Subv
0e5ca080a8
GPU: Implemented default vertex shader attributes.
...
Fixes some games crashing.
2015-05-06 18:11:46 -05:00
Tony Wasserka
b7a48c422a
Pica/CommandProcessor: Add support for integer uniforms.
2014-12-31 15:33:09 +01:00
bunnei
0de6a08d75
Merge pull request #291 from purpasmart96/license
...
License change
2014-12-21 16:05:44 -05:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Tony Wasserka
aff808b2fd
Pica: Add support for boolean uniforms.
2014-12-20 18:06:55 +01:00
Tony Wasserka
b85524c760
Pica/VertexShader: Some cleanups using std::array.
2014-12-20 18:06:55 +01:00
Tony Wasserka
ce36ad454e
Pica/VertexShader: Support negating src2.
2014-12-20 18:06:55 +01:00
Tony Wasserka
8ce1d32460
Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.
2014-12-20 18:06:55 +01:00
Tony Wasserka
fd2539121c
Pica: Initial support for multitexturing.
2014-12-20 18:05:53 +01:00
Lioncash
bd76783d91
vertex_shader: Fix control reaches end of function warning
2014-11-16 16:44:14 -05:00
Lioncash
eb5054e6eb
Fix warnings in video_core
2014-10-07 20:35:13 -04:00
Tony Wasserka
162d641a30
Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.
...
- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work).
- The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors.
- Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
2014-08-25 22:03:18 +02:00
Tony Wasserka
62c36a4ef0
Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.
2014-08-25 22:03:18 +02:00
Tony Wasserka
c526512619
Pica: Add vertex shader implementation.
2014-08-12 13:48:10 +02:00