Commit graph

10140 commits

Author SHA1 Message Date
Lioncash
5db1b54b58 video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()
We can use the named constant instead of using 32 directly.
2019-05-14 09:02:47 -04:00
Lioncash
48ce5880a0 video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
Lessens the amount of code that needs to be read, and gets rid of the
need to introduce an indexing variable. Instead, we just operate on the
objects directly.
2019-05-14 08:53:19 -04:00
Lioncash
c212fc9b2c video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
std::memset is used to clear the entire register structure, which
requires that the Regs struct be trivially copyable (otherwise undefined
behavior is invoked). This prevents the case where a non-trivial type is
potentially added to the struct.
2019-05-14 08:47:56 -04:00
Lioncash
d6d809db87 yuzu: Remove explicit types from locks where applicable
With C++17's deduction guides, the type doesn't need to be explicitly
specified within locking primitives anymore.
2019-05-14 08:18:48 -04:00
Lioncash
c5129a3a58 video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
std::move within a copy constructor (on a data member that isn't
mutable) will always result in a copy. Because of that, the behavior of
this copy constructor is identical to the one that would be generated
automatically by the compiler, so we can remove it.
2019-05-14 08:09:17 -04:00
Mat M
c4d549919f
Merge pull request #2462 from lioncash/video-mm
video_core/memory_manager: Minor tidying
2019-05-14 06:40:33 -04:00
Mat M
dadcf317dc
Merge pull request #2461 from lioncash/unused-var
video_core: Remove a few unused variables and functions
2019-05-14 06:36:26 -04:00
Mat M
8b933e77cd
Merge pull request #2460 from lioncash/volatile
CMakeLists: Specify /volatile:iso for MSVC
2019-05-14 06:34:53 -04:00
Mat M
3e8e335a5c
Merge pull request #2450 from lioncash/warn-level
CMakeLists: Explicitly specify -Wall for the non-MSVC case
2019-05-14 06:34:05 -04:00
Rodrigo Locatti
940a71089d
Merge pull request #2413 from FernandoS27/opt-gpu
Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
2019-05-13 23:01:59 -03:00
Sebastian Valle
9ef45f00bf
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
It seems instructions marked with the 'exit' flag will not cause an exit when executed within a delay slot.

This was hwtested by fincs.
2019-05-12 16:38:51 -05:00
Lioncash
c823cf6594 service/set: Correct and simplify behavior related to copying language codes
This corrects cases where it was possible to write more entries into the
write buffer than were requested. Now, we check the size of the buffer
before actually writing into them.

We were also returning the wrong value for
GetAvailableLanguageCodeCount2(). This was previously returning 64, but
only 17 should have been returned. 64 entries is the size of the static
array used in MakeLanguageCode() within the service binary itself, but
isn't the actual total number of language codes present.
2019-05-09 21:28:36 -04:00
Lioncash
716fbaef74 video_core/memory_manager: Mark IsBlockContinuous() as a const member function
Corrects the typo in its name and marks the function as a const member
function, given it doesn't actually modify memory manager state.
2019-05-09 19:14:36 -04:00
Lioncash
d4bcd006b2 video_core/memory_manager: Mark the constructor as explicit
Prevents implicit converting constructions of the memory manager.
2019-05-09 19:10:26 -04:00
Lioncash
fd12788967 video_core/memory_manager: Default the destructor within the cpp file
Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types.
2019-05-09 19:10:13 -04:00
Lioncash
53afe47cec video_core/memory_manager: Amend doxygen comments
Corrects references to non-existent parameters and corrects typos.
2019-05-09 19:09:19 -04:00
Lioncash
5235b053b4 video_core/memory_manager: Remove superfluous const from function declarations
These are able to be omitted from the declaration of functions, since
they don't do anything at the type system level. The definitions of the
functions can retain the use of const though, since they make the
variables immutable in the implementation of the function where they're
used.
2019-05-09 18:59:49 -04:00
Lioncash
b6408e9671 video_core/renderer_opengl/gl_shader_cache: Correct member initialization order
Silences a -Wreorder warning.
2019-05-09 18:55:47 -04:00
Lioncash
e43ba3acd4 video_core/shader/decode/texture: Remove unused variable from GetTld4Code() 2019-05-09 18:49:56 -04:00
Lioncash
e3c45b4338 renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags() 2019-05-09 18:47:48 -04:00
Lioncash
175fe8aaeb video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function
This isn't used at all, so it can be removed.
2019-05-09 18:45:26 -04:00
Lioncash
6d28d288a3 video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture()
This variable is unused entirely, so it can be removed.
2019-05-09 18:42:48 -04:00
Lioncash
ba165b1092 video_core/gpu_thread: Remove unused local variable
Instead of retrieving the data from the std::variant instance, we can
just check if the variant contains that type of data.

