ReinUsesLisp
1c9c4eefeb
shader_decode: Fixup XMAD
2019-01-15 17:54:53 -03:00
ReinUsesLisp
170c8212bb
shader_ir: Pass to decoder functions basic block's code
2019-01-15 17:54:53 -03:00
ReinUsesLisp
2d6c064e66
shader_decode: Improve zero flag implementation
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d911740e5d
shader_ir: Remove composite primitives and use temporals instead
2019-01-15 17:54:53 -03:00
ReinUsesLisp
bb12f99b20
gl_shader_decompiler: Fixup AssignCompositeHalf
2019-01-15 17:54:53 -03:00
ReinUsesLisp
50195b1704
shader_decode: Use proper primitive names
2019-01-15 17:54:53 -03:00
ReinUsesLisp
2faad9bf23
shader_decode: Use BitfieldExtract instead of shift + and
2019-01-15 17:54:53 -03:00
ReinUsesLisp
52223313b1
shader_ir: Remove Ipa primitive
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d6b173d5fe
gl_shader_decompiler: Use rasterizer's UBO size limit
2019-01-15 17:54:53 -03:00
ReinUsesLisp
df74ff3c8b
gl_shader_gen: Fixup code formatting
2019-01-15 17:54:53 -03:00
ReinUsesLisp
af5d7e2c49
video_core: Rename glsl_decompiler to gl_shader_decompiler
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d9118d324a
shader_ir: Remove RZ and use Register::ZeroIndex instead
2019-01-15 17:54:53 -03:00
ReinUsesLisp
5af82a8ed4
shader_decode: Implement TEXS.F16
2019-01-15 17:54:53 -03:00
ReinUsesLisp
c68c13e1aa
shader_decode: Fixup R2P
2019-01-15 17:54:53 -03:00
ReinUsesLisp
8b5588e776
glsl_decompiler: Fixup TLDS
2019-01-15 17:54:53 -03:00
ReinUsesLisp
dbed6c6485
glsl_decompiler: Fixup geometry shaders
2019-01-15 17:54:53 -03:00
ReinUsesLisp
ea78c78253
shader_decode: Fixup WriteLogicOperation zero comparison
2019-01-15 17:54:53 -03:00
ReinUsesLisp
ab7f52b279
glsl_decompiler: Fixup permissive member function declarations
2019-01-15 17:54:53 -03:00
ReinUsesLisp
55a10d02e5
shader_decode: Fixup PSET
2019-01-15 17:54:53 -03:00
ReinUsesLisp
a2e22b4359
shader_decode: Fixup clang-format
2019-01-15 17:54:53 -03:00
ReinUsesLisp
e1fea1e0c5
video_core: Implement IR based geometry shaders
2019-01-15 17:54:53 -03:00
ReinUsesLisp
a1b845b651
shader_decode: Implement VMAD and VSETP
2019-01-15 17:54:53 -03:00
ReinUsesLisp
b11e0b94c7
shader_decode: Implement HSET2
2019-01-15 17:54:53 -03:00
ReinUsesLisp
2df55985b6
shader_decode: Rework HSETP2
2019-01-15 17:54:53 -03:00
ReinUsesLisp
8332482c24
shader_decode: Implement R2P
2019-01-15 17:54:53 -03:00
ReinUsesLisp
3f1136ac6f
shader_decode: Implement CSETP
2019-01-15 17:54:52 -03:00
ReinUsesLisp
7e13e8bfcb
shader_decode: Implement PSET
2019-01-15 17:54:52 -03:00
ReinUsesLisp
dd91650aaf
shader_decode: Implement HFMA2
2019-01-15 17:54:52 -03:00
ReinUsesLisp
d6f76307fe
glsl_decompiler: Remove HNegate inlining
2019-01-15 17:54:52 -03:00
ReinUsesLisp
027f443e69
shader_decode: Implement POPC
2019-01-15 17:54:52 -03:00
ReinUsesLisp
55e6786254
shader_decode: Implement TLDS (untested)
2019-01-15 17:54:52 -03:00
ReinUsesLisp
ec98e4d842
shader_decode: Update TLD4 reflecting #1862 changes
2019-01-15 17:54:52 -03:00
ReinUsesLisp
03e088a4f4
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
2019-01-15 17:54:52 -03:00
ReinUsesLisp
2d9136cec6
shader_decode: Fixup FSET
2019-01-15 17:54:52 -03:00
ReinUsesLisp
af5c6e4ccb
shader_decode: Implement IADD32I
2019-01-15 17:54:52 -03:00
ReinUsesLisp
4316eaf75c
shader_decode: Fixup clang-format
2019-01-15 17:54:52 -03:00
ReinUsesLisp
fc46ecddb3
video_core: Return safe values after an assert hits
2019-01-15 17:54:52 -03:00
ReinUsesLisp
148a6418ed
shader_decode: Implement FFMA
2019-01-15 17:54:52 -03:00
ReinUsesLisp
21aff36459
video_core: Address feedback
2019-01-15 17:54:52 -03:00
ReinUsesLisp
59b34b1d76
shader_ir: Fixup file inclusions and clang-format
2019-01-15 17:54:52 -03:00
Mat M
57a900cc45
shader_ir: Move comment node string
...
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-15 17:54:52 -03:00
ReinUsesLisp
d4fae3a699
shader_ir: Address feedback to avoid UB in bit casting
2019-01-15 17:54:52 -03:00
ReinUsesLisp
946c86f0bb
shader_decode: Fixup clang-format
2019-01-15 17:54:52 -03:00
ReinUsesLisp
c9cf899d18
shader_decode: Implement LEA
2019-01-15 17:54:52 -03:00
ReinUsesLisp
4fd06efeb9
shader_decode: Implement IADD3
2019-01-15 17:54:52 -03:00
ReinUsesLisp
a40fd07516
shader_decode: Implement LOP3
2019-01-15 17:54:52 -03:00
ReinUsesLisp
b184ca9089
shader_decode: Implement ST_L
2019-01-15 17:54:52 -03:00
ReinUsesLisp
8d42feb09b
shader_decode: Implement LD_L
2019-01-15 17:54:52 -03:00
ReinUsesLisp
21f9e9da09
shader_decode: Implement HSETP2
2019-01-15 17:54:52 -03:00
ReinUsesLisp
68c99d2597
shader_decode: Implement HADD2 and HMUL2
2019-01-15 17:54:52 -03:00
ReinUsesLisp
cf4a08d950
shader_decode: Implement HADD2_IMM and HMUL2_IMM
2019-01-15 17:54:52 -03:00
ReinUsesLisp
376a837511
shader_decode: Implement MOV_SYS
2019-01-15 17:54:52 -03:00
ReinUsesLisp
518a2bd206
shader_decode: Implement IMNMX
2019-01-15 17:54:52 -03:00
ReinUsesLisp
07944a2345
shader_decode: Implement F2F_C
2019-01-15 17:54:52 -03:00
ReinUsesLisp
e8235c0215
shader_decode: Implement I2I
2019-01-15 17:54:52 -03:00
ReinUsesLisp
6ca31f544a
shader_decode: Implement BRA internal flag
2019-01-15 17:54:52 -03:00
ReinUsesLisp
210620ff31
shader_decode: Implement ISCADD
2019-01-15 17:54:52 -03:00
ReinUsesLisp
b0e7920838
shader_decode: Implement XMAD
2019-01-15 17:54:51 -03:00
ReinUsesLisp
becfdb8638
shader_decode: Implement PBK and BRK
2019-01-15 17:54:51 -03:00
ReinUsesLisp
8f37531f8e
shader_decode: Implement LOP
2019-01-15 17:54:51 -03:00
ReinUsesLisp
8486e7f8c8
shader_decode: Implement SEL
2019-01-15 17:54:51 -03:00
ReinUsesLisp
ccb71bece9
shader_decode: Implement IADD
2019-01-15 17:54:51 -03:00
ReinUsesLisp
faadae5814
shader_decode: Implement ISETP
2019-01-15 17:54:51 -03:00
ReinUsesLisp
80183de884
shader_decode: Implement BFI
2019-01-15 17:54:51 -03:00
ReinUsesLisp
078ba28e13
shader_decode: Implement ISET
2019-01-15 17:54:51 -03:00
ReinUsesLisp
acdbbb8885
shader_decode: Implement LD_C
2019-01-15 17:54:51 -03:00
ReinUsesLisp
d79c462af0
shader_decode: Implement SHL
2019-01-15 17:54:51 -03:00
ReinUsesLisp
a2819c204f
shader_decode: Implement SHR
2019-01-15 17:54:51 -03:00
ReinUsesLisp
39f1c6246a
shader_decode: Implement LOP32I
2019-01-15 17:54:51 -03:00
ReinUsesLisp
501284a81a
shader_decode: Implement BFE
2019-01-15 17:54:51 -03:00
ReinUsesLisp
e444a6553f
shader_decode: Implement FSET
2019-01-15 17:54:51 -03:00
ReinUsesLisp
3052eae25e
shader_decode: Implement F2I
2019-01-15 17:54:51 -03:00
ReinUsesLisp
8abe5ba2c8
shader_decode: Implement I2F
2019-01-15 17:54:51 -03:00
ReinUsesLisp
c849b5b320
shader_decode: Implement F2F
2019-01-15 17:54:50 -03:00
ReinUsesLisp
9118deb990
shader_decode: Stub DEPBAR
2019-01-15 17:54:50 -03:00
ReinUsesLisp
97f33f00cf
shader_decode: Implement SSY and SYNC
2019-01-15 17:54:50 -03:00
ReinUsesLisp
abdbafbc20
shader_decode: Implement PSETP
2019-01-15 17:54:50 -03:00
ReinUsesLisp
802c23b8a8
shader_decode: Implement TMML
2019-01-15 17:54:50 -03:00
ReinUsesLisp
2b90637f4b
shader_decode: Implement TEX and TXQ
2019-01-15 17:54:50 -03:00
ReinUsesLisp
878672f371
shader_decode: Implement TEXS (F32)
2019-01-15 17:54:50 -03:00
ReinUsesLisp
c703f0aee4
shader_decode: Implement FSETP
2019-01-15 17:54:50 -03:00
ReinUsesLisp
8215ae942c
shader_decode: Partially implement BRA
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4f95dc950e
shader_decode: Implement IPA
2019-01-15 17:54:50 -03:00
ReinUsesLisp
cacb934f21
shader_decode: Implement EXIT
2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c049e0a21
