bunnei
|
c4015cd93a
|
gl_shader_gen: Implement dual vertex shader mode.
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
|
2018-07-12 22:25:36 -04:00 |
|
Lioncash
|
3841ec4200
|
renderer_opengl: Add missing header guards
|
2018-04-19 21:13:59 -04:00 |
|
bunnei
|
73d9c494ea
|
shaders: Expose hints about used const buffers.
|
2018-04-15 11:50:10 -04:00 |
|
bunnei
|
50023bdae7
|
gl_shader_decompiler: Add shader stage hint.
|
2018-04-14 16:01:39 -04:00 |
|
bunnei
|
85d77a3d24
|
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
- Tested with Puyo Puyo Tetris and Cave Story+
|
2018-04-13 23:48:28 -04:00 |
|
bunnei
|
ed7e597b44
|
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
|
2018-04-13 23:48:20 -04:00 |
|
bunnei
|
4bdb46e4c2
|
renderer_gl: Port over gl_shader_decompiler module from Citra.
|
2018-03-19 23:14:03 -04:00 |
|