filesystem: Move dir retrieval after path checking in DeleteFile()

We don't need to do the lookup if the path is considered empty
currently.
This commit is contained in:
Lioncash 2018-09-02 09:17:45 -04:00
parent c69dc5acf9
commit fda8f1da20

View file

@ -60,17 +60,20 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64
ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const { ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
std::string path(FileUtil::SanitizePath(path_)); std::string path(FileUtil::SanitizePath(path_));
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
if (path.empty()) { if (path.empty()) {
// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but... // TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
return RESULT_SUCCESS; return RESULT_SUCCESS;
} }
if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr)
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr) {
return FileSys::ERROR_PATH_NOT_FOUND; return FileSys::ERROR_PATH_NOT_FOUND;
}
if (!dir->DeleteFile(FileUtil::GetFilename(path))) { if (!dir->DeleteFile(FileUtil::GetFilename(path))) {
// TODO(DarkLordZach): Find a better error code for this // TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1); return ResultCode(-1);
} }
return RESULT_SUCCESS; return RESULT_SUCCESS;
} }