FernandoS27
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487d805899
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Corrected inputs indexing in TEX instruction
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2018-11-23 22:46:48 -04:00 |
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bunnei
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69b3f98d3a
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Merge pull request #1744 from degasus/shader_cache
shader_cache: Only lock covered instructions.
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2018-11-23 21:09:36 -05:00 |
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Hexagon12
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3135dbc29c
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Added predicate comparison LessEqualWithNan (#1736)
* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
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2018-11-23 08:51:32 -08:00 |
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bunnei
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c4b5319446
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Merge pull request #1756 from ReinUsesLisp/fix-textures
gl_shader_decompiler: Fix register overwriting on texture calls
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2018-11-23 08:49:37 -08:00 |
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bunnei
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d77af9f8fd
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Merge pull request #1766 from FernandoS27/fix-txq
Properly Implemented TXQ Instruction
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2018-11-23 08:48:57 -08:00 |
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bunnei
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50d2abaaa9
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Merge pull request #1775 from bunnei/blend-eq
maxwell_3d: Implement alternate blend equations.
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2018-11-22 08:44:05 -08:00 |
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bunnei
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e633021532
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Merge pull request #1764 from bunnei/macrointerpreter
macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
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2018-11-22 08:43:29 -08:00 |
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bunnei
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033b46253e
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macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
- Used by Undertale.
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2018-11-22 00:58:00 -05:00 |
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bunnei
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0e6a608245
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maxwell_3d: Implement alternate blend equations.
- Used by Undertale.
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2018-11-22 00:51:01 -05:00 |
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bunnei
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b84f4cfb62
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Merge pull request #1737 from FernandoS27/layer-copy
Implemented Fast Layered Copy
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2018-11-21 21:39:16 -08:00 |
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ReinUsesLisp
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864cbbaf4c
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gl_shader_decompiler: Fix register overwriting on texture calls
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2018-11-21 21:21:19 -03:00 |
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bunnei
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ec38b4e883
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Merge pull request #1753 from FernandoS27/ufbtype
Use default values for unknown framebuffer pixel format
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2018-11-21 14:15:27 -08:00 |
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bunnei
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61586e8794
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Merge pull request #1752 from ReinUsesLisp/unimpl-decompiler
gl_shader_decompiler: Use UNIMPLEMENTED when applicable
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2018-11-21 14:13:28 -08:00 |
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FernandoS27
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4a6a9b6622
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Properly Implemented TXQ Instruction
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2018-11-21 18:12:36 -04:00 |
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bunnei
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bb175ab430
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Merge pull request #1754 from ReinUsesLisp/zero-register
gl_shader_decompiler: Remove UNREACHABLE when setting RZ
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2018-11-21 08:06:29 -08:00 |
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FernandoS27
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0a9fedfac9
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Use default values for unknown framebuffer pixel format
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2018-11-21 07:33:34 -04:00 |
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ReinUsesLisp
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423a3ed2c8
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gl_shader_decompiler: Remove UNREACHABLE when setting RZ
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2018-11-20 22:23:10 -03:00 |
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ReinUsesLisp
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bb893188eb
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gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable
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2018-11-20 22:00:13 -03:00 |
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bunnei
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1a543723ab
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maxwell_3d: Initialize rasterizer color mask registers as enabled.
- Fixes rendering regression with Sonic Mania.
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2018-11-20 19:58:06 -05:00 |
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Markus Wick
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cfbae58b2b
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shader_cache: Only lock covered instructions.
