Commit graph

194 commits

Author SHA1 Message Date
ReinUsesLisp
09165ae189 shader: Document and relax cache control on surface instructions 2021-07-22 21:51:27 -04:00
ReinUsesLisp
f263760c5a shader: Implement geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLisp
a6cef71cc0 shader: Implement OUT 2021-07-22 21:51:27 -04:00
lat9nq
dd3432d357 internal_stage_buffer_entry_read: Remove pragma optimize off 2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b0172f6de shader: Stub SR_INVOCATION_INFO 2021-07-22 21:51:27 -04:00
ReinUsesLisp
f712084147 shader: Stub ISBERD 2021-07-22 21:51:27 -04:00
ReinUsesLisp
2516829e4c shader: Fix CC in I2I 2021-07-22 21:51:27 -04:00
ReinUsesLisp
415c7e46ed shader: Simplify FLO and throw on CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp
dfd5341d71 shader: Mark blocks with no end branch as unreachable 2021-07-22 21:51:27 -04:00
ReinUsesLisp
2ed80f6b1e shader: Implement LOP CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp
5c61e860e4 shader: Implement SR_THREAD_KILL 2021-07-22 21:51:27 -04:00
ReinUsesLisp
c9337a4ae4 shader: Apply sign bit in FCMP (imm) 2021-07-22 21:51:27 -04:00
ameerj
3db2b3effa shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
FernandoS27
1be6705408 shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
Throw when other instructions are missing CC.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
8cea39b5a6 shader: Remove outdated comment in F2I 2021-07-22 21:51:27 -04:00
ReinUsesLisp
7cb2ab3585 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
ReinUsesLisp
094da34456 shader: Fix Windows build issues 2021-07-22 21:51:26 -04:00
lat9nq
5bfcafa0a2 shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
lat9nq
0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5cd3d00167 shader: Fix FCMP immediate variant 2021-07-22 21:51:26 -04:00
ReinUsesLisp
233e39bb7b shader: Fix dangling labels 2021-07-22 21:51:26 -04:00
ReinUsesLisp
56b92bd89c shader: Fix F2I 2021-07-22 21:51:26 -04:00
FernandoS27
dcaf0e9150 shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27
1d51803169 shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
FernandoS27
0df7e509db shader: Implement AL2P 2021-07-22 21:51:26 -04:00
FernandoS27
20ba0ea0a9 shader: Fix BRX tracking 2021-07-22 21:51:26 -04:00
ReinUsesLisp
9e6fe430bd shader: Fix splits on blocks using indirect branches 2021-07-22 21:51:26 -04:00
ReinUsesLisp
ffca21487f shader: Eliminate orphan blocks more efficiently 2021-07-22 21:51:26 -04:00
ReinUsesLisp
da6cf2632c shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
ReinUsesLisp
fc93bc2abd shader: Implement BAR and fix memory barriers 2021-07-22 21:51:26 -04:00
ReinUsesLisp
3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLisp
0b26f2b90e shader: Remove unused header in VOTE 2021-07-22 21:51:26 -04:00
ReinUsesLisp
c4aab5c40e shader: Fix fp16 merge when using native fp16 2021-07-22 21:51:26 -04:00
ReinUsesLisp
ca7ebdc471 shader: Fix FADD32I 2021-07-22 21:51:26 -04:00
FernandoS27
80df541a08 shader: "Implement" NOP 2021-07-22 21:51:26 -04:00
FernandoS27
baec84247f shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27
45d547af11 shader: Implement SR_LaneId 2021-07-22 21:51:26 -04:00
FernandoS27
655f7a570a shader: Implement MEMBAR 2021-07-22 21:51:26 -04:00
FernandoS27
ecb30c9072 shader: Improve VOTE.VTG stub 2021-07-22 21:51:25 -04:00
FernandoS27
5ed8f24384 shader: Stub VOTE.VTG 2021-07-22 21:51:25 -04:00
ReinUsesLisp
b4a5e767d0 shader: Fix branches to visited virtual blocks 2021-07-22 21:51:25 -04:00
ReinUsesLisp
eaafd53cfe shader: Implement LDG .U.128 as .128 2021-07-22 21:51:25 -04:00
FernandoS27
4d0d29fc20 shader: Address feedback 2021-07-22 21:51:25 -04:00
ReinUsesLisp
cb6fc03e55 shader: Always pass a lod for TexelFetch 2021-07-22 21:51:25 -04:00
FernandoS27
630273b629 shader: Implement TXD 2021-07-22 21:51:25 -04:00
FernandoS27
be3e94ae55 shader: Implement TMML partially 2021-07-22 21:51:25 -04:00
FernandoS27
2c276ec6eb shader: Implement TLDS 2021-07-22 21:51:25 -04:00
FernandoS27
dc1a9a3bed shader: Implement TLD 2021-07-22 21:51:25 -04:00
ReinUsesLisp
