Commit graph

2049 commits

Author SHA1 Message Date
Zach Hilman
170d707850 hle_ipc: Refactor SleepClientThread to avoid ReadableEvent 2018-11-29 09:14:20 -05:00
Zach Hilman
a342bcc9b1 kernel/event: Reference ReadableEvent from WritableEvent 2018-11-29 08:48:40 -05:00
Zach Hilman
ff610103b5 core: Port all current usages of Event to Readable/WritableEvent 2018-11-29 08:45:41 -05:00
bunnei
1e49a85106
Merge pull request #1801 from ogniK5377/log-before-execute
Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
2018-11-29 00:58:46 -05:00
bunnei
c5ab648554
Merge pull request #1817 from DarkLordZach/npad-idx-fix
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 17:46:17 -05:00
bunnei
6f849887c9
Merge pull request #1792 from bunnei/dma-pusher
gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-28 10:12:37 -05:00
Zach Hilman
299224790c npad: Use NPadIdToIndex to prevent invalid array access 2018-11-28 09:01:58 -05:00
bunnei
ac74b71d75 dma_pushbuffer: Optimize to avoid loop and copy on Push. 2018-11-27 19:17:33 -05:00
Zach Hilman
6df74ff579 npad: Fix copy/paste error with LED position assignments 2018-11-27 17:23:44 -05:00
bunnei
3cc204aff8
Merge pull request #1802 from DarkLordZach/user-data-storage
profile_manager: Save and load ProfileData from disk
2018-11-27 16:36:23 -05:00
bunnei
abea6fa90c gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
2018-11-26 23:14:01 -05:00
David Marcec
f271316822 Reworked svcs slightly, improved error messages in AM and fsp_srv 2018-11-27 12:29:06 +11:00
Zach Hilman
dac0c33fd2 profile_manager: Save and load ProfileData from disk
The ProfileData is a 0x80-sized structure that stores various pieces of miscellaneous data for the account.
2018-11-26 17:11:12 -05:00
David Marcec
dace6087d6 Fixed hwopus compile error 2018-11-26 21:52:10 +11:00
David Marcec
3d627df4d8 Improved error messages in AM, HwOpus and NvMap 2018-11-26 20:05:09 +11:00
David Marcec
a2cc3b10bb Changed logging to be "Log before execution", Added more error logging, all services should now log on some level 2018-11-26 17:06:13 +11:00
bunnei
ee764c3b4b
Merge pull request #1793 from lioncash/ref
service/sm: Take std::string by const reference in UnregisterService
2018-11-25 23:04:21 -05:00
bunnei
932fbd5a25
Merge pull request #1791 from bunnei/nvdrv-stub
nvdrv: Implement/stub DumpGraphicsMemoryInfo and GetStatus.
2018-11-24 23:45:24 -05:00
Lioncash
b0df09335c
service/sm: Take std::string by const reference in UnregisterService
Avoids the need to create a copy of the std::string instance
(potentially allocating).

