Commit graph

26 commits

Author SHA1 Message Date
Sebastian Valle
fa53ccc74b Merge pull request #2778 from Subv/uds_more
Services/UDS: Stub SendTo to generate the unencrypted data frames with the right headers
2017-06-26 19:35:52 -05:00
Subv
2eb174713b UDS: Use the ToDS and FromDS fields to properly calculate the AAD used during encryption. 2017-06-26 12:24:14 -05:00
Subv
1f1739d366 UDS: Move the UDS keyslot used to generate the CCMP key to the AES::KeySlotID enum. 2017-06-26 12:24:13 -05:00
Subv
87168bfe8b UDS: Run clang-format. 2017-06-26 12:24:11 -05:00
Subv
9befb8c887 UDS: Added functions to encrypt and decrypt the data frames.
The responsibility of encryption and encapsulation into an 802.11 MAC frame will fall into the callers of GenerateDataPayload.
2017-06-26 12:24:09 -05:00
Yuri Kunde Schlesner
b21dfbb295 Merge pull request #2790 from yuriks/remove-movefrom
Remove ResultVal::MoveFrom
2017-06-20 22:04:09 -07:00
Yuri Kunde Schlesner
723dc644fa ResultVal: Remove MoveFrom()
Replace it with std::move(result_val).Unwrap(), or Foo().Unwrap() in
case you already have an rvalue.
2017-06-18 19:03:15 -07:00
Subv
812b404492 UDS: Clarify comment about the first 4 bytes of the SecureData header.
It is likely that these 4 bytes are actually a different header, part of some protocol that encapsulates the SecureData protocol.
2017-06-15 12:08:55 -05:00
Subv
61ce89a55a UDS: Return the correct error messages in SendTo when not connected to a network or trying to send to itself. 2017-06-15 12:08:54 -05:00
Subv
7efb64132d UDS: Stub SendTo to generate the unencrypted data frame with the right headers. 2017-06-15 12:08:53 -05:00
Subv
38ceab13f6 UDS: Added a hook for updating the connection status when a client connects to the network. 2017-06-15 11:57:49 -05:00
Sebastian Valle
ac168eeb5d Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738)
* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network.

This lets the application know that the host was successfully added to the session.

* Services/UDS: Reset the connection status when destroying the network

* Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game.
2017-06-13 22:00:58 +03:00
James Rowe
8c22334f96 Merge pull request #2737 from Subv/decryptbeacondata
Services/UDS: Implement DecryptBeaconData.
2017-06-07 10:08:43 -06:00
Subv
d7d0b46fc1 Services/UDS: Implement DecryptBeaconData.
This function decrypts the encrypted data tags contained in the 802.11 beacon frames.
2017-06-06 11:31:20 -05:00
Yuri Kunde Schlesner
d96a9e0c11 Service: Remove unnecessary includes from service.h
This has a huge fallout in terms of needing to fix other files because
all service implementations included that file.
2017-06-06 02:57:23 -07:00
Subv
f2d5d8cfac Services/UDS: Use the new IPC helper functions. 2017-05-15 13:05:17 -05:00
Subv
846cc6cee3 Services/UDS: Implement RecvBeaconBroadcastData.
This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks.
Note that the networks are still not announced anywhere.
2017-05-15 13:05:16 -05:00
Subv
528dea988c Services/UDS: Generate the UDS beacons when the beacon callback fires. 2017-05-15 13:05:15 -05:00
Sebastian Valle
5c4bd3ef33 Services/UDS: Fixed a style mistake in GetChannel. 2017-03-27 13:08:26 -05:00
Subv
f8f3b27eb3 Services/UDS: Use consistent spelling for WiFi and simplify the GetChannel function. 2017-03-26 08:17:57 -05:00
Subv
0ae6d8be5b Services/UDS: Signal the connection event when closing down the network. 2017-03-26 08:17:56 -05:00
Subv
d7d5bf411a Services/UDS: Do not allow trying to start up a network that only the host can connect to. 2017-03-26 08:17:55 -05:00
Subv
97f1e62b66 Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms. 2017-03-26 08:17:53 -05:00
Subv
4243c1198f Services/UDS: Store the entire NetworkInfo structure that was used to create the network.
It will be needed when generating the beacon frames.
2017-03-26 08:17:52 -05:00
Subv
9771615f16 Services/UDS: Initial support for hosting local-wlan networks.
Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect.
2017-03-26 08:17:51 -05:00
mailwl
069a88dad7 Service/NWM: add nwm services 2016-12-22 22:51:27 +03:00