Subv
545ded954d
APT:A: Some style changes
2014-12-29 22:59:28 -05:00
Subv
2c89d4d5cd
Archives: Implemented ExtSaveData and SharedExtSaveData
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They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
Yuri Kunde Schlesner
7e2903cb74
Kernel: New handle manager
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This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.
Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
2014-12-28 11:52:55 -02:00
Yuri Kunde Schlesner
73fba22c01
Rename ObjectPool to HandleTable
2014-12-28 11:52:52 -02:00
bunnei
5d2ee78d8f
Merge pull request #330 from purpasmart96/new_srv
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More services & small clean ups
2014-12-25 22:51:38 -05:00
purpasmart96
9796bc1fa2
More services & small clean ups
2014-12-25 19:08:33 -08:00
archshift
81a538ccc2
Stubbed IsSdmcWriteable to always return writeable.
2014-12-23 22:22:48 -03:00
bunnei
2188af4a65
Merge pull request #322 from chinhodado/master
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More warning cleanups
2014-12-22 00:12:43 -05:00
Subv
2030f9d946
CFG: Fixed some warnings and errors in Clang
2014-12-21 18:25:49 -05:00
Subv
304735fb52
CFG: More style changes
2014-12-21 18:02:27 -05:00
Subv
f080e3ccfa
CFGU: Indentation
2014-12-21 17:54:14 -05:00
Subv
6f304d3b00
CFG: Some indentation
2014-12-21 17:41:35 -05:00
Subv
b3cee19289
CFG: Changed the CreateConfigInfoBlk search loop
2014-12-21 17:26:51 -05:00
Subv
3e94b9054c
CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cpp
2014-12-21 16:45:13 -05:00
Subv
6115f013a9
CFG: Create a new subfolder cfg inside service to handle cfg
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Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21 16:41:06 -05:00
Subv
9e45240e23
CFGU: Some changes
2014-12-21 16:39:29 -05:00
Subv
cdd78fa01d
CFGU: Addressed some issues.
2014-12-21 16:39:26 -05:00
Subv
718a120754
CFGU: Addressed some comments.
2014-12-21 16:39:23 -05:00
Subv
a1b9b80a55
Style: Addressed some comments
2014-12-21 16:39:20 -05:00
Subv
a7cc7972de
CFG_U: Use Common::make_unique instead of the std version
2014-12-21 16:39:17 -05:00
Subv
9029efd873
CFG:U: Implemented some more blocks
2014-12-21 16:39:14 -05:00
Subv
8b0ee93526
CFG: Implemented block 0x00070001 in the config savefile
2014-12-21 16:39:11 -05:00
Subv
b3d1c8ba6a
CFGU: Use an absolute offset in the config savefile blocks
2014-12-21 16:39:08 -05:00
Subv
95ca6ae1e1
CFG: Load the Config savedata file if it already exists.
2014-12-21 16:39:05 -05:00
Subv
b49bdb6ba7
CFGU: Added block 0x000A0002 to the default savegame file
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That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21 16:39:02 -05:00
Subv
4cd21b43c1
CFG: Refactored how the config file works.
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It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21 16:38:59 -05:00
Subv
462740278d
CFG:U: Add some data to the 0x00050005 config block.
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Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21 16:38:57 -05:00
Subv
fa3d72ab3e
CFG: Implemented the GetConfigInfoBlk2 function.
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Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21 16:38:54 -05:00
bunnei
0de6a08d75
Merge pull request #291 from purpasmart96/license
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License change
2014-12-21 16:05:44 -05:00
Chin
0199a7d9ef
More warning cleanups
2014-12-21 10:58:55 -05:00
archshift
0625dd09ea
Added CreateFile to the FS_USER service
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Tested with hwtests.
2014-12-21 02:21:49 -03:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Yuri Kunde Schlesner
82528ba7df
Common: Add a clone of std::make_unique
2014-12-20 03:45:02 -02:00
bunnei
f1309e6bf0
Merge pull request #306 from Subv/even_more_savedata
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SaveData: Added some documentation to FormatSaveData
2014-12-19 23:20:31 -05:00
Subv
fc73bef692
FS_U: Added the command to the docs of SaveData functions
2014-12-19 22:45:39 -05:00
bunnei
017e6a488e
Merge pull request #302 from purpasmart96/flushshutup
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GSP_GPU: Shut up FlushDataCache
2014-12-18 23:40:10 -05:00
purpasmart96
b2c64eb5ff
GSP_GPU: Shut up FlushDataCache
2014-12-18 16:39:55 -08:00
Subv
78e0f36857
SystemSaveData: Fixed a typo that was segfaulting
2014-12-18 18:01:47 -05:00
Subv
77f0cdfaf4
SaveData: Added some documentation to FormatSaveData
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We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData.
Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
2014-12-18 15:30:28 -05:00
Subv
bec527fa24
SaveData: Implemented the SystemSaveData archive.
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It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00
Subv
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner
082bf803ab
Comment out empty arrays causing compile errors in MSVC
2014-12-16 01:37:13 -02:00
bunnei
cd2a31eaf4
Merge pull request #283 from yuriks/archive-refactor
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Archive refactor
2014-12-15 22:15:08 -05:00
Yuri Kunde Schlesner
666f6deb47
Work around libstdc++'s lack of support for std::hash on enums
2014-12-16 01:09:21 -02:00
Yuri Kunde Schlesner
83e6e4ffec
FS.Archive: Clean up treatment of archives and their handles
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- Refactor FS::Archive internals to make Archive creation and lifetime
management clearer.
- Remove the "Archive as a File" hack.
- Implement 64-bit Archive handles.
2014-12-16 01:08:44 -02:00
Yuri Kunde Schlesner
0931a42af0
Service.FS: Rename FileSys::File to FileBackend
2014-12-16 01:08:43 -02:00
Yuri Kunde Schlesner
d51afab0bc
Service.FS: Rename FileSys::Directory to DirectoryBackend
2014-12-16 01:08:43 -02:00
Yuri Kunde Schlesner
82fe821e87
Service.FS: Rename FileSys::Archive to ArchiveBackend
2014-12-16 01:08:42 -02:00
Yuri Kunde Schlesner
f6153679b0
Service.FS: Do archive registration using IdCode instead of name
2014-12-16 01:08:42 -02:00
Yuri Kunde Schlesner
ca67bb7945
HLE: Rename namespaces to match move & fix initialization order
2014-12-16 01:08:38 -02:00