Lioncash
bcd3c79eca
yuzu/main: Amend lifetime issues with InputSubsystem
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Due to the way Qt performs destruction of parent/child widgets, we need
to make the lifetime of the input subsystem shared across the main
window and the render window.
2020-08-29 00:58:11 -04:00
LC
57d9ef5a89
Merge pull request #4600 from lioncash/prototype
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input_common/main: Remove unimplemented prototype
2020-08-28 20:10:33 -04:00
Lioncash
98f5d8a713
input_common/main: Remove unnecessary headers
2020-08-28 19:23:19 -04:00
Lioncash
4b9b203c09
input_common/main: Remove unimplemented prototype
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I forgot to remove this in the rebase when removing most of the global
variables within the input common codebase.
2020-08-28 19:11:17 -04:00
ReinUsesLisp
fe90c4fd7b
vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_state
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Vertex binding's <stride> is bugged on AMD's proprietary drivers when
using VK_EXT_extended_dynamic_state. Blacklist it for now while we
investigate how to report this issue to AMD.
2020-08-28 19:14:57 -03:00
bunnei
45b73ba840
Merge pull request #4544 from lioncash/input-sub
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input_common: Eliminate most global state
2020-08-28 09:57:50 -04:00
bunnei
40320a1d84
Merge pull request #4586 from yuzu-emu/tsan-cpu-interrupt
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cpu_interrupt_handler: Make is_interrupted an atomic
2020-08-28 09:21:47 -04:00
Lioncash
9e1b0af259
input_common: Eliminate most global state
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Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.
This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
2020-08-27 16:11:17 -04:00
bunnei
3db9a25977
Merge pull request #4530 from Morph1984/mjolnir-p1
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Project Mjölnir: Part 1 - Input Rewrite
2020-08-27 14:58:44 -04:00
bunnei
3f7b0e0772
Merge pull request #4577 from lioncash/asserts
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common/assert: Make use of C++ attribute syntax
2020-08-27 11:09:02 -04:00
bunnei
9864da7d43
Merge pull request #4524 from lioncash/memory-log
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shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
2020-08-27 00:16:10 -04:00
bunnei
1bb8c27a70
Merge pull request #4569 from ReinUsesLisp/glsl-cmake
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video_core/host_shaders: Add CMake integration for string shaders
2020-08-26 22:57:39 -04:00
Morph
8ffc491546
input_common/main: Add "/Mouse" to the display name
2020-08-26 22:41:51 -04:00
bunnei
1e2a92918b
Merge pull request #4555 from ReinUsesLisp/fix-primitive-topology
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vk_state_tracker: Fix primitive topology
2020-08-26 22:19:52 -04:00
Lioncash
7b50c48df7
memory_manager: Make use of [[nodiscard]] in the interface
2020-08-26 20:15:03 -04:00
Lioncash
d12d59f62a
memory_manager: Make operator+ const qualified
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This doesn't modify member state, so it can be marked as const.
2020-08-26 20:11:58 -04:00
Morph
f5f30781ae
configure_input_player: Fix modifier scale button mapping
2020-08-26 02:32:32 -04:00
Morph
1bd70d73c0
configuration/input: Add support for mouse button clicks
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Supports the Left, Right, Middle, Backward and Forward mouse buttons.
2020-08-26 02:32:32 -04:00
Morph
eb149ec696
controllers/npad: Fix inconsistencies with controller connection statuses
2020-08-26 02:32:32 -04:00
Morph
334ef2efdd
controllers/npad: Fix LibNX controller connection statuses
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This allows homebrew applications to be able to properly detect connected controllers.
2020-08-26 02:32:32 -04:00
Morph
e7c174b426
controllers/npad: Fix LedPattern for P1-4
2020-08-26 02:32:32 -04:00
Morph
de79897f04
input_common: Fix directional deadzone values
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The hardware tested value is 0.5 which translates to SHRT_MAX / 2
2020-08-26 02:32:32 -04:00
Morph
efa0b7a056
Address feedback
2020-08-26 02:32:32 -04:00
Morph
f0fac0c7fb
Project Mjölnir: Part 1
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Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26 02:32:32 -04:00
ReinUsesLisp
56ac22f737
cpu_interrupt_handler: Misc style changes
2020-08-26 02:43:26 +00:00
ReinUsesLisp
ea7bda25ba
cpu_interrupt_handler: Make is_interrupted an atomic
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Fixes a race condition detected from tsan
2020-08-26 02:43:15 +00:00
bunnei
902bf6d37d
Merge pull request #4574 from lioncash/const-fn
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memory_manager: Mark IsGranularRange() as a const member function
2020-08-25 11:24:13 -04:00
bunnei
dd828607e0
Merge pull request #4563 from lioncash/rcache
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registered_cache: Make use of designated initializers
2020-08-25 10:07:33 -04:00
bunnei
b798813eee
Merge pull request #4548 from lioncash/color
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common/color: Migrate code over to the Common namespace
2020-08-25 10:07:13 -04:00
bunnei
bb752df736
Merge pull request #4542 from ReinUsesLisp/gpu-init-base
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video_core: Initialize renderer with a GPU
2020-08-24 22:56:11 -04:00
bunnei
6fd3a1bf85
Merge pull request #4562 from lioncash/loop
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cpu_manager: Make use of ranged for where applicable
2020-08-24 17:58:41 -04:00
Lioncash
3bfaabdbdd
common/assert: Make use of C++ attribute syntax
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Normalizes the syntax used for attributes
2020-08-24 04:15:10 -04:00
Lioncash
5bce81c3d6
memory_manager: Mark IsGranularRange() as a const member function
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This doesn't modify internal member state, so it can be marked as const.
