ReinUsesLisp
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b0f1255c8c
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shader: Implement PrimitiveId
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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183855e396
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shader: Implement tessellation shaders, polygon mode and invocation id
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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d8ec99dada
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spirv: Implement Layer stores
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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b126987c59
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shader: Implement transform feedbacks and define file format
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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f263760c5a
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shader: Implement geometry shaders
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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5c61e860e4
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shader: Implement SR_THREAD_KILL
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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9280cd649a
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shader: Move LaneId to the warp emission file and fix AMD
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2021-07-22 21:51:27 -04:00 |
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FernandoS27
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1d51803169
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shader: Implement indexed attributes
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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3f594dd86b
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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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baec84247f
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shader: Address Feedback
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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45d547af11
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shader: Implement SR_LaneId
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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ecb30c9072
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shader: Improve VOTE.VTG stub
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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d819ba4489
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shader: Implement ViewportIndex
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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0c4cf3b9eb
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shader: Implement ClipDistance
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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9d7422d967
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shader: Add PointCoord attribute
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2021-07-22 21:51:25 -04:00 |
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ameerj
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b7589fe115
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shader: Add PointSize attribute
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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34aba9627a
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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e860870dd2
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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dbd882ddeb
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shader: Better interpolation and disabled attributes support
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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f0031babeb
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shader: Implement front face
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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68a9505d8a
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shader: Implement NDC [-1, 1], attribute types and default varying initialization
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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76c8a962ac
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spirv: Implement VertexId and InstanceId, refactor code
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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260743f371
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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3a63fa0477
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shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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85cce78583
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shader: Primitive Vulkan integration
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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b5d7279d87
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spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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9170200a11
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shader: Initial implementation of an AST
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
2930dccecc
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spirv: Initial SPIR-V support
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2021-07-22 21:51:22 -04:00 |
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