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2018-11-20 21:58:31 +01:00 |
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FernandoS27
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eb36463e03
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Implemented Fast Layered Copy
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2018-11-19 19:51:13 -04:00 |
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bunnei
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f02b125ac8
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Merge pull request #1717 from FreddyFunk/swizzle-gob
textures/decoders: Replace magic numbers
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2018-11-18 20:13:00 -08:00 |
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bunnei
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6dc33fb812
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Merge pull request #1693 from Tinob/master
Missing ogl states
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2018-11-18 19:59:10 -08:00 |
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Frederic L
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11a1442229
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Eliminated unnessessary memory allocation and copy (#1702)
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2018-11-18 19:53:03 -08:00 |
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ReinUsesLisp
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29e7c76d66
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gl_rasterizer: Remove default clip distance
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2018-11-18 23:57:52 -03:00 |
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Rodolfo Bogado
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4d1a0a24cc
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drop support for non separate alpha as it seems to cause issues in some games
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2018-11-18 03:44:48 -03:00 |
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Rodolfo Bogado
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81a9c5fe6f
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fix sampler configuration, thanks to Marcos for his investigation
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2018-11-17 19:59:34 -03:00 |
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Rodolfo Bogado
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b312cca756
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small type fix
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2018-11-17 19:59:34 -03:00 |
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Rodolfo Bogado
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5297495c87
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small fix for alphaToOne bit location
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2018-11-17 19:59:34 -03:00 |
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Rodolfo Bogado
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e69eb3c760
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fix for gcc compilation
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2018-11-17 19:59:34 -03:00 |
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Rodolfo Bogado
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53b4a1af0f
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add AlphaToCoverage and AlphaToOne
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2018-11-17 19:59:34 -03:00 |
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Rodolfo Bogado
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8ed7e1af2c
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add support for fragment_color_clamp
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2018-11-17 19:59:33 -03:00 |
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Rodolfo Bogado
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02c22a3440
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add missing MirrorOnceBorder support where supported
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2018-11-17 19:59:33 -03:00 |
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Rodolfo Bogado
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1d60bb6544
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set border color not depending on the wrap mode
only enable color mask for the first framebuffer id independent blending is disabled
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2018-11-17 19:59:33 -03:00 |
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Rodolfo Bogado
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6a2aa6dbdb
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set default value for point size register
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2018-11-17 19:59:33 -03:00 |
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Rodolfo Bogado
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1881e86c43
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fix viewport and scissor behavior
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2018-11-17 19:59:32 -03:00 |
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Frederic Laing
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7a400e2191
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textures/decoders: Replace magic numbers
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2018-11-17 01:55:28 +01:00 |
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bunnei
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405dd03dae
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Merge pull request #1700 from FreddyFunk/cleanup
gl_rasterizer_chache: Minor cleanup
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2018-11-16 07:07:30 -08:00 |
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bunnei
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241646f423
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Merge pull request #1701 from FreddyFunk/decoders
textures/decoders: Minor cleanup
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2018-11-16 07:07:11 -08:00 |
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bunnei
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0b701751da
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Merge pull request #1676 from lioncash/warn
gl_state: Amend compilation warnings
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2018-11-16 07:00:03 -08:00 |
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Frederic Laing
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95d3965f31
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textures/decoders: Minor cleanup
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2018-11-15 21:04:17 +01:00 |
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Frederic Laing
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3844b5c0c5
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gl_rasterizer_chache: Minor cleanup
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2018-11-15 20:10:05 +01:00 |
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bunnei
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8a537a2021
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Merge pull request #1637 from FernandoS27/cache
Improved GPU Caches lookup Speed
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2018-11-14 19:07:52 -08:00 |
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bunnei
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3bd503d59c
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Merge pull request #1662 from FreddyFunk/CopySurface-Optimization
gl_rasterizer_cache: CopySurface optimization
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2018-11-13 18:58:12 -08:00 |
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bunnei
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d2b2b05b6a
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Merge pull request #1685 from lioncash/base
video_core/renderer_base: Remove GL include from the renderer base class files
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2018-11-13 18:53:59 -08:00 |
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Lioncash
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4ed9ef15c4
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video_core/renderer_base: Remove GL include from the renderer base class files
Keeps the base class source files implementation-agnostic.
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2018-11-13 14:38:13 -05:00 |
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Frederic L
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ab362aa7e5
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gl_rasterizer: Minor cleanup
Minor code cleanup from unaddressed feedback in #1654
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2018-11-13 14:07:23 +01:00 |
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Lioncash
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9a0fb7d9fb
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gl_state: Amend compilation warnings
Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
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2018-11-13 07:10:40 -05:00 |
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bunnei
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65bd03d74c
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Merge pull request #1628 from greggameplayer/Texture2DArray
Implement SurfaceTarget Texture2DArray
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2018-11-12 21:13:47 -08:00 |
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greggameplayer
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c8b3f09876
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Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
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2018-11-12 18:34:54 -08:00 |
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