shader_decode: Implement ST_A
2019-01-15 17:54:50 -03:00
ReinUsesLisp
e3f1233ce1
shader_decode: Implement LD_A
2019-01-15 17:54:50 -03:00
ReinUsesLisp
ea358bd4bf
shader_decode: Implement FADD32I
2019-01-15 17:54:50 -03:00
ReinUsesLisp
c9b2a1b051
shader_decode: Implement FMUL32_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
2edee801ce
shader_decode: Implement MOV32_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
06cb910c6d
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
5e6a0a08c1
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
964ddeeb90
shader_decode: Implement MUFU
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4ccaa1402d
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
7c192ec43f
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4c70d5b8eb
shader_decode: Implement MOV_C and MOV_R
2019-01-15 17:54:50 -03:00
ReinUsesLisp
a4f052f6b3
video_core: Replace gl_shader_decompiler
2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c6fb456e0
glsl_decompiler: Implementation
2019-01-15 17:54:50 -03:00
ReinUsesLisp
fbc67a0563
shader_ir: Add condition code helper
2019-01-15 17:54:50 -03:00
ReinUsesLisp
a58abbcfc4
shader_ir: Add predicate combiner helper
2019-01-15 17:54:49 -03:00
ReinUsesLisp
bf07272695
shader_ir: Add comparison helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
60f044df56
shader_ir: Add half float helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
e3c55e31d7
shader_ir: Add integer helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
833d0806f9
shader_ir: Add float helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
6b9eea3fe5
shader_ir: Add setters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
12a95ff453
shader_ir: Add local memory getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
2f87fd060d
shader_ir: Add internal flag getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
15f431f0cb
shader_ir: Add attribute getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
864e8f55cf
shader_ir: Add constant buffer getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
5e639bfcf6
shader_ir: Add register getter
2019-01-15 17:54:49 -03:00
ReinUsesLisp
4aaa2192b9
shader_ir: Add immediate node constructors
2019-01-15 17:54:49 -03:00
ReinUsesLisp
15a0e1481d
shader_ir: Initial implementation
2019-01-15 17:54:49 -03:00
ReinUsesLisp
294df41b86
shader_bytecode: Fixup encoding
2019-01-15 17:54:49 -03:00
ReinUsesLisp
a0c8c16d07
shader_header: Make local memory size getter constant
2019-01-15 17:54:49 -03:00
Otávio Pace
215ca770df
audio_core: remove unnecessary spaces on comments
2019-01-14 00:22:05 -02:00
bunnei
bc879ae880
Merge pull request #1848 from FreddyFunk/QJsonArray
...
game_list: Remove a reference of a reference
2019-01-12 02:01:13 -05:00
bunnei
c9ef8b0af1
Merge pull request #1959 from DarkLordZach/custom-rtc
...
settings: Add support for setting the RTC manually
2019-01-10 17:05:21 -05:00
bunnei
83e8ad2331
Merge pull request #1939 from DarkLordZach/web-applet
...
applets: Implement HLE web browser applet (LibAppletOff)
2019-01-10 17:04:38 -05:00
ReinUsesLisp
877a978a22
gl_rasterizer: Workaround Intel VAO DSA bug
...
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
2019-01-09 02:40:19 -03:00
ReinUsesLisp
3121408a90
gl_global_cache: Add dummy global cache manager
2019-01-08 17:47:45 -03:00
Zach Hilman
ac7d8983eb
settings: Fix comment structure
2019-01-07 19:40:28 -05:00
Zach Hilman
05dbb47af5
settings: Use std::chrono::seconds instead of s64 for RTC
2019-01-07 19:19:40 -05:00
Zach Hilman
dbb1eb9c29
time: Use custom RTC settings if applicable for game
2019-01-07 19:19:40 -05:00
Zach Hilman
21f1b2889d
core: Set custom RTC differential on game boot
2019-01-07 19:19:40 -05:00
Zach Hilman
26c9f12271
qt: Provide UI to edit custom RTC settings
2019-01-07 19:19:40 -05:00
Zach Hilman
c6016856d8
settings: Add custom RTC settings
...
Stored as signed seconds since epoch.
2019-01-07 19:18:45 -05:00
ReinUsesLisp
19cf995225
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed
2019-01-07 16:23:23 -03:00
bunnei
23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
...
gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00
ReinUsesLisp
b683e41fca
gl_rasterizer_cache: Use dirty flags for the depth buffer
2019-01-07 16:22:28 -03:00
ReinUsesLisp
179ee963db
gl_rasterizer_cache: Use dirty flags for color buffers
2019-01-07 16:20:39 -03:00
ReinUsesLisp
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
2019-01-07 16:13:12 -03:00
bunnei
17a68e5ebe
Merge pull request #1989 from lioncash/set
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service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
2019-01-07 12:59:33 -05:00
bunnei
e04d75f44c
Merge pull request #1992 from DarkLordZach/move-profile-manager-ui
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qt: Move profile manager to own UI tab
2019-01-07 11:41:37 -05:00
bunnei
37ac1bb576
Merge pull request #1990 from ReinUsesLisp/copy-surface-stream-copy
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gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
2019-01-07 11:34:05 -05:00
ReinUsesLisp
5933b3ea96
gl_stream_buffer: Use DSA for buffer management
2019-01-06 16:49:24 -03:00
ReinUsesLisp
35c095898b
gl_rasterizer: Use DSA for vertex array objects
2019-01-06 16:49:24 -03:00
ReinUsesLisp
ea4928393f
gl_state: Drop uniform buffer state tracking
2019-01-06 00:28:01 -03:00
ReinUsesLisp
fc8a8789da
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
...
Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
2019-01-05 02:27:55 -03:00
bunnei
59c665b28e
Merge pull request #1988 from lioncash/res
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service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
2019-01-05 00:26:29 -05:00
Lioncash
9e8737b535
service/vi: Correct scaling mode conversions
...
These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:
[3, 0, 1, 2, 4]
So the values absolutely do not map 1:1 like the comment was indicating.
2019-01-04 21:45:18 -05:00
Lioncash
56e51da1d9
service/vi: Factor out scaling mode conversions from the IPC function itself
...
Avoids entangling the IPC buffer appending with the actual operation of
converting the scaling values over. This also inserts the proper error
handling for invalid scaling values.
2019-01-04 21:45:18 -05:00
Lioncash
40aa1ea9f9
service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()
...
This appears to only check if the scaling mode can actually be
handled, rather than actually setting the scaling mode for the layer.
This implements the same error handling performed on the passed in
values.
2019-01-04 21:45:14 -05:00
bunnei
a01832b2e0
Merge pull request #1981 from ogniK5377/open-app-area-create
...
Return no application area when games try to open an application area
2019-01-04 21:42:23 -05:00
bunnei
1c7696e0d9
Merge pull request #1980 from ogniK5377/applet-msg-update
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Proper no message handling for AM::PopMessage
2019-01-04 21:42:12 -05:00
Lioncash
bf036b46fc
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
...
Within the actual service, it makes no distinguishing between docked and
undocked modes. This will always return the constants values reporting
1280x720 as the dimensions.
2019-01-04 19:13:32 -05:00
Zach Hilman
54d7b664da
qt: Move profile manager to own UI tab
2019-01-04 17:32:13 -05:00
David Marcec
4f41fd84ff
Removed pulse event type
...
