arades79
683019878f
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
26e44a3be4
apply clang-format
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
392a029ef4
don't use static inside constexpr function
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
arades79
45e13b03f3
add static lifetime to constexpr values to force compile time evaluation where possible
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
liamwhite
5f5a6e4b2e
Merge pull request #9795 from Kelebek1/biquad_fix
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[audio_core] Use different state offset for each biquad filter channel
2023-02-14 09:11:26 -05:00
liamwhite
d87db919f9
Merge pull request #9793 from Morph1984/borderless-hidpi
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main: Fix borderless fullscreen for high dpi scaled displays
2023-02-14 09:11:15 -05:00
Kelebek1
3a90ed99be
Fix biquad filter command's state buffer offset
2023-02-13 16:21:29 +00:00
bunnei
770a49616d
Merge pull request #9784 from m-HD/master
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settings: added missing graphical settings to RestoreGlobalState()
2023-02-12 21:49:45 -08:00
Morph
d6677b50f6
main: Fix borderless fullscreen for high dpi scaled displays
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On Windows, a borderless window will be treated the same as exclusive fullscreen
when the window geometry matches the physical dimensions of the screen.
However, with High DPI scaling, when the devicePixelRatioF() is > 1, the borderless
window apparently is not treated as exclusive fullscreen and functions correctly.
One can verify and replicate this behavior by using a high resolution (4K) display,
and switching between 100% and 200% scaling in Windows' display settings.
At 100%, without the addition of 1, it is treated as exclusive fullscreen.
At 200%, with or without the addition of 1, it is treated as borderless windowed.
Therefore, we can use (read: abuse) this difference in behavior to fix this issue for
those with higher resolution displays when the Qt scaling ratio is > 1.
Should this behavior be changed in the future, please revisit this workaround.
2023-02-12 21:58:49 -05:00
bunnei
8b74047b1b
Merge pull request #9757 from german77/gyro
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core: hid: Use gyro thresholds modes set by the game
2023-02-12 00:19:22 -08:00
bunnei
f70fcdb873
Merge pull request #9746 from ameerj/ogl-msaa-texcache
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texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-12 00:18:52 -08:00
m-HD
9df92bad2a
Update settings.cpp
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added missing graphical settings to RestoreGlobalState()
2023-02-12 02:58:39 +01:00
ameerj
93cf2b3ca8
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-11 15:43:07 -05:00
Colin Kinloch
868ab0d3b4
kernel/svc: Fix undefined info_id
2023-02-11 18:00:34 +00:00
liamwhite
c97b5c9ff9
Merge pull request #9777 from vonchenplus/speed_up_video_copy
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video_core: Speed up video frame data copy
2023-02-11 12:35:16 -05:00
liamwhite
709879cfc1
Merge pull request #9773 from bunnei/fix-process-resource
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core: kernel: k_process: Use application system resource.
2023-02-11 10:28:50 -05:00
liamwhite
89c09d639a
Merge pull request #9768 from merryhime/biquad-rounding
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biquad_filter: Fix rounding in ApplyBiquadFilterInt
2023-02-11 10:28:42 -05:00
liamwhite
1040f1f503
Merge pull request #9744 from behunin/quick-release
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gpu_thread: Remove OnCommandListEndCommand
2023-02-11 10:28:30 -05:00
FengChen
4adf39edf2
video_core: Speed up video frame data copy
2023-02-11 22:18:54 +08:00
bunnei
abd826ba87
Merge pull request #9742 from liamwhite/svc-wrap-only
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kernel/svc: switch to generated wrappers
2023-02-10 21:41:22 -08:00
bunnei
023ac943aa
Merge pull request #9759 from german77/pro_controller
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input_common: Reintroduce custom pro controller support
2023-02-10 21:14:40 -08:00
bunnei
e79270507b
core: kernel: k_process: Use application system resource.