b0d5572abf shader: Fix indirect branches to scheduler instructions 2021-07-22 21:51:25 -04:00
ameerj
6c51f49632 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
FernandoS27
34aba9627a shader: Implement BRX 2021-07-22 21:51:25 -04:00
ameerj
73af0d2e0d shader: Implement I2I CC 2021-07-22 21:51:25 -04:00
ameerj
dbc1e5cde7 shader: Implement I2I SAT 2021-07-22 21:51:25 -04:00
ameerj
cd9f75e223 shader: Fix ISCADD logic for PO/CC 2021-07-22 21:51:25 -04:00
ReinUsesLisp
e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ameerj
84298ce191 shader: Implement ISCADD CC 2021-07-22 21:51:24 -04:00
ameerj
51475e21ba shader: Implement VMAD, VMNMX, VSETP 2021-07-22 21:51:24 -04:00
ReinUsesLisp
0e1b213fa7 shader: Add missing I2I exception when CC is used 2021-07-22 21:51:24 -04:00
ReinUsesLisp
dbd882ddeb shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
ReinUsesLisp
675a82416d spirv: Remove dependencies on Environment when generating SPIR-V 2021-07-22 21:51:24 -04:00
ReinUsesLisp
a806b29cb9 shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
FernandoS27
cdf0cc3869 shader: Fix TXQ 2021-07-22 21:51:24 -04:00
ReinUsesLisp
17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp
d9c5bd9509 shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27
742d11c2ad shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27
981eb6f43b shader: Fix Array Indices in TEX/TLD4 2021-07-22 21:51:24 -04:00
FernandoS27
f5672777c8 shader: Implement FragDepth 2021-07-22 21:51:24 -04:00
FernandoS27
fda0835300 shader: Implement TLD4S. 2021-07-22 21:51:24 -04:00
FernandoS27
c7c518e280 shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ameerj
32c5483beb shader: Implement SHFL 2021-07-22 21:51:24 -04:00
ReinUsesLisp
d3dad6b632 shader: Properly insert Prologue instruction 2021-07-22 21:51:24 -04:00
ReinUsesLisp
83a283fa86 shader: Minor style nits 2021-07-22 21:51:24 -04:00
FernandoS27
8cb9443cb9 shader: Fix F2I 2021-07-22 21:51:24 -04:00
ReinUsesLisp
68a9505d8a shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
ameerj
3d07cef009 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ReinUsesLisp
a8d8fd40f7 shader: Fix TEX mask 2021-07-22 21:51:24 -04:00
ReinUsesLisp
96b7ced6ec shader: Better but still partial interpolation support 2021-07-22 21:51:24 -04:00
ameerj
e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
FernandoS27
56be556eee shader: Implement FADD32I 2021-07-22 21:51:24 -04:00
FernandoS27
a62f04efab shader: Implement F2F 2021-07-22 21:51:24 -04:00
ameerj
c858b8ba97 shader: Implement DMUL and DFMA
Also add a missing const on DADD
2021-07-22 21:51:24 -04:00
ameerj
112b8f00f0 shader: Add FP64 register load/store helpers 2021-07-22 21:51:24 -04:00
ReinUsesLisp
a77e764726 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00
FernandoS27
27fb97377e shader: Fix floating point comparison for FP16 2021-07-22 21:51:23 -04:00
FernandoS27
e10d9c1b8e shader: Implement HSETP2 2021-07-22 21:51:23 -04:00
FernandoS27
9e213fd861 shader: Implement HSET2 2021-07-22 21:51:23 -04:00
FernandoS27
ed6cd3c94a shader: Implement HMUL2 2021-07-22 21:51:23 -04:00
FernandoS27
28dff6a629 shader: Implement HFMA2 2021-07-22 21:51:23 -04:00
FernandoS27
e802512d8e shader: Refactor half floating instructions 2021-07-22 21:51:23 -04:00
ReinUsesLisp
f91859efd2 shader: Implement I2F 2021-07-22 21:51:23 -04:00
ReinUsesLisp
c97d03efb9 shader: Implement ISCADD (imm) 2021-07-22 21:51:23 -04:00
ReinUsesLisp
eeb1efa2d2 shader: Implement LOP32I 2021-07-22 21:51:23 -04:00
ReinUsesLisp
260743f371 shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ameerj
72990df7ba shader: Implement DADD 2021-07-22 21:51:23 -04:00
ameerj
3b7fd3ad0f shader: Implement CSET and CSETP 2021-07-22 21:51:23 -04:00
ameerj
fa2f6e38f4 shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22 21:51:23 -04:00
ReinUsesLisp
17a82b56d7 shader: Implement TEXS 2021-07-22 21:51:23 -04:00
ReinUsesLisp
71f96fa636 shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
ameerj
8d470c2e63 shader: Implement FMNMX
And add a const in FCMP
2021-07-22 21:51:23 -04:00
ameerj
ba8c1d2eb4 shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22 21:51:23 -04:00