Fernando S
7c05c987a3
Merge pull request #8036 from ameerj/starbit-nv
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vk_texture_cache: Do not reinterpret DepthStencil source images
2022-03-20 13:35:59 +01:00
ameerj
866b7c20a8
general: Fix clang/gcc build errors
2022-03-20 02:25:09 -04:00
ameerj
1bc7d61b57
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
ameerj
d618bba8a6
general: Reduce core.h includes
2022-03-18 02:13:02 -04:00
ameerj
4d840aa903
vk_texture_cache: Do not reinterpret DepthStencil source images
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Fixes star pointer interactions in Super Mario Galaxy on some drivers, notably Nvidia.
Co-Authored-By: Fernando S. <1731197+fernandos27@users.noreply.github.com>
2022-03-17 20:55:05 -04:00
Liam
bcc2d7e69b
Vulkan: convert S8D24 <-> ABGR8
2022-03-15 20:05:21 -04:00
Fernando S
f9e1f559b1
Merge pull request #8000 from liamwhite/hagi
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Initial support for Wii Hagi emulator
2022-03-15 00:08:05 +01:00
ameerj
e8c50e709e
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
2022-03-12 02:54:33 -05:00
Liam
82c3042c0f
TextureCacheRuntime: allow converting D24S8 to ABGR8
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I can't see how this would be useful, but Galaxy uses it.
2022-03-10 20:25:34 -05:00
Mai M
91d802f68d
Merge pull request #7948 from Morph1984/11-11-10-float
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maxwell_to_(gl/vk): Add 11_11_10 float vertex format
2022-02-26 00:09:44 -05:00
Morph
e292b2d991
maxwell_to_(gl/vk): Add 11_11_10 float vertex format
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- Used by パワプロクンポケットR
2022-02-25 17:11:17 -05:00
Lody
6978093404
vk_blit_screen: Add missing format bgra8
2022-02-24 19:25:39 +08:00
voidanix
7712e46d64
vulkan_device: fix missing format in ANV
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Currently Mesa's ANV driver does not support
VK_FORMAT_B5G6R5_UNORM_PACK16, implement an alternative for it.
2022-02-21 09:21:41 +01:00
bunnei
8ec32e9755
Merge pull request #7814 from FernandoS27/another-bug-in-my-schedule
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Vulkan: Fix Scheduler Chunks when their FuncType is 0.
2022-02-02 19:15:06 -07:00
Fernando Sahmkow
8a6e6465a7
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
Fernando Sahmkow
35ed051742
Vulkan: Fix Scheduler Chunks when their FuncType is 0.
2022-01-31 17:08:08 +01:00
Fernando Sahmkow
4258d515e6
Rasterizer: Implement Inline2Memory Acceleration.
2022-01-29 22:53:27 +01:00
Lioncash
e7af84670d
vk_fsr: Replace comma operator with semicolon
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Generally, we should be ending statements with a semicolon not a comma
Resolves a clang diagnostic.
2022-01-25 12:42:27 -05:00
Fernando Sahmkow
f58ee3f15f
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
Fernando S
3fa9702952
Merge pull request #7624 from ameerj/intel-msaa-scale
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vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
2022-01-03 00:40:14 +01:00
bunnei
f67605e6aa
Merge pull request #7622 from ameerj/vk-rescale-invalid-ptr
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vk_texture_cache: Fix invalidated pointer access
2021-12-28 00:46:37 -08:00
ameerj
f9e0681d59
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
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Fixes a crash when scaling MSAA textures in titles such as Sonic Colors Ultimate.
2021-12-23 22:35:19 -05:00
ameerj
cbc0f0a66e
blit_image: Remove unused function
2021-12-23 21:06:32 -05:00
ameerj
481b210c0d
vk_texture_cache: Fix invalidated pointer access
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The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized.
To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
2021-12-23 20:55:48 -05:00
Fernando S
648c7b4ed6
Merge pull request #7375 from vonchenplus/convert_legacy
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Convert all legacy attributes to generic attributes
2021-12-22 17:36:05 +01:00
bunnei
36df305b13
Merge pull request #7599 from FernandoS27/primrestart-vulkan
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Vulkan: Fix Primitive Restart and implement Logical Operations
2021-12-22 00:19:23 -08:00
vonchenplus
4908a07c20
Address format clang
2021-12-18 14:27:07 +08:00
Fernando Sahmkow
6c00151d17
Vulkan: Fix the checks for primitive restart extension.
