ReinUsesLisp
fb166b5ff4
shader: Emulate 64-bit integers when not supported
...
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
3877918e96
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
2021-07-22 21:51:39 -04:00
ReinUsesLisp
9bd0531384
gl_graphics_pipeline: Inline hash and operator== key functions
2021-07-22 21:51:39 -04:00
ReinUsesLisp
f5db8c7440
gl_shader_cache: Check previous pipeline before checking hash map
...
Port optimization from Vulkan.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
218dedca1f
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
2021-07-22 21:51:39 -04:00
ameerj
fcff19e0fa
shaders: Allow shader notify when async shaders is disabled
2021-07-22 21:51:38 -04:00
ReinUsesLisp
374eeda1a3
shader: Properly manage attributes not written from previous stages
2021-07-22 21:51:38 -04:00
ReinUsesLisp
0ffea97e2e
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
ReinUsesLisp
cbbca26d18
shader: Add support for native 16-bit floats
2021-07-22 21:51:38 -04:00
ReinUsesLisp
376aa94819
shader: Rename maxwell/program.h to translate_program.h
2021-07-22 21:51:38 -04:00
ameerj
d36f667bc0
glsl: Address rest of feedback
2021-07-22 21:51:38 -04:00
ameerj
3b339fbbf6
glsl: Conditionally use fine/coarse derivatives based on device support
2021-07-22 21:51:38 -04:00
ameerj
6eea88d614
glsl: Cleanup/Address feedback
2021-07-22 21:51:38 -04:00
ameerj
74f683787e
gl_shader_cache: Implement async shaders
2021-07-22 21:51:38 -04:00
ameerj
5e7b2b9661
glsl: Add stubs for sparse queries and variable aoffi when not supported
2021-07-22 21:51:38 -04:00
ameerj
ff3de0fb6b
gl_shader_cache: Remove const from pipeline source arguments
2021-07-22 21:51:38 -04:00
ameerj
413eb6983f
gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
2021-07-22 21:51:38 -04:00
ameerj
e81c73a874
glsl: Address more feedback. Implement indexed texture reads
2021-07-22 21:51:38 -04:00
ameerj
6650c4799d
gl_rasterizer: Add texture fetch barrier for fragments
...
Fixes flicker seen in XC2
2021-07-22 21:51:37 -04:00
ameerj
8bb8bbf4ae
glsl: Implement fswzadd
...
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj
970fc39d98
glsl: Rebase fixes
2021-07-22 21:51:37 -04:00
ameerj
747b8556a4
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
2021-07-22 21:51:37 -04:00
ameerj
6577a63d36
glsl: skip gl_ViewportIndex write if device does not support it
2021-07-22 21:51:37 -04:00
ameerj
f4799e8fa1
glsl: Implement transform feedback
2021-07-22 21:51:37 -04:00
ameerj
e35ffbbeb0
glsl: Implement VOTE for subgroup size potentially larger
2021-07-22 21:51:36 -04:00
ameerj
3d086e6130
glsl: Implement some attribute getters and setters
2021-07-22 21:51:36 -04:00
ameerj
bd24fa9713
glsl: Query GL Device for FP16 extension support
2021-07-22 21:51:36 -04:00
ReinUsesLisp
53667ddd4e
glsl: Fixup build issues
2021-07-22 21:51:36 -04:00
ameerj
eaff1030de
glsl: Initial backend
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cb78a1b494
shader: Reorder shader cache directories
2021-07-22 21:51:35 -04:00
ameerj
cd8427367e
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
...
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp
60a96c49e5
buffer_cache: Fix copy based uniform bindings tracking
2021-07-22 21:51:35 -04:00
ReinUsesLisp
7eaa74ad23
gl_texture_cache: Create image storage views
...
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
b1ed64ac18
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
ReinUsesLisp
12fe7210d2
gl_shader_cache: Store workers in shader cache object
2021-07-22 21:51:35 -04:00
FernandoS27
562af30181
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
79f2fe1a39
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4a2361a1e2
buffer_cache: Reduce uniform buffer size from shader usage
...
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
916ca74324
opengl: Declare fragment outputs even if they are not used
...
