Lioncash
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aa26baa3db
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glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Avoids constructing a std::string just to append a character.
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2018-04-19 20:04:09 -04:00 |
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Lioncash
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4ef392906b
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glsl_shader_decompiler: Append indentation without constructing a separate std::string
The interface of std::string already lets us append N copies of a
character to an existing string.
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2018-04-19 19:59:25 -04:00 |
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Subv
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fe84842137
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ShaderGen: Implemented the fmul32i shader instruction.
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2018-04-19 13:46:32 -05:00 |
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Subv
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5367935d35
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ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
It will now save the coords before writing the outputs in a subscope.
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2018-04-19 13:33:17 -05:00 |
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bunnei
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1f6fe062ca
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gl_shader_decompiler: Fix warnings with MarkAsUsed.
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2018-04-17 16:36:44 -04:00 |
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bunnei
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ed542a7309
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gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
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2018-04-17 16:36:44 -04:00 |
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bunnei
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ef2d5ab0c1
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gl_shader_decompiler: Implement several MUFU subops and abs_d.
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2018-04-17 16:36:43 -04:00 |
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bunnei
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59f4ff4659
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gl_shader_decompiler: Fix swizzle in GetRegister.
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2018-04-17 16:36:42 -04:00 |
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bunnei
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5a28dce9eb
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gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
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2018-04-17 16:36:42 -04:00 |
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bunnei
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8d4899d6ea
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gl_shader_decompiler: Allow vertex position to be used in fragment shader.
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2018-04-17 16:36:40 -04:00 |
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bunnei
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95144cc39c
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gl_shader_decompiler: Implement IPA instruction.
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2018-04-17 16:36:39 -04:00 |
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bunnei
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8b4443c966
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gl_shader_decompiler: Add support for TEXS instruction.
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2018-04-17 16:36:38 -04:00 |
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bunnei
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5ba71369ac
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gl_shader_decompiler: Use fragment output color for GPR 0-3.
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2018-04-17 15:25:54 -04:00 |
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bunnei
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5d529698c9
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gl_shader_decompiler: Partially implement MUFU.
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2018-04-17 15:25:54 -04:00 |
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Subv
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477aab5960
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GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
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2018-04-15 15:02:50 -05:00 |
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bunnei
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73d9c494ea
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shaders: Expose hints about used const buffers.
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2018-04-15 11:50:10 -04:00 |
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bunnei
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e6224fec27
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shaders: Address PR review feedback.
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2018-04-14 16:01:41 -04:00 |
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bunnei
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eabeedf6af
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gl_shader_decompiler: Cleanup log statements.
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2018-04-14 16:01:41 -04:00 |
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bunnei
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0d408b965b
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shaders: Fix GCC and clang build issues.
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2018-04-14 16:01:40 -04:00 |
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bunnei
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86135864da
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gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
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2018-04-14 16:01:40 -04:00 |
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bunnei
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50023bdae7
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gl_shader_decompiler: Add shader stage hint.
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2018-04-14 16:01:39 -04:00 |
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bunnei
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85d77a3d24
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gl_shader_decompiler: Basic impl. for very simple vertex shaders.
- Tested with Puyo Puyo Tetris and Cave Story+
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2018-04-13 23:48:28 -04:00 |
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bunnei
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ed7e597b44
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gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
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2018-04-13 23:48:20 -04:00 |
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bunnei
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0a5832798a
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renderer_opengl: Logging, etc. cleanup.
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2018-03-26 21:16:59 -04:00 |
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bunnei
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4bdb46e4c2
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renderer_gl: Port over gl_shader_decompiler module from Citra.
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2018-03-19 23:14:03 -04:00 |
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