Sebastian Valle
fa53ccc74b
Merge pull request #2778 from Subv/uds_more
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Services/UDS: Stub SendTo to generate the unencrypted data frames with the right headers
2017-06-26 19:35:52 -05:00
Subv
2eb174713b
UDS: Use the ToDS and FromDS fields to properly calculate the AAD used during encryption.
2017-06-26 12:24:14 -05:00
Subv
1f1739d366
UDS: Move the UDS keyslot used to generate the CCMP key to the AES::KeySlotID enum.
2017-06-26 12:24:13 -05:00
Subv
87168bfe8b
UDS: Run clang-format.
2017-06-26 12:24:11 -05:00
Subv
9befb8c887
UDS: Added functions to encrypt and decrypt the data frames.
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The responsibility of encryption and encapsulation into an 802.11 MAC frame will fall into the callers of GenerateDataPayload.
2017-06-26 12:24:09 -05:00
Yuri Kunde Schlesner
b21dfbb295
Merge pull request #2790 from yuriks/remove-movefrom
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Remove ResultVal::MoveFrom
2017-06-20 22:04:09 -07:00
Yuri Kunde Schlesner
723dc644fa
ResultVal: Remove MoveFrom()
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Replace it with std::move(result_val).Unwrap(), or Foo().Unwrap() in
case you already have an rvalue.
2017-06-18 19:03:15 -07:00
Subv
812b404492
UDS: Clarify comment about the first 4 bytes of the SecureData header.
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It is likely that these 4 bytes are actually a different header, part of some protocol that encapsulates the SecureData protocol.
2017-06-15 12:08:55 -05:00
Subv
61ce89a55a
UDS: Return the correct error messages in SendTo when not connected to a network or trying to send to itself.
2017-06-15 12:08:54 -05:00
Subv
7efb64132d
UDS: Stub SendTo to generate the unencrypted data frame with the right headers.
2017-06-15 12:08:53 -05:00
Subv
38ceab13f6
UDS: Added a hook for updating the connection status when a client connects to the network.
2017-06-15 11:57:49 -05:00
Sebastian Valle
ac168eeb5d
Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. ( #2738 )
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* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network.
This lets the application know that the host was successfully added to the session.
* Services/UDS: Reset the connection status when destroying the network
* Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game.
2017-06-13 22:00:58 +03:00
James Rowe
8c22334f96
Merge pull request #2737 from Subv/decryptbeacondata
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Services/UDS: Implement DecryptBeaconData.
2017-06-07 10:08:43 -06:00
Subv
d7d0b46fc1
Services/UDS: Implement DecryptBeaconData.
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This function decrypts the encrypted data tags contained in the 802.11 beacon frames.
2017-06-06 11:31:20 -05:00
Yuri Kunde Schlesner
d96a9e0c11
Service: Remove unnecessary includes from service.h
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This has a huge fallout in terms of needing to fix other files because
all service implementations included that file.
2017-06-06 02:57:23 -07:00
Subv
f2d5d8cfac
Services/UDS: Use the new IPC helper functions.
2017-05-15 13:05:17 -05:00
Subv
846cc6cee3
Services/UDS: Implement RecvBeaconBroadcastData.
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This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks.
Note that the networks are still not announced anywhere.
2017-05-15 13:05:16 -05:00
Subv
528dea988c
Services/UDS: Generate the UDS beacons when the beacon callback fires.
2017-05-15 13:05:15 -05:00
Sebastian Valle
5c4bd3ef33
Services/UDS: Fixed a style mistake in GetChannel.
2017-03-27 13:08:26 -05:00
Subv
f8f3b27eb3
Services/UDS: Use consistent spelling for WiFi and simplify the GetChannel function.
2017-03-26 08:17:57 -05:00
Subv
0ae6d8be5b
Services/UDS: Signal the connection event when closing down the network.
2017-03-26 08:17:56 -05:00
Subv
d7d5bf411a
Services/UDS: Do not allow trying to start up a network that only the host can connect to.
2017-03-26 08:17:55 -05:00
Subv
97f1e62b66
Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms.
2017-03-26 08:17:53 -05:00
Subv
4243c1198f
Services/UDS: Store the entire NetworkInfo structure that was used to create the network.
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It will be needed when generating the beacon frames.
2017-03-26 08:17:52 -05:00
Subv
9771615f16
Services/UDS: Initial support for hosting local-wlan networks.
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Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect.
2017-03-26 08:17:51 -05:00
mailwl
069a88dad7
Service/NWM: add nwm services
2016-12-22 22:51:27 +03:00