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
a7e9756671
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b7764c3a79
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
ReinUsesLisp
3b595fe8b2
glasm: Prepare XFB from state instead of global registers
2021-07-22 21:51:33 -04:00
ReinUsesLisp
adb591a757
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a41b2ed391
gl_shader_cache: Add disk shader cache
2021-07-22 21:51:33 -04:00
ReinUsesLisp
eacf18cce9
gl_shader_cache: Rename Program abstractions into Pipeline
2021-07-22 21:51:33 -04:00
ReinUsesLisp
4017928213
gl_shader_cache: Do not flip tessellation on OpenGL
2021-07-22 21:51:33 -04:00
ReinUsesLisp
80884e3270
gl_graphics_program: Fix texture buffer bindings
2021-07-22 21:51:33 -04:00
ReinUsesLisp
1bccb43cbe
gl_shader_cache: Conditionally use viewport mask
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c31521512f
gl_shader_cache,glasm: Conditionally use typeless image reads extension
2021-07-22 21:51:33 -04:00
ReinUsesLisp
df406246d9
gl_shader_cache: Improve GLASM error print logic
2021-07-22 21:51:33 -04:00
ReinUsesLisp
84feabac88
glasm: Implement forced early Z
2021-07-22 21:51:33 -04:00
ReinUsesLisp
6bc54e12a0
glasm: Set transform feedback state
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c07cc9d6a5
gl_shader_cache: Pass shader runtime information
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9e7b6622c2
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
ReinUsesLisp
54decced92
gl_shader_manager: Zero initialize current assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c0e4074721
gl_shader_manager: Remove unintentionally committed #pragma
2021-07-22 21:51:32 -04:00
ReinUsesLisp
690b1841e6
renderer_opengl: State track compute assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c5ca4fe451
renderer_opengl: State track assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
85fc7e584e
HACK: Bind stages before and after bindings
...
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
8b7d5912d6
glasm: Support textures used in more than one stage
2021-07-22 21:51:32 -04:00
ReinUsesLisp
258f2dec1b
opengl: Initial (broken) support to GLASM shaders
2021-07-22 21:51:31 -04:00
ReinUsesLisp
dc02cb92e4
gl_rasterizer: Flush L2 caches before glFlush on GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
2c81ad8311
glasm: Initial GLASM compute implementation for testing
2021-07-22 21:51:30 -04:00
ReinUsesLisp
bfa47539f6
gl_shader_cache: Remove code unintentionally committed
2021-07-22 21:51:30 -04:00
ReinUsesLisp
bed090807a
Move SPIR-V emission functions to their own header
2021-07-22 21:51:30 -04:00
ReinUsesLisp
d621e96d0d
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
ReinUsesLisp
025b20f96a
shader: Move pipeline cache logic to separate files
...
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.
Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
f4ace63957
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
ReinUsesLisp
e9a91bc5cc
shader: Interact texture buffers with buffer cache
2021-07-22 21:51:26 -04:00
ReinUsesLisp
c67d64365a
shader: Remove old shader management
2021-07-22 21:51:22 -04:00
ReinUsesLisp
a0c4557557
gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA
...
Avoids reading out of bounds from the stack.
2021-07-20 18:51:45 -03:00
bunnei
c53b688411
Merge pull request #6629 from FernandoS27/accel-dma-2
...
DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
2021-07-20 17:35:05 -04:00
ReinUsesLisp
2e2d6cf5e5
gl_texture_cache: Workaround slow PBO downloads on radeonsi
...
There's an optimization bug on non-git mesa versions where not
specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU
side.
Add this bit for all vendors.
2021-07-20 14:02:11 -03:00
bunnei
3cd3230295
Merge pull request #6579 from ameerj/float-settings
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settings: Eliminate usage of float-point setting values
2021-07-15 18:03:11 -04:00
Fernando Sahmkow
b780d5b5c5
DMAEngine: Accelerate BufferClear
2021-07-13 03:49:47 +02:00
Fernando Sahmkow
be1a3f7a0f
accelerateDMA: Accelerate Buffer Copies.
