Commit graph

73 commits

Author SHA1 Message Date
Morph
a745d87971 general: Fix various spelling errors 2021-01-02 10:23:41 -05:00
Lioncash
1a954b2a59 service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
bunnei
4fb5ca80c0 service: am: Implement ExecuteProgram and required stubs.
- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei
7791cc8c2e
hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)
* hle: services: Fix a crash with improper NVFlinger lifetime management.

- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
Morph
40a72e9cd5 am: Stub GetPreviousProgramIndex
- Used in Super Mario 3D All-Stars
2020-09-17 22:03:02 -04:00
David Marcec
e586921c28 am: Unstub SetScreenShotPermission 2020-08-01 00:44:14 +10:00
Morph
c0dc8f9d25 AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display.
No adverse side effects have been observed.
- Used by Animal Crossing: New Horizons Update 1.3.0
2020-07-05 06:26:21 -04:00
VolcaEM
ca25a3845e
am: Update function tables and add missing classes (#4169)
* am: Update function tables and add missing classes

* Remove comments (1/5)

* Remove comments (2/5)

* Remove comments (3/5)

* Remove comments (4/5)

* Remove comments (5/5)

* Remove unused classes (1/2)

* Remove unused classes (2/2)
2020-06-26 20:32:26 -04:00
David Marcec
8850d85341 am: IHomeMenuFunctions:GetPopFromGeneralChannelEvent
QLaunch 1.0.0
2020-05-01 11:20:43 +10:00
Mat M
f88d2f5739
Merge pull request #3823 from ogniK5377/setvrmode
am: IsVrModeEnabled & SetVrModeEnabled fixes
2020-04-30 13:39:16 -04:00
David Marcec
10804d6d0e am: GetFriendInvitationStorageChannelEvent
Closes #3829
2020-04-30 22:37:26 +10:00
David Marcec
8bddc750e2 am: IsVrModeEnabled & SetVrModeEnabled fixes
Return the proper state of vr mode for IsVrModeEnabled
We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
2020-04-29 21:48:58 +10:00
perillamint
a429644672 am: Implement VR related APIs
Implement (and stub) VR related APIs in AM sysmodule.

This fixes issue #2938
2020-03-27 18:22:28 +09:00
Morph
e1efab1f51
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)
* Stub SetLcdBacklighOffEnabled

Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.

* Address feedback
2020-02-27 17:49:23 +01:00
bunnei
84e895cdd6 am: Refactor IStorage interface. 2020-02-05 23:06:52 -05:00
bunnei
9046d4a548
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.

- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
Lioncash
1cd8637bf0 am: Stub QueryApplicationPlayStatistics
Maintains implementation parity between QueryApplicationPlayStatistics
and QueryApplicationPlayStatisticsByUid.

These function the same behaviorally underneath the hood, with the only
difference being that one allows specifying a UID.
2019-11-14 16:02:39 -05:00
Michael Scire
b0b0786493 Implement stub for QueryApplicationPlayStatisticsByUid 2019-11-11 07:32:47 -08:00
FearlessTobi
832c138eff core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-11-03 07:37:38 +01:00
ReinUsesLisp
ab6f8d8a1e service/am: Silence -Wreorder 2019-10-04 23:41:21 +00:00
Zach Hilman
fe8c7e66e2 am: Unstub PopLaunchParameter and add bcat connection for app-specific data
Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
2019-09-30 17:27:23 -04:00
Zach Hilman
a7fda84902 am: Implement ISelfController Exit
Closes the current application.
2019-09-21 22:25:18 -04:00
Zach Hilman
4c1c8801a5 am: Add RequestExit event to AppletMessageQueue
Tested against libnx, signals to games to begin cleanup.
2019-09-21 22:24:10 -04:00
Lioncash
d1abe8e92a service/am: Remove usages of global system accessors
Avoids the use of global accessors, removing the reliance on global
state. This also makes dependencies explicit in the interface, as
opposed to being hidden
2019-09-04 20:38:43 -04:00
mailwl
a1d48b5f52 AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent (#2827)
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent

* Remove unneeded event clear

* Fix event name
2019-09-04 11:43:04 -04:00
Lioncash
f4ae449f73 service/am: Implement IsAutoSleepDisabled
This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
2019-07-11 13:34:55 -04:00
Lioncash
b81f6f67f5 service/am: Implement SetAutoSleepDisabled
Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.

