Fernando Sahmkow
228f516bb4
texture_cache uncompress-compress is untopological.
...
This makes conflicts between non compress and compress textures to be
auto recycled. It also limits the amount of mipmaps a texture can have
if it goes above it's limit.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
9251354152
texture_cache: Correct copying between compressed and uncompressed formats
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
0966665fc2
texture_cache: Only load on recycle with accurate GPU.
...
Testing so far has proven this to be quite safe as texture memory read
added a 2-5ms load to the current cache.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
ea1525dab1
Fix rebase errors
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
bdf9faab33
texture_cache: Handle uncontinuous surfaces.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
e60ed2bb3e
texture_cache: return null surface on invalid address
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
fcac55d5bf
texture_cache: Add checks for texture buffers.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
175aa343ff
texture_cache: Fermi2D reform and implement View Mirage
...
This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
1bf4154e7d
gl_shader_decompiler: Implement image binding settings
2019-06-20 21:38:33 -03:00
ReinUsesLisp
9097301d92
shader: Implement bindless images
2019-06-20 21:38:33 -03:00
ReinUsesLisp
06c4ce8645
shader: Decode SUST and implement backing image functionality
2019-06-20 21:38:33 -03:00
ReinUsesLisp
007ffbef1c
gl_rasterizer: Track texture buffer usage
2019-06-20 21:38:33 -03:00
ReinUsesLisp
58c0d37422
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
ReinUsesLisp
07f7ce1da2
gl_rasterizer_cache: Use texture buffers to emulate texture buffers
2019-06-20 21:36:12 -03:00
ReinUsesLisp
b8c75a845b
maxwell_3d: Partially implement texture buffers as 1D textures
2019-06-20 21:36:12 -03:00
ReinUsesLisp
6c81c8f5b7
gl_shader_decompiler: Allow 1D textures to be texture buffers
2019-06-20 21:36:12 -03:00
ReinUsesLisp
4e81fc8296
shader: Implement texture buffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d267948a73
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
...
Also corrects some asserts.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6162cb922e
texture_cache: Document the most important methods.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4530511ee4
texture_cache: Try to Reconstruct Surface on bigger than overlap.
...
This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a79831d9d0
texture_cache: Implement Guard mechanism
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7731a0e2d1
texture_cache: General Fixes
...
Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
2019-06-20 21:36:12 -03:00
ReinUsesLisp
c2ed348bdd
surface_params: Ensure pitch is always written to avoid surface leaks
2019-06-20 21:36:12 -03:00
ReinUsesLisp
9098905dd1
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d65a4af895
texture_cache return invalid buffer on deactivated color_mask
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6bd034eae9
engine_upload: Addapt to new Texture Cache
2019-06-20 21:36:12 -03:00
ReinUsesLisp
2131f71573
surface_params: Optimize CreateForTexture
...
Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
41b4674458
gl_texture_cache: Make main views be proxy textures instead of a full view.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
07cc7e0c12
texture_cache: Add ASync Protections
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1bbc9debfb
Remove Framebuffer reconfiguration and restrict rendertarget protection
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
5192521dc3
texture_cache: Implement GPU Dirty Flags
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
94f2be5473
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a4a58be2d4
texture_cache: Implement L1_Inner_cache
2019-06-20 21:36:12 -03:00
ReinUsesLisp
345e73f2fe
video_core: Use un-shifted block sizes to avoid integer divisions
...
Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
ReinUsesLisp
28d7c2f5a5
texture_cache: Change internal cache from lists to vectors
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b347543e83
Reduce amount of size calculations.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4e2071b6d9
texture_cache: Correct premature texceptions
...
Due to our current infrastructure, it is possible for a mipmap to be set
on as a render target before a texception of that mipmap's superset be
set afterwards. This is problematic as we rely on texture views to set
up texceptions and protecting render targets targets for 3D texture
rendering.
