liamwhite
a3c8bb251d
Merge pull request #12852 from Calinou/multiplayer-color-player-counts
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Color player counts in the multiplayer public lobby list
2024-02-03 11:10:00 -05:00
liamwhite
327533be1f
Merge pull request #12851 from Calinou/multiplayer-persist-filters
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Persist filters in multiplayer public lobby list
2024-02-03 11:09:51 -05:00
liamwhite
61ea2115c7
Merge pull request #12850 from Calinou/multiplayer-add-hotkeys
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Add hotkeys for multiplayer actions
2024-02-03 11:09:41 -05:00
Fernando S
6baf965777
Merge pull request #12857 from liamwhite/const
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service: use const references for input raw data
2024-02-02 15:10:46 +01:00
Fernando S
3f86b339f3
Merge pull request #12845 from liamwhite/notif
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notif: rewrite for new IPC
2024-02-02 15:09:57 +01:00
liamwhite
3ac46aeced
Merge pull request #12885 from Moonlacer/eclipse-fix
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structured_control_flow: Add Samsung Proprietary Driver ID to Reorder Pass
2024-02-02 09:08:54 -05:00
Fernando S
58cf2ee1f9
Merge pull request #12761 from liamwhite/mp-composite
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video_core: rewrite presentation for layer composition
2024-02-02 15:08:06 +01:00
Moonlacer
11a8ef6640
Clang Fix
2024-02-01 18:15:21 -06:00
Moonlacer
b51b47e707
Add Samsung Proprietary Driver ID to Reorder Pass
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For RDNA-based Samsung Xclipse GPUs
2024-02-01 17:53:26 -06:00
Liam
35e3c68028
service: use const references for input raw data
2024-02-01 12:57:54 -05:00
liamwhite
d49275f0e7
Merge pull request #12875 from FernandoS27/sw-blitter
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SwBlitter: Fix Pitch linear reading/writting
2024-02-01 11:34:06 -05:00
liamwhite
c9ff4b9de4
Merge pull request #12848 from german77/caps-interface
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service: capsrv: Migrate to new IPC
2024-02-01 11:33:55 -05:00
liamwhite
21138b6a86
Merge pull request #12780 from german77/touch_resource5
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service: hid: Fully implement touch resource
2024-02-01 11:33:44 -05:00
Fernando Sahmkow
5cb9fe7819
SwBlitter: Fix Pitch linear reading/writting
2024-01-31 23:02:10 +01:00
Liam
2c421a7046
hardware_composer: implement speed limit extensions
2024-01-31 11:27:21 -05:00
Liam
a595e9e8a7
nvnflinger/gpu: implement layer stack composition
2024-01-31 11:27:21 -05:00
Liam
10cf058518
renderer_opengl: implement layer stack composition
2024-01-31 11:27:21 -05:00
Liam
9bdf09bd76
renderer_vulkan: implement layer stack composition
2024-01-31 11:27:21 -05:00
Liam
d4de04584f
renderer_opengl: split up blit screen resources into antialias and window adapt passes
2024-01-31 11:27:21 -05:00
Liam
dd2918efd8
renderer_opengl: move out ownership of FSR resources
2024-01-31 11:27:21 -05:00
Liam
2ed9586130
renderer_vulkan: convert FSR to graphics pipeline
2024-01-31 11:27:21 -05:00
Liam
b78900e956
renderer_opengl: move out FSR shader source construction
2024-01-31 11:27:20 -05:00
Liam
60ee29aac3
renderer_opengl: split out FXAA
2024-01-31 11:27:20 -05:00
Liam
b90eff4bc6
renderer_opengl: split out SMAA
2024-01-31 11:27:20 -05:00
Liam
0c2e5b64c9
renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes
2024-01-31 11:27:20 -05:00
Liam
9568b310be
renderer_vulkan: isolate FXAA from blit screen
2024-01-31 11:27:20 -05:00
Liam
2b1dd3bef5
renderer_opengl: isolate core presentation code
2024-01-31 11:27:20 -05:00
Liam
453091f611
video_core: consistently account for resolution scaling when rendering
2024-01-31 11:27:20 -05:00
Liam
80de01a5b4
video_core: simplify accelerated surface fetch and crop handling between APIs
2024-01-31 11:27:20 -05:00
Narr the Reg
7cc7d027f7
Merge pull request #12760 from liamwhite/mp-am
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am: rewrite for multiprocess support
2024-01-31 10:25:28 -06:00
Narr the Reg
12e5293c73
Merge pull request #12858 from liamwhite/non-blocking
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internal_network: only poll for accept on blocking sockets
2024-01-31 10:24:30 -06:00
liamwhite
22492b68b7
Merge pull request #12869 from FernandoS27/smmu-fixes
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SMMU: A set of different fixes.
2024-01-31 11:22:29 -05:00
liamwhite
a12a26e19b
Merge pull request #12864 from Kelebek1/small_time_fixes
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Small time fixes
2024-01-31 11:22:16 -05:00
liamwhite
2a2a1d98b3
Merge pull request #12868 from t895/engine-per-game
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settings: Allow audio sink, input, and output to be set per game
2024-01-31 11:22:04 -05:00
liamwhite
6e92a7a149
aoc: fix DLC listing ( #12867 )
2024-01-31 17:21:34 +01:00
Fernando Sahmkow
d57165df45
Device Memory Manager: ensure raster protection only within mapped device addresses.
2024-01-31 16:38:51 +01:00
Fernando Sahmkow
738e9a79a0
DeviceMemory: Make counter types configurable
2024-01-31 16:38:51 +01:00
Fernando Sahmkow
aaab11e36f
NVDRV: Join the heaper optimization blocks
2024-01-31 16:38:51 +01:00
Liam
8f848f43e9
smmu: use new range mutex construction for protecting counters
2024-01-31 16:38:51 +01:00
Fernando Sahmkow
a7c1306e2d
Texture Cache: make sparse texture table per channel
2024-01-31 16:38:51 +01:00
t895
e8be665f11
settings: Allow audio sink, input, and output to be set per game
2024-01-31 09:31:19 -05:00
Kelebek1
9ed82a280e
Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings.
2024-01-31 01:41:59 +00:00
Liam
817d916233
am: push storage from error applet with non-zero size
2024-01-30 20:13:48 -05:00
liamwhite
ffe3984353
Merge pull request #12860 from liamwhite/serialization2
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cmif_serialization: fix LargeData types
2024-01-30 14:29:41 -05:00
liamwhite
ec734cb06c
Merge pull request #12859 from german77/led
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service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 14:29:33 -05:00
Liam
8292ba7ad6
cmif_serialization: fix LargeData types
2024-01-30 12:26:32 -05:00
liamwhite
2e65616761
Merge pull request #12856 from liamwhite/serialization
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cmif_serialization: fix out layout calculation
2024-01-30 11:59:00 -05:00
Narr the Reg
a0f7f2b309
service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 10:57:03 -06:00
Hugo Locurcio
442aad9b27
Persist filters in multiplayer public lobby list
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After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.
This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
2024-01-30 17:40:29 +01:00
Hugo Locurcio
8e0f97ac96
Color player counts in the multiplayer public lobby list
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- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
2024-01-30 17:38:21 +01:00