Fernando Sahmkow
|
5a3463bc2b
|
Texture Cache: Secure insertions against deletions.
|
2021-11-28 10:53:27 +01:00 |
|
Fernando Sahmkow
|
ecefc932e6
|
Texture Cache: Redesigning the blitting system (again).
|
2021-11-27 11:22:16 +01:00 |
|
Fernando Sahmkow
|
1624f307d0
|
Texture Cache: Further fix regressions.
|
2021-11-26 17:03:48 +01:00 |
|
Fernando Sahmkow
|
08674aee87
|
Texture Cache: Fix issue with blitting 3D textures.
|
2021-11-22 06:07:21 +01:00 |
|
Fernando Sahmkow
|
1e474fb9d1
|
Texture Cache: Correct conversion shaders.
|
2021-11-22 00:21:42 +01:00 |
|
Fernando Sahmkow
|
0902119302
|
Texture Cache: Always copy on NVIDIA.
|
2021-11-22 00:06:56 +01:00 |
|
Fernando Sahmkow
|
8532849439
|
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
|
2021-11-22 00:00:01 +01:00 |
|
Fernando Sahmkow
|
d7f4434bd5
|
VulkanTexturECache: Use reinterpret on D32_S8 formats.
|
2021-11-21 21:09:49 +01:00 |
|
Fernando Sahmkow
|
b96caf200d
|
HostShaders: Fix D24S8 convertion shaders.
|
2021-11-21 21:04:04 +01:00 |
|
Fernando Sahmkow
|
779f4ac72d
|
TextureCache: Eliminate format deduction as full depth conversion has been supported.
|
2021-11-21 05:37:01 +01:00 |
|
bunnei
|
ea6fa044f3
|
Merge pull request #7368 from FernandoS27/vulkan-conv
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
|
2021-11-20 16:51:13 -08:00 |
|
Fernando Sahmkow
|
da2fe81905
|
TextureCache: Refactor and fix linux compiling.
|
2021-11-20 14:46:19 +01:00 |
|
Fernando Sahmkow
|
4ca6e9a9e2
|
TextureCache: Assure full conversions on depth/stencil write shaders.
|
2021-11-20 06:17:01 +01:00 |
|
Fernando Sahmkow
|
0857f82913
|
TextureCache: Implement buffer copies on Vulkan.
|
2021-11-20 06:15:29 +01:00 |
|
bunnei
|
c3e1ffc44b
|
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
Fix image update/download error when width too small
|
2021-11-19 15:56:27 -08:00 |
|
Fernando Sahmkow
|
e02cff2f69
|
TextureCache: Add R16G16 to D24S8 converter.
|
2021-11-20 00:02:12 +01:00 |
|
Fernando Sahmkow
|
1d5e6a51d7
|
TextureCache: Add B10G11R11 to D24S8 converter.
|
2021-11-19 23:22:44 +01:00 |
|
Fernando Sahmkow
|
6f896d1fae
|
TextureCache: Further fixes on resolve algorithm.
|
2021-11-19 23:02:04 +01:00 |
|
bunnei
|
c45af76ea0
|
Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
|
2021-11-19 01:16:49 -08:00 |
|
Fernando Sahmkow
|
b805c7bf05
|
TextureCache: Implement additional D24S8 convertions.
|
2021-11-19 06:27:44 +01:00 |
|
Fernando Sahmkow
|
0ff228405f
|
TextureCache: force same image format when resolving an image.
|
2021-11-19 05:46:57 +01:00 |
|
Fernando Sahmkow
|
b130f648d7
|
TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
|
2021-11-19 03:17:54 +01:00 |
|
Fernando Sahmkow
|
2ec7fcecb7
|
Vulkan: implement D24S8 <-> RGBA8 convertions.
|
2021-11-19 03:17:02 +01:00 |
|
Morph
|
dc61b7045b
|
renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
|
2021-11-18 00:05:51 -05:00 |
|
ameerj
|
f7e155d8b9
|
gl_texture_cache: Round format conversion PBO to next power of 2
|
2021-11-17 23:49:44 -05:00 |
|
Morph
|
6dd6dc046c
|
renderer_opengl: Implement S8_UINT stencil format
|
2021-11-17 15:05:07 -05:00 |
|
Morph
|
2348eb41f3
|
video_core: Add S8_UINT stencil format
|
2021-11-17 15:04:38 -05:00 |
|
Feng Chen
|
894cc9d876
|
Fix image update/download error when width too small
|
2021-11-17 12:21:17 +08:00 |
|
ameerj
|
20ed7ba441
|
texture_cache: Use pixel format conversion when supported by the runtime
|
2021-11-16 22:32:46 -05:00 |
|
ameerj
|
50c3d53076
|
gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
|
2021-11-16 22:32:11 -05:00 |
|
ameerj
|
35ca6274f4
|
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
|
2021-11-16 22:31:58 -05:00 |
|
Fernando Sahmkow
|
1c8a3d8d29
|
TextureCache: Fix Automatic Anisotropic.
|
2021-11-17 03:15:08 +01:00 |
|
FernandoS27
|
1128cc35b9
|
TextureCache: OGL query device memory if possible.
|
2021-11-17 01:45:50 +01:00 |
|
Fernando Sahmkow
|
978f598ff6
|
TextureCache: Fix OGL cleaning
|
2021-11-17 00:59:46 +01:00 |
|
Fernando Sahmkow
|
282e04bffb
|
TextureCache: Add automatic anisotropic filtering and refactor code.
|
2021-11-16 23:14:51 +01:00 |
|
Fernando Sahmkow
|
5230378709
|
TextureCache: Make a better Anisotropic setter.
|
2021-11-16 22:11:33 +01:00 |
|
Fernando Sahmkow
|
6c97ab571a
|
Texture Cache: revert Image changes.
|
2021-11-16 22:11:33 +01:00 |
|
FernandoS27
|
d46a71e786
|
HostShader: fix Gaussian filter.
|
2021-11-16 22:11:33 +01:00 |
|
FernandoS27
|
de1c8c5c2c
|
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
|
2021-11-16 22:11:33 +01:00 |
|
ameerj
|
917b2466ad
|
texture_cache: Refactor Render Target scaling function
|
2021-11-16 22:11:33 +01:00 |
|
ameerj
|
9fc1fa1b0d
|
gl_resource_manager: Ensure non EXT_framebuffer objects are created
|
2021-11-16 22:11:33 +01:00 |
|
FernandoS27
|
099b0b3167
|
Texture Cache: Fix memory usage on ScaleDown.
|
2021-11-16 22:11:33 +01:00 |
|
FernandoS27
|
9189aacfe2
|
OpenGL: Fix viewport/Scissor scaling on downscaling.
|
2021-11-16 22:11:33 +01:00 |
|
FernandoS27
|
c97c46747d
|
Vulkan: fix regression.
|
2021-11-16 22:11:33 +01:00 |
|
ameerj
|
87abab71ff
|
host_shaders: Misc copyright/style changes
|
2021-11-16 22:11:33 +01:00 |
|
ameerj
|
99124b7261
|
FSR: Fix GCC build errors
|
2021-11-16 22:11:33 +01:00 |
|
Marshall Mohror
|
bb03675485
|
Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
|
2021-11-16 22:11:33 +01:00 |
|
ameerj
|
47369faaab
|
vk_blit_screen: Fix AA destruction order
|
2021-11-16 22:11:32 +01:00 |
|
Marshall Mohror
|
dcc5b4f6b0
|
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
|
2021-11-16 22:11:32 +01:00 |
|
ameerj
|
a39e867c73
|
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
|
2021-11-16 22:11:32 +01:00 |
|