In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
2019-07-11 13:09:03 -04:00
bunnei
7b28f954c9
Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
apm: Initial implementation of performance config and boost mode
2019-07-07 21:40:30 -04:00
Michael Scire
7fb7d3c218 am: Implement GetAccumulatedSuspendedTickValue 2019-07-06 12:13:34 -07:00
Zach Hilman
7e5d7773cc am: Implement SetCpuBoostMode in terms of APM 2019-06-28 22:46:51 -04:00
Zach Hilman
3c4238657d applets: Pass current process title ID to applets
Avoids using system accessor to get current process in applet code.
2019-06-24 20:07:10 -04:00
David Marcec
335127af69 Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent
IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
2019-06-16 19:06:33 +10:00
Lioncash
758d84db9a service/am: Implement EnterFatalSection and LeaveFatalSection
These functions act in tandem similar to how a lock or mutex require a
balanced lock()/unlock() sequence.

EnterFatalSection simply increments a counter for how many times it has
been called, while LeaveFatalSection ensures that a previous call to
EnterFatalSection has occured. If a previous call has occurred (the
counter is not zero), then the counter gets decremented as one would
expect. If a previous call has not occurred (the counter is zero), then
an error code is returned.
2019-03-26 17:02:42 -04:00
Lioncash
96d518a59f service/am: Sort ISelfController's member functions according to table order
Makes the declaration order of the handling functions consistent with
the handler table itself.
2019-03-26 17:02:29 -04:00
Lioncash
26b809549b service/am: Add basic implementation of ChangeMainAppletMasterVolume
All this does is supply a new volume level and a fade time in
nanoseconds for the volume transition to occur within.
2019-03-18 09:18:34 -04:00
Lioncash
c07ebeac19 service/am: Unstub SetTransparentVolumeRate()
Like the other volume setter, this mainly just sets a data member within
the service, nothing too special.
2019-03-18 09:18:34 -04:00
Lioncash
ecd3afdc8e service/am: Unstub SetExpectedMasterVolume()
This function passes in the desired main applet and library applet
volume levels. We can then just pass those values back within the
relevant volume getter functions, allowing us to unstub those as well.

The initial values for the library and main applet volumes differ. The
main applet volume is 0.25 by default, while the library applet volume
is initialized to 1.0 by default in the services themselves.
2019-03-18 09:18:34 -04:00
Zach Hilman
c643f364b4 am: Implement GetSaveDataSize and ExtendSaveData
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27 00:18:00 -05:00
Zach Hilman
a342bcc9b1 kernel/event: Reference ReadableEvent from WritableEvent 2018-11-29 08:48:40 -05:00
Zach Hilman
ff610103b5 core: Port all current usages of Event to Readable/WritableEvent 2018-11-29 08:45:41 -05:00
Zach Hilman
e696ed1f4d am: Deglobalize software keyboard applet 2018-11-18 10:53:47 -05:00
Zach Hilman
c7b6c9de9c am: Move IStorageAccessor to header and update backing buffer
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18 10:53:47 -05:00
Zach Hilman
76d515327b am: Implement CreateTransferMemoryStorage
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18 10:53:47 -05:00
MysticExile
03f274d8c1 Stubbed am:EnableApplicationCrashReport 2018-11-17 15:05:55 +01:00
David Marcec
fd1ef25257 Fixups 2018-11-07 20:12:27 +11:00
David Marcec
41e99d8880 Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
David Marcec
7a7dad05c0 Stubbed home blocking
Needed by arms due to new hid rework
2018-10-20 00:01:10 +11:00
David Marcec
1a2d33eeb4 Implemented GetDefaultDisplayResolution 2018-09-19 01:10:16 +10:00
Lioncash
6ac955a0b4 hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.

The cause of the above mentioned non-obvious errors can be demonstrated
as follows:

------- Demonstrative example, if you know how the described error happens, skip forwards -------

Assume we have the following in the header, which we'll call "thing.h":

\#include <memory>

// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;

class Thing {
public:
    // assume no constructors or destructors are specified here,
    // or the constructors/destructors are defined as:
    //
    // Thing() = default;
    // ~Thing() = default;
    //

    // ... Some interface member functions would be defined here

private:
    std::shared_ptr<Object> obj;
};

If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:

1. Decrement the shared reference count of the object being pointed to,
   and if the reference count decrements to zero,

2. Free the Object instance's memory (aka deallocate the memory it's
   pointing to).

And so the compiler generates the code for the destructor doing this inside main.cpp.

Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.

Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.

---------------------- End example ----------------------------

Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
David
5049ca5d8c Added GetBootMode (#1107)
* Added GetBootMode

Used by homebrew

* Added enum for GetBootMode
2018-08-23 18:31:45 -04:00