Commit graph

1536 commits

Author SHA1 Message Date
Lioncash
8f32bab4c9 common/file: Remove [[nodiscard]] from Open()
Since this has a void return value, there's nothing that can actually be
used.
2022-02-01 02:19:21 -05:00
Morph
6267110b69 common: wall_clock: Check precision against the emulated CPU and CNTFRQ
In addition to requiring nanosecond precision, using the native clock requires that the hardware TSC has a precision greater than the emulated CPU and its clock counter.
2022-01-30 12:57:23 -05:00
Morph
4e766280c4 common: wall_clock: Utilize constants for ms, us, and ns ratios 2022-01-30 12:36:56 -05:00
german77
3d2d77eb3f input_common: Add home and hard touch press buttons to UDP controllers 2022-01-30 09:17:22 -06:00
Morph
11099dda2e
Merge pull request #7791 from german77/wall_clock
wall_clock: Use standard wall clock if rtsc frequency is too low
2022-01-28 20:04:24 -05:00
german77
e4c63d432d wall_clock: use standard wall clock if rtsc frequency is too low 2022-01-27 17:07:52 -06:00
Lioncash
f6a049337e common/xbyak_api: Make BuildRegSet() constexpr
This allows us to eliminate any static constructors that would have been
emitted due to the function not being constexpr.
2022-01-26 16:29:15 -05:00
german77
b998aa5504 yuzu: Add setting to disable controller navigation 2022-01-23 21:08:49 -06:00
bunnei
ef7c50b276
Merge pull request #7695 from Morph1984/is-pow2
common: bit_util: Add IsPow2 helper function
2022-01-20 18:06:11 -08:00
bunnei
eceee8e5f4
Merge pull request #7725 from german77/mouse_in_motion
input_common: Reintroduce motion from mouse and use button names
2022-01-18 18:16:27 -08:00
german77
9eab07f863 input_common: Reintroduce motion from mouse and use button names 2022-01-16 20:37:34 -06:00
bunnei
f6de57c1a5 common: fiber: YieldTo: Avoid hard crash on nullptr previous_fiber.
- When the emulator crashes to desktop below, we don't even get this captured in a log, making such issues harder to debug.
2022-01-14 16:17:19 -08:00
Morph
d92b5fc435 common: bit_util: Add IsPow2 helper function
Makes use of std::has_single_bit() to check whether the value is a power of 2.
2022-01-11 16:01:12 -05:00
liushuyu
09f4f3f23b
logging/log.h: move enum class formatter to a separate file ...
... to common/logging/formatter.h
2022-01-09 17:35:33 -07:00
liushuyu
099dd0c0d2
logging/log: use underlying_type instead of hardcoding types 2022-01-08 16:02:49 -07:00
liushuyu
42f653ab6f
logging: adapt to changes in fmt 8.1 2022-01-08 01:49:26 -07:00
Fernando Sahmkow
f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
Andrew Udvare
caf38725ae
Allow overriding SCM version info
If the build is from a non-repository, these functions will return empty. This
patch allows using defines to CMake to set version info such as
-DGIT_BRANCH=master.
2021-12-20 19:13:07 -05:00
Mai M
019ae82c94
Merge pull request #7558 from Morph1984/unused-cpu-family-model
common/cpu_detect: Remove CPU family and model
2021-12-14 23:43:16 -05:00
Lioncash
e05d2a70b2 common/input: Avoid numerous large copies of CallbackStatus
CallbackStatus instances aren't the cheapest things to copy around
(relative to everything else), given that they're currently 520 bytes in
size and are currently copied numerous times when callbacks are invoked.

