Commit graph

37 commits

Author SHA1 Message Date
ameerj
03137086db OpenGL: Prefer glClientWaitSync for OGLSync objects
At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08 20:29:25 -05:00
ameerj
01eeda74a6 gl_graphics_pipeline: Force context flush when loading shader cache 2023-01-29 20:26:49 -05:00
Feng Chen
75596c07e0
video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
bunnei
38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Kelebek1
752659aef3 Update 3D regs 2022-10-07 14:13:45 +01:00
Fernando Sahmkow
ba34cf0a69 Shader Decompiler: Check for shift when deriving composite samplers. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
3f8e7a5585 VideoCore: Fix channels with disk pipeline/shader cache. 2022-10-06 21:00:51 +02:00
FengChen
9a95c7fa14 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
Liam
084d7d6b01 common: Change semantics of UNREACHABLE to unconditionally crash 2022-06-13 20:09:00 -04:00
Morph
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Merry
bbc585881a video_core: Replace lock_guard with scoped_lock 2022-04-07 19:44:07 +01:00
Ameer J
370e480c8c
gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969)
* gl_graphics_pipeline: Improve shader builder synchronization

Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context

* gl_graphics_pipeline: Make built_fence access threadsafe

* gl_graphics_pipeline: Use GLsync objects only when building in parallel

* gl_graphics_pipeline: Replace GetSync calls with non-blocking waits

The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
2022-03-06 16:46:49 +01:00
ReinUsesLisp
e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
fc9bb3c3fe shader: Properly blacklist and scale image loads 2021-11-16 22:11:29 +01:00
ReinUsesLisp
c7a1cbad44 texture_cache: Add getter to query if image view is rescaled 2021-11-16 22:11:29 +01:00
ReinUsesLisp
cfeb161c7e glsl/glasm: Pass and use scaling parameters in shaders 2021-11-16 22:11:29 +01:00
ameerj
f086c82e1f gl_graphics_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:28 +01:00
ReinUsesLisp
56ccda1d99 texture_cache: Simplify image view queries and blacklisting 2021-11-16 22:11:28 +01:00
ReinUsesLisp
6f3a41abe2 opengl: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
yzct12345
5566f3dbc0
texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
ReinUsesLisp
8381490a04 opengl: Fix asynchronous shaders
Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
e1ed218b41 renderer_opengl: Use ARB_separate_shader_objects
Ensures that states set for a particular stage are not attached to other
stages which may not need them.
2021-07-22 21:51:40 -04:00
lat9nq
fb9b1787f8 video_core: Enable GL SPIR-V shaders 2021-07-22 21:51:39 -04:00
ReinUsesLisp
3877918e96 gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks 2021-07-22 21:51:39 -04:00
ReinUsesLisp
9bd0531384 gl_graphics_pipeline: Inline hash and operator== key functions 2021-07-22 21:51:39 -04:00
ReinUsesLisp
f5db8c7440 gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
218dedca1f gl_graphics_pipeline: Port optimizations from Vulkan pipelines 2021-07-22 21:51:39 -04:00
ameerj
d36f667bc0 glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
ameerj
74f683787e gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
ameerj
ff3de0fb6b gl_shader_cache: Remove const from pipeline source arguments 2021-07-22 21:51:38 -04:00
ameerj
413eb6983f gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor 2021-07-22 21:51:38 -04:00
ReinUsesLisp
7eaa74ad23 gl_texture_cache: Create image storage views
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
a7e9756671 buffer_cache: Mark uniform buffers as dirty if any enable bit changes 2021-07-22 21:51:34 -04:00
ReinUsesLisp
3b595fe8b2 glasm: Prepare XFB from state instead of global registers 2021-07-22 21:51:33 -04:00
ReinUsesLisp
adb591a757 glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
ReinUsesLisp
eacf18cce9 gl_shader_cache: Rename Program abstractions into Pipeline 2021-07-22 21:51:33 -04:00
Renamed from src/video_core/renderer_opengl/gl_graphics_program.cpp (Browse further)