Unknown
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0d8fcab136
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Implement R32_FLOAT RenderTargetFormat
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2018-08-01 15:31:42 +02:00 |
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Subv
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f85cff0f48
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GPU: Allow using R16F as a render target format.
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2018-07-26 08:52:21 -05:00 |
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Unknown
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4672a01cbf
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Implement R16_G16
correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
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2018-07-26 02:01:29 +02:00 |
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bunnei
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c88382517c
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Merge pull request #819 from Subv/srgb
GPU: Use the right texture format for sRGBA framebuffers.
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2018-07-25 14:47:26 -07:00 |
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Subv
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c5b838aeef
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GPU: Use the right texture format for sRGBA framebuffers.
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2018-07-25 09:52:39 -05:00 |
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Subv
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ee8123bf13
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GPU: Allow the use of Z24S8 as a texture format.
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2018-07-25 09:41:24 -05:00 |
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bunnei
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0686183c3e
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Merge pull request #816 from Subv/z32_s8
GPU: Implemented the Z32_S8_X24 depth buffer format.
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2018-07-25 07:37:00 -07:00 |
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bunnei
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af787744ab
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Merge pull request #815 from Subv/z32f_tex
GPU: Allow using Z32 as a texture format.
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2018-07-25 07:33:09 -07:00 |
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Subv
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daf2504d31
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GPU: Implemented the Z32_S8_X24 depth buffer format.
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2018-07-24 20:41:40 -05:00 |
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Subv
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f747a7e35d
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GPU: Allow using Z32 as a texture format.
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2018-07-24 19:54:23 -05:00 |
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Subv
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4f574201ea
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GPU: Allow the usage of R8 as a render target format.
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2018-07-24 19:49:36 -05:00 |
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Subv
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4cc1e180ec
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GPU: Implemented the R16 and R16F texture formats.
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2018-07-24 13:39:16 -05:00 |
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Subv
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ccc42702b5
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GPU: Implement texture format R32F.
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2018-07-23 22:21:31 -05:00 |
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bunnei
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a27c0099ed
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gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
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2018-07-23 21:22:54 -04:00 |
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bunnei
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3a19c1098d
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gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.
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2018-07-23 21:22:53 -04:00 |
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bunnei
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bcc184acfa
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gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
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2018-07-23 21:22:44 -04:00 |
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bunnei
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89db8c2171
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gl_rasterizer_cache: Add missing log statements.
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2018-07-23 21:20:09 -04:00 |
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bunnei
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63fbf9a7d3
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gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.
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2018-07-21 21:51:06 -04:00 |
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bunnei
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4301f0b539
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gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
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2018-07-21 21:51:06 -04:00 |
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bunnei
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cd47391c2d
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gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.
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2018-07-21 21:51:06 -04:00 |
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bunnei
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3a96670f2d
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gl_rasterizer_cache: Implement texture format G8R8.
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2018-07-15 01:33:42 -04:00 |
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bunnei
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e21190f47f
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gl_rasterizer_cache: Implement depth format Z16_UNORM.
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2018-07-14 23:43:28 -04:00 |
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Subv
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4633dd9505
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GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
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2018-07-07 09:17:48 -05:00 |
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Subv
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016e357c75
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GPU: Implemented the 32 bit float depth buffer format.
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2018-07-04 10:42:33 -05:00 |
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Subv
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5a9df3c675
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GPU: Only configure the used framebuffers during clear.
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
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2018-07-03 22:32:59 -05:00 |
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bunnei
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9da1552417
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gl_rasterizer_cache: Implement PixelFormat S8Z24.
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2018-07-03 14:58:13 -04:00 |
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James Rowe
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638956aa81
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Rename logging macro back to LOG_*
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2018-07-02 21:45:47 -04:00 |
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Subv
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0f929762b3
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GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
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2018-07-02 12:42:04 -05:00 |
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Subv
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c0e2d52758
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GPU: Implemented the RGBA32_UINT rendertarget format.
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2018-06-30 14:23:13 -05:00 |
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bunnei
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1dd754590f
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gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
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2018-06-27 00:15:44 -04:00 |
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bunnei
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8af1ae46aa
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gl_rasterizer_cache: Various fixes for ASTC handling.
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2018-06-27 00:08:04 -04:00 |
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bunnei
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c7c379bd19
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gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
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2018-06-27 00:08:04 -04:00 |
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bunnei
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3f9f047375
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gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
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2018-06-27 00:08:03 -04:00 |
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bunnei
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ff6785f3e8
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gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
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2018-06-27 00:08:03 -04:00 |
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bunnei
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9f2f819bb6
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gl_rasterizer_cache: Refactor to make SurfaceParams members const.
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2018-06-27 00:08:03 -04:00 |
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bunnei
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5f57ab1b2a
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gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
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2018-06-27 00:08:03 -04:00 |
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bunnei
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61779fa072
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gl_rasterizer: Implement texture format ASTC_2D_4X4.
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2018-06-18 01:56:59 -04:00 |
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Subv
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c531a92eda
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GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
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2018-06-05 21:57:16 -05:00 |
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Subv
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14afc704d4
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GPU: Fixed the compression factor for RGBA16F textures.
They're not compressed.
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2018-06-05 21:55:17 -05:00 |
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Subv
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99f9d47d16
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GPU: Implemented the DXN1 (BC4) texture format.
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2018-06-02 13:17:09 -05:00 |
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bunnei
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ca5a4a704b
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gl_rasterizer_cache: Implement PixelFormat RGBA16F.
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2018-05-30 22:24:07 -04:00 |
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Subv
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734106dcb9
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GPU: Implemented the R8 texture format (0x1D)
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2018-05-29 21:49:37 -05:00 |
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Subv
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7ddc872b52
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GPU: Implemented the A1B5G5R5 texture format (0x14)
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2018-05-27 09:02:05 -05:00 |
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bunnei
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f1a4a004fb
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gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.
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2018-04-24 22:31:46 -04:00 |
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bunnei
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fbb3cd110c
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gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
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2018-04-24 22:31:46 -04:00 |
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bunnei
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bc0f1896fc
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gl_rasterizer_cache: Handle compressed texture sizes.
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2018-04-24 22:31:46 -04:00 |
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bunnei
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4415e00181
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gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
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2018-04-24 22:31:45 -04:00 |
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Subv
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010227e149
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GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
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2018-04-23 10:50:28 -05:00 |
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Subv
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c079cf4eec
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GPU: Implement the A2BGR10 texture format.
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2018-04-21 17:32:25 -05:00 |
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Subv
|
057170928c
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GPU: Add support for the DXT23 and DXT45 compressed texture formats.
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2018-04-18 20:48:53 -05:00 |
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