Pulse is considered a hack and nothing should be using it. We should completely remove it
2019-01-04 20:47:20 +11:00
bunnei
de4f931d13
Merge pull request #1975 from lioncash/vi
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service/vi: Minor updates and corrections to the DisplayInfo struct
2019-01-03 22:45:27 -05:00
David Marcec
48a526dba1
Return no application area when games try to open an application area
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This will prompt CreateApplicationArea
2019-01-04 13:22:25 +11:00
David Marcec
f2536cafe5
Proper no message handling for AM::PopMessage
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When we have no messages, we should be returning an error code.
2019-01-04 13:11:17 +11:00
David Marcec
5af0340066
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
...
Upon investigating the issue with #1878 , I found that games are the ones who handle the vsync event resetting and not us.
2019-01-03 20:32:47 +11:00
bunnei
2c0f831468
Merge pull request #1976 from lioncash/display
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service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
2019-01-02 21:51:20 -05:00
bunnei
56a97647a3
Merge pull request #1978 from lioncash/enabled
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service/vi: Implement SetDisplayEnabled()
2019-01-02 21:34:12 -05:00
bunnei
a6aa710b84
Merge pull request #1942 from DarkLordZach/profile-select-game-boot
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qt: Add setting to prompt for user on game boot
2019-01-02 21:05:27 -05:00
bunnei
11f990975c
Merge pull request #1941 from DarkLordZach/profile-select-save-data
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qt: Use ProfileSelectionDialog when selecting user for save data
2019-01-02 21:05:02 -05:00
Lioncash
ceeff8ebfd
service/vi: Implement SetDisplayEnabled()
...
This IPC command is simply a stub inside the actual service itself, and
just returns a successful error code regardless of input. This is likely
only retained in the service interface to not break older code that relied
upon it succeeding in some way.
2019-01-02 20:48:04 -05:00
bunnei
7538fa4a67
Merge pull request #1977 from lioncash/vi-log
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service/vi: Log more information where applicable
2019-01-02 20:36:40 -05:00
Lioncash
5bfd810ab5
service/vi: Log more information where applicable
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In many cases, we didn't bother to log out any of the popped data
members. This logs them out to the console within the logging call to
provide more contextual information.
2019-01-02 19:42:10 -05:00
Lioncash
dea1db0414
service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
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Internally within the vi services, this is essentially all that
OpenDefaultDisplay does, so it's trivial to just do the same, and
forward the default display string into the function.
2019-01-02 18:16:36 -05:00
bunnei
c91d2bac45
Merge pull request #1961 from ReinUsesLisp/tex-view-2d
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gl_rasterizer_cache: Texture view if shader samples array but OGL is not
2019-01-02 17:51:32 -05:00
Lioncash
351f010cfc
service/vi: Correct initial width and height values
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Based off RE, it appears that almost all display types seem to use
1920x1080 except for a few (null display, edid display).
2019-01-02 17:36:03 -05:00
Lioncash
fe3bf4f075
service/vi: Document unknown DisplayInfo struct members
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It appears that the two members indicate whether a display has a bounded
number of layers (and if set, the second member indicates the total
number of layers).
2019-01-02 17:35:58 -05:00
bunnei
6a0e258dde
Merge pull request #1944 from FearlessTobi/port-4187
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Port citra-emu/citra#4187 : "Qt/Configure: Use sidebar to divide tabs into smaller groups"
2019-01-02 17:24:38 -05:00
bunnei
dd0b17a5f0
Merge pull request #1969 from lioncash/cast
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yuzu: Fix truncation warnings within UI code
2019-01-02 17:20:52 -05:00
Lioncash
cd8924520c
yuzu/configure_general: Silence truncation warnings in loadConfiguration()
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The QPixmap API expects an unsigned int.
2018-12-31 19:14:48 -05:00
Lioncash
f5f35caf20
yuzu/config: Silence truncation warnings
2018-12-31 19:11:29 -05:00
Lioncash
1f0c8bfeda
core/kernel: Remove unnecessary inclusions
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Gets rid of a few unnecessary header dependencies in some source files.
2018-12-31 19:04:16 -05:00
bunnei
f96bb2520b
Merge pull request #1966 from lioncash/backtrace
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arm_interface: Minor cleanup
2018-12-31 11:11:00 -05:00
Lioncash
b4242633ad
kernel/svc: Correct misleading error message within CreateThread()
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This is a bounds check to ensure that the thread priority is within the
valid range of 0-64. If it exceeds 64, that doesn't necessarily mean
that an actual priority of 64 was expected (it actually means whoever
called the function screwed up their math).
Instead clarify the message to indicate the allowed range of thread
priorities.
2018-12-30 21:29:38 -05:00
Lioncash
3a8d38be7e
kernel/svc: Sanitize core number and thread priorities in CreateThread()
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Now that we handle the kernel capability descriptors we can correct
CreateThread to properly check against the core and priority masks
like the actual kernel does.
2018-12-30 21:23:56 -05:00
Lioncash
8769604144
kernel/process: Rename GetAllowedProcessorMask() and GetAllowedThreadPriorityMask()
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Makes them consistent with their kernel capability counterparts.
2018-12-30 21:09:46 -05:00
Lioncash
205e6d3b97
kernel/svc: Simplify thread core ID sanitizing in CreateThread
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Rather than use a switch here, this can be collapsed into a simple range
check, which is a little easier on the eyes.
2018-12-30 20:59:54 -05:00
Lioncash
039e58a984
arm_interface: Make include path relative for arm_interface.h
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Makes it consistent with the rest of the includes.
2018-12-30 20:46:29 -05:00
Lioncash
a17dd30057
arm_interface: Make LogBacktrace() a const member function
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This function doesn't modify instance state, so it can be made const.
2018-12-30 20:44:48 -05:00
Lioncash
776ce5d74c
arm_interface: Mark variables as const where applicable in LogBacktrace()
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Two of these variables have fixed values, so we can make that
immediately obvious from the get-go.
2018-12-30 20:43:17 -05:00
Lioncash
387bffda5e
arm_interface: Remove unnecessary semicolon
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Namespaces don't require the use of a semicolon. Silences a -Wextra-semi
warning.
2018-12-30 20:41:33 -05:00
Sebastian Valle
e5dfbe22ee
Merge pull request #1956 from lioncash/process-thread
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kernel/process: Start the main thread using the specified ideal core
2018-12-30 20:32:41 -05:00
bunnei
331c252509
Merge pull request #1847 from ogniK5377/backtrace-break
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Print backtrace on svcBreak
2018-12-29 22:58:13 -05:00
bunnei
f80229b676
Merge pull request #1964 from lioncash/time
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service/time: Minor cleanup
2018-12-29 22:57:38 -05:00
ReinUsesLisp
97fb6179b9
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
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When a shader samples a texture array but that texture in OpenGL is
created without layers, use a texture view to increase the texture
hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a
GL_TEXTURE_2D_ARRAY view.
2018-12-29 23:49:12 -03:00
Lioncash
fa97f50bff
service/time: Minor cleanup to GetClockSnapshot()
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Moves some variables closer to their actual usage sites.
2018-12-29 21:42:13 -05:00
Lioncash
af51f123fa
service/time: Fill in some structures and remove padding where not necessary
2018-12-29 18:26:32 -05:00
David Marcec
22d4e10664
Moved log backtrace to arm_interface.cpp. Added printing of error code to fatal
2018-12-29 12:55:19 +11:00
Zach Hilman
0c5ede492f
travis: Use correct package for linux Qt5WebEngine
2018-12-28 19:29:49 -05:00
Zach Hilman
cb930c4b5a
web_browser: Add bounds checking to applet interface
2018-12-28 18:20:29 -05:00
bunnei
2020ba06e1
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
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- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
bunnei
af9336df57
Merge pull request #1958 from lioncash/audio
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audio_core: Convert LOG_CRITICAL + UNREACHABLE over to UNIMPLEMENTED/UNIMPLEMENTED_MSG
2018-12-28 15:32:41 -05:00
Zach Hilman
45da3be40e
main: Add main window integrations for QtWebBrowserApplet
2018-12-28 15:32:39 -05:00
Zach Hilman
e00e1fc755
qt: Implement Qt frontend to web browser
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Using a custom reimplementation of QWebEngineView and an injector script.
2018-12-28 15:32:39 -05:00
Zach Hilman
32bfa92c71
core: Add getter and setter for WebBrowserApplet frontend
2018-12-28 15:32:39 -05:00
Zach Hilman
85a3368e6d
frontend: Add frontend responder for web browser
2018-12-28 15:32:39 -05:00
Zach Hilman
69f622be36
applets: Implement LibAppletOff (Web) applet
2018-12-28 15:32:39 -05:00
Zach Hilman
4c20a39828
loader: Add accessor for Manual RomFS
2018-12-28 15:32:39 -05:00
Zach Hilman
621b25b6be
hid: Make Hid service accessible and add GetPressState
2018-12-28 15:32:03 -05:00
Zach Hilman
abbcc8e61e
romfs: Add SingleDiscard extraction type
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Needed for manual RomFS extraction, as Full generates an extra directory and Truncated generates variable results.