2020-08-24 00:37:57 -04:00
Lioncash
bae4e6c2f5
gl_texture_cache: Take std::string by reference in DecorateViewName()
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LabelGLObject takes a string_view, so we don't need to make copies of
the std::string.
2020-08-23 23:36:33 -04:00
Lioncash
f3bb52c0a9
video_core/fence_manager: Remove unnecessary includes
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Avoids pulling in unnecessary things that can cause rebuilds when they
aren't required.
2020-08-23 21:44:50 -04:00
bunnei
ab350b8975
Merge pull request #4561 from lioncash/key-constexpr
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key_manager: Make data arrays constexpr
2020-08-23 20:41:05 -04:00
ReinUsesLisp
91df2beee3
video_core/host_shaders: Add CMake integration for string shaders
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Add the necessary CMake code to copy the contents in a string source
shader (GLSL or GLASM) to a header file then consumed by video_core
files.
This allows editting GLSL in its own files without having to maintain
them in source files.
For now, only OpenGL presentation shaders are moved, but we can add
GLASM presentation shaders and static SPIR-V generation through
glslangValidator in the future.
2020-08-23 21:37:20 -03:00
ReinUsesLisp
0eaf7e1daa
gl_shader_util: Use std::string_view instead of star pointer
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This allows us passing any type of string and hinting the length of the
string to the OpenGL driver.
2020-08-23 21:23:54 -03:00
bunnei
42a00877a2
Merge pull request #4549 from lioncash/files
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vfs_real: Avoid redundant map lookups
2020-08-23 19:08:36 -04:00
bunnei
9619964e8c
Merge pull request #4559 from lioncash/webresult
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web_service: Move web_result.h into web_service
2020-08-23 17:54:43 -04:00
Lioncash
67a8e73101
registered_cache: Make use of ends_with for string suffix checking
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Simplifies code.
2020-08-23 11:25:45 -04:00
Lioncash
f83c6e1e0c
registered_cache: Make use of designated initializers
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Removes the need for comments to indicate the fields being assigned.
2020-08-23 10:26:20 -04:00
bunnei
cfb7fd395c
Merge pull request #4560 from lioncash/convert
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core_timing: Resolve sign conversion warning
2020-08-23 02:11:14 -04:00
Lioncash
b62a8ca43e
key_manager: Make data arrays constexpr
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We can convert these maps into constexpr arrays to eliminate some
runtime static constructors.
2020-08-22 22:47:24 -04:00
Lioncash
544fbd5c84
cpu_manager: Make use of ranged for where applicable
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We can simplify a few loops by making use of ranged for.
2020-08-22 22:43:19 -04:00
Lioncash
79504f1a39
core_timing: Remove unused header
2020-08-22 22:12:37 -04:00
Lioncash
25cd5d9dda
core_timing: Move clock initializer into constructor initializer list
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Same behavior, minus unnecessary zeroing out of the pointer.
2020-08-22 20:26:48 -04:00
Lioncash
2624b1eae6
core_timing: Resolve sign conversion warning
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This constant is only ever assigned to downcount, which is a s64, not a
u64.
2020-08-22 20:26:45 -04:00
Lioncash
ca5ed50655
web_service: Move web_result.h into web_service
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This is the only place it's actively used. It's also more appropriate
for web-related structures to be within the web service target.
Especially given this one doesn't rely on anything in the common
library.
2020-08-22 19:29:54 -04:00
ReinUsesLisp
da53bcee60
video_core: Initialize renderer with a GPU
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Add an extra step in GPU initialization to be able to initialize render
backends with a valid GPU instance.
2020-08-22 01:51:45 -03:00