bunnei
fe9945ad6c
hle: nvflinger: Add IBinder interface.
2022-03-24 18:13:32 -07:00
bunnei
b9cbc708e8
hle: nvflinger: Add IConsumerListener interface.
2022-03-24 18:13:32 -07:00
bunnei
81e143a3d2
hle: nvflinger: Add ProducerListener interface.
2022-03-24 18:13:32 -07:00
bunnei
fd24d5a0a2
hle: nvflinger: Add android window enumerations to its own header.
2022-03-24 18:13:32 -07:00
bunnei
05ff9e8d4e
hle: nvflinger: Add android Status flags to its own header.
2022-03-24 18:13:32 -07:00
bunnei
05d80fba38
hle: nvflinger: Move BufferTransformFlags to its own header.
2022-03-24 18:13:32 -07:00
bunnei
d456b9d554
hle: nvflinger: Move PixelFormat to its own header.
2022-03-24 18:13:32 -07:00
bunnei
5a8b9a9706
hle: nvflinger: Add implementation for GraphicBuffer class.
2022-03-24 18:13:32 -07:00
bunnei
8c27465325
hle: nvflinger: Add implementation for Fence class.
2022-03-24 18:13:32 -07:00
bunnei
d47575f2c5
hle: nvflinger: Add implementation for Rect class.
2022-03-24 18:13:32 -07:00
Feng Chen
1eec9590c3
Remove invalid assertion statement
2021-12-28 18:51:11 +08:00
Feng Chen
88e1e7f14b
Implement few type in bufferqueue query method
2021-12-28 18:51:03 +08:00
ameerj
7c4b6aab2e
core: Remove unused includes
2021-11-03 21:42:57 -04:00
ameerj
71e19153ef
nvflinger: Use jthread and stop_token for VSync thread
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Avoids a destruction data race that may occur on the vsync thread
2021-10-03 00:35:57 -04:00
Fernando S
55854c807d
Merge pull request #6981 from ameerj/nvflinger-hb-format
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nvflinger: Use external surface format for framebuffer creation
2021-09-11 22:35:25 +02:00
ameerj
9e2bf49677
nvflinger: Use external surface format for framebuffer creation
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The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer.
Fixes homebrew using the wrong framebuffer format.
2021-09-06 23:14:31 -04:00
bunnei
e05bfd2f54
core: hle: service: buffer_queue: Improve management of KEvent.
2021-09-04 22:25:46 -07:00
bunnei
fb3e9314b9
core: hle: service: nvflinger/vi: Improve management of KEvent.
2021-09-03 21:53:00 -07:00
bunnei
0c8594b225
Revert "kernel: Various improvements to scheduler"
2021-08-25 20:59:28 -07:00
bunnei
99bc49e76e
core: hle: service: buffer_queue: Improve management of KEvent.
2021-08-07 12:18:48 -07:00
bunnei
36cf96857e
core: hle: service: nvflinger/vi: Improve management of KEvent.
2021-08-07 12:18:47 -07:00
ameerj
2c6e274b39
config, nvflinger: Add FPS cap setting
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Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
ameerj
3522fc019c
nvflinger: Add toggle to disable buffer swap interval limits
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Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
2021-06-17 01:41:56 -04:00
bunnei
d5131805ce
Merge pull request #6284 from ameerj/shantae-fix
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nvflinger: Create layers when they are queried but not found
2021-05-16 01:45:14 -07:00
Lioncash
9a07ed53eb
core: Make variable shadowing a compile-time error
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
ameerj
da62e92784
nvflinger: Create layers when they are queried but not found
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Fixes Shantae softlock on boot.
2021-05-06 11:20:52 -04:00
bunnei
bf380b8584
hle: kernel: Remove deprecated Object class.
2021-05-05 16:40:52 -07:00
bunnei
2e8d6fe9a0
hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.
2021-05-05 16:40:51 -07:00
bunnei
ab704acab8
hle: kernel: Ensure all kernel objects with KAutoObject are properly created.
2021-05-05 16:40:51 -07:00
bunnei
addc0bf037
hle: kernel: Migrate KEvent to KAutoObject.
2021-05-05 16:40:50 -07:00
bunnei
5e5933256b
hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.
2021-05-05 16:40:50 -07:00
Lioncash
dcb91ca4a4
service: Eliminate cases of member shadowing
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Resolves a few localized instances of member variable shadowing. Brings
us a little closer to turning shadowing warnings into errors.
2021-04-26 09:39:49 -04:00
bunnei
a4c6712a4b
common: Move settings to common from core.
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- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
bunnei
ff3c7c068b
hle: kernel: Reimplement KReadableEvent and KWritableEvent.
2021-02-05 14:03:32 -08:00
bunnei
3f942c01f0
hle: kernel: Rename WritableEvent to KWritableEvent.
2021-02-05 14:00:36 -08:00
bunnei
e86a7e3691
hle: kernel: Rename ReadableEvent to KReadableEvent.