2018-12-28 15:30:36 -05:00
Zach Hilman
94db6e5f3f
am: Add size parameter to am:IStorage logging
2018-12-28 15:30:36 -05:00
Lioncash
a73c7c73eb
audio_core: Convert LOG_CRITICAL + UNREACHABLE over to UNIMPLEMENTED/UNIMPLEMENTED_MSG
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These two macros being used in tandem were used prior to the
introduction of UNIMPLEMENTED and UNIMPLEMENTED_MSG. This provides
equivalent behavior, just with less typing/reading involved.
2018-12-28 14:13:58 -05:00
Lioncash
a81ff6f54c
kernel/process: Start the main thread using the specified ideal core
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This matches kernel behavior in that processes are started using their
specified ideal core, rather than always starting on core 0.
2018-12-27 21:50:16 -05:00
Lioncash
f80bc712ea
kernel: Rename 'default' CPU core to 'ideal' core
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This makes the naming more closely match its meaning. It's just a
preferred core, not a required default core. This also makes the usages
of this term consistent across the thread and process implementations.
2018-12-27 21:48:49 -05:00
Lioncash
771431f625
kernel/thread: Move process thread initialization into process.cpp
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This function isn't a general purpose function that should be exposed to
everything, given it's specific to initializing the main thread for a
Process instance.
Given that, it's a tad bit more sensible to place this within
process.cpp, which keeps it visible only to the code that actually needs
it.
2018-12-27 20:32:30 -05:00
bunnei
19bfbb28ce
Merge pull request #1954 from lioncash/npdm
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file_sys/program_metadata: Print out more descriptive address space descriptions
2018-12-27 19:58:36 -05:00
Lioncash
9aa68212d9
file_sys/program_metadata: Print out more descriptive address space descriptions
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Provides extra information that makes it easier to tell if an executable
being run is using a 36-bit address space or a 39-bit address space.
While we don't support AArch32 executables yet, this also puts in
distinguishing information for the 32-bit address space types as well.
2018-12-27 19:16:45 -05:00
spycrab
c6da772b24
Qt/Configure: Use sidebar to divide tabs into smaller groups
2018-12-28 01:14:57 +01:00
Lioncash
fbeaa330a3
kernel/process: Remove most allocation functions from Process' interface
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In all cases that these functions are needed, the VMManager can just be
retrieved and used instead of providing the same functions in Process'
interface.
This also makes it a little nicer dependency-wise, since it gets rid of
cases where the VMManager interface was being used, and then switched
over to using the interface for a Process instance. Instead, it makes
all accesses uniform and uses the VMManager instance for all necessary
tasks.
All the basic memory mapping functions did was forward to the Process'
VMManager instance anyways.
2018-12-27 19:08:47 -05:00
Rodolfo Bogado
fbe900ba6d
Add missing uintBitsToFloat to SetRegisterToHalfFloat
2018-12-27 14:39:10 -03:00
bunnei
795335af0f
Merge pull request #1928 from lioncash/caps
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kernel: Handle kernel capability descriptors
2018-12-27 11:15:34 -05:00
bunnei
fa9acc26d9
Merge pull request #1892 from Tinob/master
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Improve Zero flag implementation
2018-12-27 11:06:59 -05:00
bunnei
8e23e40a72
Merge pull request #1929 from bunnei/fix-hid
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hid: Fix SetNpadJoyHoldType and improve logging.
2018-12-27 11:04:56 -05:00
bunnei
2991c747c9
Merge pull request #1945 from bunnei/fix-hid-horiz
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npad: Remove code to invert input in horizontal mode.
2018-12-27 11:04:40 -05:00
bunnei
7477c12fe2
Merge pull request #1949 from lioncash/unmap
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kernel/vm_manager: Reset region attributes when unmapping a VMA
2018-12-27 11:04:26 -05:00
Zach Hilman
c643f364b4
am: Implement GetSaveDataSize and ExtendSaveData
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These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27 00:18:00 -05:00
Zach Hilman
2e6b67a079
filesystem: Populate save data sizes from control data
2018-12-27 00:18:00 -05:00
Zach Hilman
4082c4eda6
savedata_factory: Partially implement IVFC save sizes using files
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This stores a file in the save directory called '.yuzu_save_size' which stores the two save sizes (normal area and journaled area) sequentially as u64s.
2018-12-27 00:18:00 -05:00
Zach Hilman
0756f29a2c
loader: Add accessor for game control data
2018-12-27 00:16:55 -05:00
Zach Hilman
417e1ef09c
control_metadata: Update NACP fields with latest Switchbrew data
2018-12-27 00:16:55 -05:00
Zach Hilman
5c4259ec1a
control_metadata: Use value member instead of unique_ptr to store struct
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Serves no actual purpose in this instance besides making NACP's copy assignment deleted, which is not intended behavior.
2018-12-27 00:16:55 -05:00
Zach Hilman
4a6ba58073
vfs: Add reinterpret_casts to WriteArray and Object
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Allows these functions to compile when T is not u8.
2018-12-27 00:16:55 -05:00
bunnei
73c9ffc422
Merge pull request #1946 from lioncash/decl
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renderer_opengl: Correct forward declaration of FramebufferLayout
2018-12-26 20:39:54 -05:00
bunnei
17fa0ffff9
Merge pull request #1948 from lioncash/translatable
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configure_per_general: Mark UI strings as translatable in the constructor
2018-12-26 20:39:30 -05:00
Lioncash
1392597ede
kernel/vm_manager: Reset region attributes when unmapping a VMA
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Like the other members related to memory regions, the attributes need to
be reset back to their defaults as well.
2018-12-26 20:15:29 -05:00
Lioncash
0c18d47348
configure_per_general: Mark UI strings as translatable in the constructor
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These are user-facing strings, so they should be translatable.
2018-12-26 17:45:15 -05:00
Lioncash
faa9110541
configure_input_simple: Make input profile array constexpr
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Calling tr() from a file-scope array isn't advisable, since it can be
executed before the Qt libraries are even fully initialized, which can
lead to crashes.
Instead, the translatable strings should be annotated, and the tr()
function should be called at the string's usage site.
2018-12-26 17:36:36 -05:00
Lioncash
67fa21e143
renderer_opengl: Correct forward declaration of FramebufferLayout
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This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-26 17:32:32 -05:00
Rodolfo Bogado
33056dd833
Apply CC test to the final value to be stored in the register
2018-12-26 18:16:31 -03:00
David
8047873a66
Fixed shader linking error due to TLDS ( #1934 )
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* Fixed shader linking error due to TLDS
coord should be coords
* Fix remaining coords
2018-12-26 15:55:39 -05:00
bunnei
ae582b6669
Merge pull request #1849 from encounter/svcSetThreadActivity
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svc: Implement SetThreadActivity (thread suspension)
2018-12-26 15:54:14 -05:00
bunnei
7e622c5575
npad: Remove code to invert input in horizontal mode.
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- This was incorrect, the game appears to handle this for us.
- Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
2018-12-26 15:47:11 -05:00
ReinUsesLisp
aaa0e6c346
shader_bytecode: Fixup TEXS.F16 encoding
2018-12-26 01:35:44 -03:00
Zach Hilman
9c2d83cb9c
qt: Use ProfileSelectionDialog when selecting user for save data
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This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend.
2018-12-25 10:52:50 -05:00
Zach Hilman
4d61ac08aa
qt: Add setting to prompt for user on game boot
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Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
2018-12-25 10:42:14 -05:00
bunnei
9a22a94a51
Merge pull request #1886 from FearlessTobi/port-4164
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Port citra-emu/citra#4164 : "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
bunnei
52726342bd
Merge pull request #1930 from lioncash/common
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common/quaternion: Ensure that w is always initialized
2018-12-23 14:35:29 -05:00
bunnei
f95f6c7d86
Merge pull request #1781 from DarkLordZach/applet-profile-select
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am: Implement HLE profile selector applet
2018-12-23 14:35:13 -05:00
bunnei
d08bdc861f
Merge pull request #1780 from DarkLordZach/controller-profiles
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configure_input: Add Controller Setup Profiles and simplify input UI
2018-12-23 14:34:29 -05:00
Rodolfo Bogado
bbf8d6bf01
Includde saturation in the evaluation of the control code
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
946777601b
Handle RZ cases evaluating the expression instead of the register value.
