Commit graph

17867 commits

Author SHA1 Message Date
bunnei
ea6fa044f3
Merge pull request #7368 from FernandoS27/vulkan-conv
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
Morph
40cd0bb97b service: pm: Rename title id to program id 2021-11-20 19:39:26 -05:00
ameerj
fe1f06c856 Fix screenshot dimensions when at 1x scale
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.

This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
Fernando Sahmkow
da2fe81905 TextureCache: Refactor and fix linux compiling. 2021-11-20 14:46:19 +01:00
Fernando Sahmkow
4ca6e9a9e2 TextureCache: Assure full conversions on depth/stencil write shaders. 2021-11-20 06:17:01 +01:00
Fernando Sahmkow
0857f82913 TextureCache: Implement buffer copies on Vulkan. 2021-11-20 06:15:29 +01:00
bunnei
c3e1ffc44b
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
Fernando Sahmkow
e02cff2f69 TextureCache: Add R16G16 to D24S8 converter. 2021-11-20 00:02:12 +01:00
Fernando Sahmkow
1d5e6a51d7 TextureCache: Add B10G11R11 to D24S8 converter. 2021-11-19 23:22:44 +01:00
Fernando Sahmkow
6f896d1fae TextureCache: Further fixes on resolve algorithm. 2021-11-19 23:02:04 +01:00
bunnei
b44fbf6cdd
Merge pull request #7369 from Morph1984/amd-fsr-statusbar
main: Shorten AMD FSR status bar text
2021-11-19 01:20:27 -08:00
bunnei
a69813948f
Merge pull request #7342 from goldenx86/patch-3
Replace keys error pop up
2021-11-19 01:17:18 -08:00
bunnei
c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow
b805c7bf05 TextureCache: Implement additional D24S8 convertions. 2021-11-19 06:27:44 +01:00
Fernando Sahmkow
0ff228405f TextureCache: force same image format when resolving an image. 2021-11-19 05:46:57 +01:00
Morph
bc5ed1aa1b main: Fix default AA name
By default, no AA is applied, not FXAA
2021-11-18 23:22:32 -05:00
Morph
a237fb5f75 configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18 23:17:16 -05:00
Morph
c76163b611 main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
2021-11-18 23:17:16 -05:00
Fernando Sahmkow
b130f648d7 TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. 2021-11-19 03:17:54 +01:00
Fernando Sahmkow
2ec7fcecb7 Vulkan: implement D24S8 <-> RGBA8 convertions. 2021-11-19 03:17:02 +01:00
bunnei
0bc46fedd6
Merge pull request #7349 from ameerj/ogl-convert-image
gl_texture_cache: Implement pixel format conversions for copies
2021-11-18 11:30:47 -08:00
bunnei
a100f5d5d4
Merge pull request #7353 from v1993/no-more-epilepsy
Prevent window flickering when holding Esc
2021-11-18 11:26:28 -08:00
Morph
dc61b7045b renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj
f7e155d8b9 gl_texture_cache: Round format conversion PBO to next power of 2 2021-11-17 23:49:44 -05:00
bunnei
2054013edb
Merge pull request #7355 from german77/hotkey_spam
hotkeys: Don't allow hotkeys to spam
2021-11-17 18:16:17 -08:00
Adam Heinermann
d8a783a368 Fix crash on exit due to static scoped dummy threads 2021-11-17 15:29:25 -08:00
Morph
6dd6dc046c renderer_opengl: Implement S8_UINT stencil format 2021-11-17 15:05:07 -05:00
Morph
2348eb41f3 video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
german77
311324e231 hotkeys: Don't allow hotkeys to spam 2021-11-17 10:42:20 -06:00
Valeri
f7e0a37753
Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17 18:07:47 +03:00
Feng Chen
894cc9d876 Fix image update/download error when width too small 2021-11-17 12:21:17 +08:00
ameerj
20ed7ba441 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
ameerj
50c3d53076 gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj
35ca6274f4 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 2021-11-16 22:31:58 -05:00
Fernando Sahmkow
1c8a3d8d29 TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
FernandoS27
1128cc35b9 TextureCache: OGL query device memory if possible. 2021-11-17 01:45:50 +01:00
Fernando Sahmkow
978f598ff6 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
Fernando Sahmkow
282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow
5230378709 TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow
6c97ab571a Texture Cache: revert Image changes. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow
6f98690963 ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
FernandoS27
d46a71e786 HostShader: fix Gaussian filter. 2021-11-16 22:11:33 +01:00
FernandoS27
de1c8c5c2c Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
ameerj
917b2466ad texture_cache: Refactor Render Target scaling function 2021-11-16 22:11:33 +01:00
ameerj
9fc1fa1b0d gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
FernandoS27
099b0b3167 Texture Cache: Fix memory usage on ScaleDown. 2021-11-16 22:11:33 +01:00
FernandoS27
9189aacfe2 OpenGL: Fix viewport/Scissor scaling on downscaling. 2021-11-16 22:11:33 +01:00
FernandoS27
c97c46747d Vulkan: fix regression. 2021-11-16 22:11:33 +01:00
ameerj
87abab71ff host_shaders: Misc copyright/style changes 2021-11-16 22:11:33 +01:00
ameerj
864f2e0b81 configure_graphics.ui: Cleanup scaling options and fix duplicate name warning 2021-11-16 22:11:33 +01:00
