Commit graph

1088 commits

Author SHA1 Message Date
Liam
084d7d6b01 common: Change semantics of UNREACHABLE to unconditionally crash 2022-06-13 20:09:00 -04:00
Lody
535bc61b4c vk_rasterizer: fix stencil test when two faces are disabled 2022-05-06 14:47:55 +08:00
Morph
213120a98b renderer_vulkan: Update screen info if the framebuffer size has changed 2022-04-26 02:48:40 -04:00
Morph
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Fernando Sahmkow
f783883bf8 video_core: implement formats for N64 emulation 2022-04-14 11:06:27 -04:00
Merry
bbc585881a video_core: Replace lock_guard with scoped_lock 2022-04-07 19:44:07 +01:00
Liam
c59c035d74 Vulkan: crop to screen dimensions if crop not explicitly requested 2022-04-04 11:45:15 -04:00
bunnei
9b52ee4558
Merge pull request #8076 from ameerj/nv-vk-msaa-scale
Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
2022-03-30 23:00:44 -07:00
bunnei
af04f8b8e9
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory." 2022-03-26 12:38:30 -07:00
Fernando Sahmkow
7a9d9e575b Texture Cache: Add Cached CPU system. 2022-03-25 04:24:05 +01:00
bunnei
ab6a5784fa
Merge pull request #7720 from FernandoS27/yfc-gc
First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC]
2022-03-24 20:16:11 -07:00
bunnei
ca12a77670 hle: nvflinger: Migrate android namespace -> Service::android. 2022-03-24 18:13:33 -07:00
bunnei
d456b9d554 hle: nvflinger: Move PixelFormat to its own header. 2022-03-24 18:13:32 -07:00
Fernando Sahmkow
9edbbf2af4 Garbage Collection: Final tuning. 2022-03-25 01:51:52 +01:00
Fernando Sahmkow
5e982a7812 Buffer Cache: Tune to the levels of the new GC. 2022-03-25 01:51:51 +01:00
Fernando Sahmkow
ecb3342145 Garbage Collection: Redesign the algorithm to do a better use of memory. 2022-03-25 01:51:51 +01:00
ameerj
8d45dd3b73 Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
Nvidia Vulkan drivers 510+ crash when blitting MSAA images. Fall-back to 3D scale helpers for MSAA image scaling.
2022-03-23 23:30:17 -04:00
bunnei
82ac66f8a4
Merge pull request #8048 from ameerj/include-purge
general: Reduce unused includes across the project
2022-03-21 18:03:54 -07:00
Fernando S
7c05c987a3
Merge pull request #8036 from ameerj/starbit-nv
vk_texture_cache: Do not reinterpret DepthStencil source images
2022-03-20 13:35:59 +01:00
ameerj
866b7c20a8 general: Fix clang/gcc build errors 2022-03-20 02:25:09 -04:00
ameerj
1bc7d61b57 video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
ameerj
d618bba8a6 general: Reduce core.h includes 2022-03-18 02:13:02 -04:00
ameerj
4d840aa903 vk_texture_cache: Do not reinterpret DepthStencil source images
Fixes star pointer interactions in Super Mario Galaxy on some drivers, notably Nvidia.

Co-Authored-By: Fernando S. <1731197+fernandos27@users.noreply.github.com>
2022-03-17 20:55:05 -04:00
Liam
bcc2d7e69b Vulkan: convert S8D24 <-> ABGR8 2022-03-15 20:05:21 -04:00
Fernando S
f9e1f559b1
Merge pull request #8000 from liamwhite/hagi
Initial support for Wii Hagi emulator
2022-03-15 00:08:05 +01:00
ameerj
e8c50e709e emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors 2022-03-12 02:54:33 -05:00
Liam
82c3042c0f TextureCacheRuntime: allow converting D24S8 to ABGR8
I can't see how this would be useful, but Galaxy uses it.
2022-03-10 20:25:34 -05:00
Mai M
91d802f68d
Merge pull request #7948 from Morph1984/11-11-10-float
maxwell_to_(gl/vk): Add 11_11_10 float vertex format
2022-02-26 00:09:44 -05:00
Morph
e292b2d991 maxwell_to_(gl/vk): Add 11_11_10 float vertex format
- Used by パワプロクンポケットR
2022-02-25 17:11:17 -05:00
Lody
6978093404 vk_blit_screen: Add missing format bgra8 2022-02-24 19:25:39 +08:00
voidanix
7712e46d64
vulkan_device: fix missing format in ANV
Currently Mesa's ANV driver does not support
VK_FORMAT_B5G6R5_UNORM_PACK16, implement an alternative for it.
