
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explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
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const Type& max_val, const std::string& name, Category category)
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const Type& max_val, const std::string& name, Category category,
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bool save = true, bool runtime_modifiable = false)
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requires(ranged)
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: Setting<Type, true, save, runtime_modifiable>{linkage, default_val, min_val,
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max_val, name, category} {
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: Setting<Type, true>{linkage, default_val, min_val, max_val,
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name, category, save, runtime_modifiable} {
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linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
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}
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@ -642,10 +647,10 @@ struct Values {
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Setting<std::string> sink_id{linkage, "auto", "output_engine", Category::Audio};
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Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio};
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Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio};
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Setting<bool, false, false> audio_muted{linkage, false, "audio_muted", Category::Audio};
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Setting<bool, false> audio_muted{linkage, false, "audio_muted", Category::Audio, false};
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SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio};
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Setting<bool, false, false> dump_audio_commands{linkage, false, "dump_audio_commands",
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Category::Audio};
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Setting<bool, false> dump_audio_commands{linkage, false, "dump_audio_commands", Category::Audio,
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false};
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// Core
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SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
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@ -713,15 +718,15 @@ struct Values {
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ResolutionScalingInfo resolution_info{};
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SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
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"resolution_setup", Category::Renderer};
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SwitchableSetting<ScalingFilter, false, true, true> scaling_filter{
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linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer};
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SwitchableSetting<int, true, true, true> fsr_sharpening_slider{
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linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer};
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SwitchableSetting<AntiAliasing, false, true, true> anti_aliasing{
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linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer};
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SwitchableSetting<ScalingFilter, false> scaling_filter{
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linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true};
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SwitchableSetting<int, true> fsr_sharpening_slider{
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linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true};
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SwitchableSetting<AntiAliasing, false> anti_aliasing{
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linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true};
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// *nix platforms may have issues with the borderless windowed fullscreen mode.
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// Default to exclusive fullscreen on these platforms for now.
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SwitchableSetting<FullscreenMode, true, true, true> fullscreen_mode{linkage,
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SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
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#ifdef _WIN32
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FullscreenMode::Borderless,
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#else
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@ -730,21 +735,34 @@ struct Values {
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FullscreenMode::Borderless,
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FullscreenMode::Exclusive,
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"fullscreen_mode",
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Category::Renderer};
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SwitchableSetting<int, true, true, true> aspect_ratio{
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linkage, 0, 0, 4, "aspect_ratio", Category::Renderer};
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Category::Renderer,
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true,
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true};
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SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
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AspectRatio::R16_9,
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AspectRatio::R16_9,
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AspectRatio::Stretch,
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"aspect_ratio",
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Category::Renderer,
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true,
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true};
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SwitchableSetting<AnisotropyMode, true> max_anisotropy{
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linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
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"max_anisotropy", Category::RendererAdvanced};
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SwitchableSetting<bool, false, false, true> use_speed_limit{linkage, true, "use_speed_limit",
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Category::Renderer};
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SwitchableSetting<u16, true, true, true> speed_limit{
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linkage, 100, 0, 9999, "speed_limit", Category::Renderer};
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SwitchableSetting<bool, false> use_speed_limit{
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linkage, true, "use_speed_limit", Category::Renderer, false, true};
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SwitchableSetting<u16, true> speed_limit{
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linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true};
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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Category::Renderer};
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SwitchableSetting<GPUAccuracy, true, true, true> gpu_accuracy{
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linkage, GPUAccuracy::High, GPUAccuracy::Normal, GPUAccuracy::Extreme,
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"gpu_accuracy", Category::RendererAdvanced};
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SwitchableSetting<GPUAccuracy, true> gpu_accuracy{linkage,
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GPUAccuracy::High,
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GPUAccuracy::Normal,
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GPUAccuracy::Extreme,
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"gpu_accuracy",
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Category::RendererAdvanced,
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true,
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true};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::GPU,
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@ -755,9 +773,14 @@ struct Values {
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AstcDecodeMode::CPUAsynchronous,
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"accelerate_astc",
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Category::Renderer};
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Setting<VSyncMode, true, true, true> vsync_mode{
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linkage, VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::FIFORelaxed,
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"use_vsync", Category::Renderer};
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Setting<VSyncMode, true> vsync_mode{linkage,
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VSyncMode::FIFO,
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VSyncMode::Immediate,
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VSyncMode::FIFORelaxed,
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"use_vsync",
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Category::Renderer,
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true,
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true};
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SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