2023-02-10 21:03:39 -08:00
Merry
3c60bc36a1
biquad_filter: Clamp f64 in ApplyBiquadFilterFloat
2023-02-10 20:43:34 +00:00
Merry
9bdcb1070f
biquad_filter: Fix rounding in ApplyBiquadFilterInt
2023-02-10 20:34:52 +00:00
liamwhite
b3a8c0dc49
Merge pull request #9761 from Morph1984/oops
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main: Re-add QtWebEngine zoom factor
2023-02-10 10:54:10 -05:00
Liam
36b70dec05
kernel: avoid usage of bit_cast
2023-02-10 09:13:58 -05:00
Morph
3fbb93e5c9
main: Re-add QtWebEngine zoom factor
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For some reason, I had removed this in ad6cec71ec
This should fix any improperly scaled web applets.
2023-02-09 22:57:37 -05:00
liamwhite
c5743d5499
Merge pull request #9736 from Kelebek1/dynamic_vertex_attribs
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Remove fake vertex bindings when dynamic state is enabled
2023-02-09 22:14:55 -05:00
liamwhite
cbb289fbee
Merge pull request #9750 from ameerj/glsl-sample-id-mask
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glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
2023-02-09 22:14:47 -05:00
Narr the Reg
acba9a6b76
input_common: Reintroduce custom pro controller support
2023-02-09 20:08:54 -06:00
Narr the Reg
7c0dcea96c
audio: cubeb: Fix yuzu crashing when it test for latency
2023-02-09 19:38:03 -06:00
Narr the Reg
5e9fa5def5
core: hid: Use gyro thresholds modes set by the game
2023-02-09 19:07:50 -06:00
ameerj
eb9f16dce4
buffer_base: Partially revert changes from #9559
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This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-08 19:37:23 -05:00
ameerj
04139cb3ed
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
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These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
2023-02-08 19:34:39 -05:00
liamwhite
f6477b91f9
Merge pull request #9747 from german77/SetSupportedNpadIdTypes
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service: hid: Return error if arguments of SetSupportedNpadIdType is invalid
2023-02-08 10:09:26 -05:00
Narr the Reg
c27006e99d
service: hid: Return error if arguments of SetSupportedNpadIdType is invalid
2023-02-07 21:11:39 -06:00
Mai
f3b532d091
Merge pull request #9739 from liamwhite/old-gcc-fix
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kernel: fix compilation with older gcc
2023-02-07 22:10:35 -05:00
Behunin
8551ac6008
Remove OnCommandListEndCommand
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Call rasterizer->ReleaseFences() directly
2023-02-07 17:21:17 -07:00
Liam
2415d37ea2
kernel/svc: switch to generated wrappers
2023-02-06 23:57:44 -05:00
liamwhite
1f3e8d633a
Merge pull request #4949 from Morph1984/hidpi-temp-fix
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main: Enable High DPI fixes for Qt >= 5.14
2023-02-06 23:20:49 -05:00
bunnei
ecbf74b87a
Merge pull request #9644 from SaiKai/volume_quicksetting
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add volume quicksetting with volume slider
2023-02-06 17:10:44 -08:00
Liam
82c2a3da9f
kernel: fix compilation with older gcc
2023-02-06 13:14:27 -05:00
Matías Locatti
69eaad18a5
Update yuzu_cmd's default_ini.h
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Rename FSR, add missing resolution multipliers, and SMAA
2023-02-06 06:01:51 -03:00
Kelebek1
8ae2a664d2
Remove fake vertex bindings when dynamic state is enabled
2023-02-05 22:28:03 +00:00
Liam
92eb091ddb
kernel/svc: Split implementations into separate files
2023-02-04 22:37:43 -05:00
bunnei
a64fc3ee77
Merge pull request #9720 from SoRadGaming/discordPresenceUpdate
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Game Image with Discord RPC
2023-02-04 18:37:21 -08:00
Sorab
923c17f1ae
Add Game Icon for Discord RPC
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Connected to Yuzu Compatibility Page
2023-02-05 12:40:57 +11:00
liamwhite
f5ed51bdf3
Merge pull request #9730 from german77/cmd_arg
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yuzu_cmd: Order arguments alphabetically and port arguments from Qt
2023-02-04 15:01:17 -05:00
liamwhite
236b54376d
Merge pull request #9729 from german77/sdl_input
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yuzu_cmd: Fix touch and controller input
2023-02-04 15:01:07 -05:00
german77
3cd0b816cc
yuzu_cmd: Order arguments alphabetically and port arguments from Qt
2023-02-04 11:33:29 -06:00