This is essentially the same behavior, only it returns a bool indicating
whether or not the type in the variant is currently active, instead of
actually retrieving the data.
2019-05-09 18:39:21 -04:00
Lioncash
c56d893e77 video_core/textures/astc: Remove unused variables
Silences a few compilation warnings.
2019-05-09 18:33:36 -04:00
Lioncash
c4d03f0154 CMakeLists: Specify /volatile:iso for MSVC
By default, MSVC doesn't use standards-compliant volatile semantics.
This makes it behave in a standards-compliant manner, making
expectations more uniform across compilers.
2019-05-09 15:49:30 -04:00
bunnei
7cb17834c7
Merge pull request #2437 from lioncash/audctl
service/audctl: Update documentation comments to be relative to 8.0.0
2019-05-09 13:24:13 -04:00
bunnei
f3317cf2db
Merge pull request #2454 from lioncash/cflag
src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
2019-05-09 13:23:49 -04:00
bunnei
daca045fcd
Merge pull request #2442 from FernandoS27/astc-fix
Fix Layered ASTC Textures
2019-05-09 13:23:14 -04:00
bunnei
f69d3a6351
Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants
gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-09 13:22:42 -04:00
bunnei
5907619a04
Merge pull request #2445 from FearlessTobi/port-4749
Port citra-emu/citra#4749: "web_service: Misc fixes"
2019-05-09 13:22:00 -04:00
bunnei
9567b3a293
Merge pull request #2458 from lioncash/hotkey
yuzu/hotkeys: Remove unnecessary constructor
2019-05-09 13:21:36 -04:00
bunnei
c6f3831320
Merge pull request #2456 from lioncash/qualifier
yuzu/compatdb: Remove unnecessary qualifiers
2019-05-09 13:21:04 -04:00
bunnei
8abf0add04
Merge pull request #2459 from lioncash/what
configure_dialog: Remove the Whats This? button from the dialog
2019-05-09 13:20:12 -04:00
bunnei
5b6571c170
Merge pull request #2453 from lioncash/enum
core/memory: Remove unused FlushMode enum
2019-05-09 13:19:49 -04:00
bunnei
c27b81cb85
Merge pull request #2429 from FernandoS27/compute
Corrections and Implementation on GPU Engines
2019-05-09 13:19:22 -04:00
Lioncash
f3c18d622e configure_dialog: Remove the Whats This? button from the dialog 2019-05-09 03:20:13 -04:00
Lioncash
8bdef4f951 yuzu/hotkeys: Remove unnecessary constructor
The behavior of the Hotkey constructor is already accomplished via in-class member
initializers, so the constructor is superfluous here.
2019-05-09 02:17:22 -04:00
Lioncash
d955944869 yuzu/main: Move window title updating logic to its own function
For similar reasons to the previous change, we move this to a single
function, so we don't need to duplicate the conversion logic in several
places within main.cpp.
2019-05-09 01:46:01 -04:00
Lioncash
bf1829a717 yuzu/about_dialog: Specify string conversions explicitly
Specifies the conversions explicitly to avoid implicit conversions from
const char* to QString. This makes it easier to disable implicit QString
conversions in the future.

In this case, the implicit conversion was technically wrong as well. The
implicit conversion treats the input strings as ASCII characters. This
would result in an incorrect conversion being performed in the rare case
a branch name was created with a non-ASCII Unicode character, likely
resulting in junk being displayed.
2019-05-09 01:18:37 -04:00
Lioncash
a97120efc1 yuzu/compatdb: Remove unnecessary qualifiers
Keeps the code consistent in regards to how the buttons are referred to.
2019-05-09 01:08:06 -04:00
Lioncash
4ef3329f81 configuration/config: Move config loading and saving to functions based off groups
Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.

For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.

Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.

This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.

While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-05-09 00:52:49 -04:00
Lioncash
70c6506a7e src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
The C++ standard allows constexpr variables declared with the extern
keyword to have external linkage. Previously MSVC wasn't abiding by
this. This just makes the compiler more standards compliant during
builds.