2022-02-21 09:21:41 +01:00
bunnei
8ec32e9755
Merge pull request #7814 from FernandoS27/another-bug-in-my-schedule
Vulkan: Fix Scheduler Chunks when their FuncType is 0.
2022-02-02 19:15:06 -07:00
Fernando Sahmkow
8a6e6465a7 Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
Fernando Sahmkow
35ed051742 Vulkan: Fix Scheduler Chunks when their FuncType is 0. 2022-01-31 17:08:08 +01:00
Fernando Sahmkow
4258d515e6 Rasterizer: Implement Inline2Memory Acceleration. 2022-01-29 22:53:27 +01:00
Lioncash
e7af84670d vk_fsr: Replace comma operator with semicolon
Generally, we should be ending statements with a semicolon not a comma

Resolves a clang diagnostic.
2022-01-25 12:42:27 -05:00
Fernando Sahmkow
f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
Fernando S
3fa9702952
Merge pull request #7624 from ameerj/intel-msaa-scale
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
2022-01-03 00:40:14 +01:00
bunnei
f67605e6aa
Merge pull request #7622 from ameerj/vk-rescale-invalid-ptr
vk_texture_cache: Fix invalidated pointer access
2021-12-28 00:46:37 -08:00
ameerj
f9e0681d59 vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
Fixes a crash when scaling MSAA textures in titles such as Sonic Colors Ultimate.
2021-12-23 22:35:19 -05:00
ameerj
cbc0f0a66e blit_image: Remove unused function 2021-12-23 21:06:32 -05:00
ameerj
481b210c0d vk_texture_cache: Fix invalidated pointer access
The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized.
To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
2021-12-23 20:55:48 -05:00
Fernando S
648c7b4ed6
Merge pull request #7375 from vonchenplus/convert_legacy
Convert all legacy attributes to generic attributes
2021-12-22 17:36:05 +01:00
bunnei
36df305b13
Merge pull request #7599 from FernandoS27/primrestart-vulkan
Vulkan: Fix Primitive Restart and implement Logical Operations
2021-12-22 00:19:23 -08:00
vonchenplus
4908a07c20 Address format clang 2021-12-18 14:27:07 +08:00
Fernando Sahmkow
6c00151d17 Vulkan: Fix the checks for primitive restart extension. 2021-12-18 07:17:08 +01:00
Fernando S
04b4f3b051
Merge pull request #7399 from ameerj/art-refactor
video_core: Refactoring post A.R.T. merge
2021-12-18 07:09:58 +01:00
Feng Chen
e49184e606
Merge branch 'yuzu-emu:master' into convert_legacy 2021-12-18 13:57:14 +08:00
Fernando Sahmkow
14d2c77f91 Vulkan: implement Logical Operations. 2021-12-18 06:52:28 +01:00
Fernando Sahmkow
6430fc29a9 Vulkan: Implement VK_EXT_primitive_topology_list_restart 2021-12-18 05:47:48 +01:00
Morph
14110230c7 maxwell_to_vk: Add ASTC_2D_5X4_UNORM 2021-12-10 22:44:24 -05:00
Morph
ae4869650a maxwell_to_vk: Add ASTC_2D_8X5_UNORM
- Used by Lego City Undercover
2021-12-09 13:53:53 -05:00
Morph
47a724780f renderer_vulkan: Add R16G16_UINT
- Used by Immortals Fenyx Rising
2021-12-08 10:55:11 -05:00
ameerj
228a381aed vk_texture_cache: Add ABGR src format check for D24S8 conversions 2021-12-05 15:54:58 -05:00
ameerj
b8f3e5157b blit_image: Refactor upscale factors usage
The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache.
2021-12-05 15:42:44 -05:00
ameerj
35d94dcb2b vk_texture_cache: Add a function to ImageView to check if src image is rescaled 2021-12-05 15:39:00 -05:00
ameerj
4a13f9eecd blit_image: Refactor ConvertPipeline functions 2021-12-05 15:39:00 -05:00
ameerj
ad99bbf5fe blit_image: Refactor ConvertPipelineEx functions
reduces much of the duplication between the color/depth variants
2021-12-05 15:38:59 -05:00
ameerj
b387a26f30 vk_blit_screen: Minor refactor of filter pipeline selection 2021-12-05 15:35:35 -05:00
ameerj
75c4aec8ab Revert "Merge pull request #7395 from Morph1984/resolve-comments"
This reverts commit d20f91da11, reversing
changes made to 5082712b4e.