Instead, we can pass the status by const reference to avoid all the
copying.
2021-12-13 21:22:02 -05:00
Morph
4af413623b common/cpu_detect: Remove CPU family and model
We currently do not make use of these fields, remove them for now.
2021-12-13 20:45:18 -05:00
Lioncash
54eafbaf17 common/input: Remove unnecessary returns
Given these return void, these can be omitted.
2021-12-13 20:43:12 -05:00
Lioncash
985599e485 input_engine: Pass LedStatus by const reference
Avoids copies where reasonably applicable
2021-12-13 09:20:58 -05:00
Lioncash
38f3442ea5 input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
2021-12-13 09:16:10 -05:00
bunnei
5f7e73c74a
Merge pull request #7525 from german77/notifa
service/notif: Add notif:a and stub ListAlarmSettings, Initialize
2021-12-07 23:31:44 -08:00
german77
ac1bfe228f service/notif: Add notif:a and stub ListAlarmSettings,Initialize
Used by ring fit adventure 1.2.0
2021-12-06 10:36:37 -06:00
ameerj
41aec2773f general: Add missing copyright notices 2021-12-05 16:18:53 -05:00
Morph
f919498f8f native_clock: Wait for less time in EstimateRDTSCFrequency
In my testing, waiting for 200ms provided the same level of precision as the previous implementation when estimating the RDTSC frequency.
This significantly improves the yuzu executable launch times since we reduced the wait time from 3 seconds to 200 milliseconds.
2021-12-03 19:55:59 -05:00
Morph
762b8ad448 general: Replace high_resolution_clock with steady_clock
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
2021-12-02 14:20:43 -05:00
german77
51df96b7c0 settings: Add debug setting to enable all controllers 2021-11-27 20:24:37 -06:00
german77
182cd9004f config: Remove vibration configuration 2021-11-26 19:31:04 -06:00
Narr the Reg
639402850a input_common: Fully implement UDP controllers 2021-11-26 15:46:36 -06:00
german77
746c85b560 input_common: Move button names to the frontend 2021-11-24 20:30:28 -06:00
german77
654d76e79e core/hid: Fully implement native mouse 2021-11-24 20:30:28 -06:00
german77
bca299e8e0 input_common: Allow keyboard to be backwards compatible 2021-11-24 20:30:28 -06:00
german77
b673857d7d core/hid: Improve accuracy of the keyboard implementation 2021-11-24 20:30:28 -06:00
german77
84c58666a4 config: Cleanup and documentation 2021-11-24 20:30:27 -06:00
german77
157e0b85fd core/hid: Prevent Emulated controller from flapping with multiple inputs devices 2021-11-24 20:30:27 -06:00
german77
136eb9c4c2 core/hid: Fully emulate motion from button 2021-11-24 20:30:27 -06:00
german77
77fa4d4bf6 second commit lion review 2021-11-24 20:30:26 -06:00
german77
730f078302 settings: Fix Debug controller type options 2021-11-24 20:30:26 -06:00
german77
2b1b0c2a30 kraken: Address comments from review
start lion review
2021-11-24 20:30:26 -06:00
german77
c085e54316 core/hid: Add TAS input 2021-11-24 20:30:26 -06:00
german77
c6c32daf40 input_common: Add manual update options to input devices 2021-11-24 20:30:26 -06:00
german77
c3ff0a8ac0 core/hid: Fix rumble too strong at 1% 2021-11-24 20:30:24 -06:00
german77
601ac43495 core/hid: Only signal when needed 2021-11-24 20:30:24 -06:00
german77
06a5ef5874 core/hid: Add output devices 2021-11-24 20:30:24 -06:00
german77
6e2c84042d settings: Cleanup settings 2021-11-24 20:30:23 -06:00
german77
ad5142ac2c common: Rewrite and move core/frontend/input.h to common 2021-11-24 20:30:21 -06:00
Kewlan
8e3371a5c5 configure_general: Allow framerate cap to be used in custom game configs 2021-11-21 16:57:00 +01:00
Fernando Sahmkow
da2fe81905 TextureCache: Refactor and fix linux compiling. 2021-11-20 14:46:19 +01:00
Fernando Sahmkow
282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow
a96c9c803b Yuzu UI: Add button for Anti Alias 2021-11-16 22:11:32 +01:00
Marshall Mohror
510caeefb3 Settings: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
FernandoS27
2eff80b47f QtGUI: Add buttton to toggle the filter. 2021-11-16 22:11:32 +01:00
FernandoS27
9e065b9c7d VideoCore: Add gaussian filtering. 2021-11-16 22:11:32 +01:00
FernandoS27
e7fc60406e VideoCore: Add more rescaling option. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
4ad22c7d2b Video Core: fix building for GCC. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b60966041c Presentation: add Nearest Neighbor filter. 2021-11-16 22:11:31 +01:00
Marshall Mohror
37cb0377ae vulkan: Implement FidelityFX Super Resolution 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b7ccc58f23 Texture Cahe: Fix downscaling on SMO. 2021-11-16 22:11:31 +01:00
ameerj
abd07e4158 video_core: Refactor resolution scale function 2021-11-16 22:11:31 +01:00
ameerj
31478c6c1b video_core: Misc resolution scaling related refactoring 2021-11-16 22:11:30 +01:00
Fernando Sahmkow
a6b88e85bf Renderer: Implement Bicubic and ScaleForce filters. 2021-11-16 22:11:29 +01:00
ReinUsesLisp
43aa695a04 common/settings: Remove unused scaling options 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
71ca84d829 Settings: eliminate rescaling_factor. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
37ef9c9130 Settings: Add resolution scaling to settings. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
22f4b290b6 VideoCore: Initial Setup for the Resolution Scaler. 2021-11-16 22:11:27 +01:00
bunnei
0eacc362dd
Merge pull request #7272 from behunin/the-courteous-logger
Logging: Impl refactor
2021-11-13 00:03:54 -08:00
Morph
a41e9e93dd common: Implement a subset of P0323 (std::expected)
This implementation is based on and is a subset of the proposed implementation of std::expected
https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
2021-11-02 15:20:35 -04:00
Levi Behunin
d6b5f64484 Refactor Logging Impl
Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
2021-11-01 18:36:27 -06:00
ameerj
1841f63a40 common/alignment: Fix VS2022 compilation
VS2022 seems to introduce an optimization when moving vectors to check for equality of the element values. AlignmentAllocator needed to overload the equality operator to fix compilation of its usage in vector moving.
2021-10-20 01:22:00 -04:00
ameerj
ef811c6425 settings: Remove std::chrono usage
Alleviates the dependency on chrono for all files that include settings.h
2021-10-17 00:37:49 -04:00
Morph
0d6057b2fa string_util: Make use of std::string_view and add bounds checking
Makes use of std::string_view in StringFromFixedZeroTerminatedBuffer and add bounds checking
2021-10-14 14:09:34 -04:00
Morph
3ffff78a27 string_util: Prevent out of bounds access in u16string_view buffer 2021-10-14 14:09:34 -04:00
Creak
0b8a7ca213
common/fs/path_util: Slightly refactor PathManagerImpl's constructor
This moves all GenerateYuzuPath calls outside of the platofrm-specific #ifdefs, replacing them with assignments to paths.
2021-10-11 21:56:25 -04:00
bunnei
5b2fa8dd41
Merge pull request #7115 from ameerj/log-compile
common/logging: Reduce dependent header include overhead
2021-10-05 10:05:46 -07:00
bunnei
3a33519598
Merge pull request #7102 from Morph1984/remove-boxcat
Remove Boxcat BCAT backend
2021-10-01 18:41:41 -07:00
ameerj
579f4ea4bd common/logging: Reduce scope of fmt include 2021-10-01 20:48:49 -04:00
ameerj
5daf3abe65 common/logging: Move Log::Entry declaration to a separate header
This reduces the load of requiring to include std::chrono in all files which include log.h
2021-10-01 20:48:49 -04:00
Andrew Strelsky
3fc7aceea7
Fixed invalid iterator usage 2021-09-29 06:58:48 -04:00
Morph
8af9f3216e settings: Remove BCAT settings 2021-09-29 01:24:21 -04:00
ameerj
73666fb262 general: Update style to clang-format-12 2021-09-24 15:52:05 -04:00
Lioncash
40314cc586 common/uuid: Add validity checking functions to interface
Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
2021-09-22 17:59:00 -04:00
bunnei
a9c3619d26
Merge pull request #7019 from ameerj/videocore-jthread
videocore: Use std::jthread for worker threads
2021-09-18 20:37:40 -07:00
german77
33a1d790e8 input_common/tas: Document the main class 2021-09-18 23:22:48 +02:00
german77
e6c4bf52f0 input_common/tas: Add swap controller 2021-09-18 23:22:42 +02:00
MonsterDruide1
f078b15565 input_common/tas: Fallback to simple update 2021-09-18 23:22:30 +02:00
german77
c01a872c8e config: Move TAS options to it's own menu 2021-09-18 23:22:30 +02:00
MonsterDruide1
4297d2fea2 core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.

