Commit graph

22194 commits

Author SHA1 Message Date
Lioncash
60831eabd9 hid/gesture: Rename Points to Point
This only represents a single point
2021-05-18 03:32:38 -04:00
bunnei
93bc59b62d
Merge pull request #6322 from ameerj/fast-null-buffer
buffer_cache: Ensure null buffers cannot take the fast uniform bind path
2021-05-17 15:45:36 -07:00
lat9nq
339dc4f806 general: Demote custom_rtc to regular setting 2021-05-17 15:54:30 -04:00
Mat M
b462618ed7
Merge pull request #6328 from Morph1984/enforce-c4715
CMakeLists: Enforce C4715 on MSVC
2021-05-17 13:20:58 -04:00
bunnei
e8269fe3bc
Merge pull request #6327 from Morph1984/duplicate_labels
configure_debug: FIx duplicate labels
2021-05-17 06:18:10 -07:00
Morph
d001687ca6 CMakeLists: Enforce C4715 on MSVC
This is similar to -Werror=return-type
2021-05-17 03:48:58 -04:00
Morph
cd6dcef5aa configure_debug: FIx duplicate labels
Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
2021-05-16 23:32:51 -04:00
bunnei
0a74d8490a
Merge pull request #6326 from Morph1984/fix-version
yuzu/main: Fix version info in logging and about dialog
2021-05-16 20:09:54 -07:00
Morph
af69b48390 yuzu/main: Fix version info in logging and about dialog 2021-05-16 22:17:17 -04:00
bunnei
440eb840ea
Merge pull request #6319 from Morph1984/no-install-base
main: Prevent installing base titles into NAND
2021-05-16 16:33:33 -07:00
Ameer J
bfe8816f7c
Merge pull request #6324 from lat9nq/appimage-freeze
ci: linux: Freeze AppImage binaries
2021-05-16 14:43:02 -04:00
ameerj
acf22336ec buffer_cache: Ensure null buffers cannot take the fast uniform bind path
Fixes a crash in New Pokemon Snap
2021-05-16 07:43:40 -04:00
lat9nq
9ec26a805a ci: linux: Freeze AppImage binaries
A regression was introduced on May 13 by linuxdeploy that causes file
open dialogs to crash yuzu in the AppImage (likely this commit
1e28ee38fa174279defe70cdaadf2a552c80258c from
linuxdeploy/linuxdeploy-desktopfile). Instead of downloading the latest
version from each of the repos we use to build the AppImage, just
download the ones hosted at yuzu-emu/ext-linux-bin, which are the same
binaries we have been using, but verified to be working and won't update
on us beyond our control.

This can eventually be moved into the container itself to remove the
need to download them at build time.
2021-05-16 05:07:49 -04:00
bunnei
d5131805ce
Merge pull request #6284 from ameerj/shantae-fix
nvflinger: Create layers when they are queried but not found
2021-05-16 01:45:14 -07:00
bunnei
ad6e20cfde
Merge pull request #6296 from lioncash/shadow-error
core: Make variable shadowing a compile-time error
2021-05-16 01:35:46 -07:00
bunnei
e8d2de1f99
Merge pull request #6307 from Morph1984/fix-response-push-size
nifm, ssl: Fix incorrect response sizes
2021-05-16 01:32:04 -07:00
Morph
a170aa16b6 main: Prevent installing base titles into NAND
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16 04:13:57 -04:00
Morph
049769a0c9 hle_ipc: unsigned -> u32
This is more concise and consistent with the rest of the codebase.
2021-05-16 04:11:00 -04:00
Morph
81a5ecdb18 hle_ipc: Add a getter for PID 2021-05-16 04:10:42 -04:00
Morph
9edfd88a8a
Merge pull request #6293 from v1993/master
On Linux, build SDL2 from externals with HIDAPI support
2021-05-16 04:05:42 -04:00
Lioncash
9a07ed53eb core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei
06c410ee88
Merge pull request #6316 from ameerj/title-fix
main: Add running title's version to window name on EA/mainline
2021-05-15 22:40:35 -07:00
lat9nq
ab2677f0a1 configuration: Add CPU tab to game properties
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
2021-05-16 01:31:42 -04:00
bunnei
5a2b15bf75
Merge pull request #6299 from bunnei/ipc-improvements
Various improvements to IPC and session management
2021-05-15 22:30:21 -07:00
bunnei
a1138028a8
Merge pull request #6289 from ameerj/oob-blit
texture_cache: Handle out of bound texture blits
2021-05-15 21:32:37 -07:00
Morph
faaea00069 nifm, ssl: Fix incorrect response sizes 2021-05-16 00:20:48 -04:00
Morph
6c78c2ae38
Merge pull request #6244 from german77/sdlmotion
input_common: Implement SDL motion
2021-05-15 23:20:18 -04:00
lat9nq
4aac1ae4b1 configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.