One simple solution is to configure framebuffers after texture setup but
this brings other problems. This solution, forces a reconfiguration of
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
ba677ccb5a
texture_cache: Implement guest flushing
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
de0b1cb2b2
Fixes to mipmap's process and reconstruct process
2019-06-20 21:36:12 -03:00
ReinUsesLisp
e0002599ac
surface_base: Add parenthesis to EmplaceOverview's predicate
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
324e470879
Texture Cache: Implement Blitting and Fermi Copies
2019-06-20 21:36:12 -03:00
ReinUsesLisp
549fd18ac4
surface_view: Add constructor for ViewParams
2019-06-20 21:36:12 -03:00
ReinUsesLisp
16e8625a30
surface_base: Split BreakDown into layered and non-layered variants
2019-06-20 21:36:12 -03:00
ReinUsesLisp
2b30000a1e
surface_base: Silence truncation warnings and minor renames and reordering
2019-06-20 21:36:12 -03:00
ReinUsesLisp
03d10ea3b4
copy_params: Use constructor instead of C-like initialization
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1af4414861
Correct Mipmaps View method in Texture Cache
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d86f9cd709
Change texture_cache chaching from GPUAddr to CacheAddr
...
This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b711cdce78
Corrections to Structural Matching
...
The texture will now be reconstructed if the width only matches on GoB
alignment.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
bc930754cc
Implement Texture Cache V2
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
3d471e732d
Correct Surface Base and Views for new Texture Cache
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
3b26206dbd
Add OGLTextureView
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6b0695b3cd
Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr
2019-06-20 21:36:11 -03:00
ReinUsesLisp
6c410104f4
texture_cache: Remove execution context copies from the texture cache
...
This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
2019-06-20 21:36:11 -03:00
ReinUsesLisp
fa59a7b4d8
gl_texture_cache: Implement fermi copies
2019-06-20 21:36:11 -03:00
ReinUsesLisp
1b4503c571
texture_cache: Split texture cache into different files
2019-06-20 21:36:11 -03:00
ReinUsesLisp
5f3aacdc37
texture_cache: Move staging buffer into a generic implementation
2019-06-20 21:36:11 -03:00
ReinUsesLisp
2787a0c287
texture_cache: Flush 3D textures in the order they are drawn
2019-06-20 21:36:11 -03:00
ReinUsesLisp
4b396f375c
gl_texture_cache: Minor changes
2019-06-20 21:36:11 -03:00
ReinUsesLisp
0cefb7bcb4
gl_texture_cache: Add copy from multiple overlaps into a single surface
2019-06-20 21:36:11 -03:00
ReinUsesLisp
84139586c9
gl_texture_cache: Attach surface textures instead of views
2019-06-20 21:36:11 -03:00
ReinUsesLisp
fb94871791
gl_texture_cache: Add fast copy path
2019-06-20 21:36:11 -03:00
ReinUsesLisp
bab21e8cb3
gl_texture_cache: Initial implementation
2019-06-20 21:36:11 -03:00
Zach Hilman
4111971cbd
freezer: Update documentation
2019-06-20 19:22:53 -04:00
Zach Hilman
ed82fa3a91
core: Move Freezer class to tools namespace
2019-06-20 19:22:53 -04:00
Zach Hilman
c9983ad9a7
freezer: Add documentation for methods
2019-06-20 19:22:04 -04:00
Zach Hilman
1b7d619914
memory: Add class to manage and enforce memory freezing
2019-06-20 19:22:04 -04:00
bunnei
80a8456af8
Merge pull request #2596 from FernandoS27/revert-2590
...
Revert PR 2590.
2019-06-20 13:04:06 -04:00
Hexagon12
908a5a00c5
Merge pull request #2595 from jonsn0w/patch-1
...
Update content_archive.cpp
2019-06-20 10:03:24 +03:00
Fernando Sahmkow
26fcdf087d
Revert PR 2590.
...
Even though it has been proven that IAudioRenderer:SystemEvent is
actually an automatic event. The current implementation of such event is
all thought to be manual. Thus it's implementation needs to be corrected
when doing such change. As it is right now this PR introduced a series
of regressions on softlocks on multiple games. Therefore, this pr
reverts such change until a correct implementation is made.
2019-06-19 23:19:19 -04:00
bunnei
c28694d907
Merge pull request #2591 from lioncash/record
...
core: Remove unused CiTrace source files
2019-06-19 22:28:26 -04:00
bunnei
ca470890a3
Merge pull request #2590 from lioncash/event
...
service/audio/audren_u: Correct event reset type for the system event
2019-06-19 22:27:52 -04:00
jonsn0w
e78d069a81
Update content_archive.cpp
...
log clutter in debug logs when theres really no need
2019-06-19 22:01:41 -04:00
Zach Hilman
8893d63612
Merge pull request #2594 from FearlessTobi/very-important-change
...
yuzu/configure_input: Add missing space in window title
2019-06-19 19:15:37 -04:00
Tobias
0c64a6f0f2
Change to a more descriptive name
2019-06-19 23:55:13 +02:00
Tobias
c5b20a108d
yuzu/configure_input: Add missing space in window name
2019-06-19 23:32:34 +02:00
Alex Subaric
f375e10411
Added missing space between two words
...
Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
2019-06-20 02:42:56 +10:00
Zach Hilman
5c665fcc5b
Merge pull request #2584 from ogniK5377/cadence
...
Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent
2019-06-19 10:29:42 -04:00
Lioncash
61d2498f00
core: Remove unused CiTrace source files
...
These source files have been unused for the entire lifecycle of the
project. They're a hold-over from Citra and only add to the build time
of the project, so they can be removed.
There's also likely no way this would ever work in yuzu in its current
form without revamping quite a bit of it, given how different the GPU on
the Switch is compared to the 3DS.
2019-06-18 16:57:59 -04:00
Lioncash
5799404b78
service/audio/audren_u: Correct event reset type for the system event
...
This is actually an auto-reset event in the audio service itself, not a
manual one.
2019-06-18 09:23:20 -04:00
bunnei
c7b5c245e1
Merge pull request #2562 from ReinUsesLisp/split-cbuf-upload
...
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-17 22:35:04 -04:00
David Marcec
6ca20ad7ba
Addressed issues
2019-06-17 08:17:26 +10:00
Fernando Sahmkow
90792cdb6e
Core_Timing: Make core_timing threadsafe by default.
...
The old implementation had faulty Threadsafe methods where events could
be missing. This implementation unifies unsafe/safe methods and makes
core timing thread safe overall.
2019-06-16 14:14:35 -04:00
David Marcec
50e3269f3b
Signalled accumulated_suspended_tick_changed_event on creation based on RE
2019-06-16 22:18:54 +10:00
David Marcec
5fb6781c61
Cleanup
2019-06-16 20:18:35 +10:00
David Marcec
335127af69
Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent
...
IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
2019-06-16 19:06:33 +10:00
Zach Hilman
c0e7b91145
Merge pull request #2538 from ReinUsesLisp/ssy-pbk
...
shader: Split SSY and PBK stack
2019-06-15 20:30:13 -04:00
Zach Hilman
c140b6ae2c
Merge pull request #2581 from lioncash/hex
...
common/hex_util: Combine HexVectorToString() and HexArrayToString()
2019-06-15 16:47:13 -04:00
bunnei
0360c40e90
Merge pull request #2582 from lioncash/reserved
...
file_sys/ips_layer: Remove unnecessary reserve() call
2019-06-14 11:24:18 -04:00
Zach Hilman
a9521c983b
Merge pull request #2580 from lioncash/redundant
...
kernel/vm_manager: Remove redundant Reset call in destructor
2019-06-12 19:26:07 -04:00
Zach Hilman
0f08f2d562
Merge pull request #2577 from lioncash/fs
...
file_sys/card_image: Minor cleanup
2019-06-12 19:23:33 -04:00
Lioncash
18c1d91920
file_sys/ips_layer: Remove unnecessary reserve() call
...
Given 'replace' is assigned to on the following line, this isn't
necessary, given the underlying data is going to be overwritten
entirely.
2019-06-12 18:12:45 -04:00
Lioncash
969cd6dc1d
common/hex_util: Reserve std::string memory ahead of time
...
Avoids potentially performing multiple reallocations (depending on the
size of the input data) by reserving the necessary amount of memory
ahead of time.
This is trivially doable, so there's no harm in it.
2019-06-12 17:54:11 -04:00
Lioncash
a62088539e
common/hex_util: Combine HexVectorToString() and HexArrayToString()
...
These can be generified together by using a concept type to designate
them. This also has the benefit of not making copies of potentially very
large arrays.
2019-06-12 17:54:05 -04:00
Lioncash
c7daddb715
file_sys/card_image: Remove obsolete TODO
...
We already support Rev 1+.
2019-06-12 16:52:19 -04:00
Lioncash
0af3b4d9f4
kernel/vm_manager: Remove redundant Reset call in destructor
...
This is performing more work than would otherwise be necessary during
VMManager's destruction. All we actually want to occur in this scenario
is for any allocated memory to be freed, which will happen automatically
as the VMManager instance goes out of scope.
Anything else being done is simply unnecessary work.
2019-06-12 16:10:00 -04:00
ReinUsesLisp
ee81fb94cd
gl_device: Fix TestVariableAoffi test
...