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
7e72b5e453
complete emulation of ZeroFlag
2018-12-22 19:19:18 -03:00
Lioncash
acddf16e57
common/quaternion: Ensure that w is always initialized
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Previously xyz was always being zero initialized due to its constructor,
but w wasn't. Ensures that we always have a deterministic initial state.
2018-12-21 15:25:31 -05:00
bunnei
e75e8b9580
Merge pull request #1921 from ogniK5377/no-unit
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Fixed uninitialized memory due to missing returns in canary
2018-12-21 14:12:54 -05:00
bunnei
42427b9c7a
Merge pull request #1920 from heapo/texture_format_selection
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Texture format fixes for RGBA16UI for copies and R16U when used as depth
2018-12-21 13:46:17 -05:00
bunnei
59ac3346eb
Merge pull request #1925 from lioncash/pid
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kernel/{process, thread}: Amend behavior related to IDs
2018-12-21 13:45:27 -05:00
bunnei
41cbd088c2
Merge pull request #1914 from lioncash/id
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service/am: Unstub GetAppletResourceUserId
2018-12-21 13:43:51 -05:00
bunnei
1120e0b4d2
hid: Fix SetNpadJoyHoldType and improve logging.
2018-12-21 13:37:39 -05:00
Lioncash
002ae08bbd
kernel/process: Hook up the process capability parser to the process itself
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While we're at it, we can also toss out the leftover capability parsing
from Citra.
2018-12-21 07:05:34 -05:00
Lioncash
d09fb82113
kernel/process_capability: Handle debug capability flags
2018-12-21 07:05:34 -05:00
Lioncash
10824c5d63
kernel/process_capability: Handle handle table capability flags
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This just specifies the handle table size. There's also a section of
reserved bits that are checked against.
2018-12-21 07:05:34 -05:00
Lioncash
e0e84aede0
kernel/process_capability: Handle kernel version capability flags
2018-12-21 07:05:34 -05:00
Lioncash
010bc677f3
kernel/process_capability: Handle program capability flags
2018-12-21 07:05:34 -05:00
Lioncash
0f216d20e3
kernel/process_capability: Handle interrupt capability flags
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Similar to the service capability flags, however, we currently don't
emulate the GIC, so this currently handles all interrupts as being valid
for the time being.
2018-12-21 07:05:34 -05:00
Lioncash
3dc59b74ec
kernel/process_capability: Handle syscall capability flags
2018-12-21 07:05:34 -05:00
Lioncash
27caf71204
kernel/process_capability: Handle the priority mask and core mask flags
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Handles the priority mask and core mask flags to allow building up the
masks to determine the usable thread priorities and cores for a kernel
process instance.
2018-12-21 07:05:34 -05:00
Lioncash
6ff5135521
kernel/process: Introduce process capability parsing skeleton
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We've had the old kernel capability parser from Citra, however, this is
unused code and doesn't actually map to how the kernel on the Switch
does it. This introduces the basic functional skeleton for parsing
process capabilities.
2018-12-21 07:05:31 -05:00
Lioncash
fc8da2d5e3
common: Add basic bit manipulation utility function to Common
2018-12-21 07:04:18 -05:00
bunnei
4923df10cc
Merge pull request #1923 from ogniK5377/nfp-device-list
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Device handle should not be a random id, instead it's the current npad id
2018-12-19 13:14:43 -05:00
bunnei
3050f3a7ba
Merge pull request #1909 from heapo/shadow_sampling_fixes
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Fix arrayed texture LOD selection and depth comparison ordering
2018-12-19 13:10:37 -05:00
bunnei
80d36634e1
Merge pull request #1915 from lioncash/sm
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service/sm: Improve debug log for RegisterService
2018-12-19 13:10:11 -05:00
Lioncash
b74eb88c68
kernel/svc: Handle thread handles within GetProcessId
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If a thread handle is passed to svcGetProcessId, the kernel attempts to
access the process ID via the thread's instance's owning process.
Technically, this function should also be handling the kernel debug
objects as well, however we currently don't handle those kernel objects
yet, so I've left a note via a comment about it to remind myself when
implementing it in the future.
2018-12-19 12:16:15 -05:00
bunnei
e73dd39413
Merge pull request #1907 from lioncash/attribute
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kernel/svc: Implement svcSetMemoryAttribute
2018-12-19 11:50:50 -05:00
Lioncash
caab838bdb
svc: Implement svcSetMemoryAttribute
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With all the basic backing functionality implemented, we can now unstub
svcSetMemoryAttribute.
2018-12-19 10:59:40 -05:00
Lioncash
622242e345
vm_manager: Add member function for setting memory attributes across an address range
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This puts the backing functionality for svcSetMemoryAttribute in place,
which will be utilized in a following change.
2018-12-19 10:59:40 -05:00
Lioncash
603cc72168
vm_manager: Add member function for checking a memory range adheres to certain attributes, permissions and states
2018-12-19 10:59:36 -05:00
Lioncash
62d4377053
kernel/kernel: Use correct initial PID for userland Process instances
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Starts the process ID counter off at 81, which is what the kernel itself
checks against internally when creating processes. It's actually
supposed to panic if the PID is less than 81 for a userland process.
2018-12-18 22:54:01 -05:00
Lioncash
0906302ca9
kernel/svc: Correct output parameter for svcGetThreadId
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The service call uses a 64-bit value, just like svcGetProcessId. This
amends the function signature accordingly.
2018-12-18 22:38:26 -05:00
Lioncash
8435451093
kernel/thread: Make thread_id a 64-bit value
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The kernel uses a 64-bit value for the thread ID, so we shouldn't be
using a 32-bit value.
2018-12-18 22:37:03 -05:00
Lioncash
43e1189688
kernel/svc: Correct output parameter for svcGetProcessId
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svcGetProcessId's out parameter is a pointer to a 64-bit value, not a
32-bit one.
2018-12-18 22:30:56 -05:00
Lioncash
9b3a38e3d3
kernel/process: Make process_id a 64-bit value
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In the actual kernel, this is a 64-bit value, so we shouldn't be using a
32-bit type to handle it.
2018-12-18 22:28:55 -05:00
David Marcec
807e7640aa
Device handle should not be a random id, instead it's the current npad id
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Found during hardware testing
2018-12-19 14:16:30 +11:00
David Marcec
08d5663cb8
Moved backtrace to ArmInterface
2018-12-19 14:10:51 +11:00
David Marcec
20859802f0
hopefully fix clang format issue
2018-12-19 13:22:09 +11:00
David Marcec
fdd649e2ef
Fixed uninitialized memory due to missing returns in canary
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Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
Lioncash
2a533f0067
service/sm: Improve debug log for RegisterService
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Now it also indicates the name and max session count. This also gives a
name to the unknown bool. This indicates if the created port is supposed
to be using light handles or regular handles internally. This is passed
to the respective svcCreatePort parameter internally.
2018-12-18 18:22:22 -05:00
zhupengfei
a2be49305d
yuzu, video_core: Screenshot functionality
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Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
heapo
37280cf555
Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled.
2018-12-18 11:34:51 -08:00
bunnei
39262921f2
Merge pull request #1913 from MerryMage/default-fpcr
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kernel/thread: Set default fpcr
2018-12-18 14:13:57 -05:00
bunnei
5bae002aaa
Merge pull request #1918 from MerryMage/cntfrq
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arm_dynarmic: Set CNTFRQ value
2018-12-18 14:13:35 -05:00
MerryMage
eef6ce79a9
kernel/thread: Set default fpcr
2018-12-18 17:37:03 +00:00
MerryMage
fd2c42bfcd
arm_dynarmic: Set CNTFRQ value
2018-12-18 17:28:12 +00:00
bunnei
325dcf2881
Merge pull request #1917 from ReinUsesLisp/fixup-half
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shader_bytecode: Fixup half float's operator B encoding
2018-12-18 10:45:58 -05:00
bunnei
116e6247ce
Merge pull request #1889 from DarkLordZach/swkbd-state-changed
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applets: Correct usage of SignalStateChanged event
2018-12-18 09:59:27 -05:00
ReinUsesLisp
ef061481c5
shader_bytecode: Fixup half float's operator B encoding
2018-12-18 04:28:50 -03:00
bunnei
95255899e7
Merge pull request #1903 from heapo/fmul_postfactor
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Implement postfactor multiplication/division for fmul instructions
2018-12-17 22:00:43 -05:00
Lioncash
dd272298aa
service/am: Unstub GetAppletResourceUserId
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This is supposed to return the current process' ID. (0 indicates an
invalid ID for both process IDs and ARU IDs).
2018-12-17 21:01:14 -05:00
heapo
72599cc667
Implement postfactor multiplication/division for fmul instructions
2018-12-17 07:56:25 -08:00
heapo
a6daed74f5
Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection.
2018-12-17 07:53:48 -08:00
Lioncash
4dc8a7da3f
vm_manager: Rename meminfo_state to state
...
