android: GPU: Enable async presentation, increase frames in flight.
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2 changed files with 4 additions and 2 deletions
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@ -215,7 +215,6 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.nvdec_emulation);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
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ReadSetting("Renderer", Settings::values.async_presentation);
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// Use GPU accuracy normal by default on Android
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
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@ -235,6 +234,9 @@ void Config::ReadValues() {
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// Disable ASTC compute by default on Android
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Settings::values.accelerate_astc = config->GetBoolean("Renderer", "accelerate_astc", false);
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// Enable asynchronous presentation by default on Android
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Settings::values.async_presentation = config->GetBoolean("Renderer", "async_presentation", true);
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// Enable force_max_clock by default on Android
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Settings::values.renderer_force_max_clock =
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config->GetBoolean("Renderer", "force_max_clock", true);
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@ -31,7 +31,7 @@ struct DescriptorUpdateEntry {
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class UpdateDescriptorQueue final {
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// This should be plenty for the vast majority of cases. Most desktop platforms only
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// provide up to 3 swapchain images.
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static constexpr size_t FRAMES_IN_FLIGHT = 5;
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static constexpr size_t FRAMES_IN_FLIGHT = 7;
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static constexpr size_t FRAME_PAYLOAD_SIZE = 0x20000;
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static constexpr size_t PAYLOAD_SIZE = FRAME_PAYLOAD_SIZE * FRAMES_IN_FLIGHT;
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