This test is intended to be invalid GLSL, but it was being invalid in
two points instead of one. The intention is to use a non-immediate
parameter in a textureOffset like function.
The problem is that this shader was being compiled as a separable
shader object and the text was writting to gl_Position without a
redeclaration, being invalid GLSL.
Address that issue by using a user-defined output attribute.
2019-06-11 23:02:50 -03:00
bunnei
7e2bcf04b4
Merge pull request #2578 from lioncash/cnmt
...
file_sys/nca_metadata: Update CNMT structures
2019-06-11 21:13:05 -04:00
bunnei
f981efdf8d
Merge pull request #2572 from FernandoS27/gpu-mem
...
GPUVM: Correct GPU VM virtual address space
2019-06-11 21:09:57 -04:00
Lioncash
a602bcaaf8
file_sys/nca_metadata: Update CNMT structures
...
Names a few more entries in relevant structures. Information based off
SwitchBrew and my own RE.
2019-06-10 23:51:06 -04:00
Lioncash
7bdef6106e
file_sys/card_image: Deduplicate casts within AddNCAFromPartition()
...
Makes for nicer reading.
2019-06-10 23:27:14 -04:00
Lioncash
81d361d9f8
file_sys/card_image: Make bracing consistent
...
Makes for more consistent reading.
2019-06-10 23:27:13 -04:00
Lioncash
e34368249f
file_sys/card_image: Assign collapsed NCA contents directly to ncas member
...
Same thing, significantly less noisy.
2019-06-10 23:27:13 -04:00
Lioncash
288d027e89
file_sys/card_image: Deduplicate type cast
...
Same thing, less duplication. We can also std::move raw into the
PartitionFilesystem constructor.
2019-06-10 23:27:05 -04:00
Lioncash
825ffd7b1f
file_sys/card_image: Get rid of a magic number
...
We can just use the size of the array to dehardcode it.
2019-06-10 22:58:08 -04:00
Lioncash
bf35138d1d
file_sys/card_image: Use std::array deduction guides
...
Same thing, less code.
2019-06-10 22:57:53 -04:00
Zach Hilman
3a26b49c2c
yuzutest: Add minor comments
2019-06-10 00:31:54 -04:00
Zach Hilman
fc0bf91a96
kernel: Differentiate kernel and user processes when picking ID
...
This allows kernel internal type processes to be assigned IDs in the KIP range while userland processes are assigned in the user range.
2019-06-10 00:28:33 -04:00
Zach Hilman
511bf3435d
yuzu_tester: Display results in table format
2019-06-10 00:03:11 -04:00
Zach Hilman
f279e792b7
yuzutest: Support multiple tests per executable
2019-06-10 00:03:11 -04:00
Zach Hilman
5ddc9cede5
yuzu_tester: Add 'yuzutest' service
2019-06-10 00:03:11 -04:00
Zach Hilman
ae5a46256e
yuzu_tester: Add SDL2-based EmuWindow that doesn't show the window
2019-06-10 00:03:11 -04:00
Zach Hilman
819006d0d3
yuzu_tester: Use config, icon, and main from yuzu-cmd
2019-06-10 00:03:11 -04:00
Zach Hilman
c508a8d82a
yuzu_tester: Add project subdirectory
2019-06-10 00:03:11 -04:00
Zach Hilman
364932df3a
Merge pull request #2571 from lioncash/ref
...
kernel/process: Make Create()'s name parameter be taken by value
2019-06-09 20:43:57 -04:00
Lioncash
fea6568955
kernel/process: Make Create()'s name parameter be taken by value
...
Makes the interface more flexible in terms of how Create() may be
called, while still allowing the parameter itself to be moved into.
2019-06-09 18:47:37 -04:00
Lioncash
3f87664d8f
kernel/svc: Implement TotalMemoryUsedWithoutMmHeap/TotalMemoryAvailableWithoutMmHeap
...
Given we don't currently implement the personal heap yet, the existing
memory querying functions are essentially doing what the memory querying
types introduced in 6.0.0 do.
So, we can build the necessary machinery over the top of those and just
use them as part of info types.
2019-06-09 18:22:30 -04:00
Lioncash
c1a8f684df
kernel/svc: Amend naming for TotalMemoryUsage in svcGetInfo()
...
Disambiguates and makes the name a little more consistent with
TotalPhysicalMemoryUsed.