This is shorter and more concise. This also removes the now-innaccurate
comment, as it's not returned wholesale to svcQueryMemory anymore.
2018-12-15 19:43:36 -05:00
Lioncash
34b24a47e9
vm_manager: Add backing functionality for memory attributes
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Adds the barebones enumeration constants and functions in place to
handle memory attributes, while also essentially leaving the attribute
itself non-functional.
2018-12-15 19:43:32 -05:00
bunnei
84823a3036
Merge pull request #1905 from bunnei/ignore-empty-gpu-lists
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nvhost_gpu: Skip empty GPU command lists.
2018-12-15 00:35:33 -05:00
bunnei
040d84d816
nvhost_gpu: Skip empty GPU command lists.
2018-12-15 00:33:22 -05:00
bunnei
d1603a0abb
Merge pull request #1901 from jschmer/ServiceLeak
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Fix Service object leak on emulation stop
2018-12-15 00:30:10 -05:00
bunnei
2f2fc47af2
Merge pull request #1732 from DarkLordZach/yield-types
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svc: Implement yield types 0 and -1
2018-12-15 00:28:12 -05:00
bunnei
b88430c299
Merge pull request #1902 from lioncash/audio
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audio_core: Make g_sink_details internally linked
2018-12-14 21:48:17 -05:00
bunnei
1a23970d17
Merge pull request #1899 from lioncash/state
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vm_manager/svc: Modify MemoryState enum, and correct error handling for svcQueryMemory
2018-12-14 15:30:02 -05:00
bunnei
7d39b19edc
Merge pull request #1871 from lioncash/move
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yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeText
2018-12-14 13:13:32 -05:00
bunnei
1006df7fc1
Merge pull request #1900 from lioncash/wrapper
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svc_wrap: Correct register index for a wrapper specialization
2018-12-14 13:12:55 -05:00
Lioncash
6beb823f15
audio_core: Make g_sink_details internally linked
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We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.
Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.
Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
2018-12-13 16:44:32 -05:00
Jens Schmer
27a9cc2e63
Fix Service object leak on emulation stop
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Services created with the ServiceFramework base class install themselves as HleHandlers with an owning shared_ptr in the ServerPort ServiceFrameworkBase::port member variable, creating a cyclic ownership between ServiceFrameworkBase and the ServerPort, preventing deletion of the service objects.
Fix that by removing the ServiceFrameworkBase::port member because that was only used to detect multiple attempts at installing a port. Instead store a flag if the port was already installed to achieve the same functionality.
2018-12-13 20:08:23 +01:00
Lioncash
b79f086613
svc: Enable svcQueryProcessMemory
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svcQueryProcessMemory is trivial to implement, given all the behavior
necessary for it is present, it just needs a handler for it.
2018-12-12 15:45:05 -05:00
Lioncash
09a219d5b4
svc: Write out the complete MemoryInfo structure in QueryProcessMemory
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In the previous change, the memory writing was moved into the service
function itself, however it still had a problem, in that the entire
MemoryInfo structure wasn't being written out, only the first 32 bytes
of it were being written out. We still need to write out the trailing
two reference count members and zero out the padding bits.
Not doing this can result in wrong behavior in userland code in the following
scenario:
MemoryInfo info; // Put on the stack, not quaranteed to be zeroed out.
svcQueryMemory(&info, ...);
if (info.device_refcount == ...) // Whoops, uninitialized read.
This can also cause the wrong thing to happen if the user code uses
std::memcmp to compare the struct, with another one (questionable, but
allowed), as the padding bits are not guaranteed to be a deterministic
value. Note that the kernel itself also fully zeroes out the structure
before writing it out including the padding bits.
2018-12-12 15:44:58 -05:00
Lioncash
d8deb39b83
svc: Handle memory writing explicitly within QueryProcessMemory
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Moves the memory writes directly into QueryProcessMemory instead of
letting the wrapper function do it. It would be inaccurate to allow the
handler to do it because there's cases where memory shouldn't even be
written to. For example, if the given process handle is invalid.
HOWEVER, if the memory writing is within the wrapper, then we have no
control over if these memory writes occur, meaning in an error case, 68
bytes of memory randomly get trashed with zeroes, 64 of those being
written to wherever the memory info address points to, and the remaining
4 being written wherever the page info address points to.
One solution in this case would be to just conditionally check within
the handler itself, but this is kind of smelly, given the handler
shouldn't be performing conditional behavior itself, it's a behavior of
the managed function. In other words, if you remove the handler from the
equation entirely, does the function still retain its proper behavior?
In this case, no.
Now, we don't potentially trash memory from this function if an invalid
query is performed.
2018-12-12 15:43:31 -05:00
Lioncash
b1b855c5d9
vm_manager: Correct ordering of last two struct members of MemoryInfo
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These should be swapped.
2018-12-12 15:43:31 -05:00
Lioncash
22230a2eca
svc_wrap: Correct register index for a wrapper specialization
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This would result in svcSetMemoryAttribute getting the wrong value for
its third parameter. This is currently fine, given the service function
is stubbed, however this will be unstubbed in a future change, so this
needs to change.
2018-12-12 15:14:28 -05:00
Lioncash
eb5f3f67f6
vm_manager: Amend the returned values for invalid memory queries in QueryMemory()
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The kernel returns a memory info instance with the base address set to
the end of the address space, and the size of said block as
0 - address_space_end, it doesn't set both of said members to zero.
2018-12-12 15:08:06 -05:00
Lioncash
a8cc03502b
vm_manager: Migrate memory querying to the VMManager interface
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Gets rid of the need to directly access the managed VMAs outside of the
memory manager itself just for querying memory.
2018-12-12 15:07:30 -05:00
Lioncash
c02b8c895b
vm_manager: Migrate MemoryInfo and PageInfo to vm_manager.h
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Gets the two structures out of an unrelated header and places them with
the rest of the memory management code.
This also corrects the structures. PageInfo appears to only contain a
32-bit flags member, and the extra padding word in MemoryInfo isn't
necessary.
2018-12-12 14:03:53 -05:00
Lioncash
366985ca92
vm_manager: Amend MemoryState enum members
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Amends the MemoryState enum to use the same values like the actual
kernel does. Also provides the necessary operators to operate on them.
This will be necessary in the future for implementing
svcSetMemoryAttribute, as memory block state is checked before applying
the attribute.
2018-12-12 14:03:50 -05:00
Jens Schmer
ae390ad5a2
Fix Process object leak on emulation stop
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The Process object kept itself alive indefinitely because its handle_table
contains a SharedMemory object which owns a reference to the same Process object,
creating a circular ownership scenario.
Break that up by storing only a non-owning pointer in the SharedMemory object.
2018-12-12 17:25:56 +01:00
Mat M
9bae3ac33a
Merge pull request #1891 from DarkLordZach/istorage-getsize
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fsp_srv: Implement IStorage::GetSize
2018-12-12 07:31:33 -05:00
bunnei
e1f28afb98
Merge pull request #1893 from lioncash/warn
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gl_shader_cache: Resolve truncation compiler warning
2018-12-11 20:47:10 -05:00
bunnei
785d6f9ce0
Merge pull request #1895 from lioncash/uninit
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patch_manager: Prevent use of a dangling pointer within PatchRomFS
2018-12-11 20:27:37 -05:00
bunnei
2c6679bb01
Merge pull request #1877 from heapo/audio_interp
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Perf: Avoid (expensive) audio interpolation when sample rates already match
2018-12-11 11:45:53 -05:00
bunnei
d63c883e66
Merge pull request #1888 from marcosvitali/glFrontFacing
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gl_shader_decompiler: IPA fix FrontFacing.
2018-12-11 11:43:38 -05:00
Lioncash
5c72aa7c4c
patch_manager: Prevent use of a dangling pointer within PatchRomFS
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fmt::format() returns a std::string instance by value, so calling
.c_str() on it here is equivalent to doing:
auto* ptr = std::string{}.c_str();
The data being pointed to isn't guaranteed to actually be valid anymore
after that expression ends. Instead, we can just take the string as is,
and provide the necessary formatting parameters.
2018-12-11 10:08:13 -05:00
Lioncash
4c2b94559b
gl_shader_cache: Dehardcode constant in CalculateProgramSize()
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This constant is related to the size of the instruction.
2018-12-10 23:47:20 -05:00
Lioncash
861bfdbf5d
gl_shader_cache: Resolve truncation compiler warning
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The previous code would cause a warning, as it was truncating size_t
(64-bit) to a u32 (32-bit) implicitly.