Given we currently don't make use of anything that would break by this,
this is safe to enable.
2019-05-07 14:06:22 -04:00
Lioncash
6ca7241bd9 src/CMakeLists: Vertically order compilation flags
Makes it much nicer to visually scan the options. This also starts the
flag descriptions from the same column for the same reason.
2019-05-07 14:05:48 -04:00
Lioncash
495a8d8d95 core/memory: Remove unused FlushMode enum
Recent changes to memory-related code resulted in this being unused, so
we can remove it.
2019-05-07 13:55:17 -04:00
Fernando Sahmkow
3a08c3207b Correct possible error on Rasterizer Caches
There was a weird bug that could happen if the object died directly and
the cache address wasn't stored.
2019-05-07 12:33:10 -04:00
Rodrigo Locatti
6743982d28
Merge pull request #2447 from lioncash/dtor
core/frontend/emu_window: Make GraphicsContext's destructor virtual
2019-05-07 05:54:04 -03:00
Rodrigo Locatti
57db3f6763
Merge pull request #2448 from lioncash/pragma
common/zstd_compression: Remove #pragma once directive from source file
2019-05-07 05:51:37 -03:00
zhupengfei
10c4f23953 core/telemetry_session: Only create the backend when we really need it
The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
2019-05-04 19:45:48 +02:00
Lioncash
9e15193ef8
shader/decode/texture: Remove unused variable
This isn't used anywhere, so we can get rid of it.
2019-05-04 02:10:38 -04:00
Lioncash
5d0dca73c6
CMakeLists: Explicitly specify -Wall for the non-MSVC case
Ensures that -Wall is always active as a compilation flag.
2019-05-04 02:06:56 -04:00
Lioncash
08b270676b
gl_rasterizer: Silence unused variable warning
Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
Lioncash
a6f7a44aab
common/zstd_compression: Remove #pragma once directive from source file
Introduced in 72477731ed. This is only
necessary within header files.
2019-05-04 01:54:29 -04:00
Lioncash
1230a0e7ce
core/frontend/emu_window: Make GraphicsContext's destructor virtual
This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
2019-05-04 01:47:38 -04:00
ReinUsesLisp
d4df803b2b shader_ir/other: Implement IPA.IDX 2019-05-02 21:46:37 -03:00
ReinUsesLisp
5321cdd276 gl_shader_decompiler: Skip physical unused attributes 2019-05-02 21:46:37 -03:00
ReinUsesLisp
28bffb1ffa shader_ir/memory: Assert on non-32 bits ALD.PHYS 2019-05-02 21:46:25 -03:00
ReinUsesLisp
fe700e1856 shader: Add physical attributes commentaries 2019-05-02 21:46:25 -03:00
ReinUsesLisp
c6f9e651b2 gl_shader_decompiler: Implement GLSL physical attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
71aa9d0877 shader_ir/memory: Implement physical input attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
b7d412c99b gl_shader_decompiler: Abstract generic attribute operations 2019-05-02 21:46:25 -03:00
ReinUsesLisp
bd81a03d9d gl_shader_decompiler: Declare all possible varyings on physical attribute usage 2019-05-02 21:46:25 -03:00
ReinUsesLisp
06b363c9b5 shader: Remove unused AbufNode Ipa mode 2019-05-02 21:46:25 -03:00
ReinUsesLisp
002ecbea19 shader_ir/memory: Emit AL2P IR 2019-05-02 21:46:25 -03:00
ReinUsesLisp
7632a7d6d2 shader_bytecode: Add AL2P decoding 2019-05-02 21:46:25 -03:00
Fernando Sahmkow
e64c41efe8 Refactors and name corrections. 2019-05-01 15:31:39 -04:00
Lioncash
2bcb8a20b4 service/audren_u: Handle variadic command buffers in GetWorkBufferSize()
Also introduced in REV5 was a variable-size audio command buffer. This
also affects how the size of the work buffer should be determined, so we
can add handling for this as well.

Thankfully, no other alterations were made to how the work buffer size
is calculated in 7.0.0-8.0.0. There were indeed changes made to to how
some of the actual audio commands are generated though (particularly in
REV7), however they don't apply here.
2019-04-30 23:52:28 -04:00
Lioncash
03746be097 service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()
Introduced in REV5. This is trivial to add support for, now that
everything isn't a mess of random magic constant values.

