ReinUsesLisp
|
233e39bb7b
|
shader: Fix dangling labels
|
2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
|
56b92bd89c
|
shader: Fix F2I
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
dcaf0e9150
|
shader: Address feedback
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
1d51803169
|
shader: Implement indexed attributes
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
0df7e509db
|
shader: Implement AL2P
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
20ba0ea0a9
|
shader: Fix BRX tracking
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
9e6fe430bd
|
shader: Fix splits on blocks using indirect branches
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
ffca21487f
|
shader: Eliminate orphan blocks more efficiently
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
da6cf2632c
|
shader: Add subgroup masks
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
fc93bc2abd
|
shader: Implement BAR and fix memory barriers
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
3f594dd86b
|
shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
0b26f2b90e
|
shader: Remove unused header in VOTE
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
c4aab5c40e
|
shader: Fix fp16 merge when using native fp16
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
ca7ebdc471
|
shader: Fix FADD32I
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
80df541a08
|
shader: "Implement" NOP
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
baec84247f
|
shader: Address Feedback
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
45d547af11
|
shader: Implement SR_LaneId
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
655f7a570a
|
shader: Implement MEMBAR
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
ecb30c9072
|
shader: Improve VOTE.VTG stub
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
5ed8f24384
|
shader: Stub VOTE.VTG
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
b4a5e767d0
|
shader: Fix branches to visited virtual blocks
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
eaafd53cfe
|
shader: Implement LDG .U.128 as .128
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
4d0d29fc20
|
shader: Address feedback
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
cb6fc03e55
|
shader: Always pass a lod for TexelFetch
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
630273b629
|
shader: Implement TXD
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
be3e94ae55
|
shader: Implement TMML partially
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
2c276ec6eb
|
shader: Implement TLDS
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
dc1a9a3bed
|
shader: Implement TLD
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
b0d5572abf
|
shader: Fix indirect branches to scheduler instructions
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
6c51f49632
|
shader: Implement FSWZADD
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
34aba9627a
|
shader: Implement BRX
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
73af0d2e0d
|
shader: Implement I2I CC
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
dbc1e5cde7
|
shader: Implement I2I SAT
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
cd9f75e223
|
shader: Fix ISCADD logic for PO/CC
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
e860870dd2
|
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
84298ce191
|
shader: Implement ISCADD CC
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
51475e21ba
|
shader: Implement VMAD, VMNMX, VSETP
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
0e1b213fa7
|
shader: Add missing I2I exception when CC is used
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
dbd882ddeb
|
shader: Better interpolation and disabled attributes support
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
675a82416d
|
spirv: Remove dependencies on Environment when generating SPIR-V
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
a806b29cb9
|
shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
cdf0cc3869
|
shader: Fix TXQ
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
17063d16a3
|
shader: Implement TXQ and fix FragDepth
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
d9c5bd9509
|
shader: Refactor PTP and other minor changes
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
742d11c2ad
|
shader: Implement TLD4.PTP
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
981eb6f43b
|
shader: Fix Array Indices in TEX/TLD4
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
f5672777c8
|
shader: Implement FragDepth
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
fda0835300
|
shader: Implement TLD4S.
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
c7c518e280
|
shader: Implement TLD4 and TLD4_B
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
32c5483beb
|
shader: Implement SHFL
|
2021-07-22 21:51:24 -04:00 |
|