First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.

Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18 23:22:20 +02:00
MonsterDruide1
f25d6ebc45 settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.

Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18 23:22:11 +02:00
MonsterDruide1
b42c3ce21d input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00
bunnei
35f46fc079
Merge pull request #7020 from Moonlacer/remove_audio_stretching
Remove audio stretching
2021-09-18 11:18:24 -07:00
bunnei
6d7801deb7
Merge pull request #6950 from german77/multiplay
input_common: Add advanced setting for 8 player support
2021-09-17 17:25:51 -07:00
Moonlacer
09ab819040 fix_accidental_deletion 2021-09-15 19:59:10 -05:00
Moonlacer
44135b011f remove-audio-stretching-setting 2021-09-15 19:52:43 -05:00
ameerj
c2ddda2f51 threadsafe_queue: Add std::stop_token overload to PopWait
Useful for jthreads which make use of the threadsafe queues.
2021-09-15 20:49:07 -04:00
Morph
3512cae623 common_funcs: Add enum flag bitwise shift operator overloads
This adds bitwise shift operator overloads (<<, >>, <<=, >>=) in the macro DECLARE_ENUM_FLAG_OPERATORS(type)
2021-09-13 16:01:20 -04:00
Morph
eb1e3f19bb common_funcs: Replace <algorithm> with <iterator> 2021-09-11 17:19:14 -04:00
Morph
290afc00d3 common: Move error handling to error.cpp/h
This allows us to avoid implicitly including <string> every time common_funcs.h is included.
2021-09-11 17:19:14 -04:00