2021-12-18 07:17:08 +01:00
Fernando S
04b4f3b051
Merge pull request #7399 from ameerj/art-refactor
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video_core: Refactoring post A.R.T. merge
2021-12-18 07:09:58 +01:00
Feng Chen
e49184e606
Merge branch 'yuzu-emu:master' into convert_legacy
2021-12-18 13:57:14 +08:00
Fernando Sahmkow
14d2c77f91
Vulkan: implement Logical Operations.
2021-12-18 06:52:28 +01:00
Fernando Sahmkow
6430fc29a9
Vulkan: Implement VK_EXT_primitive_topology_list_restart
2021-12-18 05:47:48 +01:00
Morph
14110230c7
maxwell_to_vk: Add ASTC_2D_5X4_UNORM
2021-12-10 22:44:24 -05:00
Morph
ae4869650a
maxwell_to_vk: Add ASTC_2D_8X5_UNORM
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- Used by Lego City Undercover
2021-12-09 13:53:53 -05:00
Morph
47a724780f
renderer_vulkan: Add R16G16_UINT
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- Used by Immortals Fenyx Rising
2021-12-08 10:55:11 -05:00
ameerj
228a381aed
vk_texture_cache: Add ABGR src format check for D24S8 conversions
2021-12-05 15:54:58 -05:00
ameerj
b8f3e5157b
blit_image: Refactor upscale factors usage
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The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache.
2021-12-05 15:42:44 -05:00
ameerj
35d94dcb2b
vk_texture_cache: Add a function to ImageView to check if src image is rescaled
2021-12-05 15:39:00 -05:00
ameerj
4a13f9eecd
blit_image: Refactor ConvertPipeline functions
2021-12-05 15:39:00 -05:00
ameerj
ad99bbf5fe
blit_image: Refactor ConvertPipelineEx functions
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reduces much of the duplication between the color/depth variants
2021-12-05 15:38:59 -05:00
ameerj
b387a26f30
vk_blit_screen: Minor refactor of filter pipeline selection
2021-12-05 15:35:35 -05:00
ameerj
75c4aec8ab
Revert "Merge pull request #7395 from Morph1984/resolve-comments"
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This reverts commit d20f91da11
, reversing
changes made to 5082712b4e
.
2021-12-05 15:35:35 -05:00
Fernando S
3031223153
Merge pull request #7396 from FernandoS27/blit-this-mf
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TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-28 12:16:31 +01:00
Fernando Sahmkow
0902119302
Texture Cache: Always copy on NVIDIA.
2021-11-22 00:06:56 +01:00
Fernando Sahmkow
8532849439
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
2021-11-22 00:00:01 +01:00
Fernando Sahmkow
d7f4434bd5
VulkanTexturECache: Use reinterpret on D32_S8 formats.
2021-11-21 21:09:49 +01:00
Morph
a41c6dafea
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
2021-11-20 21:49:37 -05:00
Morph
095bc88428
vk_blit_image: Consolidate CreatePipelineTargetEx functions
2021-11-20 21:18:37 -05:00
bunnei
ea6fa044f3
Merge pull request #7368 from FernandoS27/vulkan-conv
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Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
Fernando Sahmkow
da2fe81905
TextureCache: Refactor and fix linux compiling.
2021-11-20 14:46:19 +01:00
Fernando Sahmkow
0857f82913
TextureCache: Implement buffer copies on Vulkan.
2021-11-20 06:15:29 +01:00
Fernando Sahmkow
e02cff2f69
TextureCache: Add R16G16 to D24S8 converter.
2021-11-20 00:02:12 +01:00
Fernando Sahmkow
1d5e6a51d7
TextureCache: Add B10G11R11 to D24S8 converter.
2021-11-19 23:22:44 +01:00
Feng Chen
4dd85f86a8
Implement convert legacy to generic
2021-11-19 22:53:58 +08:00
bunnei
c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
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video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow
b805c7bf05
TextureCache: Implement additional D24S8 convertions.
2021-11-19 06:27:44 +01:00
Fernando Sahmkow
2ec7fcecb7
Vulkan: implement D24S8 <-> RGBA8 convertions.
2021-11-19 03:17:02 +01:00
Morph
dc61b7045b
renderer_vulkan: Implement S8_UINT stencil format
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It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj
20ed7ba441
texture_cache: Use pixel format conversion when supported by the runtime
2021-11-16 22:32:46 -05:00
Fernando Sahmkow
978f598ff6
TextureCache: Fix OGL cleaning
2021-11-17 00:59:46 +01:00
Fernando Sahmkow
282e04bffb
TextureCache: Add automatic anisotropic filtering and refactor code.