All this is, is a change in data type sizes as far as this function
cares.
2019-04-30 23:52:28 -04:00
Lioncash
de93507a5a service/audren_u: Clean up work buffer calculations
"Unmagics" quite a few magic constants within this code, making it much
easier to understand. Particularly given this factors out specific
sections into their own self-contained lambda functions.
2019-04-30 23:51:59 -04:00
ReinUsesLisp
4aa081b4e7 gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
Fernando Sahmkow
95261639fb Fix Layered ASTC Textures
By adding the missing layer offset in ASTC compression.
2019-04-30 23:02:31 -04:00
Lioncash
75a8b304d4 loader/nso: Remove left-in debug pragma
Unintentionally introduced in 552d5071fa
2019-04-30 22:55:53 -04:00
bunnei
79e54abe19
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-30 19:24:01 -04:00
Lioncash
19632d2421 kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug log
These are actually quite important indicators of thread lifetimes, so
they should be going into the debug log, rather than being treated as
misc info and delegated to the trace log.
2019-04-29 01:38:27 -04:00
Lioncash
d672c6e759 kernel/svc: Reorganize svcSetThreadCoreMask()
Makes the code much nicer to follow in terms of behavior and control
flow. It also fixes a few bugs in the implementation.

Notably, the thread's owner process shouldn't be accessed in order to
retrieve the core mask or ideal core. This should be done through the
current running process. The only reason this bug wasn't encountered yet
is because we currently only support running one process, and thus every
owner process will be the current process.

We also weren't checking against the process' CPU core mask to see if an
allowed core is specified or not.