2019-06-09 18:12:05 -04:00
Lioncash
81b1102090
kernel/svc: Remove duplicate enum entry in svcGetInfo()
2019-06-09 18:08:37 -04:00
Fernando Sahmkow
f79823fda7
GPUVM: Correct GPU VM virtual address space
2019-06-09 17:47:15 -04:00
Zach Hilman
834e07d639
Merge pull request #2564 from ReinUsesLisp/block-dim-x-fix
...
kepler_compute: Minor changes
2019-06-08 14:09:02 -04:00
Zach Hilman
ac54f1a967
Merge pull request #2553 from lioncash/language
...
yuzu/configuration: Make all widgets and dialogs aware of language changes
2019-06-07 21:46:08 -04:00
ReinUsesLisp
528c15051c
kepler_compute: Use std::array for cbuf info
2019-06-07 20:36:22 -03:00
ReinUsesLisp
17d5fb6d06
kepler_compute: Fix block_dim_x encoding
2019-06-07 20:35:46 -03:00
ReinUsesLisp
4ec8a3df08
gl_shader_cache: Use static constructors for CachedShader initialization
2019-06-07 20:20:22 -03:00
ReinUsesLisp
5669ff3cbd
gl_rasterizer: Remove unused parameters in descriptor uploads
2019-06-07 19:52:16 -03:00
ReinUsesLisp
2f2a61887a
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-07 19:47:15 -03:00
Zach Hilman
11f2f0f45c
constants: Extract backup JPEG used by account services
2019-06-07 17:46:57 -04:00
Zach Hilman
de33ad25f5
Merge pull request #2514 from ReinUsesLisp/opengl-compat
...
video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07 17:23:25 -04:00
ReinUsesLisp
fe8e6618f2
shader: Split SSY and PBK stack
...
Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:
SSY label1;
PBK label2;
SYNC;
label1: PBK;
label2: EXIT;
2019-06-07 02:18:27 -03:00
Zach Hilman
9db119f8a2
kernel_executable: Optimize BLZ decompression
2019-06-06 19:20:15 -04:00
ReinUsesLisp
dec1cbaf7f
cmake: Add missing shader hash file entries
2019-06-06 20:11:48 -03:00
ReinUsesLisp
769a50661a
shader/node: Minor changes
...
Reflect std::shared_ptr nature of Node on initializers and remove
constant members in nodes.
Add some commentaries.
2019-06-06 20:03:33 -03:00
ReinUsesLisp
e1b3be7ced
shader: Move Node declarations out of the shader IR header
...
Analysis passes do not have a good reason to depend on shader_ir.h to
work on top of nodes. This splits node-related declarations to their own
file and leaves the IR in shader_ir.h
2019-06-06 20:02:37 -03:00
Zach Hilman
04ac7a637a
Merge pull request #2552 from ReinUsesLisp/shader-shared-ptr
...
shader: Use shared_ptr to store nodes and move initialization to file
2019-06-06 18:25:24 -04:00
Zach Hilman
adb8a9152b
Merge pull request #2549 from lioncash/header
...
kernel/process: Remove unused boost header include
2019-06-06 14:31:46 -04:00
Zach Hilman
7322c8bd7c
Merge pull request #2550 from lioncash/frontend
...
yuzu/CMakeLists: Pass compilation flags that make it more difficult to cause bugs in Qt code
2019-06-06 14:31:22 -04:00
bunnei
03d9bbaa90
Merge pull request #2551 from lioncash/dtor
...
service/ns: Add missing override specifiers
2019-06-06 10:37:28 -04:00
Lioncash
c09ff382a4
yuzu/configuration: Make all widgets and dialogs aware of language changes
...
To prepare for translation support, this makes all of the widgets
cognizant of the language change event that occurs whenever
installTranslator() is called and automatically retranslates their text
where necessary.
This is important as calling the backing UI's retranslateUi() is often
not enough, particularly in cases where we add our own strings that
aren't controlled by it. In that case we need to manually refresh the
strings ourselves.
2019-06-05 21:57:21 -04:00
ReinUsesLisp
bf4dfb3ad4
shader: Use shared_ptr to store nodes and move initialization to file
...
Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.
