gl_shader_decompiler: Initialize gl_Position on vertex shaders
This commit is contained in:
parent
3a10016e38
commit
e24197bb3f
1 changed files with 4 additions and 0 deletions
|
@ -419,6 +419,10 @@ public:
|
||||||
code.AddLine("void main() {{");
|
code.AddLine("void main() {{");
|
||||||
++code.scope;
|
++code.scope;
|
||||||
|
|
||||||
|
if (stage == ShaderType::Vertex) {
|
||||||
|
code.AddLine("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
|
||||||
|
}
|
||||||
|
|
||||||
if (ir.IsDecompiled()) {
|
if (ir.IsDecompiled()) {
|
||||||
DecompileAST();
|
DecompileAST();
|
||||||
} else {
|
} else {
|
||||||
|
|
Loading…
Reference in a new issue