The only reason RegisterService takes its argument by value is because
it's std::moved internally.
2018-11-24 00:08:13 -05:00
bunnei
f7a1827aaa
Merge pull request #1641 from DarkLordZach/sm-register-unregister
sm: Implement RegisterService and UnregisterService
2018-11-23 23:59:01 -05:00
bunnei
7c4fb09a7c
Merge pull request #1731 from DarkLordZach/change-dir-crash
filesystem: Clear registered union paths on factory creation
2018-11-23 23:58:31 -05:00
bunnei
e65966bcfc
Merge pull request #1708 from ogniK5377/res-scale
Report resolution scaling support for vi and am
2018-11-23 23:32:19 -05:00
bunnei
0d673a84b6 nvdrv: Implement/stub DumpGraphicsMemoryInfo and GetStatus.
- Used by Undertale.
2018-11-23 23:22:04 -05:00
bunnei
c267aea29b
Merge pull request #1770 from DarkLordZach/applet-stub
applets: Add StubApplet and use it as fallback when AppletId is not implemented
2018-11-23 09:02:25 -08:00
bunnei
cb5b68cb0a
Merge pull request #1762 from bunnei/getgputime
nvhost_ctrl_gpu: Implement IoctlGetGpuTime.
2018-11-23 08:35:26 -08:00
Zach Hilman
f820e58be4 am: Return StubApplet instead of nullptr when AppletId not found 2018-11-22 15:58:11 -05:00
Zach Hilman
b358e88512 debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
Prevents memory exceptions when the debug pad is enabled.
2018-11-22 12:23:43 -05:00
bunnei
af159a4d08
Merge pull request #1765 from bunnei/multi-audout
audout_u: Add support for multiple IAudioOut streams.
2018-11-22 08:43:53 -08:00
bunnei
5a6dc4d041 audout_u: Add support for multiple IAudioOut streams.
- Used by Undertale.
2018-11-22 00:53:39 -05:00
Zach Hilman
699900eed0 applets: Add StubApplet
This will log all data it receives, log all calls to its methods and push dummy data into both channels on execution.
2018-11-21 21:20:02 -05:00
bunnei
d4012a4540
Merge pull request #1742 from lioncash/hle-swkbd
am/applets: Minor cleanup
2018-11-21 11:43:43 -08:00
bunnei
7f10db1c20 nvhost_ctrl_gpu: Implement IoctlGetGpuTime.
- Used by Undertale.
2018-11-21 11:43:25 -05:00
Lioncash
f17e122025 am: Correct build failure
The interface for shared memory was changed, but another commit was
merged that relied on the (previously public) internals of SharedMemory.

This amends that discrepancy.
2018-11-20 19:49:07 -05:00
bunnei
ab292c501c
Merge pull request #1733 from lioncash/ldr
ldr: Clean up error codes
2018-11-20 16:13:09 -08:00
Lioncash
73b7748984 am/applets: Make the applet data broker part of the applet itself.
The accessor should be doing just that, accessing, rather than retaining
the lifetime of the data broker as well.
2018-11-20 12:36:33 -05:00
Lioncash
8b4b560df5 am/applets: Replace includes with forward declarations where applicable
Also resolve places where includes should have been provided, but
weren't.
2018-11-20 11:53:55 -05:00
Lioncash
dd254c603d am/applets: Relocate comments above the relevant data member in AppletDataBroker
Avoids wonky wrapping and makes it nicer to read.
2018-11-20 11:49:49 -05:00
bunnei
b6d2c64f4d
Merge pull request #1667 from DarkLordZach/swkbd
am: Implement HLE software keyboard applet
2018-11-20 08:24:11 -08:00
Lioncash
34e4aaddd9 lm: Implement SetDestination by doing nothing
This service function was likely intended to be a way to redirect where
the output of a log went. e.g. Firing a log over a network, dumping over
a tunneling session, etc.

