Commit graph

3970 commits

Author SHA1 Message Date
Fernando Sahmkow
f159a12820
Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
vk_rasterizer: Support disabled uniform buffers
2020-03-12 22:09:49 -04:00
ReinUsesLisp
3a10016e38 gl_shader_decompiler: Add missing {} on smem GLSL emission 2020-03-12 21:50:37 -03:00
ReinUsesLisp
4dcca90ef4 video_core: Implement RGBA16_SNORM
Implement RGBA16_SNORM with the current API. Nothing special here.
2020-03-12 21:42:33 -03:00
ReinUsesLisp
e22816a5bb texture_cache: Report incompatible textures as black
Some games bind incompatible texture types to certain types.
For example Astral Chain binds a 2D texture with 1 layer (non-array) to
a cubemap slot (that's how it's used in the shader). After testing this
in hardware, the expected "undefined behavior" is to report all pixels
as black.

We already have a path for reporting black textures in the texture
cache. When textures types are incompatible, this commit binds these
kind of textures. This is done on the API agnostic texture cache so no
extra code has to be inserted on OpenGL or Vulkan.

As a side effect, this fixes invalidations of ASTC textures on Astral
Chain. This happened because yuzu detected a cube texture and forced
6 faces, generating a texture larger than what the TIC reported.
2020-03-12 18:22:05 -03:00
ReinUsesLisp
daae6a323b texture_cache/surface_params: Force depth=1 on 2D textures
Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest.
2020-03-12 18:11:42 -03:00
ReinUsesLisp
38fe070d78 gl_shader_decompiler: Add layer component to texelFetch
TexelFetch was not emitting the array component generating invalid GLSL.
2020-03-12 18:10:29 -03:00
ReinUsesLisp
825d629565 gl_shader_decompiler: Fix regression in render target declarations
A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
2020-03-12 05:01:20 -03:00
ReinUsesLisp
8357908099 gl_shader_manager: Fix interaction between graphics and compute
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 -03:00
ReinUsesLisp
e4bc3c3342 gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
ReinUsesLisp
eb5861e0a2 engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
ReinUsesLisp
b1acb4f73f shader/registry: Address feedback 2020-03-09 18:40:53 -03:00
ReinUsesLisp
b1061afed9 gl_shader_decompiler: Add identifier to decompiled code 2020-03-09 18:40:53 -03:00
ReinUsesLisp
e612242977 gl_shader_decompiler: Roll back to GLSL core 430
RenderDoc won't build shaders if we use GLSL compatibility.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
978172530e const_buffer_engine_interface: Store component types
This is required for Vulkan. Sampling integer textures with float
handles is illegal.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
120f688272 yuzu/loading_screen: Remove unused shader progress mode 2020-03-09 18:40:53 -03:00
ReinUsesLisp
e1932351a9 gl_shader_cache: Reduce registry consistency to debug assert
Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09 18:40:07 -03:00
ReinUsesLisp
66a8a3e887 shader/registry: Cache tessellation state 2020-03-09 18:40:07 -03:00
ReinUsesLisp
0528be5c92 shader/registry: Store graphics and compute metadata
Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09 18:40:07 -03:00
ReinUsesLisp
e8efd5a901 video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
ReinUsesLisp
bd8b9bbcee gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 -03:00
Rodrigo Locatti
22e825a3bc
Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
ReinUsesLisp
1aa75b1081 textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 -03:00
bunnei
84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
Nguyen Dac Nam
16cfbb068c
vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
bunnei
662feb8c1c
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00
ReinUsesLisp
