ReinUsesLisp
e35b9597ef
gl_shader_decompiler: Normalize image bindings
2019-11-22 21:28:49 -03:00
ReinUsesLisp
36d9b409fc
gl_shader_decompiler: Normalize cbuf bindings
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Stage and compute shaders were using a different binding counter.
Normalize these.
2019-11-22 21:28:49 -03:00
ReinUsesLisp
180417c514
gl_shader_cache: Remove dynamic BaseBinding specialization
2019-11-22 21:28:49 -03:00
ReinUsesLisp
c8a48aacc0
video_core: Unify ProgramType and ShaderStage into ShaderType
2019-11-22 21:28:48 -03:00
ReinUsesLisp
287ae2b9e8
gl_shader_cache: Specialize local memory size for compute shaders
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Local memory size in compute shaders was stubbed with an arbitary size.
This commit specializes local memory size from guest GPU parameters.
2019-11-22 21:28:48 -03:00
ReinUsesLisp
dbeb523879
gl_shader_cache: Specialize shared memory size
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Shared memory was being declared with an undefined size. Specialize from
guest GPU parameters the compute shader's shared memory size.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
32c1bc6a67
shader/texture: Deduce texture buffers from locker
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Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded.
2019-11-22 21:28:47 -03:00
bunnei
a8295d2c53
Merge pull request #3047 from ReinUsesLisp/clip-control
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gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-15 12:09:19 -05:00
Fernando Sahmkow
b6f6733131
Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
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shader: Implement FSWZADD and reimplement SHFL
2019-11-14 10:27:27 -04:00
bunnei
a056d8de16
Merge pull request #3080 from FernandoS27/glsl-fix
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GLSLDecompiler: Correct Texture Gather Offset.
2019-11-08 15:56:29 -05:00
ReinUsesLisp
cd66395944
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
2019-11-07 20:08:42 -03:00
ReinUsesLisp
56e237d1f9
shader_ir/warp: Implement FSWZADD
2019-11-07 20:08:41 -03:00
ReinUsesLisp
08b2b1080a
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
2019-11-07 20:08:41 -03:00
Fernando Sahmkow
3d7c284e0f
GLSLDecompiler: Correct Texture Gather Offset.
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This commit corrects the argument ordering in textureGatherOffset.
2019-11-07 11:43:56 -04:00
ReinUsesLisp
f1facaeaef
gl_shader_decompiler: Fix typo "y_negate"->"y_direction"
2019-11-07 01:52:18 -03:00
ReinUsesLisp
f019817f8f
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
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Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
ReinUsesLisp
a993df1ee2
shader/node: Unpack bindless texture encoding
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Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images.
2019-10-29 20:53:48 -03:00
ReinUsesLisp
7b81ba4d8a
gl_shader_decompiler: Move entries to a separate function
2019-10-25 09:01:31 -04:00
Fernando Sahmkow
8909f52166
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
7ecf9f7228
Merge pull request #2983 from lioncash/fallthrough
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gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
2019-10-22 13:16:46 -04:00
Lioncash
b42a74ff2c
gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
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This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
2019-10-15 19:38:55 -04:00
Lioncash
4f16ce9294
gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function
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This is only ever used to read, but not write, the resulting string, so
we can enforce this by making it a const member function.
2019-10-15 19:02:59 -04:00
Lioncash
67df3f7742
gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()
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This allows the function to be completely non-allocating for inputs of
all sizes (i.e. there's no heap cost for an input to convert to a
std::string_view).
2019-10-15 19:00:48 -04:00
Lioncash
04a1161354
gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()
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This is only ever used within this function, so we can narrow it's scope
down.
2019-10-15 18:58:36 -04:00
Lioncash
2f2ab9b5bc
gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable
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These member functions don't actually modify the input parameter, so we
can make this explicit with the use of const.
2019-10-15 18:57:02 -04:00
Lioncash
b8a62adcf1
gl_shader_decompiler: Pass by reference to GenerateTextureArgument()
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Avoids an unnecessary atomic reference count increment and decrement.
2019-10-15 18:29:37 -04:00
Lioncash
d1d7ce74d2
gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()
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This only ever queries if the type exists within the variant, but
doesn't actually do anything with the return value. We can just use
std::holds_alternative for this use case.
2019-10-15 18:25:48 -04:00
Lioncash
9760795bfb
gl_shader_decompiler: Avoid unnecessary copies of MetaImage
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MetaImage contains a std::vector, so copying here could result in
unnecessary reallocations. Given the operation lives throughout the
entire scope, this is safe to do.
2019-10-15 18:14:55 -04:00
Fernando Sahmkow
e6eae4b815
Shader_ir: Address feedback
2019-10-04 18:52:57 -04:00
Fernando Sahmkow
000ad558dd
vk_shader_decompiler: Clean code and be const correct.
2019-10-04 18:52:55 -04:00
Fernando Sahmkow
189a50bc2a
gl_shader_decompiler: Refactor and address feedback.
2019-10-04 18:52:53 -04:00
Fernando Sahmkow
47e4f6a52c
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
2019-10-04 18:52:50 -04:00
Fernando Sahmkow
38fc995f6c
gl_shader_decompiler: Implement AST decompiling
2019-10-04 18:52:50 -04:00
ReinUsesLisp
f926230ab1
gl_shader_decompiler: Add tailing return for HUnpack2
2019-09-24 01:03:59 -03:00
ReinUsesLisp
25bfaffdff
gl_shader_decompiler: Fix clang build issues
2019-09-24 01:03:27 -03:00
bunnei
376f1a4432
Merge pull request #2869 from ReinUsesLisp/suld
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shader/image: Implement SULD and fix SUATOM
2019-09-23 21:47:03 -04:00
David
9d69206cd0
Merge pull request #2870 from FernandoS27/multi-draw
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Implement a MME Draw commands Inliner and correct host instance drawing
2019-09-22 23:13:02 +10:00
ReinUsesLisp
44000971e2
gl_shader_decompiler: Use uint for images and fix SUATOM
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In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop.
2019-09-21 17:33:52 -03:00
ReinUsesLisp
675f23aedc
shader/image: Implement SULD and remove irrelevant code
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* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
2019-09-21 17:32:48 -03:00
bunnei
bbe82d62b0
Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
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gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-20 17:11:20 -04:00
bunnei
88d857499b
Merge pull request #2855 from ReinUsesLisp/shfl
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shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20 17:10:42 -04:00
Fernando Sahmkow
7606da5611
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
2019-09-19 11:41:29 -04:00
Fernando Sahmkow
ba02d564f8
Video Core: initial Implementation of InstanceDraw Packaging
2019-09-19 11:41:27 -04:00
bunnei
b31880dc5e
Merge pull request #2784 from ReinUsesLisp/smem
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shader_ir: Implement shared memory
2019-09-18 16:26:05 -04:00
ReinUsesLisp
0526bf1895
shader_ir/warp: Implement SHFL
2019-09-17 17:44:07 -03:00
ReinUsesLisp
36abf67e79
shader/image: Implement SUATOM and fix SUST
2019-09-10 20:22:31 -03:00
ReinUsesLisp
17a9b0178d
gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-06 15:02:12 -03:00
ReinUsesLisp
1f43e5296f
gl_shader_decompiler: Keep track of written images and mark them as modified
2019-09-05 23:26:05 -03:00
ReinUsesLisp
0f7b813d65
gl_shader_decompiler: Implement shared memory
2019-09-05 01:40:24 -03:00
ReinUsesLisp
6177cbdbe1
gl_shader_decompiler: Fixup slow path
2019-09-04 15:03:51 -03:00