Subv
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6e0eba9917
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GPU: Use only the least significant 3 bits when reading the depth test func.
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
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2018-07-02 21:06:36 -05:00 |
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Subv
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65c664560c
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GPU: Don't try to parse the depth test function if the depth test is disabled.
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2018-07-02 21:02:46 -05:00 |
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bunnei
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92c7135065
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Merge pull request #608 from Subv/depth
GPU: Implemented the depth buffer and depth test + culling
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2018-07-02 21:24:43 -04:00 |
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Subv
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a6d4903aaf
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GPU: Set up the culling configuration on each draw.
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2018-07-02 19:51:29 -05:00 |
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Sebastian Valle
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055f1546d7
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Merge pull request #606 from Subv/base_vertex
GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
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2018-07-02 14:07:38 -05:00 |
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Sebastian Valle
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9685dd5840
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Merge pull request #605 from Subv/dma_copy
GPU: Directly copy the pixels when performing a same-layout DMA.
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2018-07-02 14:06:56 -05:00 |
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Subv
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18c8ae7750
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GPU: Set up the depth test state on every draw.
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2018-07-02 13:33:06 -05:00 |
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Subv
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d480b63e0d
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MaxwellToGL: Added conversion functions for depth test and cull mode.
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2018-07-02 13:31:49 -05:00 |
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Subv
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c1f55c32c8
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GPU: Added registers for depth test and cull mode.
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2018-07-02 13:31:20 -05:00 |
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Subv
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0f929762b3
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GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
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2018-07-02 12:42:04 -05:00 |
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Subv
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4c59105adf
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GPU: Implement offsetted rendering when using non-indexed drawing.
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2018-07-02 11:23:36 -05:00 |
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Subv
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fca3d1cc65
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GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
This fixes Stardew Valley.
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2018-07-02 11:22:17 -05:00 |
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Subv
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cc73bad293
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GPU: Added register definitions for the vertex buffer base element.
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2018-07-02 11:21:23 -05:00 |
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bunnei
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3d41fdfbba
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Merge pull request #604 from Subv/invalid_textures
GPU: Ignore invalid and disabled textures when drawing.
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2018-07-02 11:48:18 -04:00 |
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Subv
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ca633a5a3c
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GPU: Directly copy the pixels when performing a same-layout DMA.
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2018-07-02 09:46:33 -05:00 |
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Subv
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80c5e8ae99
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GPU: Ignore disabled textures and textures with an invalid address.
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2018-07-02 09:43:38 -05:00 |
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Subv
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e9d147349b
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GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.
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2018-07-02 09:42:48 -05:00 |
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bunnei
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066d6184d4
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Merge pull request #602 from Subv/mufu_subop
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
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2018-07-01 11:06:04 -04:00 |
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bunnei
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b611d852db
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Merge pull request #601 from Subv/rgba32_ui
GPU: Implement the RGBA32_UINT rendertarget format.
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2018-07-01 03:22:38 -04:00 |
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Subv
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f33e406ff2
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GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
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2018-06-30 14:48:25 -05:00 |
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Subv
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c0e2d52758
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GPU: Implemented the RGBA32_UINT rendertarget format.
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2018-06-30 14:23:13 -05:00 |
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Subv
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b11072d54a
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GLCache: Specify the component type along the texture type in the format tuple.
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2018-06-30 14:08:51 -05:00 |
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bunnei
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c96da97630
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gl_shader_decompiler: Implement predicate NotEqualWithNan.
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2018-06-30 03:01:25 -04:00 |
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bunnei
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50ef2beb58
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Merge pull request #595 from bunnei/raster-cache
Rewrite the OpenGL rasterizer cache
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2018-06-29 14:07:28 -04:00 |
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bunnei
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c18425ef98
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gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.
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2018-06-29 13:08:08 -04:00 |
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bunnei
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7fa9177830
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gl_shader_decompiler: Add a return path for unknown instructions.
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2018-06-27 01:14:34 -04:00 |
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bunnei
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1dd754590f
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gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
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2018-06-27 00:15:44 -04:00 |
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bunnei
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8af1ae46aa
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gl_rasterizer_cache: Various fixes for ASTC handling.
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2018-06-27 00:08:04 -04:00 |
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bunnei
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c7c379bd19
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gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
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2018-06-27 00:08:04 -04:00 |
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bunnei
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6a28a66832
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maxwell_3d: Add a struct for RenderTargetConfig.
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2018-06-27 00:08:04 -04:00 |
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bunnei
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3f9f047375
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gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
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2018-06-27 00:08:03 -04:00 |
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bunnei
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ff6785f3e8
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gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
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2018-06-27 00:08:03 -04:00 |
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bunnei
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9f2f819bb6
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gl_rasterizer_cache: Refactor to make SurfaceParams members const.
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2018-06-27 00:08:03 -04:00 |
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bunnei
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5f57ab1b2a
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gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
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2018-06-27 00:08:03 -04:00 |
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bunnei
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10422f3c18
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gl_rasterizer: Workaround for when exceeding max UBO size.
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2018-06-26 23:07:34 -04:00 |
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bunnei
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dfac394e60
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Merge pull request #593 from bunnei/fix-swizzle
gl_state: Fix state management for texture swizzle.
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2018-06-26 22:05:49 -04:00 |
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bunnei
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73de9bab1a
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Merge pull request #592 from bunnei/cleanup-gl-state
gl_state: Remove unused state management from 3DS.
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2018-06-26 22:05:03 -04:00 |
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bunnei
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8447d20a11
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gl_state: Fix state management for texture swizzle.
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2018-06-26 17:15:58 -04:00 |
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bunnei
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20b58bab9c
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gl_state: Remove unused state management from 3DS.
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2018-06-26 17:09:25 -04:00 |
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bunnei
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41b3725d28
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gl_rasterizer_cache: Fix inverted B5G6R5 format.
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2018-06-26 17:07:36 -04:00 |
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bunnei
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36dedae842
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Merge pull request #554 from Subv/constbuffer_ubo
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
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2018-06-26 10:25:56 -04:00 |
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mailwl
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ad39bab271
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Fix crash at exit
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2018-06-25 18:01:08 +03:00 |
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Subv
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a3d82ef5d9
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Build: Fixed some MSVC warnings in various parts of the code.
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2018-06-20 11:39:10 -05:00 |
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bunnei
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7a0bb406d5
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Merge pull request #574 from Subv/shader_abs_neg
GPU: Perform negation after absolute value in the float shader instructions.
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2018-06-18 22:24:57 -04:00 |
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Subv
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38989bef43
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GPU: Perform negation after absolute value in the float shader instructions.
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2018-06-18 19:56:29 -05:00 |
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Subv
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eab7457c00
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GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
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2018-06-18 19:50:35 -05:00 |
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bunnei
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0e13d9cb7b
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Merge pull request #570 from bunnei/astc
gl_rasterizer: Implement texture format ASTC_2D_4X4.
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2018-06-18 19:08:49 -04:00 |
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bunnei
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ea080501fb
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Merge pull request #571 from Armada651/loose-blend
gl_rasterizer: Get loose on independent blending.
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2018-06-18 11:36:50 -04:00 |
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Jules Blok
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7c7f4a9be2
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gl_rasterizer: Get loose on independent blending.
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2018-06-18 09:27:06 +02:00 |
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bunnei
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61779fa072
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gl_rasterizer: Implement texture format ASTC_2D_4X4.
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2018-06-18 01:56:59 -04:00 |
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