2018-12-10 23:44:18 -05:00
bunnei
3b1043c58a
Merge pull request #1846 from lioncash/dir
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file_sys/directory: Amend path buffer size for directory entries
2018-12-10 21:54:03 -05:00
bunnei
2c45c6d234
Merge pull request #1819 from DarkLordZach/disable-addons
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patch_manager: Add support for disabling patches
2018-12-10 21:52:19 -05:00
bunnei
9eb9b344c7
Merge pull request #1887 from FearlessTobi/port-4476
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Port citra-emu/citra#4476 : "web_service: move telemetry condition from TelemetrySession constructor to destructor"
2018-12-10 21:47:22 -05:00
bunnei
1aa9106244
Merge pull request #1883 from lioncash/log-fsp
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service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()
2018-12-10 21:45:29 -05:00
bunnei
01ab4aab91
Merge pull request #1885 from lioncash/data_id
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file_sys/save_data_factory: Update SaveDataSpaceId enum
2018-12-10 21:44:50 -05:00
Zach Hilman
5e632caca5
fsp_srv: Implement IStorage::GetSize
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Takes no input and returns the size as a u64. Needed by Katamari Damacy Reroll to boot.
2018-12-10 14:14:36 -05:00
bunnei
5b5d0199fe
Merge pull request #1740 from FernandoS27/shader_props
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Implemented Shader Unique Identifiers
2018-12-10 12:43:43 -05:00
Hexagon12
315f3342f7
Merge pull request #1872 from lioncash/proc-info
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kernel/process: Set ideal core from metadata
2018-12-10 18:44:14 +02:00
Hexagon12
ee9e433517
Merge pull request #1880 from DarkLordZach/cache-storage
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savedata_factory: Add CacheStorage and delete TemporaryStorage on boot
2018-12-10 18:41:46 +02:00
bunnei
74242a8fb4
Merge pull request #1876 from lioncash/vma
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vm_manager: Make vma_map private
2018-12-10 10:09:50 -05:00
bunnei
be657036be
Merge pull request #1862 from marcosvitali/tlds
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gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.
2018-12-10 10:08:20 -05:00
Marcos Vitali
430e1f864b
gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF.
2018-12-09 23:36:21 -03:00
Lioncash
f3a555a484
service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()
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Based off RE, the backing code only ever seems to use 0-2 as the range
of values 1 being a generic log enable, with 2 indicating logging should
go to the SD card. These are used as a set of flags internally.
Given we only care about receiving the log in general, we can just
always signify that we want logging in general.
2018-12-09 20:42:35 -05:00
Zach Hilman
0d2ba2ca4c
applets: Correct usage of SignalStateChanged event
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This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-09 19:46:15 -05:00
Fernando Sahmkow
d5d77848e6
Implemented a shader unique identifier.
2018-12-09 17:33:33 -04:00
FernandoS27
7b9c982d29
Add more info into textures' object labels
2018-12-09 17:22:29 -04:00
fearlessTobi
ca4e20b4e0
web_service: move telemetry condition from TelemetrySession constructor to destructor
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Fixes an issue where Testcases couldn't be sent when Telemetry was disabled, because both things are tied closely together in the backend.
2018-12-08 14:34:37 +01:00
bunnei
3bddd5351e
Merge pull request #1864 from lioncash/nrr
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service/ldr: Amend layouts of NRO and NRR headers
2018-12-07 22:26:31 -05:00
Lioncash
a4eaa6782f
file_sys/save_data_factory: Update SaveDataSpaceId enum
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Amends it with missing values deduced from RE (ProperSystem being from
SwitchBrew for naming)
(SdCardUser wasn't that difficult to discern given it's used alongside
SdCardSystem when creating the save data indexer, based off the usage of
the string "saveDataIxrDbSd" nearby).
2018-12-07 18:52:18 -05:00
bunnei
b9e80e97b7
Merge pull request #1874 from lioncash/bindings
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hle/service, hle/sm: Minor cleanup
2018-12-07 18:31:04 -05:00
bunnei
713fc67b51
Merge pull request #1882 from FearlessTobi/backport-4418-fix
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Backport review comment from citra-emu/citra#4418
2018-12-07 18:16:10 -05:00
bunnei
f85134021f
Merge pull request #1873 from lioncash/const
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loaders: Make GetFileType() a const qualified member function
2018-12-07 18:15:30 -05:00
Marcos Vitali
f4fa7ecb0e
gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.
2018-12-07 19:09:36 -03:00
Tobias
eb15711ee6
Backport review comment from citra-emu/citra#4418
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Original reason:
As Windows multi-byte character codec is unspecified while we always assume std::string uses UTF-8 in our code base, this can output gibberish when the string contains non-ASCII characters. ::OutputDebugStringW combined with Common::UTF8ToUTF16W is preferred here.
2018-12-07 16:21:18 +01:00
Zach Hilman
fcfbae88e9
savedata_factory: Add support for CacheStorage
2018-12-07 08:47:32 -05:00
Zach Hilman
5721b8b5ad
savedata_factory: Delete TemporaryStorage on startup
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Mimics hardware behavior.
2018-12-06 22:07:34 -05:00
bunnei
f761e3ef86
Merge pull request #1868 from lioncash/config
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configuration/config: Use an intermediary variable for accessing players
2018-12-06 15:24:28 -05:00
bunnei
30b5d8b0ae
Merge pull request #1875 from DarkLordZach/oss-ngword2
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system_archive: Implement open source NgWord2
2018-12-06 15:23:58 -05:00
Lioncash
15e3d4f357
memory: Convert ASSERT into a DEBUG_ASSERT within GetPointerFromVMA()
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Given memory should always be expected to be valid during normal
execution, this should be a debug assertion, rather than a check in
regular builds.
2018-12-06 15:02:34 -05:00
Lioncash
d4c1b9d311
vm_manager: Make vma_map private
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This was only ever public so that code could check whether or not a
handle was valid or not. Instead of exposing the object directly and
allowing external code to potentially mess with the map contents, we
just provide a member function that allows checking whether or not a
handle is valid.
This makes all member variables of the VMManager class private except
for the page table.
2018-12-06 15:02:17 -05:00
bunnei
8de6403a08
Merge pull request #1861 from lioncash/reset
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kernel/svc: Correct behavior of svcResetSignal()
2018-12-06 13:42:46 -05:00
heapo
117b1f3ec1
Avoid (expensive) audio interpolation when sample rates already match
2018-12-06 09:46:08 -08:00
bunnei
9390452195
Merge pull request #1824 from ReinUsesLisp/fbcache
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gl_rasterizer: Implement a framebuffer cache
2018-12-06 11:56:59 -05:00
bunnei
7fbd484f0e
Merge pull request #1863 from ReinUsesLisp/texs-f16
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gl_shader_decompiler: Implement TEXS.F16
2018-12-06 11:56:05 -05:00
Zach Hilman
8be475d4dc
system_archive: Implement open source NgWord2
2018-12-06 10:17:50 -05:00
Lioncash
24f051d723
hle/service: Replace log + UNIMPLEMENTED with UNIMPLEMENTED_MSG
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Combines the two into one, shortening the amount of code here.
2018-12-06 01:40:23 -05:00
Lioncash
9f56477539
hle/service: Remove unnecessary using declarations
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Only one usage of the specified objects made use of the lack of
namespacing. Given the low usage, we can just remove these.
2018-12-06 01:37:41 -05:00
Lioncash
d8625f5544
hle/service, hle/sm: Compress usages of MakeResult()
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These auto-deduce the result based off its arguments, so there's no need
to do that work for the compiler, plus, the function return value itself
already indicates what we're returning.
2018-12-06 01:33:22 -05:00
Lioncash
a8269fdae3
hle/service, hle/sm: Use structured bindings where applicable
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Gets rid of the need to keep the variables separate from their actual
initialization spots.
2018-12-06 01:31:26 -05:00
bunnei
4c106b43a9
Merge pull request #1867 from lioncash/alloc
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system_archive: Use a regular function pointer instead of std::function for the file-scope system archive array
2018-12-05 22:37:14 -05:00
bunnei
cca4665a69
Merge pull request #1866 from lioncash/cache
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service/ldr: Deduplicate instruction cache clearing code in LoadNro()
2018-12-05 22:36:44 -05:00
Lioncash
17b4355391
yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeText
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Just a trivial modernization that potentially avoids copying strings in certain scenarios.
2018-12-05 18:34:03 -05:00
Lioncash
01bf329f63
yuzu/game_list_worker: Don't retrieve the file type twice in AddFstEntriesToGameList()
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Similarly, here we can avoid doing unnecessary work twice by retrieving
the file type only once and comparing it against relevant operands,
avoiding potential unnecessary object construction/destruction.
2018-12-05 17:58:15 -05:00
Lioncash
de095ded5c
yuzu/game_list_worker: Don't retrieve file type and file type strings twice in MakeGameListEntry()
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While GetFileType() is indeed a getter function, that doesn't mean it's
a trivial function, given some case require reading from the data or
constructing other objects in the background. Instead, only do necessary
work once.
2018-12-05 17:49:37 -05:00
Lioncash
de323851b4
loaders: Make GetFileType() a const qualified member function
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No implementations actually modify instance state (and it would be
questionable to do that in the first place given the name), so we can
make this a const member function.