With this out of the way, it'll be less noisy to implement proper
handling of the affinity flags internally within the kernel thread
instances.
2019-04-29 01:38:27 -04:00
Lioncash
69a2003a8e kernel/thread: Update thread processor ID flags
Adds the missing flags to the enum and documents them.
2019-04-29 01:37:51 -04:00
bunnei
91e239d66f
Merge pull request #2435 from ReinUsesLisp/misc-vc
shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei
2be32eb3d2
Merge pull request #2412 from lioncash/system
kernel/vm_manager: Remove usages of global system accessors
2019-04-28 22:27:14 -04:00
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
9a3737120d
Merge pull request #2423 from FernandoS27/half-correct
Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
Lioncash
565fce71b1 service/audctl: Update documentation comments to be relative to 8.0.0
The state of these service calls are still the same in version 8.0.0.
2019-04-27 23:17:58 -04:00
ReinUsesLisp
2156e52014 shader_ir: Move Sampler index entry in operand< to sort declarations 2019-04-26 01:13:05 -03:00
ReinUsesLisp
b77b4b76bb shader_ir: Add missing entry to Sampler operand< comparison 2019-04-26 01:11:24 -03:00
ReinUsesLisp
0b91087a1e shader_ir/texture: Fix sampler const buffer key shift 2019-04-26 01:09:29 -03:00
bunnei
78574e7a47
Merge pull request #2416 from lioncash/wait
kernel/svc: Clean up wait synchronization related functionality
2019-04-24 22:56:08 -04:00
bunnei
94db649205
Merge pull request #2424 from FernandoS27/compat
Allow picking a Compatibility Profile for OpenGL.
2019-04-24 22:54:27 -04:00
bunnei
53f746fa9a
Merge pull request #2228 from DarkLordZach/applet-manager-p1
applets: Add AppletManager and implement PhotoViewer and Error applets
2019-04-24 22:53:21 -04:00
bunnei
0592869076
Merge pull request #2404 from lioncash/unicode
CMakeLists: Ensure we specify Unicode as the codepage on Windows
2019-04-24 22:51:17 -04:00
FreddyFunk
1a3ff252a4 Re added new lines at the end of files 2019-04-23 23:19:28 +02:00
unknown
3091b40691 gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard 2019-04-23 22:24:31 +02:00
unknown
9db2c734c9 gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file 2019-04-23 22:24:23 +02:00
unknown
3fe542cf60 gl_shader_disk_cache: Remove per shader compression 2019-04-23 21:40:01 +02:00
Fernando Sahmkow
b3118ee316 Fixes and Corrections to DMA Engine 2019-04-23 15:28:18 -04:00
Hexagon12
8df9449bb8
Merge pull request #2422 from ReinUsesLisp/fixup-samplers
gl_state: Fix samplers memory corruption
2019-04-23 18:30:35 +03:00
Hexagon12
b2fbcaae30
Merge pull request #2425 from FernandoS27/y-direction
Fix flipping on some games by applying Y direction register
2019-04-23 18:29:29 +03:00
Fernando Sahmkow
f1e5314f1a Add Swizzle Parameters to the DMA engine 2019-04-23 11:21:00 -04:00
Fernando Sahmkow
e140e2ebc6 Add Documentation Headers to all the GPU Engines 2019-04-23 08:44:52 -04:00
Fernando Sahmkow
021d28c9b8 Corrections and styling 2019-04-23 08:02:24 -04:00
bunnei
4fad91ca45
Merge pull request #2383 from ReinUsesLisp/aoffi-test
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
bunnei
9cab042674
Merge pull request #2420 from lioncash/audctl
service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
2019-04-22 22:12:48 -04:00
Fernando Sahmkow
701ce1c9d0 Implement Maxwell3D Data Upload 2019-04-22 19:27:36 -04:00
Fernando Sahmkow
e4ff140b99 Introduce skeleton of the GPU Compute Engine. 2019-04-22 19:05:43 -04:00
Fernando Sahmkow
a91d3fc639 Revamp Kepler Memory to use a subegine to manage uploads 2019-04-22 18:50:56 -04:00
bunnei
b5889cbd6f
Merge pull request #2403 from FernandoS27/compressed-linear
Support compressed formats on linear textures.
2019-04-22 17:09:42 -04:00
bunnei
68b707711a
Merge pull request #2411 from FernandoS27/unsafe-gpu
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei
01100f8afd
Merge pull request #2400 from FernandoS27/corret-kepler-mem
Implement Kepler Memory on both Linear and BlockLinear.
2019-04-22 16:47:05 -04:00
Fernando Sahmkow
4c36b78567 Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
2019-04-21 11:42:07 -04:00
Fernando Sahmkow
623b2e4b8f Corrections Half Float operations on const buffers and implement saturation. 2019-04-20 21:11:33 -04:00
bunnei
da0c3bc658
Merge pull request #2407 from FernandoS27/f2f
Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
Fernando Sahmkow
788497fd9d Allow picking a Compatibility Profile for OpenGL.
This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
2019-04-20 00:05:24 -04:00
bunnei
650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
Fernando Sahmkow
08cdcc2871 Apply Position Y Direction 2019-04-19 20:49:00 -04:00
Fernando Sahmkow
a3eb91ed8c RasterizerCache Redesign: Flush
flushing is now responsability of children caches instead of the cache 
object. This change will allow the specific cache to pass extra 
parameters on flushing and will allow more flexibility.
2019-04-19 20:44:56 -04:00
Fernando Sahmkow
db4b2bc798 make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages. 2019-04-19 20:35:54 -04:00
bunnei
62c2404d3c
Merge pull request #2415 from lioncash/const
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
2019-04-19 19:12:02 -04:00
bunnei
cd38eadcc1
Merge pull request #2414 from lioncash/reorder
yuzu/bootmanager: Resolve constructor initializer list warnings
2019-04-19 19:11:47 -04:00
bunnei
b6faea0dd2
Merge pull request #2421 from lioncash/svc-call
kernel/svc: Name supervisor call 0x36
2019-04-19 19:10:20 -04:00
bunnei
40dc893c37
Merge pull request #2374 from lioncash/pagetable
core: Reorganize boot order
2019-04-19 19:09:20 -04:00
ReinUsesLisp
d74cb16535 gl_state: Fix samplers memory corruption
It was possible for "samplers" to be read without being written. This
addresses that.
2019-04-19 17:07:56 -03:00
Lioncash
f8be3f55da kernel/svc: Name supervisor call 0x36
This call was added to the SVC handlers in the 8.0.0 kernel, so we can
finally give it a name.
2019-04-19 14:34:56 -04:00
Lioncash
19f8f86bdb service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
These two service functions are literally hardcoded to always return
these values without any other error checking.
2019-04-18 16:39:54 -04:00
ReinUsesLisp
fbe8d1ceaa video_core: Silent -Wswitch warnings 2019-04-18 15:54:39 -03:00
bunnei
83b830eb2f
Merge pull request #2397 from lioncash/thread-unused
kernel/thread: Remove unused guest_handle member variable
2019-04-17 21:46:46 -04:00
bunnei
4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
bunnei
5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
Zach Hilman
2adb226b26 web_browser: Make OpenPage non-const 2019-04-17 11:35:24 -04:00
Zach Hilman
8f8049e846 main: Add GMainWindow hooks for Error display 2019-04-17 11:35:24 -04:00
Zach Hilman
a04d36c5a4 main: Switch to AppletManager for frontend 2019-04-17 11:35:24 -04:00
Zach Hilman
76452cd5b3 qt: Add dialog implementation of Error applet 2019-04-17 11:35:24 -04:00
Zach Hilman
f6e2295055 general_backend: Move StubApplet and add backend PhotoViewer 2019-04-17 11:35:24 -04:00
Zach Hilman
80c9e4d3ab general_frontend: Add frontend scaffold for PhotoViewer applet 2019-04-17 11:35:24 -04:00
Zach Hilman
d9f6715d45 frontend: Add frontend receiver for Error applet 2019-04-17 11:35:24 -04:00
Zach Hilman
de3cfb1d37 applets: Add Error applet
Responsible for displaying error codes and messages
2019-04-17 11:35:24 -04:00
Zach Hilman
d273bec68f applets: Port current applets to take frontend in constructor
As opposed to using Core::System::GetInstance()
2019-04-17 11:35:24 -04:00
Zach Hilman
f7540157e4 web_browser: Make OpenPage const 2019-04-17 11:35:24 -04:00
Zach Hilman
ec0bc3061e core: Remove specific applets in favor of AppletManager 2019-04-17 11:35:24 -04:00
Zach Hilman
6cea62b756 am: Delegate applet creation to AppletManager 2019-04-17 11:35:24 -04:00
Zach Hilman
e51d33f0ce applets: Add AppletManager class to control lifetime 2019-04-17 11:35:24 -04:00
Lioncash
c268ffd831 kernel/thread: Unify wait synchronization types
This is a holdover from Citra, where the 3DS has both
WaitSynchronization1 and WaitSynchronizationN. The switch only has one
form of wait synchronizing (literally WaitSynchonization). This allows
us to throw out code that doesn't apply at all to the Switch kernel.