Given we always want to see the log and not change its output. It's one
of the lucky service functions where the easiest implementation is to
just do nothing at all and return success.
2018-11-19 18:09:40 -05:00
Zach Hilman
a9fa890f14 software_keyboard: Fix erroneous extra PushNormalData 2018-11-19 16:30:17 -05:00
Zach Hilman
d68795c665 software_keyboard: Return correct result code on user cancel operation 2018-11-19 15:10:01 -05:00
Zach Hilman
32775125b7 applet: Add AppletDataBroker to manage HLE to AM service interaction
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
2018-11-19 14:24:36 -05:00
Zach Hilman
96535c13a5 software_keyboard: Use correct offset for inital text string 2018-11-19 11:22:04 -05:00
Lioncash
43e7c6cf49 ldr: Clean up error codes
The separate enum isn't particularly necessary here, and the values can
just be directly put into the ResultCode instances, given the names are
also self-documenting here.
2018-11-19 08:12:25 -05:00
Zach Hilman
c3becdbca7 filesystem: Clear registered union paths on factory creation 2018-11-18 23:31:30 -05:00
Zach Hilman
3a6cd5b3c8 hid: Use player-defined controller type as PREFERRED_CONTROLLER 2018-11-18 23:22:36 -05:00
Zach Hilman
55ded706d6 hid/npad: Update NPad to use player controller bindings and type 2018-11-18 23:22:36 -05:00
Zach Hilman
e9145c3e16 hid/touchscreen: Update Touchscreen to use advanced parameters
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18 23:22:36 -05:00
Zach Hilman
3b25426bd9 hid: Add controller bindings for Mouse controller 2018-11-18 23:22:36 -05:00
Zach Hilman
0fd45e78f4 hid: Add keyboard bindings for Keyboard controller 2018-11-18 23:22:36 -05:00
Zach Hilman
06cf050c0a hid: Add controller bindings for DebugPad controller
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
David Marcec
0c3e7b7086 Added missing start/end touch attributes to touchscreen 2018-11-18 23:21:33 -05:00
David Marcec
f66c6fe554 Added debugpad skeleton 2018-11-18 23:21:33 -05:00
David Marcec
362b28d052 Added controller helper funcs 2018-11-18 23:21:33 -05:00
David Marcec
a69b9d73f5 Changed polling rate of hid and Right joycon rotation 2018-11-18 23:21:33 -05:00
David Marcec
7fbe2c83a7 Left joycon rotation button remapping 2018-11-18 23:21:33 -05:00
David Marcec
b9c1e4b0e7 Added automatic npad switch based on supported stylesets 2018-11-18 23:21:33 -05:00
David Marcec
beab38601b Added multi-input support and controller assignment at any port 2018-11-18 23:21:33 -05:00
David Marcec
60fecee1ec Removed hard coded values for width and height 2018-11-19 15:20:47 +11:00
Zach Hilman
ea680bea60 software_keyboard: Check for UTF-8 config flag 2018-11-18 23:14:48 -05:00
bunnei
e34d47e6e3
Merge pull request #1620 from DarkLordZach/ldr-ro
ldr_ro: Complete LDR:RO implementation
2018-11-18 19:23:38 -08:00
bunnei
f08b4cbbc8
Merge pull request #1718 from ogniK5377/lets-go-softlock
Implemented CalculateStandardUserSystemClockDifferenceByUser
2018-11-18 19:22:47 -08:00
bunnei
611141e09f
Merge pull request #1671 from DarkLordZach/vi-disconnect
vi: Implement TransactParcel for Disconnect and DetachBuffer
2018-11-18 19:18:46 -08:00
Zach Hilman
02e6602baa software_keyboard: Push all data over all channels on dialog completion 2018-11-18 10:53:47 -05:00
Zach Hilman
4ee087fb3c applet: Use std::queue instead of std::vector for storage stack 2018-11-18 10:53:47 -05:00
Zach Hilman
19b2571aec applet: Add operation completed callback 2018-11-18 10:53:47 -05:00
Zach Hilman
6209fe0c27 software_keyboard: Push buffer size to offset 0x4 in output data 2018-11-18 10:53:47 -05:00
Zach Hilman