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Category::RendererAdvanced};
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SwitchableSetting<ShaderBackend, true> shader_backend{
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@ -765,10 +788,10 @@ struct Values {
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"shader_backend", Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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Category::RendererAdvanced};
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SwitchableSetting<bool, false, true, true> use_fast_gpu_time{linkage, true, "use_fast_gpu_time",
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Category::RendererAdvanced};
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SwitchableSetting<bool, false, true, true> use_vulkan_driver_pipeline_cache{
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linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced};
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SwitchableSetting<bool, false> use_fast_gpu_time{
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linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, true, true};
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SwitchableSetting<bool, false> use_vulkan_driver_pipeline_cache{
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linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true};
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SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
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Category::RendererAdvanced};
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SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
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@ -782,9 +805,9 @@ struct Values {
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SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
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Category::RendererAdvanced};
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SwitchableSetting<u8, false, true, true> bg_red{linkage, 0, "bg_red", Category::Renderer};
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SwitchableSetting<u8, false, true, true> bg_green{linkage, 0, "bg_green", Category::Renderer};
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SwitchableSetting<u8, false, true, true> bg_blue{linkage, 0, "bg_blue", Category::Renderer};
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SwitchableSetting<u8, false> bg_red{linkage, 0, "bg_red", Category::Renderer, true, true};
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SwitchableSetting<u8, false> bg_green{linkage, 0, "bg_green", Category::Renderer, true, true};
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SwitchableSetting<u8, false> bg_blue{linkage, 0, "bg_blue", Category::Renderer, true, true};
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// System
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SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", Category::System};
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@ -809,15 +832,14 @@ struct Values {
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// Controls
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InputSetting<std::array<PlayerInput, 10>> players;
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Setting<bool, false,
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Setting<bool, false> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls,
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// Only read/write enable_raw_input on Windows platforms
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#ifdef _WIN32
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true
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#else
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false
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#endif
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>
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enable_raw_input{linkage, false, "enable_raw_input", Category::Controls};
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};
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Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
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Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
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Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};
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@ -837,7 +859,7 @@ struct Values {
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Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
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Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
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Setting<bool, false, false> mouse_panning{linkage, false, "mouse_panning", Category::Controls};
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Setting<bool, false> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false};
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Setting<u8, true> mouse_panning_sensitivity{
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linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
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Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
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@ -893,22 +915,22 @@ struct Values {
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Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
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Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
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Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
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Setting<bool, false, false> dump_shaders{linkage, false, "dump_shaders",
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Category::DebuggingGraphics};
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Setting<bool, false, false> dump_macros{linkage, false, "dump_macros",
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Category::DebuggingGraphics};
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Setting<bool, false> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics,
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false};
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Setting<bool, false> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics,
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false};
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Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
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Setting<bool, false, false> reporting_services{linkage, false, "reporting_services",
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Category::Debugging};
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Setting<bool, false> reporting_services{linkage, false, "reporting_services",
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Category::Debugging, false};
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Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
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Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
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Category::DebuggingGraphics};
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Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
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Category::DebuggingGraphics};
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Setting<bool, false, false> extended_logging{linkage, false, "extended_logging",
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Category::Debugging};
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Setting<bool, false> extended_logging{linkage, false, "extended_logging", Category::Debugging,
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false};
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Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
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Setting<bool, false, false> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging};
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Setting<bool, false> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false};
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Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
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Category::Debugging};
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Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};
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@ -77,10 +77,9 @@ void SetPerGameSetting(QComboBox* combobox,
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void SetHighlight(QWidget* widget, bool highlighted);
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// Sets up a QCheckBox like a tristate one, given a Setting
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template <bool ranged, bool save, bool runtime_modifiable>
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void SetColoredTristate(
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QCheckBox* checkbox,
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const Settings::SwitchableSetting<bool, ranged, save, runtime_modifiable>& setting,
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template <bool ranged>
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void SetColoredTristate(QCheckBox* checkbox,
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const Settings::SwitchableSetting<bool, ranged>& setting,
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CheckState& tracker) {
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if (setting.UsingGlobal()) {
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tracker = CheckState::Global;
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