Commit graph

19385 commits

Author SHA1 Message Date
bunnei
e53e6b43f5
Merge pull request #2890 from Morph1984/hid_deactivatenpad
hid: Implement DeactivateNpad
2019-10-07 12:26:32 -04:00
Morph
29e15601f3 hid: Implement DeactivateNpad
Makes use of the already existing DeactivateController function.
2019-10-07 04:44:09 -07:00
Morph
c1e9ca4c08 hid: Stub SetNpadJoyAssignmentModeSingle and reorganize service commands 2019-10-07 04:43:34 -07:00
Zach Hilman
5326d3cb3a
Merge pull request #2951 from lioncash/global
core: Remove Core::CurrentProcess()
2019-10-06 20:47:48 -04:00
Zach Hilman
df80e89b8f ci: Add TAR-XZ compression to MSVC builds 2019-10-06 20:44:30 -04:00
Rodrigo Locatti
dcdd887df3
Merge pull request #2952 from lioncash/warning
bcat: Silence various warnings
2019-10-06 23:35:12 +00:00
Rodrigo Locatti
3cb4c9f08a
Merge pull request #2955 from lioncash/allocator
alignment: Resolve allocator construction issues on debug
2019-10-06 23:30:54 +00:00
Lioncash
57ffada746 alignment: Resolve allocator construction issues on debug
This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.

We simply need to provide a constructor to handle this case.

This resolves issues related to the allocator causing debug builds on
MSVC to fail.
2019-10-06 18:49:49 -04:00
Lioncash
9aafb2a277 alignment: Specify trait definitions within the allocator
Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
2019-10-06 18:48:05 -04:00
Fernando Sahmkow
8f407adeeb
Merge pull request #2954 from ReinUsesLisp/fix-invalidation
gl_shader_disk_cache: Properly ignore existing cache
2019-10-06 17:48:14 -04:00
ReinUsesLisp
58b597c5ec
gl_shader_disk_cache: Properly ignore existing cache
Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
2019-10-06 18:00:20 -03:00
Lioncash
0705ce0ed1 bcat/module: Silence truncation warnings
We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
2019-10-06 15:38:12 -04:00
Lioncash
7e77d1593f bcat: Take std::function instance by value in NullBackend's constructor
Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
2019-10-06 15:38:12 -04:00
Lioncash
81adf46d1d bcat: In-class initialize ProgressServiceBackend's impl member
Allows us to remove a constructor initializer list.
2019-10-06 15:38:12 -04:00
Lioncash
3fcd2180e4 bcat: Make ProgressServiceBackend's constructor take a std::string_view
Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
2019-10-06 15:38:09 -04:00
bunnei
123c0580b4
Merge pull request #2953 from DarkLordZach/azure-titlebars-gamename
qt: Fix game name format error
2019-10-06 15:13:57 -04:00
Zach Hilman
81fff7aec0 qt: Fix game name format error 2019-10-06 15:07:04 -04:00
Lioncash
f2fa16b609 bcat: Make ProgressServiceBackend's GetEvent() const
This member function doesn't modify internal member state, so it can be
marked const.
2019-10-06 14:03:18 -04:00
Lioncash
329081fcb7 boxcat: Silence an unused variable warning
On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
2019-10-06 14:00:32 -04:00
Lioncash
839b38c404 core/core: Remove unused header
This isn't used anywhere in either the cpp or header file.
2019-10-06 13:54:27 -04:00
Lioncash
f1382cf0e7 core: Remove Core::CurrentProcess()
This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
2019-10-06 13:53:12 -04:00
Lioncash
69f16ba50e hle/service: Replace global system instance calls with instance-based ones
Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.

This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
2019-10-06 13:42:23 -04:00
bunnei
deecd7f074
Merge pull request #2942 from ReinUsesLisp/clang-warnings
Silence miscellaneous warnings
2019-10-05 20:41:20 -04:00
bunnei
6f511c8006
Merge pull request #2943 from DarkLordZach/azure-titlebars-v2
ci: Add custom titlebars for mainline and patreon
2019-10-05 19:29:35 -04:00
Fernando Sahmkow
47ccfabe18
Merge pull request #2944 from lioncash/ast
video_core/shader: Minor changes
2019-10-05 12:02:51 -04:00
Lioncash
f883cd4f0e video_core/control_flow: Eliminate variable shadowing warnings 2019-10-05 09:14:27 -04:00
Lioncash
25702b6256 video_core/control_flow: Eliminate pessimizing moves
These can inhibit the ability of a compiler to perform RVO.
2019-10-05 09:14:27 -04:00
Lioncash
d82b181d44 video_core/ast: Unindent most of IsFullyDecompiled() by one level 2019-10-05 09:14:27 -04:00
Lioncash
6c41d1cd7e video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 -04:00
Lioncash
3c54edae24 video_core/ast: Eliminate variable shadowing warnings 2019-10-05 09:14:26 -04:00
Lioncash
5a0a9c7449 video_core/ast: Replace std::string with a constexpr std::string_view
Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 -04:00
Lioncash
3a20d9734f video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 -04:00
Lioncash
43503a69bf video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
2019-10-05 09:14:26 -04:00
Lioncash
50ad745585 video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
2019-10-05 09:14:26 -04:00
Lioncash
8eb1398f8d video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
Lioncash
8e0c80f269 video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
David
3728bbc22a
Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +10:00
Zach Hilman
57fe7fdec0 qt: Change titlebar formatting 2019-10-05 00:10:04 -04:00
Zach Hilman
3d4a0b94e3 common: Add additional SCM revision fields 2019-10-05 00:09:49 -04:00
Zach Hilman
d45ad75404 ci: Add version counter variable 2019-10-05 00:09:11 -04:00
ReinUsesLisp
fe7f20e659 maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
bunnei
0a662d009b
Merge pull request #2917 from FernandoS27/fermi-deduction-2
TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 20:12:01 -04:00
Fernando Sahmkow
538f5880ff GL_Renderer: Remove lefting snippet. 2019-10-04 19:59:55 -04:00
Fernando Sahmkow
75395605d6 NvFlinger: Remove leftover from corrections and clang format. 2019-10-04 19:59:54 -04:00
Fernando Sahmkow
9f2719d1a4 Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. 2019-10-04 19:59:53 -04:00
Fernando Sahmkow
3f104464de Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
Fernando Sahmkow
69fa2e6525 Nvdrv: Correct Event setup in Nvdrv
Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 -04:00
Fernando Sahmkow
782b7a0ca4 NVFlinger: Reverse the change that only signaled events on buffer acquire.
This has been hardware tested and it seems that NVFlinger will still 
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
Fernando Sahmkow
ffc2ce89a0 Nvdrv: Do framelimiting only in the CPU Thread 2019-10-04 19:59:50 -04:00
Fernando Sahmkow
976d9ef43c NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu. 2019-10-04 19:59:49 -04:00