2021-11-16 23:14:51 +01:00
Fernando Sahmkow
5230378709
TextureCache: Make a better Anisotropic setter.
2021-11-16 22:11:33 +01:00
FernandoS27
c97c46747d
Vulkan: fix regression.
2021-11-16 22:11:33 +01:00
ameerj
99124b7261
FSR: Fix GCC build errors
2021-11-16 22:11:33 +01:00
Marshall Mohror
bb03675485
Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
2021-11-16 22:11:33 +01:00
ameerj
47369faaab
vk_blit_screen: Fix AA destruction order
2021-11-16 22:11:32 +01:00
Marshall Mohror
dcc5b4f6b0
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
2021-11-16 22:11:32 +01:00
ameerj
a39e867c73
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
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Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj
282a4501d9
vk_texture_cache: Refactor 3D scaling helpers
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
c5dbd93adb
VulkanBufferCache: Avoid adding barriers between multiple copies.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
21a8ba0437
Vulkan: Fix FXAA in AMD.
2021-11-16 22:11:32 +01:00
FernandoS27
e6f1ed08fb
Vulkan: Implement FXAA
2021-11-16 22:11:32 +01:00
FernandoS27
9e065b9c7d
VideoCore: Add gaussian filtering.
2021-11-16 22:11:32 +01:00
FernandoS27
bb3e95133d
Vulkan: fix waiting on semaphore.
2021-11-16 22:11:32 +01:00
FernandoS27
d37d10e7a7
TextureCache: fix rescaling in aliases and overlap joins.
2021-11-16 22:11:31 +01:00
Marshall Mohror
7506ac4118
Presentation: Fix turning FSR on and off in settings
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
4ad22c7d2b
Video Core: fix building for GCC.
2021-11-16 22:11:31 +01:00
FernandoS27
826a350e2b
Vulkan Rasterizer: Fix clears on integer textures.
2021-11-16 22:11:31 +01:00
FernandoS27
150bc45401
Texture cache: fix Intel with rescaler.
2021-11-16 22:11:31 +01:00
FernandoS27
f3ff8bdc0e
TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
3b61de74e6
Texture Cache: fix memory managment and optimize scaled downloads, uploads.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
50b4c774cb
Vulkan: Fix Blit Depth Stencil
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
425ab9ef4b
Texture Cache: Fix downscaling and correct memory comsumption.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b60966041c
Presentation: add Nearest Neighbor filter.
2021-11-16 22:11:31 +01:00
Marshall Mohror
37cb0377ae
vulkan: Implement FidelityFX Super Resolution
2021-11-16 22:11:31 +01:00
FernandoS27
d4f5193bd3
Texture Cache: Rescale conversions between depth and color
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
ef1dc42635
Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered.
2021-11-16 22:11:31 +01:00
ameerj
618de4e787
vulkan: Fix rescaling push constant usage
2021-11-16 22:11:31 +01:00
ameerj
ebf36f23dd
vk_texture_cache: Use 3D to scale images when blit is unsupported
2021-11-16 22:11:31 +01:00
ameerj
b1ae935f11
vk_texture_cache: Fix BlitScale of non-2D images
2021-11-16 22:11:31 +01:00
ameerj
abd07e4158
video_core: Refactor resolution scale function
2021-11-16 22:11:31 +01:00
ameerj
89a7e566c7
vk_texture_cache: Fix unsupported blit format error checking
2021-11-16 22:11:30 +01:00
ameerj
f8339cd703
vk_texture_cache: Fix early returns on unsupported scales
2021-11-16 22:11:30 +01:00
ameerj
31478c6c1b
video_core: Misc resolution scaling related refactoring
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
ea82bd4b7e
Texture Cache: Fix Rescaling on Multisample
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
19ca0c9ab5
TextureCache: Base fixes on rescaling.
2021-11-16 22:11:30 +01:00
ameerj
36f261edef
vk_texture_cache: Simplify scaled image management
2021-11-16 22:11:30 +01:00
ameerj
122ddeb7ff
vk_rasterizer: Fix scaling on Y_NEGATE
2021-11-16 22:11:30 +01:00
ameerj
16017ac450
vk_texture_cache: Use nearest neighbor scaling when available
2021-11-16 22:11:30 +01:00
ameerj
c8a971be91
vk_texture_cache: Minor cleanup
2021-11-16 22:11:30 +01:00