vk_pipeline_cache: Make use of designated initializers where applicable

This commit is contained in:
Lioncash 2020-07-16 18:32:29 -04:00
parent 7d5f93832c
commit d43e923990

View file

@ -88,12 +88,13 @@ void AddBindings(std::vector<VkDescriptorSetLayoutBinding>& bindings, u32& bindi
// Combined image samplers can be arrayed. // Combined image samplers can be arrayed.
count = container[i].size; count = container[i].size;
} }
VkDescriptorSetLayoutBinding& entry = bindings.emplace_back(); bindings.push_back({
entry.binding = binding++; .binding = binding++,
entry.descriptorType = descriptor_type; .descriptorType = descriptor_type,
entry.descriptorCount = count; .descriptorCount = count,
entry.stageFlags = stage_flags; .stageFlags = stage_flags,
entry.pImmutableSamplers = nullptr; .pImmutableSamplers = nullptr,
});
} }
} }
@ -259,10 +260,10 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
} }
} }
Specialization specialization; const Specialization specialization{
specialization.workgroup_size = key.workgroup_size; .workgroup_size = key.workgroup_size,
specialization.shared_memory_size = key.shared_memory_size; .shared_memory_size = key.shared_memory_size,
};
const SPIRVShader spirv_shader{Decompile(device, shader->GetIR(), ShaderType::Compute, const SPIRVShader spirv_shader{Decompile(device, shader->GetIR(), ShaderType::Compute,
shader->GetRegistry(), specialization), shader->GetRegistry(), specialization),
shader->GetEntries()}; shader->GetEntries()};
@ -370,13 +371,14 @@ void AddEntry(std::vector<VkDescriptorUpdateTemplateEntry>& template_entries, u3
if constexpr (descriptor_type == COMBINED_IMAGE_SAMPLER) { if constexpr (descriptor_type == COMBINED_IMAGE_SAMPLER) {
for (u32 i = 0; i < count; ++i) { for (u32 i = 0; i < count; ++i) {
const u32 num_samplers = container[i].size; const u32 num_samplers = container[i].size;
VkDescriptorUpdateTemplateEntry& entry = template_entries.emplace_back(); template_entries.push_back({
entry.dstBinding = binding; .dstBinding = binding,
entry.dstArrayElement = 0; .dstArrayElement = 0,
entry.descriptorCount = num_samplers; .descriptorCount = num_samplers,
entry.descriptorType = descriptor_type; .descriptorType = descriptor_type,
entry.offset = offset; .offset = offset,
entry.stride = entry_size; .stride = entry_size,
});
++binding; ++binding;
offset += num_samplers * entry_size; offset += num_samplers * entry_size;
@ -389,22 +391,24 @@ void AddEntry(std::vector<VkDescriptorUpdateTemplateEntry>& template_entries, u3
// Nvidia has a bug where updating multiple texels at once causes the driver to crash. // Nvidia has a bug where updating multiple texels at once causes the driver to crash.
// Note: Fixed in driver Windows 443.24, Linux 440.66.15 // Note: Fixed in driver Windows 443.24, Linux 440.66.15
for (u32 i = 0; i < count; ++i) { for (u32 i = 0; i < count; ++i) {
VkDescriptorUpdateTemplateEntry& entry = template_entries.emplace_back(); template_entries.push_back({
entry.dstBinding = binding + i; .dstBinding = binding + i,
entry.dstArrayElement = 0; .dstArrayElement = 0,
entry.descriptorCount = 1; .descriptorCount = 1,
entry.descriptorType = descriptor_type; .descriptorType = descriptor_type,
entry.offset = static_cast<std::size_t>(offset + i * entry_size); .offset = static_cast<std::size_t>(offset + i * entry_size),
entry.stride = entry_size; .stride = entry_size,
});
} }
} else if (count > 0) { } else if (count > 0) {
VkDescriptorUpdateTemplateEntry& entry = template_entries.emplace_back(); template_entries.push_back({
entry.dstBinding = binding; .dstBinding = binding,
entry.dstArrayElement = 0; .dstArrayElement = 0,
entry.descriptorCount = count; .descriptorCount = count,
entry.descriptorType = descriptor_type; .descriptorType = descriptor_type,
entry.offset = offset; .offset = offset,
entry.stride = entry_size; .stride = entry_size,
});
} }
offset += count * entry_size; offset += count * entry_size;
binding += count; binding += count;