Commit graph

13 commits

Author SHA1 Message Date
ReinUsesLisp
8381490a04 opengl: Fix asynchronous shaders
Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
e1ed218b41 renderer_opengl: Use ARB_separate_shader_objects
Ensures that states set for a particular stage are not attached to other
stages which may not need them.
2021-07-22 21:51:40 -04:00
lat9nq
fb9b1787f8 video_core: Enable GL SPIR-V shaders 2021-07-22 21:51:39 -04:00
ReinUsesLisp
9bd0531384 gl_graphics_pipeline: Inline hash and operator== key functions 2021-07-22 21:51:39 -04:00
ReinUsesLisp
f5db8c7440 gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
218dedca1f gl_graphics_pipeline: Port optimizations from Vulkan pipelines 2021-07-22 21:51:39 -04:00
ameerj
74f683787e gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
ameerj
ff3de0fb6b gl_shader_cache: Remove const from pipeline source arguments 2021-07-22 21:51:38 -04:00
ameerj
413eb6983f gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor 2021-07-22 21:51:38 -04:00
ReinUsesLisp
4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
a7e9756671 buffer_cache: Mark uniform buffers as dirty if any enable bit changes 2021-07-22 21:51:34 -04:00
ReinUsesLisp
adb591a757 glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
ReinUsesLisp
eacf18cce9 gl_shader_cache: Rename Program abstractions into Pipeline 2021-07-22 21:51:33 -04:00
Renamed from src/video_core/renderer_opengl/gl_graphics_program.h (Browse further)