8b433beff3 software_keyboard: Make GetText asynchronous
a
2018-11-18 10:53:47 -05:00
Zach Hilman
7cfb29de23 am: Allow applets to push multiple and different channels of data 2018-11-18 10:53:47 -05:00
Zach Hilman
3cf7246e37 am: Implement ILibraryAppletAccessor IsCompleted and GetResult 2018-11-18 10:53:47 -05:00
Zach Hilman
fed6ab14c3 am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman
e696ed1f4d am: Deglobalize software keyboard applet 2018-11-18 10:53:47 -05:00
Zach Hilman
48fcb43585 am: Construct and use proper applets with ILibraryAppletAccessor
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18 10:53:47 -05:00
Zach Hilman
de16c1e453 am/applets: Add connector between frontend and AM applet classes
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18 10:53:47 -05:00
Zach Hilman
5b95de0c9c am/applets: Add Applet superclass to describe a generic applet
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18 10:53:47 -05:00
Zach Hilman
731b4bd691 am: Unstub ILibraryAppletAccessor::Start
Now starts the applet provided in constructor.
2018-11-18 10:53:47 -05:00
Zach Hilman
ba03bfa430 am: Implement PopInteractiveOutData and PushInteractiveInData
Used by software keyboard applet for data transfer.
2018-11-18 10:53:47 -05:00
Zach Hilman
5ce6b8fea7 am: Convert storage stack to vector
std::stack was no longer suitable for non-trivial operations
2018-11-18 10:53:47 -05:00
Zach Hilman
0682a908c0 am: Move AM::IStorage to header
Needs to be accessible by applet files.
2018-11-18 10:53:47 -05:00
Zach Hilman
c7b6c9de9c am: Move IStorageAccessor to header and update backing buffer
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18 10:53:47 -05:00
Zach Hilman
76d515327b am: Implement CreateTransferMemoryStorage
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18 10:53:47 -05:00
Zach Hilman
51af996854 ldr_ro: Add error check for memory allocation failure 2018-11-17 21:40:26 -05:00
Zach Hilman
c91dc417d5 vi: Implement TransactParcel for Disconnect and DetachBuffer
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17 17:10:19 -05:00
MysticExile
03f274d8c1 Stubbed am:EnableApplicationCrashReport 2018-11-17 15:05:55 +01:00
bunnei
0149b4245c
Merge pull request #1711 from ogniK5377/bluetooth-lets-go
Added various bluetooth based cmds for palma
2018-11-16 20:08:36 -08:00
bunnei
585e6fd426 hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
2018-11-16 22:54:38 -05:00
David Marcec
c440e8b8e1 Implemented CalculateStandardUserSystemClockDifferenceByUser
Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-17 14:01:16 +11:00
bunnei
5b8f70ea2e
Merge pull request #1632 from DarkLordZach/keys-manager-optimizations
game_list: Optimize game list refresh
2018-11-16 07:02:37 -08:00
bunnei
238bc4a077
Merge pull request #1706 from lioncash/file-err
file_sys/errors: Clean up error code values
2018-11-16 06:59:07 -08:00
David Marcec
e8899e7027 Added various bluetooth based cmds for palma
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
2018-11-17 01:42:17 +11:00
David Marcec
e658118aa9 Added SetIsPalmaAllConnectable, SetPalmaBoostMode
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
2018-11-17 01:40:18 +11:00
David Marcec
9359655712 Report resolution scaling support for vi and am
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
2018-11-16 18:07:42 +11:00
Lioncash
b725d1fdf7 file_sys/errors: Extract FS-related error codes to file_sys/errors.h
Keeps filesystem-related error codes in one spot.
2018-11-16 00:13:50 -05:00
David
87eca5b209 Fixed priority switching edge case for handheld (#1675)
* Fixed priority switching edge case for handheld