2021-07-11 01:33:17 +02:00
Fernando Sahmkow
4a09517336
Fence Manager: remove reference fencing.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
cf38faee9b
Fence Manager: Force ordering on WFI.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
63915bf2de
Fence Manager: Add fences on Reference Count.
2021-07-09 22:20:36 +02:00
ameerj
8284658bac
configure_graphics: Use u8 for bg_color values
2021-07-08 21:45:01 -04:00
lat9nq
2f0e1f5d02
util_shaders: Fix BindImageTexture
...
According to
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3820#note_753371 we
need to set these to true for use with 3D textures.
Fixes BOTW teleporting on RadeonSI and iris.
2021-07-07 14:09:55 -04:00
bunnei
eb3cb3af35
Merge pull request #6497 from FernandoS27/scotty-doesnt-know
...
GPU Memory Manager - Correct handling of non continuous backing memory.
2021-07-06 17:26:21 -07:00
bunnei
bf50345d4c
Merge pull request #6537 from Morph1984/warnings
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general: Enforce multiple warnings in MSVC
2021-07-05 17:09:23 -07:00
Fernando Sahmkow
38165fb7e3
Texture Cache: Initial Implementation of Sparse Textures.
2021-07-04 22:32:03 +02:00
Fernando Sahmkow
0aab55d26a
TextureCacheOGL: Implement Image Copies for 1D and 1D Array.
2021-07-03 14:40:29 +02:00
Morph
ec68cba440
Merge pull request #6502 from ameerj/vendor-title
...
main: Add GPU Vendor name to running title bar
2021-06-28 14:51:49 -04:00
Morph
d3d6613d33
video_core: Silence signed/unsigned mismatch warnings
2021-06-28 09:21:42 -04:00
bunnei
c805c0b395
Merge pull request #6496 from ameerj/astc-fixes
...
astc: Various robustness enhancements for the gpu decoder
2021-06-24 21:47:05 -07:00
bunnei
b9c2732121
Merge pull request #6519 from Wunkolo/mem-size-literal
...
common: Replace common_sizes into user-literals
2021-06-24 19:09:12 -07:00
Wunkolo
4569f39c7c
common: Replace common_sizes into user-literals
...
Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.
To keep the global namespace clean, users will have to use:
```
using namespace Common::Literals;
```
to access these literals.
2021-06-24 09:27:40 -07:00
bunnei
1b09d6628b
Merge pull request #6517 from lioncash/fmtlib
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externals: Update fmt to 8.0.0
2021-06-23 15:31:04 -07:00
Lioncash
d0b1f2bd05
General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable
...
Also removes some deprecated API usages.
2021-06-23 13:48:21 -04:00
Mai M
17fff10e06
Merge pull request #6465 from FernandoS27/sex-on-the-beach
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GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
ReinUsesLisp
4009ae1da2
bootmanager: Use std::stop_source for stopping emulation
...
Use its std::stop_token to abort shader cache loading.
Using std::stop_token instead of std::atomic_bool allows the usage of
other utilities like std::stop_callback.
2021-06-22 00:04:57 -03:00
lat9nq
a01459df3d
gl_device: Expand on Mesa driver names
...
Makes this list a bit more capable at identifying Mesa drivers. Tries to
deal with two of the overloaded vendor strings in a more generic
fashion.
2021-06-20 23:04:07 -04:00
ameerj
fb16cbb17e
video_core: Add GPU vendor name to window title bar
2021-06-20 23:04:07 -04:00
Fernando Sahmkow
569a1962c0
Reaper: Guarantee correct deletion.
2021-06-20 19:11:41 +02:00
ameerj
851c76233d
util_shaders: Specify ASTC decoder memory barrier bits
2021-06-19 11:16:25 -04:00
ameerj
ace20ba4a4
astc_decoder.comp: Remove unnecessary LUT SSBOs
...
We can move them to instead be compile time constants within the shader.
2021-06-19 10:56:13 -04:00
ameerj
31b125ef57
astc: Various robustness enhancements for the gpu decoder
...
These changes should help in reducing crashes/drivers panics that may
occur due to synchronization issues between the shader completion and
later access of the decoded texture.
2021-06-19 09:00:33 -04:00