2021-02-05 14:00:36 -08:00
bunnei
82f6037ec2
core: hle: Add missing calls to MicroProfileOnThreadExit.
2021-01-11 14:23:16 -08:00
ReinUsesLisp
b4451c5e81
core: Silence unhandled enum in switch warnings
2021-01-08 23:21:07 -03:00
ameerj
6b354ccaee
buffer_queue: Protect queue_sequence list access with a mutex
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fixes a data race as this is an unprotected variable manipulated by multiple threads
2021-01-04 01:36:41 -05:00
bunnei
beaa25d777
hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
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- This behavior is a mistake, fixes Katana Zero.
2021-01-02 15:42:16 -08:00
bunnei
6433b1dfd6
service: nvflinger: Improve synchronization for BufferQueue.
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- Use proper mechanisms for blocking on DequeueBuffer.
- Ensure service thread terminates on emulation Shutdown.
2020-12-28 21:33:34 -08:00
bunnei
19a8f03ad5
hle: service: nvflinger: Refactor locking and interfaces.
2020-12-28 16:33:47 -08:00
ameerj
873ad1272e
buffer_queue: better use of std::array
2020-12-18 00:12:14 -05:00
ameerj
8cb683f3b9
Overwrite slots instead of queuing them, add disconnect signal
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Fix for Katana Zero and Yoshi's Crafted World
2020-12-17 14:22:46 -05:00
Lioncash
6b7320add4
core: Remove unnecessary enum casts in log calls
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Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.
2020-12-07 23:02:23 -05:00
bunnei
087f52e872
Merge pull request #4858 from lioncash/initializer
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General: Resolve a few missing initializer warnings
2020-11-04 12:10:10 -08:00
bunnei
1d4cbb92f2
service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.
2020-11-01 01:52:38 -07:00
Lioncash
5553bd3ba2
General: Resolve a few missing initializer warnings
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Resolves a few -Wmissing-initializer warnings.
2020-10-29 19:37:07 -04:00
bunnei
3d592972dc
Revert "core: Fix clang build"
2020-10-20 19:07:39 -07:00
LC
88d5140cf2
Merge pull request #4796 from lioncash/clang
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core: Fix clang build
2020-10-20 19:19:12 -04:00
Lioncash
be1954e04c
core: Fix clang build
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Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
2020-10-17 19:50:39 -04:00
bunnei
1f186f34a2
hle: service: vi: Implement BufferQueue::CancelBuffer.
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- This is used by Super Mario 3D All-Stars.
2020-10-13 22:11:52 -07:00
Lioncash
ff45c39578
General: Make use of std::nullopt where applicable
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Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
Lioncash
b724a4d90c
General: Tidy up clang-format warnings part 2
2020-08-13 14:19:08 -04:00
Lioncash
9b837c6069
buffer_queue: Make use of std::nullopt
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Allows compilers to eliminate unnecessary zeroing out of the optional's
buffer.
2020-08-03 09:31:51 -04:00
Lioncash
24bd068a08
buffer_queue: Make use of designated initializers
2020-08-03 09:31:51 -04:00
Lioncash
a7af349dae
core_timing: Make use of uintptr_t to represent user_data
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Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
2020-07-27 21:21:01 -04:00
Lioncash
7b070bbf62
nvflinger: Mark interface functions with return values as [[nodiscard]]
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Not using the return value of these functions are undeniably the source
of a bug. This way we allow compilers to loudly make any future misuses
evident.
2020-07-25 19:42:45 -04:00
Lioncash
5dab23e017
nvflinger: Use return value of Lock()
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comex reported in #4424 that we were incorrectly discarding the return
value of Lock() which is correct.
2020-07-25 19:04:53 -04:00
Lioncash
bef1844a51
core_timing: Make TimedCallback take std::chrono::nanoseconds
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Enforces our desired time units directly with a concrete type.
2020-07-15 19:41:22 -04:00
Lioncash
8b50c660df
core_timing: Make use of std::chrono with ScheduleEvent
2020-07-15 18:54:15 -04:00
Fernando Sahmkow
e486c66850
NvFlinger: Clang Format.
2020-06-27 11:36:30 -04:00
Fernando Sahmkow
272a87127a
Services/NvFlinger: Do vSync in a sepparate thread on Multicore.
2020-06-27 11:36:20 -04:00
Fernando Sahmkow
cc3aa95926
NVFlinger: Lock race condition between CPU, Host Timing, VSync.
2020-06-27 11:35:18 -04:00
Fernando Sahmkow
e31425df38
General: Recover Prometheus project from harddrive failure
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This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and
Suspended State, Recreates the bootmanager, Initializes Multicore
system.
2020-06-27 11:35:06 -04:00
David Marcec
6f0360690b
nv_flinger: Use enum for pixel format instead of u32
2020-05-16 13:47:55 +10:00
bunnei
a9f866264d
Merge pull request #3606 from ReinUsesLisp/nvflinger
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service/vi: Partially implement BufferQueue disconnect
2020-04-12 11:44:48 -04:00
Fernando Sahmkow
486a42c45a
Buffer queue: Correct behavior of free buffer.