e4f9ce0379 vk_rasterizer: Support disabled uniform buffers 2020-03-06 18:47:51 -03:00
ReinUsesLisp
aa6fe3f1aa maxwell_to_vk: Remove Storage capability for A1B5G5R5U 2020-03-06 18:47:27 -03:00
bunnei
49eff536d0
Merge pull request #3463 from ReinUsesLisp/vk-toctou
vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 -05:00
bunnei
0361aa1915
Merge pull request #3451 from ReinUsesLisp/indexed-textures
vk_shader_decompiler: Implement indexed textures
2020-03-05 11:42:46 -05:00
bunnei
fa1d625eed
Merge pull request #3469 from namkazt/patch-1
shader_decode: Fix LD, LDG when track constant buffer
2020-03-04 23:10:01 -05:00
bunnei
67e7186d79
Merge pull request #3455 from ReinUsesLisp/attr-scaled
video_core: Implement more scaled attribute formats
2020-03-03 22:46:20 -05:00
Nguyen Dac Nam
85a4222a8c
nit: move comment to right place. 2020-02-29 13:50:10 +07:00
ReinUsesLisp
735c003a70 video_core/dirty_flags: Address feedback 2020-02-28 17:56:43 -03:00
ReinUsesLisp
ef7f6eb67d renderer_opengl: Fix edge-case where alpha testing might cull presentation 2020-02-28 17:56:43 -03:00
ReinUsesLisp
a6a350ddc3 gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
887d5288ef gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
ac204754d4 dirty_flags: Deduplicate code between OpenGL and Vulkan 2020-02-28 17:56:43 -03:00
ReinUsesLisp
6669b359a3 vk_rasterizer: Pass Maxwell registers to dynamic updates 2020-02-28 17:56:43 -03:00
ReinUsesLisp
042256c6bb state_tracker: Remove type traits with named structures 2020-02-28 17:56:43 -03:00
ReinUsesLisp
6ac3eb4d87 vk_state_tracker: Implement dirty flags for stencil properties 2020-02-28 17:56:43 -03:00
ReinUsesLisp
f9df2c6bcd vk_state_tracker: Implement dirty flags for depth bounds 2020-02-28 17:56:43 -03:00
ReinUsesLisp
cd0e28c9ec vk_state_tracker: Implement dirty flags for blend constants 2020-02-28 17:56:43 -03:00
ReinUsesLisp
a33870996b vk_state_tracker: Implement dirty flags for depth bias 2020-02-28 17:56:43 -03:00
ReinUsesLisp
42f1874965 vk_state_tracker: Implement dirty flags for scissors 2020-02-28 17:56:43 -03:00
ReinUsesLisp
1bd95a314f vk_state_tracker: Initial implementation
Add support for render targets and viewports.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
b1498d2c54 gl_rasterizer: Remove num vertex buffers magic number 2020-02-28 17:56:43 -03:00
ReinUsesLisp
62437943a7 gl_rasterizer: Only apply polygon offset clamp if enabled 2020-02-28 17:56:43 -03:00
ReinUsesLisp
2eeea90713 gl_state_tracker: Implement dirty flags for depth clamp enabling 2020-02-28 17:56:43 -03:00
ReinUsesLisp
3ce66776ec gl_rasterizer: Disable scissor 0 when scissor is not used on clear 2020-02-28 17:56:43 -03:00
ReinUsesLisp
35bb9239ca gl_rasterizer: Notify depth mask changes on clear 2020-02-28 17:56:43 -03:00
ReinUsesLisp
98c8948b23 gl_rasterizer: Minor sort changes to clearing 2020-02-28 17:56:42 -03:00
ReinUsesLisp
15cadc3948 maxwell_3d: Use two tables instead of three for dirty flags 2020-02-28 17:56:42 -03:00
ReinUsesLisp
a5bfc0d045 gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00
ReinUsesLisp
a42a6e1a2c gl_state_tracker: Implement dirty flags for clip control 2020-02-28 17:56:42 -03:00
ReinUsesLisp
4f8d152b18 gl_state_tracker: Implement dirty flags for point sizes 2020-02-28 17:56:42 -03:00
ReinUsesLisp
231601763c gl_state_tracker: Implement dirty flags for fragment color clamp 2020-02-28 17:56:42 -03:00
ReinUsesLisp
bf1a1d989f gl_state_tracker: Implement dirty flags for logic op 2020-02-28 17:56:42 -03:00
ReinUsesLisp
13afd0e5b0 gl_state_tracker: Implement dirty flags for sRGB 2020-02-28 17:56:42 -03:00
ReinUsesLisp
d8f5c45051 gl_state_tracker: Implement dirty flags for rasterize enable 2020-02-28 17:56:42 -03:00
ReinUsesLisp
b727d99441 gl_state_tracker: Implement dirty flags for multisample 2020-02-28 17:56:42 -03:00
ReinUsesLisp
3c22bd92d8 gl_state_tracker: Implement dirty flags for alpha testing 2020-02-28 17:56:42 -03:00