We accidently used controller index instead of npad id

* Moved NPadIdToIndex
2018-11-15 20:31:27 -08:00
bunnei
75640c9c71
Merge pull request #1699 from DarkLordZach/deterministic-rng-3
csrng: Use random integer distribution instead of raw engine
2018-11-15 20:18:47 -08:00
Zach Hilman
4838bc8ddc fsp_srv: Add support for using open source archive if not found in NAND 2018-11-15 22:35:16 -05:00
Zach Hilman
8cb2e7d881 csrng: Use random integer distribution instead of raw engine
Prevents returning the same value every single call.
2018-11-15 18:44:26 -05:00
bunnei
97605e36f7
Merge pull request #1618 from DarkLordZach/dump-nso
patch_manager: Add support for dumping uncompressed NSOs
2018-11-15 14:46:10 -08:00
bunnei
98060c6f7b
Merge pull request #1691 from lioncash/audren
service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
2018-11-15 14:44:36 -08:00
Zach Hilman
c0a9abc3e1 ldr_ro: Implement UnloadNro (command 1)
Includes actual unmapping and address error checking.
2018-11-15 12:48:09 -05:00
Zach Hilman
056fa43dcd ldr_ro: Fully Implement LoadNro (command 0)
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15 12:48:09 -05:00
Zach Hilman
5e8e7b6019 ldr_ro: Implement UnloadNrr (command 3)
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15 12:48:09 -05:00
Zach Hilman
6cd504feb9 ldr_ro: Fully implement LoadNrr (command 2)
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
2018-11-15 12:48:09 -05:00
Zach Hilman
8aa17f0480 pl_u: Resize buffers in shared font data getter to what game requests
Fixes unmapped spam in SMP and buffer size errors in some other games
2018-11-15 12:47:36 -05:00
bunnei
c6c74248fe
Merge pull request #1697 from lioncash/acc
acc/profile_manager: Minor cleanup-related changes
2018-11-14 19:02:25 -08:00
bunnei
0478308094
Merge pull request #1696 from lioncash/acc-cond
service/acc: Correct error case within TrySelectUserWithoutInteraction()
2018-11-14 19:02:16 -08:00
Lioncash
cd47af8af0 service/acc: Correct error case within TrySelectUserWithoutInteraction()
empty() in this case will always return false, since the returned
container is a std::array. Instead, check if all given users are invalid
before returning the error code.
2018-11-14 17:43:23 -05:00
Lioncash
9761936e02 profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile() 2018-11-14 17:13:17 -05:00
Lioncash
1af13e0802 profile_manager: Move UUID Format function definitions into the cpp file
Avoids relying on fmt always being indirectly included.
2018-11-14 17:08:59 -05:00
bunnei
c681690358
Merge pull request #1690 from lioncash/nfp
nfp: Correct erroneous sizeof expression within GetTagInfo()
2018-11-14 11:55:09 -08:00
bunnei
7384b33c4f
Merge pull request #1689 from lioncash/break
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
2018-11-14 11:54:45 -08:00
bunnei
c95ded3a4a
Merge pull request #1688 from lioncash/unused
service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
2018-11-14 11:54:29 -08:00
Lioncash
b4f63db04e nfp: Correct erroneous sizeof expression within GetTagInfo()
The previous expression would copy sizeof(size_t) amount of bytes (8 on
a 64-bit platform) rather than the full 10 bytes comprising the uuid
member.

