Commit graph

5345 commits

Author SHA1 Message Date
ReinUsesLisp
46bd362d0d fixed_pipeline_state: Use regular for loop instead of ranges for perf
MSVC generates better code for it.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d26271b014 vk_swapchain: Avoid recreating the swapchain on each frame
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
1148a4eac7 vulkan: Conditionally use shaderInt16
Add support for Polaris AMD devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
77372443c3 vulkan: Enable depth bounds and use it conditionally
Intel devices pre-Xe don't support this.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
c44b16124f vk_buffer_cache: Add transform feedback usage to buffers 2021-07-22 21:51:34 -04:00
ReinUsesLisp
916ca74324 opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
a7e9756671 buffer_cache: Mark uniform buffers as dirty if any enable bit changes 2021-07-22 21:51:34 -04:00
ReinUsesLisp
99f2c31b64 vulkan_device: Enable float64 and int64 conditionally
Add Intel Xe support.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
56d4a9ebde texture_cache: Reduce invalid image/sampler error severity 2021-07-22 21:51:34 -04:00
ReinUsesLisp
b7764c3a79 shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
ReinUsesLisp
3b595fe8b2 glasm: Prepare XFB from state instead of global registers 2021-07-22 21:51:33 -04:00
ReinUsesLisp
adb591a757 glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
ReinUsesLisp
a41b2ed391 gl_shader_cache: Add disk shader cache 2021-07-22 21:51:33 -04:00
ReinUsesLisp
a49532c8eb video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
ReinUsesLisp
eacf18cce9 gl_shader_cache: Rename Program abstractions into Pipeline 2021-07-22 21:51:33 -04:00
ReinUsesLisp
4017928213 gl_shader_cache: Do not flip tessellation on OpenGL 2021-07-22 21:51:33 -04:00
ReinUsesLisp
80884e3270 gl_graphics_program: Fix texture buffer bindings 2021-07-22 21:51:33 -04:00
ReinUsesLisp
1bccb43cbe gl_shader_cache: Conditionally use viewport mask 2021-07-22 21:51:33 -04:00
ReinUsesLisp
c31521512f gl_shader_cache,glasm: Conditionally use typeless image reads extension 2021-07-22 21:51:33 -04:00
ReinUsesLisp
df406246d9 gl_shader_cache: Improve GLASM error print logic 2021-07-22 21:51:33 -04:00
ReinUsesLisp
84feabac88 glasm: Implement forced early Z 2021-07-22 21:51:33 -04:00
ReinUsesLisp
6bc54e12a0 glasm: Set transform feedback state 2021-07-22 21:51:33 -04:00
ReinUsesLisp
69b910e9e7 video_core: Abstract transform feedback translation utility 2021-07-22 21:51:33 -04:00
ReinUsesLisp
c07cc9d6a5 gl_shader_cache: Pass shader runtime information 2021-07-22 21:51:33 -04:00
ReinUsesLisp
9e7b6622c2 shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
ReinUsesLisp
54decced92 gl_shader_manager: Zero initialize current assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp
c0e4074721 gl_shader_manager: Remove unintentionally committed #pragma 2021-07-22 21:51:32 -04:00
ReinUsesLisp
690b1841e6 renderer_opengl: State track compute assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp
c5ca4fe451 renderer_opengl: State track assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp
85fc7e584e HACK: Bind stages before and after bindings
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.

Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
8b7d5912d6 glasm: Support textures used in more than one stage 2021-07-22 21:51:32 -04:00
ReinUsesLisp
258f2dec1b opengl: Initial (broken) support to GLASM shaders 2021-07-22 21:51:31 -04:00
ReinUsesLisp
568d813eea vk_update_descriptor: Properly initialize payload on the update descriptor queue 2021-07-22 21:51:31 -04:00
ReinUsesLisp
01e18581b9 vk_pipeline_cache: Enable int8 and int16 types on Vulkan 2021-07-22 21:51:30 -04:00
ReinUsesLisp
dc02cb92e4 gl_rasterizer: Flush L2 caches before glFlush on GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLisp
2c81ad8311 glasm: Initial GLASM compute implementation for testing 2021-07-22 21:51:30 -04:00
ReinUsesLisp
36f1586267 vk_scheduler: Use locks instead of SPSC a queue
This tries to fix a data race where we'd wait forever for the GPU.
2021-07-22 21:51:30 -04:00
ReinUsesLisp
56c47951c5 vk_query_cache: Wait before reading queries 2021-07-22 21:51:30 -04:00
ReinUsesLisp
a515036604 vk_master_semaphore: Use fetch_add to increase master semaphore tick 2021-07-22 21:51:30 -04:00
ReinUsesLisp
bfa47539f6 gl_shader_cache: Remove code unintentionally committed 2021-07-22 21:51:30 -04:00
ReinUsesLisp
bed090807a Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00
ReinUsesLisp
d621e96d0d shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
ReinUsesLisp
48a17298d7 spirv: Support OpenGL uniform buffers and change bindings 2021-07-22 21:51:29 -04:00
FernandoS27
c49d56c931 shader: Address feedback 2021-07-22 21:51:29 -04:00
FernandoS27
b541f5e5e3 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
ReinUsesLisp
f4b82b8dd7 vk_graphics_pipeline: Fix texture buffer descriptors 2021-07-22 21:51:29 -04:00
ReinUsesLisp
53acdda772 vk_scheduler: Allow command submission on worker thread
This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.

Scheduler::Finish is unchanged.

To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
c5425b38c1 vk_compute_pass: Fix -Wshadow warning 2021-07-22 21:51:29 -04:00
ReinUsesLisp
025b20f96a shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.

Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
ac8835659e vulkan: Defer descriptor set work to the Vulkan thread
Move descriptor lookup and update code to a separate thread. Delaying
this removes work from the main GPU thread and allows creating
descriptor layouts on another thread. This reduces a bit the workload
of the main thread when new pipelines are encountered.
2021-07-22 21:51:29 -04:00