2021-12-05 15:35:35 -05:00
Fernando S
3031223153
Merge pull request #7396 from FernandoS27/blit-this-mf
TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-28 12:16:31 +01:00
Fernando Sahmkow
0902119302 Texture Cache: Always copy on NVIDIA. 2021-11-22 00:06:56 +01:00
Fernando Sahmkow
8532849439 TextureCache: Simplify blitting of D24S8 formats and fix bugs. 2021-11-22 00:00:01 +01:00
Fernando Sahmkow
d7f4434bd5 VulkanTexturECache: Use reinterpret on D32_S8 formats. 2021-11-21 21:09:49 +01:00
Morph
a41c6dafea vk_texture_cache: Mark VkBufferUsageFlags as static constexpr 2021-11-20 21:49:37 -05:00
Morph
095bc88428 vk_blit_image: Consolidate CreatePipelineTargetEx functions 2021-11-20 21:18:37 -05:00
bunnei
ea6fa044f3
Merge pull request #7368 from FernandoS27/vulkan-conv
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
Fernando Sahmkow
da2fe81905 TextureCache: Refactor and fix linux compiling. 2021-11-20 14:46:19 +01:00
Fernando Sahmkow
0857f82913 TextureCache: Implement buffer copies on Vulkan. 2021-11-20 06:15:29 +01:00
Fernando Sahmkow
e02cff2f69 TextureCache: Add R16G16 to D24S8 converter. 2021-11-20 00:02:12 +01:00
Fernando Sahmkow
1d5e6a51d7 TextureCache: Add B10G11R11 to D24S8 converter. 2021-11-19 23:22:44 +01:00
Feng Chen
4dd85f86a8 Implement convert legacy to generic 2021-11-19 22:53:58 +08:00
bunnei
c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow
b805c7bf05 TextureCache: Implement additional D24S8 convertions. 2021-11-19 06:27:44 +01:00
Fernando Sahmkow
2ec7fcecb7 Vulkan: implement D24S8 <-> RGBA8 convertions. 2021-11-19 03:17:02 +01:00
Morph
dc61b7045b renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj
20ed7ba441 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
Fernando Sahmkow
978f598ff6 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
Fernando Sahmkow
282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow
5230378709 TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
FernandoS27
c97c46747d Vulkan: fix regression. 2021-11-16 22:11:33 +01:00
ameerj
99124b7261 FSR: Fix GCC build errors 2021-11-16 22:11:33 +01:00
Marshall Mohror
bb03675485 Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings 2021-11-16 22:11:33 +01:00
ameerj
47369faaab vk_blit_screen: Fix AA destruction order 2021-11-16 22:11:32 +01:00
Marshall Mohror
dcc5b4f6b0 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
ameerj
a39e867c73 renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj
282a4501d9 vk_texture_cache: Refactor 3D scaling helpers 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
c5dbd93adb VulkanBufferCache: Avoid adding barriers between multiple copies. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
21a8ba0437 Vulkan: Fix FXAA in AMD. 2021-11-16 22:11:32 +01:00
FernandoS27
e6f1ed08fb Vulkan: Implement FXAA 2021-11-16 22:11:32 +01:00
FernandoS27
9e065b9c7d VideoCore: Add gaussian filtering. 2021-11-16 22:11:32 +01:00
FernandoS27
bb3e95133d Vulkan: fix waiting on semaphore. 2021-11-16 22:11:32 +01:00
FernandoS27
d37d10e7a7 TextureCache: fix rescaling in aliases and overlap joins. 2021-11-16 22:11:31 +01:00
Marshall Mohror
7506ac4118 Presentation: Fix turning FSR on and off in settings 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
4ad22c7d2b Video Core: fix building for GCC. 2021-11-16 22:11:31 +01:00
FernandoS27
826a350e2b Vulkan Rasterizer: Fix clears on integer textures. 2021-11-16 22:11:31 +01:00
FernandoS27
150bc45401 Texture cache: fix Intel with rescaler. 2021-11-16 22:11:31 +01:00
FernandoS27
f3ff8bdc0e TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
3b61de74e6 Texture Cache: fix memory managment and optimize scaled downloads, uploads. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
50b4c774cb Vulkan: Fix Blit Depth Stencil 2021-11-16 22:11:31 +01:00