Because of this unnecessary dichotomy within the wait synchronization
utilities, we were also neglecting to properly handle waiting on
multiple objects.

While we're at it, we can also scrub out any lingering references to
WaitSynchronization1/WaitSynchronizationN in comments, and change them
to WaitSynchronization (or remove them if the mention no longer
applies).
2019-04-17 09:30:56 -04:00
Lioncash
433b59c112 kernel/svc: Migrate svcCancelSynchronization behavior to a thread function
The actual behavior of this function is slightly more complex than what
we're currently doing within the supervisor call. To avoid dumping most
of this behavior in the supervisor call itself, we can migrate this to
another function.
2019-04-17 09:30:56 -04:00
Lioncash
6b2bece81f kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
This doesn't actually modify internal state of a wait object, so it can
be const qualified.
2019-04-17 06:44:34 -04:00
Lioncash
54e9f9b6ed yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext
The default constructor will always run, even when not specified, so
this is redundant.

However, the context member can indeed be initialized in the constructor
initializer list.
2019-04-17 00:04:10 -04:00
Lioncash
52e43734c4 yuzu/bootmanager: Remove unnecessary includes
This include isn't used anymore so it can be removed.
2019-04-16 23:52:57 -04:00
Lioncash
fbfc347351 yuzu/bootmanager: Resolve constructor initializer list warnings
Resolves -Wreorder warnings. These will automatically be initialized to
nullptr anyways, so these were redundant.
2019-04-16 23:49:26 -04:00
bunnei
0cfbd3325b
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
bunnei
21d498bc06
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
bunnei
be6b9e2d2b
Merge pull request #2405 from lioncash/qt
CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
2019-04-16 22:17:09 -04:00
bunnei
1b83f255c2
Merge pull request #2092 from ReinUsesLisp/stg
shader/memory: Implement STG and global memory flushing
2019-04-16 22:15:17 -04:00
bunnei
2654eb659e
Merge pull request #2376 from lioncash/const
yuzu/configure_hotkey: Minor changes
2019-04-16 22:13:12 -04:00
bunnei
382fbbb198
Merge pull request #2401 from lioncash/guard
common/{lz4_compression, zstd_compression}: Add missing header guards
2019-04-16 22:11:04 -04:00
Lioncash
819c21d99e CMakeLists: Ensure we specify Unicode as the codepage on Windows
Previously we were building with MBCS, which is pretty undesirable. We
want the application to be Unicode-aware in general.

Currently, we make the command line variant of yuzu use ANSI variants of
the non-standard getopt functions that we link in for Windows, given we
only have an ANSI option-set.

We should really replace getopt with a library that we make all build
types of yuzu link in, but this will have to do for the time being.
2019-04-16 21:23:34 -04:00