This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
bunnei
a20ba09bfd
Merge pull request #2520 from ReinUsesLisp/vulkan-refresh
...
vk_device,vk_shader_decompiler: Miscellaneous changes
2019-06-05 18:10:00 -04:00
bunnei
55c5029171
Merge pull request #2540 from ReinUsesLisp/remove-guest-position
...
gl_shader_decompiler: Remove guest "position" varying
2019-06-05 18:07:23 -04:00
bunnei
e4fea833d4
Merge pull request #2419 from DarkLordZach/srv-lr-iface
...
lr: Add command handler skeletons for Open*LocationResolver
2019-06-05 18:05:50 -04:00
bunnei
8d7a012297
Merge pull request #2521 from lioncash/naming
...
yuzu/configuration: Make function naming consistent
2019-06-05 18:03:05 -04:00
bunnei
0bcc305797
Merge pull request #2512 from ReinUsesLisp/comp-indexing
...
gl_shader_decompiler: Pessimize uniform buffer access on AMD's prorpietary driver
2019-06-05 18:02:30 -04:00
Lioncash
8304aaf282
service/ns: Add missing override specifiers
2019-06-05 16:20:24 -04:00
Lioncash
d7d5bffa18
yuzu/CMakeLists: Disable implicit QString->QUrl conversions
...
Enforces the use of the proper URL resolution functions. e.g.
url = some_local_path_string;
should actually be:
url = QUrl::fromLocalPath(some_local_path_string);
etc.
This makes it harder to cause bugs when operating with both strings and
URLs at the same time.
2019-06-05 16:05:40 -04:00
Zach Hilman
799302bc9d
Merge pull request #2526 from lioncash/global
...
core/telemetry_session: Remove usages of the global system accessor
2019-06-05 15:57:48 -04:00
Zach Hilman
81e09bb121
Merge pull request #2545 from lioncash/timing
...
core/core_timing_util: Use std::chrono types for specifying time units
2019-06-05 15:52:37 -04:00
Zach Hilman
6aff1005ef
Merge pull request #2541 from lioncash/input
...
input_common/sdl/sdl_impl: Minor cleanup
2019-06-05 15:51:03 -04:00
Lioncash
5b93290183
yuzu/CMakeLists: Disable unsafe overloads of QProcess' start() function
...
Other overloads of start() are considerably much safer to use if we ever
need this in the future and need to pass arguments to the program, given
it contains separate parameters for the program path and the arguments
themselves, whereas this unsafe overload contains both as a single
string.
Given the alternatives are much safer, we can disable this.
2019-06-05 15:49:23 -04:00
Lioncash
b5e1e87922
yuzu/CMakeLists: Disable implicit type narrowing in connect() calls
...
Prevents hard-to-diagnose bugs from potentially occurring and requires
any type narrowing to be explicitly performed by our code.
2019-06-05 15:47:35 -04:00
Lioncash
e1d755bdda
yuzu/configuration: Make function naming consistent
2019-06-05 15:40:33 -04:00
Zach Hilman
2beaaa35c5
Merge pull request #2510 from SciresM/desired_language
...
Implement/Fix IApplicationFunctions::GetDesiredLanguage
2019-06-05 15:39:33 -04:00
Zach Hilman
1eb979221f
Merge pull request #2527 from lioncash/index
...
yuzu/{profile_select, software_keyboard}: Tidy up interface
2019-06-05 15:30:51 -04:00
Zach Hilman
dd4fe0dab1
Merge pull request #2534 from ReinUsesLisp/shader-cleanup
...
gl_shader_cache: Minor style changes
2019-06-05 15:28:34 -04:00
Zach Hilman
433ca686a8
Merge pull request #2531 from ReinUsesLisp/qt-warnings
...
qt: Silence name collision warnings
2019-06-05 15:27:12 -04:00
Zach Hilman
6ce5f3e1bf
Merge pull request #2515 from lioncash/narrowing
...
yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
2019-06-05 15:26:13 -04:00
Zach Hilman
4f7a1f6c8c
Merge pull request #2536 from lioncash/cache
...
game_list_worker: Use QFile over our own IOFile instance or std streams for the game list cache
2019-06-05 15:03:59 -04:00
Lioncash
19dcb50692
kernel/process: Remove unused boost header include
...
Boost headers typically include a lot of other headers, so removing this
can prevent a bit of unnecessary compiler churn when building.