2018-12-05 17:49:34 -05:00
heapo
ca8ab1bc3b
Call shrink_to_fit after page-table vector resizing to cause crt to actually lower vector capacity. For 36-bit titles saves 800MB of commit.
2018-12-05 14:40:56 -08:00
Lioncash
547eecf119
kernel/process: Set ideal core from metadata
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A very trivial change. If metadata is available, the process should use
it to retrieve the desired core for the process to run on.
2018-12-05 16:59:37 -05:00
Zach Hilman
c07059e7fd
configure_input_simple: Properly signal docked mode change
2018-12-05 14:05:57 -05:00
Zach Hilman
233a804196
configure_input: Add ConfigureInputSimple as default input UI config
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Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI.
2018-12-05 14:02:02 -05:00
Zach Hilman
59ca8d458d
configure_input: Convert into QDialog
2018-12-05 14:02:02 -05:00
Zach Hilman
20dffc22a2
configure: Use ConfigureInputSimple for Input tab
2018-12-05 14:02:02 -05:00
Zach Hilman
281b64daf4
ui_settings: Add UI setting for input profile index
2018-12-05 14:02:02 -05:00
Lioncash
e90fa1ac54
configuration/config: Use an intermediary variable for accessing players
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Avoids typing the same long accessor just to retrieve player attributes.
2018-12-05 03:41:33 -05:00
Lioncash
2207baaa04
ng_word: Deduplicate use of a constant value
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We've already given the constant to the vector itself, so we don't need
to re-hardcode it in the array.
2018-12-05 02:36:45 -05:00
Lioncash
edd9bfd54a
system_archive: Use a regular function pointer instead of std::function for file-scope system archive array
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This allows the array to be constexpr. std::function is also allowed to
allocate memory, which makes its constructor non-trivial, we definitely
don't want to have all of these execute at runtime, taking up time
before the application can actually load.
2018-12-05 02:33:17 -05:00
Lioncash
7c9b194d63
service/ldr: Deduplicate instruction cache clearing code in LoadNro()
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We don't need to specify all of the ARM interfaces explicitly.
2018-12-05 00:33:47 -05:00
Lioncash
05a6f1f676
service/ldr: Amend layout of the NRO header
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The first word is just a padding byte, it's not an actual entry
instruction. Also renames the rest of the entries according to
SwitchBrew.
2018-12-05 00:16:49 -05:00
ReinUsesLisp
59a8df1b14
gl_shader_decompiler: Implement TEXS.F16
2018-12-05 02:06:34 -03:00
Lioncash
817fb18e30
service/ldr: Corrent padding within the NRR header layout
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The padding after the magic signature value should be 12 bytes rather
than 28 bytes. The other 16 should be placed after the title ID pattern.
2018-12-05 00:05:04 -05:00
ReinUsesLisp
370980fdc3
gl_shader_decompiler: Fixup inverted if
2018-12-05 01:23:04 -03:00
Zach Hilman
e6f7825a24
svc: Avoid incorrect fast yield condition
2018-12-04 22:11:32 -05:00
bunnei
db3200b515
Merge pull request #1859 from heapo/lut_array_codegen
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Convert high-frequency LUT arrays from constexpr to static constexpr
2018-12-04 22:07:12 -05:00
Lioncash
2f253986df
kernel/svc: Correct behavior of svcResetSignal()
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While partially correct, this service call allows the retrieved event to
be null, as it also uses the same handle to check if it was referring to
a Process instance. The previous two changes put the necessary machinery
in place to allow for this, so we can simply call those member functions
here and be done with it.
2018-12-04 20:14:59 -05:00
Lioncash
c7462ce712
kernel/process: Make Process a WaitObject
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Process instances can be waited upon for state changes. This is also
utilized by svcResetSignal, which will be modified in an upcoming
change. This simply puts all of the WaitObject related machinery in
place.
2018-12-04 20:14:59 -05:00
Lioncash
a3aa7aaf0b
kernel/readable_event: Add member function for enforcing a strict reset contract
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svcResetSignal relies on the event instance to have already been
signaled before attempting to reset it. If this isn't the case, then an
error code has to be returned.
2018-12-04 20:14:55 -05:00
heapo
7853e6b5d4
Improve msvc codegen for hot-path array LUTs
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In some constexpr functions, msvc is building the LUT at runtime
(pushing each element onto the stack) out of an abundance of caution. Moving the
arrays into be file-scoped constexpr's avoids this and turns the functions into
simple look-ups as intended.
2018-12-04 17:13:07 -08:00
bunnei
d08d4a366b
Merge pull request #1704 from DarkLordZach/oss-sysarchive
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file_sys: Implement open source system archives
2018-12-04 19:59:52 -05:00
bunnei
af286294f9
Merge pull request #1837 from lioncash/map
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yuzu/game_list_worker: Minor cleanup and code deduplication
2018-12-04 19:57:41 -05:00
Lioncash
a49fd7fd57
yuzu/game_list_worker: Move std::string construction after the termination check in callbacks
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Avoids potentially allocating a std::string instance when it isn't
needed.
2018-12-04 18:39:35 -05:00
bunnei
e5dd4cb392
Merge pull request #1838 from lioncash/dedup
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file_sys/registered_cache: Eliminate variable shadowing
2018-12-04 18:34:49 -05:00
bunnei
173073c722
Merge pull request #1836 from lioncash/unused
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crypto/key_manager: Remove unused variable in GetTicketblob()
2018-12-04 18:28:15 -05:00
Lioncash
8ea1f28614
kernel/svc: Remove unused header inclusion
2018-12-04 15:48:20 -05:00
Lioncash
a543c35962
kernel/svc: Implement svcSignalEvent()
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This function simply does a handle table lookup for a writable event
instance identified by the given handle value. If a writable event
cannot be found for the given handle, then an invalid handle error is
returned. If a writable event is found, then it simply signals the
event, as one would expect.
2018-12-04 15:47:59 -05:00
Lioncash
2a1f59b301
kernel/svc: Implement svcCreateEvent()
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svcCreateEvent operates by creating both a readable and writable event
and then attempts to add both to the current process' handle table.
If adding either of the events to the handle table fails, then the
relevant error from the handle table is returned.
If adding the readable event after the writable event to the table
fails, then the writable event is removed from the handle table and the
relevant error from the handle table is returned.
Note that since we do not currently test resource limits, we don't check
the resource limit table yet.
2018-12-04 15:47:55 -05:00
Zach Hilman
f6f6503578
qt: Add Properties menu to game list right-click
2018-12-04 13:34:50 -05:00
bunnei
465f486160
Merge pull request #1845 from lioncash/nro
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loader/{nro, nso}: Remove dependency on the System class
2018-12-04 12:26:12 -05:00
bunnei
d533767623
Merge pull request #1853 from lioncash/event
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kernel/object: Amend handle types to distinguish between readable and writable events
2018-12-04 12:25:40 -05:00
Marcos
ab2108fb2a
Rewrited TEX/TEXS (TEX Scalar). ( #1826 )
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* Rewrited TEX/TEXS (TEX Scalar).
* Style fixes.
* Styles issues.
2018-12-04 12:24:35 -05:00
bunnei
da5659fb87
Merge pull request #1857 from lioncash/res-info
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kernel/svc: Implement the resource limit svcGetInfo option
2018-12-04 12:23:19 -05:00
bunnei
7f6bc284e9
Merge pull request #1854 from Subv/old_command_processor
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Don't try to route PFIFO methods (0-0x40) to the other engines.
2018-12-04 08:49:22 -05:00
Luke Street
a3d78b77f8
debugger: Set paused thread color
2018-12-04 02:25:34 -05:00
Lioncash
5eb057f422
kernel/object: Amend handle types to distinguish between readable and writable events
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Two kernel object should absolutely never have the same handle ID type.
This can cause incorrect behavior when it comes to retrieving object
types from the handle table. In this case it allows converting a
WritableEvent into a ReadableEvent and vice-versa, which is undefined
behavior, since the object types are not the same.
This also corrects ClearEvent() to check both kernel types like the
kernel itself does.
2018-12-04 02:20:47 -05:00
Lioncash
ac966e4213
kernel/handle_table: Amend reference to CTR-OS in Create()
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Another hold-over from Citra.
2018-12-04 01:50:44 -05:00
Lioncash
312690b450
kernel/svc: Implement the resource limit svcGetInfo option
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Allows a process to register the resource limit as part of its handle
table.
2018-12-04 01:50:30 -05:00
Luke Street
3e75175d02
svc: Implement SetThreadActivity (thread suspension)
2018-12-04 01:23:50 -05:00
Subv
c4c19fa6c1
Removed unused file.
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This is a leftover from #1792
2018-12-03 23:52:38 -05:00
Subv
b873253da1
GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.
2018-12-03 23:52:18 -05:00