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This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
2020-04-10 16:44:28 -04:00
ReinUsesLisp
8c0ba9c6fe
service/vi: Partially implement BufferQueue disconnect
2020-04-10 01:00:50 -03:00
Fernando Sahmkow
95b804ff05
NVFlinger: Do the microprofile Flip after processing a valid frame.
2020-03-12 10:52:44 -04:00
Fernando Sahmkow
1e6f8aba04
Core: Set all hardware emulation constants in a single file.
2020-02-11 20:19:11 -04:00
bunnei
319c4d2108
Merge pull request #3272 from bunnei/vi-close-layer
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service: vi: Implement CloseLayer.
2020-01-07 12:45:34 -05:00
bunnei
64c5631579
service: vi: Implement CloseLayer.
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- Needed for Undertale.
2020-01-04 00:45:06 -05:00
Markus Wick
cb9dd01ffd
video_core: Block in WaitFence.
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This function is called rarely and blocks quite often for a long time.
So don't waste power and let the CPU sleep.
This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-30 13:04:53 +01:00
bunnei
ec0ce96c56
core_timing: Use better reference tracking for EventType. ( #3159 )
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* core_timing: Use better reference tracking for EventType.
- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
2019-11-26 21:48:56 -05:00
bunnei
9046d4a548
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. ( #3154 )
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* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.
- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
bunnei
b0ab803ce8
kernel: events: Remove ResetType::Automatic.
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- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
bunnei
ef9b31783d
Merge pull request #2912 from FernandoS27/async-fixes
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General fixes to Async GPU
2019-10-16 10:34:48 -04:00
Lioncash
574440d59f
nvflinger/buffer_queue: Remove use of a global system accessor
2019-10-12 09:17:56 -04:00
Fernando Sahmkow
75395605d6
NvFlinger: Remove leftover from corrections and clang format.
2019-10-04 19:59:54 -04:00
Fernando Sahmkow
782b7a0ca4
NVFlinger: Reverse the change that only signaled events on buffer acquire.
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This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
Fernando Sahmkow
976d9ef43c
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
2019-10-04 19:59:49 -04:00
Fernando Sahmkow
5b5e60ffec
GPU_Async: Correct fences, display events and more.
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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
Fernando Sahmkow
4e9f975935
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
2019-10-04 19:59:47 -04:00
David Marcec
bd1c4ec9a0
Rebase
2019-09-22 16:41:34 +10:00
David Marcec
4d220964df
Deglobalize System: Vi
2019-09-22 16:38:03 +10:00
David Marcec
d6e830d877
Deglobalize System: NvFlinger
2019-09-22 16:35:51 +10:00
Fernando Sahmkow
f3a39e0c9c
NVServices: Address Feedback
2019-07-05 15:49:33 -04:00
Fernando Sahmkow
d20ede40b1
NVServices: Styling, define constructors as explicit and corrections
2019-07-05 15:49:32 -04:00
Fernando Sahmkow
b391e5f638
NVFlinger: Correct GCC compile error
2019-07-05 15:49:31 -04:00
Fernando Sahmkow
61697864c3
nvflinger: Make the force 30 fps still force 30 fps
2019-07-05 15:49:25 -04:00
Fernando Sahmkow
ea97589624
nvflinger: Acquire buffers in the same order as they were queued.
2019-07-05 15:49:23 -04:00
Fernando Sahmkow
737e978f5b
nv_services: Correct buffer queue fencing and GPFifo fencing
2019-07-05 15:49:10 -04:00
Fernando Sahmkow
ceb5f5079c
nvflinger: Implement swap intervals
2019-07-05 15:49:08 -04:00
Lioncash
a47aaa7f1b
core/kernel/object: Rename ResetType enum members
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Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.
The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
2019-05-18 15:52:51 -04:00
zarroboogs
be6466d5c0
added a toggle to force 30fps mode
2019-04-09 02:14:03 +03:00
Lioncash
c5d41fd812
core/core_timing: Make callback parameters consistent
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In some cases, our callbacks were using s64 as a parameter, and in other
cases, they were using an int, which is inconsistent.
To make all callbacks consistent, we can just use an s64 as the type for
late cycles, given it gets rid of the need to cast internally.
While we're at it, also resolve some signed/unsigned conversions that
were occurring related to the callback registration.
2019-03-24 18:12:17 -04:00
bunnei
ac51d048a9
gpu: Refactor command and swap buffers interface for asynch.
2019-03-06 21:09:09 -05:00
Lioncash
b9238edd0d
common/math_util: Move contents into the Common namespace
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These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
Lioncash
90528f1326
service/nvflinger: Store BufferQueue instances as regular data members
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The NVFlinger service is already passed into services that need to
guarantee its lifetime, so the BufferQueue instances will already live
as long as they're needed. Making them std::shared_ptr instances in this
case is unnecessary.
2019-02-21 22:09:46 -05:00