2019-06-05 14:03:29 -04:00
Zach Hilman
c417b4fe28
game_list: Accept *.kip as a file extension of executables
2019-06-05 00:33:05 -04:00
Zach Hilman
ce9f7ac4f2
loader: Add recognition for KIP file type
2019-06-05 00:22:07 -04:00
Zach Hilman
a76bd49268
loader: Add KIP and INI file parser-specific errors
2019-06-05 00:21:44 -04:00
Zach Hilman
c3548967b1
loader: Add AppLoader_KIP for KIP files
2019-06-05 00:21:17 -04:00
Zach Hilman
b550a01f74
program_metadata: Add function to load meta from raw parameters
...
Needed for KIP loading as KIPs do not have an NPDM but do have the essential parts of the data within.
2019-06-05 00:20:26 -04:00
Zach Hilman
0f37096820
partition_data_manager: Remove KIP processing and use FileSys
...
Previously, this TU contained the necessary headers to parse KIP/INI but now it should just use the FileSys class.
2019-06-05 00:19:29 -04:00
Zach Hilman
421c3e831a
file_sys: Add classes to parse KIP1 and INI1 files
2019-06-05 00:18:25 -04:00
Rodrigo Locatti
2ba4aa8a3b
Merge pull request #2529 from lioncash/boot
...
yuzu/bootmanager: Minor interface tidying
2019-06-04 21:35:56 -03:00
Lioncash
2548661c08
core/core_timing_util: Amend casing of cyclesTo* functions
...
Makes the casing consistent with all of our general function naming
conventions.
2019-06-04 20:31:46 -04:00
Lioncash
42f5fd0ab3
core/core_timing_util: Use std::chrono types for specifying time units
...
Makes the interface more type-safe and consistent in terms of return
values.
2019-06-04 20:31:24 -04:00
Lioncash
79189c7e3e
core/core_timing_utils: Simplify overload set
...
Removes unused overloads, simplifying the overall interface,
deduplicating some code.
2019-06-04 19:44:05 -04:00
Mat M
55f8111543
Merge pull request #2525 from FearlessTobi/remove-unused-settings
...
yuzu: Remove unused birthday setting
2019-06-04 13:39:24 -04:00
Fernando Sahmkow
a32c52b1d8
shader_bytecode: Mark EXIT as flow instruction
2019-06-04 12:18:35 -04:00
Lioncash
5ccf2a7b82
input_common/sdl/sdl_impl: Correct logging string in SDLState constructor
...
If this path was ever taken, a runtime exception would occur due to the
lack of a formatting specifier to insert the error code into the format
string.
2019-06-03 16:56:47 -04:00
Lioncash
cfac942e63
input_common/sdl/sdl_impl: Move documentation comments to header where applicable
...
Places the documentation comments with the rest of SDLState's member
function documentation.
2019-06-03 16:56:47 -04:00
Lioncash
b9b23c98ff
input_common/sdl/sdl_impl: Amend names for axes for SDLAnalogPoller
...
Adds another underscore to clearly indicate the axis names.
2019-06-03 16:56:47 -04:00
Lioncash
50048d9f5a
input_common/sdl/sdl_impl: Mark variables const where applicable
...
Make it explicit that these aren't modified elsewhere (either through
functions by reference, or by other operations).
2019-06-03 16:56:47 -04:00
Lioncash
ca7ca2919c
input_common/sdl/sdl_impl: Mark SDLEventToButtonParamPackage() as static
...
Its prototype declared at the top of the translation unit contains the
static qualifier, so the function itself should also contain it to make
it a proper internally linked function.
2019-06-03 16:56:47 -04:00
Lioncash
b73ea457cc
input_common/sdl/sdl_impl: Convert reinterpret_cast into a static_cast
...
It's valid to static_cast a void pointer back into its proper type.
2019-06-03 16:56:46 -04:00
Lioncash
2c679cda51
input_common/sdl/sdl_impl: Use insert_or_assign() where applicable
...
Same behavior, but without a potential need to unnecessarily default
construct a value.
2019-06-03 16:56:46 -04:00
Lioncash
b46e615551
input_common/sdl/sdl_impl: Simplify SDL_Joystick deleter handling
...
The deleter can just be set in the constructor and maintained throughout
the lifetime of the object.
If a contained pointer is null, then the deleter won't execute, so this
is safe to do. We don't need to swap it out with a version of a deleter
that does nothing.
2019-06-03 16:56:46 -04:00
Lioncash
7ea07c6063
input_common/sdl/sdl_impl: Resolve two sign conversion warnings
...
Silences the final two warnings in SDL code.
2019-06-03 16:56:46 -04:00
Lioncash
cf0d01a5d7
input_common/sdl: Remove unused header includes and forward declarations
...