This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
2021-05-15 22:59:38 -04:00
lat9nq
59236b7d0f configuration_shared: Add some comments
Monke brain can't remember what all of these does a year later.
2021-05-15 22:07:20 -04:00
lat9nq
e169fdad4f general: Make CPU accuracy and related a Settings::Setting
Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
ameerj
5bef54618a perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
ameerj
a3e68dce56 main: Add title's version to window name on EA/mainline
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
german77
f20f4587e6 input_common: Implement SDL motion 2021-05-15 08:56:58 -05:00
german77
edd498f6e0 input_common: Fix crash when controller disconnects 2021-05-15 08:27:19 -05:00
german77
85eeae7aad input_common: Rewrite sdl analog mapping 2021-05-14 21:17:08 -05:00
Ameer J
904584e4ba
Merge pull request #6300 from Morph1984/mbedtls
externals: Update mbedtls to 8c88150ca
2021-05-13 23:11:32 -04:00
german77
fd7c273fab input_common: Sanitize motion data 2021-05-13 13:41:32 -05:00
Morph
0949e38263
Merge pull request #6306 from lat9nq/ffmpeg-untagged
externals: Checkout 79e8d17024 for FFmpeg
2021-05-13 04:59:48 -04:00
lat9nq
0ecb6c6647 externals: Checkout 79e8d17024 for FFmpeg
6b6b9e593d does not exist on FFmpeg master, and tag n4.3.1 requires
manually fetching all of FFmpeg's tags. `git` reports that the commit
does not exist initially and can be confusing as a result. Instead,
checkout the immediately previous commit from n4.3.1 on their master
branch.
2021-05-13 04:53:59 -04:00
bunnei
e12ee020e7
Merge pull request #6301 from Morph1984/ssl-ImportClientPki
ssl: Stub Import(Client/Server)Pki
2021-05-12 22:11:19 -07:00
Morph
c8707628f6
Merge pull request #6298 from Kewlan/toggled-show-add-on-refresh
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12 21:06:04 -04:00
Morph
271f2e2d78 ssl: Stub Import(Client/Server)Pki
- Used in JUMP FORCE Deluxe Edition
2021-05-12 21:04:13 -04:00
Morph
5a042bdaa1
Merge pull request #6267 from german77/gestureRewrite
hid: Improve hardware accuracy of gestures
2021-05-12 09:17:23 -04:00
bunnei
eee302b9b9 common: tree: Avoid a nullptr dereference. 2021-05-11 15:40:20 -07:00
bunnei
12d569e483 hle: kernel: hle_ipc: Fix outgoing IPC response size calculation. 2021-05-11 12:27:43 -07:00
bunnei
fc086f93b2 WORKAROUND: temp. disable session resource limits while we work out issues 2021-05-11 10:51:39 -07:00
bunnei
f2c26443f8 WORKAROUND: Do not use slab heap while we track down issues with resource management. 2021-05-11 10:27:18 -07:00
bunnei
b9f543b29f audren 2021-05-11 10:24:53 -07:00
Morph
02547439b1 externals: Update mbedtls to 8c88150ca 2021-05-11 00:43:04 -04:00
bunnei
343d92a092 core: hle: ipc_helpers: Fix cast on raw_data_size calculation. 2021-05-10 20:34:38 -07:00