ReinUsesLisp
9e46953580 gl_state_tracker: Implement dirty flags for polygon offsets 2020-02-28 17:56:42 -03:00
ReinUsesLisp
46a1888e02 gl_state_tracker: Implement dirty flags for primitive restart 2020-02-28 17:56:42 -03:00
ReinUsesLisp
37536d7a49 gl_state_tracker: Implement dirty flags for stencil testing 2020-02-28 17:56:42 -03:00
ReinUsesLisp
40a2c57df5 gl_state_tracker: Implement depth dirty flags 2020-02-28 17:56:42 -03:00
ReinUsesLisp
b910a83a47 gl_state_tracker: Implement dirty flags for front face and culling 2020-02-28 17:56:42 -03:00
ReinUsesLisp
b01dd7d1c8 gl_state_tracker: Implement dirty flags for blending 2020-02-28 17:56:42 -03:00
ReinUsesLisp
f7ec078592 gl_state_tracker: Implement dirty flags for clip distances and shaders 2020-02-28 17:56:42 -03:00
ReinUsesLisp
758ad3f75d gl_state_tracker: Add dirty flags for buffers and divisors 2020-02-28 17:56:42 -03:00
ReinUsesLisp
9b08698a0c maxwell_3d: Change write dirty flags to a bitset 2020-02-28 17:56:42 -03:00
ReinUsesLisp
69ad6279e4 gl_state_tracker: Implement dirty flags for vertex formats 2020-02-28 17:56:42 -03:00
ReinUsesLisp
6530144ccb gl_state_tracker: Implement dirty flags for color masks 2020-02-28 17:56:42 -03:00
ReinUsesLisp
ba6f390448 gl_state_tracker: Implement dirty flags for scissors 2020-02-28 17:56:42 -03:00
ReinUsesLisp
7f52efdf61 gl_state_tracker: Implement dirty flags for viewports 2020-02-28 17:56:41 -03:00
ReinUsesLisp
dacf83ac02 renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
ReinUsesLisp
9e74e6988b maxwell_3d: Flatten cull and front face registers 2020-02-28 17:56:41 -03:00
ReinUsesLisp
eed789d0d1 video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
ReinUsesLisp
b92dfcd7f2 gl_state: Remove completely 2020-02-28 17:56:35 -03:00
ReinUsesLisp
1c4bf9cbfa gl_state: Remove program tracking 2020-02-28 17:52:14 -03:00
ReinUsesLisp
5ccb07933a gl_state: Remove framebuffer tracking 2020-02-28 17:52:10 -03:00
ReinUsesLisp
17a7fa751b gl_state: Remove image tracking 2020-02-28 17:36:40 -03:00
ReinUsesLisp
9677db03da gl_state: Remove texture and sampler tracking 2020-02-28 17:35:58 -03:00
ReinUsesLisp
1bc0da3dea gl_state: Remove blend state tracking 2020-02-28 17:34:43 -03:00
ReinUsesLisp
7d9a5e9e30 gl_state: Remove stencil test tracking 2020-02-28 17:32:05 -03:00
ReinUsesLisp
07a954e67f gl_state: Remove clip control tracking 2020-02-28 17:31:57 -03:00
ReinUsesLisp
1eee891f6e gl_state: Remove clip distances tracking 2020-02-28 17:26:26 -03:00
ReinUsesLisp
e8125af8dd gl_state: Remove rasterizer disable tracking 2020-02-28 17:25:28 -03:00
ReinUsesLisp
d3e433a380 gl_state: Remove viewport and depth range tracking 2020-02-28 17:25:18 -03:00
ReinUsesLisp
7c16b3551b gl_state: Remove scissor test tracking 2020-02-28 17:00:23 -03:00
ReinUsesLisp
0914c70b7f gl_state: Remove color mask tracking 2020-02-28 16:59:17 -03:00
ReinUsesLisp
2392b548be gl_state: Remove clamp framebuffer color tracking
This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
2020-02-28 16:58:30 -03:00
ReinUsesLisp
f92236976b gl_state: Remove multisample tracking 2020-02-28 16:57:47 -03:00
ReinUsesLisp
04d1134191 gl_state: Remove framebuffer sRGB tracking 2020-02-28 16:55:23 -03:00
ReinUsesLisp
d5ab0358b6 gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
ReinUsesLisp
2a662fea36 gl_state: Remove depth clamp tracking 2020-02-28 16:53:35 -03:00
ReinUsesLisp
e1a16a52fa gl_state: Remove depth tracking 2020-02-28 16:52:46 -03:00
ReinUsesLisp
0f343d32c4 gl_state: Remove primitive restart tracking 2020-02-28 16:51:45 -03:00
ReinUsesLisp
42708c762e gl_state: Remove logic op tracker 2020-02-28 16:51:23 -03:00
ReinUsesLisp
915d73f3b8 gl_state: Remove blend color tracking 2020-02-28 16:50:58 -03:00
ReinUsesLisp
a0321b984f gl_state: Remove polygon offset tracking 2020-02-28 16:49:20 -03:00