Gets rid of a few unnecessary inclusion dependencies. It also uncovered
a few indirect inclusion dependencies being relied upon.
2019-06-03 16:56:42 -04:00
Lioncash
00f0827a26
input_common/sdl/sdl_impl: Use nested namespace specifiers where applicable
2019-06-03 15:49:04 -04:00
Lioncash
77ce85f51d
yuzu/bootmanager: Log out screenshot destination path
...
We can make this message more meaningful by indicating the location the
screenshot has been saved to. We can also log out whenever a screenshot
could not be saved (e.g. due to filesystem permissions or some other
reason).
2019-06-03 15:34:32 -04:00
Lioncash
e32bf646cf
yuzu/bootmanager: Treat the resolution factor as a u32
...
Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.
This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.
2019-06-03 15:34:31 -04:00
Lioncash
536c9cf006
yuzu/bootmanager: Default EmuThread's destructor in the cpp file
...
This class contains non-trivial members, so we should default the
destructor's definition within the cpp file.
2019-06-03 15:34:31 -04:00
Lioncash
0a650ec99e
yuzu/bootmanager: unsigned -> u32
...
Same thing (for platforms we support), less reading.
2019-06-03 15:34:31 -04:00
Lioncash
2575403acf
yuzu/bootmanager: Change false literal to 0 for setSwapInterval()
...
This function is defined as taking an int, not a bool.
2019-06-03 15:31:52 -04:00
Lioncash
cfb59aad3f
yuzu/bootmanager: Remove pointer downcast in GRenderWindow's constructor
...
We can just pass a pointer to GMainWindow directly and make it a
requirement of the interface. This makes the interface a little safer,
since this would technically otherwise allow any random QWidget to be
the parent of a render window, downcasting it to GMainWindow (which is
undefined behavior).
2019-06-03 15:31:52 -04:00
Lioncash
49e3a6e924
yuzu/bootmanager: Remove unnecessary pointer casts
...
We can just invoke these functions by qualifying the object name before
the function.
2019-06-03 15:31:51 -04:00
ReinUsesLisp
0935c2d97b
gl_shader_decompiler: Remove guest "position" varying
...
"position" was being written but not read anywhere besides geometry
shaders, where it had the same value as gl_Position.
This commit replaces "position" with gl_Position, reducing the
complexity of our code and the emitted GLSL code.
2019-06-03 01:01:34 -03:00
Lioncash
e70f16fff7
input_common/sdl/sdl_impl: Silence sign conversion warnings
...
Makes the conversions explicit, as opposed to implicit.
2019-05-31 04:47:02 -03:00
Lioncash
1edf018319
common/math_util: Provide a template deduction guide for Common::Rectangle
...
Allows for things such as:
auto rect = Common::Rectangle{0, 0, 0, 0};
as opposed to being required to explicitly write out the underlying
type, such as:
auto rect = Common::Rectangle<int>{0, 0, 0, 0};
The only requirement for the deduction is that all constructor arguments
be the same type.
2019-05-31 04:44:02 -03:00
Lioncash
d0d97de1e4
game_list_worker: Use QFile over our own IOFile instance or std streams
...
Stays consistent in our code with using Qt's provided mechanisms, and
also properly handles Unicode paths (which file streams on Windows don't
do very well).
2019-05-30 22:15:13 -04:00
Lioncash
de2533d389
game_list_worker: Remove template specializations
...
This is equivalent to specifying two separate functions, so we can just
do that.
2019-05-30 18:56:06 -04:00
bunnei
ed74a3cb8b
Merge pull request #1931 from DarkLordZach/mii-database-1
...
mii: Implement MiiManager backend and several mii service commands
2019-05-30 13:26:40 -04:00
bunnei
75561d190a
Merge pull request #2431 from DarkLordZach/game-list-cache
...
yuzu: Implement a caching mechanism for the game list
2019-05-30 13:04:40 -04:00
ReinUsesLisp
e72b9044a0
gl_shader_cache: Store a system class and drop global accessors
2019-05-30 14:01:40 -03:00
ReinUsesLisp
ad321564ed
gl_shader_cache: Add commentaries explaining the intention in shaders creation
2019-05-30 13:58:38 -03:00
ReinUsesLisp
838b6d2ff8
gl_shader_cache: Flip if condition in GetStageProgram to reduce indentation
2019-05-30 13:56:03 -03:00