Liam
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0cbb555e9a
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video_core: defensively program around unmapped device pointers
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2024-02-09 09:20:53 -05:00 |
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liamwhite
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263dfa95e4
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Merge pull request #12914 from FernandoS27/vc-refactor
VideoCore Refactor Part 1.
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2024-02-08 10:59:59 -05:00 |
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liamwhite
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c10e720ba9
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Merge pull request #12883 from FernandoS27/memory_manager_mem
MemoryManager: Reduce the page table size based on last big page address.
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2024-02-06 10:25:03 -05:00 |
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Fernando Sahmkow
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fa47ac1c9f
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Common: Rename SplitRangeSet to OverlapRangeSet
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2024-02-05 23:01:17 +01:00 |
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Fernando Sahmkow
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0d5a3abeae
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Buffer Cache: Refactor to use Range sets instead
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2024-02-05 11:06:52 +01:00 |
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Fernando Sahmkow
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4841dc0b74
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VideoCore: Move Slot Vector to Common
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2024-02-04 20:01:47 +01:00 |
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liamwhite
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3ac46aeced
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Merge pull request #12885 from Moonlacer/eclipse-fix
structured_control_flow: Add Samsung Proprietary Driver ID to Reorder Pass
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2024-02-02 09:08:54 -05:00 |
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Fernando S
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58cf2ee1f9
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Merge pull request #12761 from liamwhite/mp-composite
video_core: rewrite presentation for layer composition
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2024-02-02 15:08:06 +01:00 |
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Moonlacer
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11a8ef6640
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Clang Fix
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2024-02-01 18:15:21 -06:00 |
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Moonlacer
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b51b47e707
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Add Samsung Proprietary Driver ID to Reorder Pass
For RDNA-based Samsung Xclipse GPUs
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2024-02-01 17:53:26 -06:00 |
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Fernando Sahmkow
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f740d8b9be
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MemoryManager: Reduce the page table size based on last big page address.
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2024-02-01 13:00:36 +01:00 |
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Fernando Sahmkow
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5cb9fe7819
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SwBlitter: Fix Pitch linear reading/writting
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2024-01-31 23:02:10 +01:00 |
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Liam
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a595e9e8a7
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nvnflinger/gpu: implement layer stack composition
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2024-01-31 11:27:21 -05:00 |
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Liam
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10cf058518
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renderer_opengl: implement layer stack composition
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2024-01-31 11:27:21 -05:00 |
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Liam
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9bdf09bd76
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renderer_vulkan: implement layer stack composition
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2024-01-31 11:27:21 -05:00 |
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Liam
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d4de04584f
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renderer_opengl: split up blit screen resources into antialias and window adapt passes
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2024-01-31 11:27:21 -05:00 |
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Liam
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dd2918efd8
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renderer_opengl: move out ownership of FSR resources
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2024-01-31 11:27:21 -05:00 |
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Liam
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2ed9586130
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renderer_vulkan: convert FSR to graphics pipeline
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2024-01-31 11:27:21 -05:00 |
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Liam
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b78900e956
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renderer_opengl: move out FSR shader source construction
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2024-01-31 11:27:20 -05:00 |
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Liam
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60ee29aac3
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renderer_opengl: split out FXAA
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2024-01-31 11:27:20 -05:00 |
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Liam
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b90eff4bc6
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renderer_opengl: split out SMAA
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2024-01-31 11:27:20 -05:00 |
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Liam
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0c2e5b64c9
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renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes
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2024-01-31 11:27:20 -05:00 |
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Liam
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9568b310be
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renderer_vulkan: isolate FXAA from blit screen
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2024-01-31 11:27:20 -05:00 |
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Liam
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2b1dd3bef5
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renderer_opengl: isolate core presentation code
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2024-01-31 11:27:20 -05:00 |
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Liam
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453091f611
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video_core: consistently account for resolution scaling when rendering
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2024-01-31 11:27:20 -05:00 |
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Liam
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80de01a5b4
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video_core: simplify accelerated surface fetch and crop handling between APIs
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2024-01-31 11:27:20 -05:00 |
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Fernando Sahmkow
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a7c1306e2d
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Texture Cache: make sparse texture table per channel
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2024-01-31 16:38:51 +01:00 |
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liamwhite
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90cb852908
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Merge pull request #12814 from Kelebek1/time_new_ipc
Move time services to new IPC and add debug printing
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2024-01-29 09:08:46 -05:00 |
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liamwhite
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278dd589ec
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Merge pull request #12439 from FireBurn/vkresult
Simplify VkResult lookup
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2024-01-29 09:08:32 -05:00 |
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Kelebek1
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da410506a4
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Move time services to new IPC.
Add some fixes/improvements to usage with the new IPC
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2024-01-27 03:30:09 +00:00 |
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liamwhite
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d45561ace0
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Merge pull request #12499 from Kelebek1/time
Rework time services
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2024-01-25 14:19:01 -05:00 |
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Matías Locatti
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807f421752
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Demote Mesa dozen to the bottom of the device list
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2024-01-24 23:36:14 -03:00 |
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Kelebek1
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e4915fb7d2
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Rework time service to fix time passing offline.
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2024-01-24 04:26:55 +00:00 |
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liamwhite
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8bd10473d6
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Merge pull request #12579 from FernandoS27/smmu
Core: Implement Device Mapping & GPU SMMU
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2024-01-22 10:55:39 -05:00 |
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Mike Lothian
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23e074ff14
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Simplify VkResult lookup
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2024-01-22 03:10:43 +00:00 |
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Mike Lothian
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f854ffd015
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Add Vulkan-Utility-Libraries dependency
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2024-01-22 01:30:44 +00:00 |
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Fernando Sahmkow
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23430e6772
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Core: Eliminate core/memory dependancies.
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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a874ab0133
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SMMU: Fix 8Gb layout.
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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590d9b7e1d
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Core: Clang format and other small issues.
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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9b11b9dce5
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SMMU: Simplify and remove old code.
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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303cd31162
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SMMU: Add Android compatibility
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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0adc09e0af
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GPU-SMMU: Estimate game leak and preallocate device region.
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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96fd1348ae
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GPU SMMU: Expand to 34 bits
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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34a8d0cc8e
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SMMU: Implement physical memory mirroring
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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0a2536a0df
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SMMU: Initial adaptation to video_core.
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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c85d7ccd79
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SMMU: Implement backing CPU page protect/unprotect
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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7a9d1ad2f8
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NVDRV: Implement sessions and initial implementation of SMMU
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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2f0418c101
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Core: Initial implementation of device memory mapping
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2024-01-18 21:12:30 -05:00 |
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Liam
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e9eb017aac
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renderer_vulkan: recreate swapchain when frame size changes
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2024-01-16 16:09:39 -05:00 |
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Viktor Szépe
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e8671ed04e
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Fix one more typo
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2024-01-15 23:34:11 +00:00 |
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