Given the source and destination types are the same, we can just use an
assignment here instead.
2018-11-14 12:53:39 -05:00
Lioncash
3619b31fc0 service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
Based off RE, they both currently go through the same codepath with no
difference in behavior.
2018-11-14 02:36:21 -05:00
Lioncash
fcde356f15 hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate() 2018-11-14 00:59:17 -05:00
Lioncash
958fa15a4c service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
When yuzu is compiled in release mode this function is unused, however,
when compiled in debug mode, it's used within a LOG_TRACE statement.
This prevents erroneous compilation warnings about an unused function
(that isn't actually totally unused).
2018-11-14 00:49:04 -05:00
bunnei
a80467db57
Merge pull request #1682 from lioncash/audio
hle/audren_u: Implement Get/SetRenderingTimeLimit
2018-11-13 18:51:44 -08:00
bunnei
9b12623743
Merge pull request #1608 from DarkLordZach/save-data-reader
[ns|fsp_srv]: Implement various functions to boot Checkpoint
2018-11-13 18:51:08 -08:00
Lioncash
454cf1dc09 hle/audren_u: Implement Get/SetRenderingTimeLimit
These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
2018-11-13 13:49:09 -05:00
bunnei
7f3c2525e6
Merge pull request #1670 from DarkLordZach/deterministic-rng
csrng: Add config option to set RNG seed
2018-11-12 21:10:08 -08:00
bunnei
fd72d889bf
Merge pull request #1665 from ogniK5377/GetClockSnapshot
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
2018-11-12 20:13:47 -08:00
Zach Hilman
4b4f883aef csrng: Use std::mt19937 engine for random number generation 2018-11-11 23:08:39 -05:00
James Rowe
93fca5d9cf
Merge pull request #1656 from ogniK5377/message-queue
Ability to switch between docked and undocked mode in-game
2018-11-10 11:27:17 -07:00
David Marcec
48cd61d9c8 Added maybe_unused 2018-11-10 18:07:34 +11:00
David Marcec
ddc242dd51 Added ToPosixTime & ToPosixTimeWithMyRule
Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
David Marcec
84c6134264 Added consts and static 2018-11-10 12:31:48 +11:00
David Marcec
4f78f5c0df Implement GetClockSnapshot
Needed by megaman 11
2018-11-10 01:25:56 +11:00
bunnei
0e05a9d58f
Merge pull request #1658 from ogniK5377/holdtype-style
Updated npad styles on holdtype switches
2018-11-07 20:59:01 -08:00
David Marcec
a9c25ab9e4 Updated npad styles on holdtype switches
Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec
fd1ef25257 Fixups 2018-11-07 20:12:27 +11:00
David Marcec
41e99d8880 Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
David Marcec
ad45d68871 fixed spelling error 2018-11-07 12:04:43 +11:00
David Marcec
49cb4fa37b Added missing log 2018-11-07 11:46:04 +11:00
David Marcec
92fcc6d15a Implement acc:TrySelectUserWithoutInteraction
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
bunnei
722e7c05de
Merge pull request #1633 from ogniK5377/reload-input
Fixed HID crash when launching more than 1 game & signaled styleset change event
2018-11-05 00:21:27 -05:00
Frederic Laing
1c4365d928 Fix typo in BufferTransformFlags 2018-11-04 16:56:10 +01:00
Zach Hilman
0080a8da58 sm: Implement RegisterService and UnregisterService
These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present.
2018-11-03 20:02:18 -04:00
David Marcec
03c26d3406 Fixed incorrect hwopus assert 2018-11-02 15:23:38 +11:00
David Marcec
0bc323bafb Fixed HID crash when launching more than 1 game & signaled syleset change event
This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
Zach Hilman
8f183a47dd filesystem: Cache RegisteredCacheUnion instead of constructing on demand
Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-11-01 20:24:32 -04:00
bunnei
1069eced84
Merge pull request #1615 from lioncash/input
configure_system: Contrain profile usernames to 32 characters
2018-11-01 19:10:26 -04:00
Lioncash
a6830e61b8 configure_system: Contrain profile usernames to 32 characters
Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.

Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
2018-10-31 02:05:00 -04:00
Lioncash
9b9c586dff service/usb: Update IPdSession's function table
Updated based off information on SwitchBrew.
2018-10-30 15:23:49 -04:00
Frederic L
7a5eda5914 global: Use std::optional instead of boost::optional (#1578)
* get rid of boost::optional

* Remove optional references

* Use std::reference_wrapper for optional references

* Fix clang format

* Fix clang format part 2

* Adressed feedback

* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
Zach Hilman
bdaa76c0db ns: Implement command 400: GetApplicationControlData
Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
2018-10-29 16:20:16 -04:00
Zach Hilman
9078bb9854 bis_factory: Add getter for mod dump root for a title ID
Equates to yuzu_dir/dump/<title id>/
2018-10-29 16:08:03 -04:00
Zach Hilman
5ee19add1b fsp_srv: Implement ISaveDataInfoReader
An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
2018-10-29 13:54:39 -04:00
Zach Hilman
2e8177f0c9 fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceId
Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
2018-10-29 13:54:39 -04:00
Zach Hilman
df264d2ccb savedata_factory: Expose accessors for SaveDataSpace 2018-10-29 13:54:38 -04:00
DeeJayBro
3b1e4c0995 service/filesystem: Add DirectoryDelete & DirectoryDeleteRecursively 2018-10-27 11:56:39 +02:00