ameerj
99124b7261 FSR: Fix GCC build errors 2021-11-16 22:11:33 +01:00
Marshall Mohror
bb03675485 Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings 2021-11-16 22:11:33 +01:00
ameerj
47369faaab vk_blit_screen: Fix AA destruction order 2021-11-16 22:11:32 +01:00
Marshall Mohror
dcc5b4f6b0 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
ameerj
a39e867c73 renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj
282a4501d9 vk_texture_cache: Refactor 3D scaling helpers 2021-11-16 22:11:32 +01:00
ameerj
93c9eb196f gl_rasterizer: Fix ScissorTest and Clear when scaling 2021-11-16 22:11:32 +01:00
ameerj
172d4f1e3b gl_texture_cache: Simplify scaling procedures 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
5c6fa88935 OpenGlTextureCache: Fix state invalidation on rescaling. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
c5dbd93adb VulkanBufferCache: Avoid adding barriers between multiple copies. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
99547d2656 HostShader: Fix gaussian and add attribution. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
a96c9c803b Yuzu UI: Add button for Anti Alias 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
21a8ba0437 Vulkan: Fix FXAA in AMD. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
6cdfaee7b4 Texture Cache: Fix blitting. 2021-11-16 22:11:32 +01:00
FernandoS27
e6f1ed08fb Vulkan: Implement FXAA 2021-11-16 22:11:32 +01:00
Marshall Mohror
056894f07a OpenGL: fix FXAA with scaling 2021-11-16 22:11:32 +01:00
Marshall Mohror
48cf376462 OpenGL: Implement FXAA 2021-11-16 22:11:32 +01:00
Marshall Mohror
74e39ed6ee Frontend: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
Marshall Mohror
510caeefb3 Settings: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
FernandoS27
2eff80b47f QtGUI: Add buttton to toggle the filter. 2021-11-16 22:11:32 +01:00
FernandoS27
9e065b9c7d VideoCore: Add gaussian filtering. 2021-11-16 22:11:32 +01:00
FernandoS27
bf01b7993d TextureCache: Improve Reaper. 2021-11-16 22:11:32 +01:00
FernandoS27
bb3e95133d Vulkan: fix waiting on semaphore. 2021-11-16 22:11:32 +01:00
Marshall Mohror
916b882ea8 Update scaleforce to use FP16 2021-11-16 22:11:32 +01:00
FernandoS27
e7fc60406e VideoCore: Add more rescaling option. 2021-11-16 22:11:31 +01:00
FernandoS27
d37d10e7a7 TextureCache: fix rescaling in aliases and overlap joins. 2021-11-16 22:11:31 +01:00
Marshall Mohror
7506ac4118 Presentation: Fix turning FSR on and off in settings 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
4ad22c7d2b Video Core: fix building for GCC. 2021-11-16 22:11:31 +01:00
FernandoS27
826a350e2b Vulkan Rasterizer: Fix clears on integer textures. 2021-11-16 22:11:31 +01:00
FernandoS27
150bc45401 Texture cache: fix Intel with rescaler. 2021-11-16 22:11:31 +01:00
FernandoS27
f3ff8bdc0e TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
3b61de74e6 Texture Cache: fix memory managment and optimize scaled downloads, uploads. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
c2ca55c9d5 Texture Cache: ease the requirements of textures being blacklisted. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
50b4c774cb Vulkan: Fix Blit Depth Stencil 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
425ab9ef4b Texture Cache: Fix downscaling and correct memory comsumption. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b60966041c Presentation: add Nearest Neighbor filter. 2021-11-16 22:11:31 +01:00
Marshall Mohror
37cb0377ae vulkan: Implement FidelityFX Super Resolution 2021-11-16 22:11:31 +01:00
FernandoS27
d4f5193bd3 Texture Cache: Rescale conversions between depth and color 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
ef1dc42635 Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered. 2021-11-16 22:11:31 +01:00
ameerj
618de4e787 vulkan: Fix rescaling push constant usage 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b7ccc58f23 Texture Cahe: Fix downscaling on SMO. 2021-11-16 22:11:31 +01:00
ameerj
0f14c9379e texture_cache_base: Remove unused function declarations 2021-11-16 22:11:31 +01:00
ameerj
ca1db63116 yuzu: Fix build errors 2021-11-16 22:11:31 +01:00
ameerj
ebf36f23dd vk_texture_cache: Use 3D to scale images when blit is unsupported 2021-11-16 22:11:31 +01:00
ameerj
4de584005f texture_cache: Fix infinitely recursive ImageCanRescale check 2021-11-16 22:11:31 +01:00
ameerj
b1ae935f11 vk_texture_cache: Fix BlitScale of non-2D images 2021-11-16 22:11:31 +01:00
ameerj
abd07e4158 video_core: Refactor resolution scale function 2021-11-16 22:11:31 +01:00
ameerj
b14f2c7c82 texture_cache: Fix image resolves when src/dst are not both scaled 2021-11-16 22:11:30 +01:00
lat9nq
49c0c7efd2 yuzu_cmd: Read resolution_setup and scaling_filter from config
Also adds descriptions and the settings to the default config.
2021-11-16 22:11:30 +01:00
lat9nq
1c93476a80 video_core,yuzu: Move UpdateRescalingInfo call to video_core
This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
2021-11-16 22:11:30 +01:00