Commit graph

2797 commits

Author SHA1 Message Date
Mat M
dadcf317dc
Merge pull request #2461 from lioncash/unused-var
video_core: Remove a few unused variables and functions
2019-05-14 06:36:26 -04:00
Rodrigo Locatti
940a71089d
Merge pull request #2413 from FernandoS27/opt-gpu
Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
2019-05-13 23:01:59 -03:00
Lioncash
b6408e9671 video_core/renderer_opengl/gl_shader_cache: Correct member initialization order
Silences a -Wreorder warning.
2019-05-09 18:55:47 -04:00
Lioncash
e43ba3acd4 video_core/shader/decode/texture: Remove unused variable from GetTld4Code() 2019-05-09 18:49:56 -04:00
Lioncash
e3c45b4338 renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags() 2019-05-09 18:47:48 -04:00
Lioncash
175fe8aaeb video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function
This isn't used at all, so it can be removed.
2019-05-09 18:45:26 -04:00
Lioncash
6d28d288a3 video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture()
This variable is unused entirely, so it can be removed.
2019-05-09 18:42:48 -04:00
Lioncash
ba165b1092 video_core/gpu_thread: Remove unused local variable
Instead of retrieving the data from the std::variant instance, we can
just check if the variant contains that type of data.

This is essentially the same behavior, only it returns a bool indicating
whether or not the type in the variant is currently active, instead of
actually retrieving the data.
2019-05-09 18:39:21 -04:00
Lioncash
c56d893e77 video_core/textures/astc: Remove unused variables
Silences a few compilation warnings.
2019-05-09 18:33:36 -04:00
bunnei
daca045fcd
Merge pull request #2442 from FernandoS27/astc-fix
Fix Layered ASTC Textures
2019-05-09 13:23:14 -04:00
bunnei
f69d3a6351
Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants
gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-09 13:22:42 -04:00
bunnei
c27b81cb85
Merge pull request #2429 from FernandoS27/compute
Corrections and Implementation on GPU Engines
2019-05-09 13:19:22 -04:00
Lioncash
9e15193ef8
shader/decode/texture: Remove unused variable
This isn't used anywhere, so we can get rid of it.
2019-05-04 02:10:38 -04:00
Lioncash
08b270676b
gl_rasterizer: Silence unused variable warning
Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
Fernando Sahmkow
e64c41efe8 Refactors and name corrections. 2019-05-01 15:31:39 -04:00
ReinUsesLisp
4aa081b4e7 gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
Fernando Sahmkow
95261639fb Fix Layered ASTC Textures
By adding the missing layer offset in ASTC compression.
2019-04-30 23:02:31 -04:00
bunnei
79e54abe19
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-30 19:24:01 -04:00
bunnei
91e239d66f
Merge pull request #2435 from ReinUsesLisp/misc-vc
shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
9a3737120d
Merge pull request #2423 from FernandoS27/half-correct
Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
ReinUsesLisp
2156e52014 shader_ir: Move Sampler index entry in operand< to sort declarations 2019-04-26 01:13:05 -03:00
ReinUsesLisp
b77b4b76bb shader_ir: Add missing entry to Sampler operand< comparison 2019-04-26 01:11:24 -03:00
ReinUsesLisp
0b91087a1e shader_ir/texture: Fix sampler const buffer key shift 2019-04-26 01:09:29 -03:00
FreddyFunk
1a3ff252a4 Re added new lines at the end of files 2019-04-23 23:19:28 +02:00
unknown
3091b40691 gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard 2019-04-23 22:24:31 +02:00
unknown
9db2c734c9 gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file 2019-04-23 22:24:23 +02:00
unknown
3fe542cf60 gl_shader_disk_cache: Remove per shader compression 2019-04-23 21:40:01 +02:00
Fernando Sahmkow
b3118ee316 Fixes and Corrections to DMA Engine 2019-04-23 15:28:18 -04:00
Hexagon12
8df9449bb8
Merge pull request #2422 from ReinUsesLisp/fixup-samplers
gl_state: Fix samplers memory corruption
2019-04-23 18:30:35 +03:00
Hexagon12
b2fbcaae30
Merge pull request #2425 from FernandoS27/y-direction
Fix flipping on some games by applying Y direction register
2019-04-23 18:29:29 +03:00
Fernando Sahmkow
f1e5314f1a Add Swizzle Parameters to the DMA engine 2019-04-23 11:21:00 -04:00
Fernando Sahmkow
e140e2ebc6 Add Documentation Headers to all the GPU Engines 2019-04-23 08:44:52 -04:00
Fernando Sahmkow
021d28c9b8 Corrections and styling 2019-04-23 08:02:24 -04:00
bunnei
4fad91ca45
Merge pull request #2383 from ReinUsesLisp/aoffi-test
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
Fernando Sahmkow
701ce1c9d0 Implement Maxwell3D Data Upload 2019-04-22 19:27:36 -04:00
Fernando Sahmkow
e4ff140b99 Introduce skeleton of the GPU Compute Engine. 2019-04-22 19:05:43 -04:00
Fernando Sahmkow
a91d3fc639 Revamp Kepler Memory to use a subegine to manage uploads 2019-04-22 18:50:56 -04:00
bunnei
b5889cbd6f
Merge pull request #2403 from FernandoS27/compressed-linear
Support compressed formats on linear textures.
2019-04-22 17:09:42 -04:00
bunnei
68b707711a
Merge pull request #2411 from FernandoS27/unsafe-gpu
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei
01100f8afd
Merge pull request #2400 from FernandoS27/corret-kepler-mem
Implement Kepler Memory on both Linear and BlockLinear.
2019-04-22 16:47:05 -04:00
Fernando Sahmkow
4c36b78567 Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
2019-04-21 11:42:07 -04:00
Fernando Sahmkow
623b2e4b8f Corrections Half Float operations on const buffers and implement saturation. 2019-04-20 21:11:33 -04:00
bunnei
da0c3bc658
Merge pull request #2407 from FernandoS27/f2f
Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
bunnei
650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
Fernando Sahmkow
08cdcc2871 Apply Position Y Direction 2019-04-19 20:49:00 -04:00
Fernando Sahmkow
a3eb91ed8c RasterizerCache Redesign: Flush
flushing is now responsability of children caches instead of the cache 
object. This change will allow the specific cache to pass extra 
parameters on flushing and will allow more flexibility.
2019-04-19 20:44:56 -04:00
Fernando Sahmkow
db4b2bc798 make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages. 2019-04-19 20:35:54 -04:00
bunnei
40dc893c37
Merge pull request #2374 from lioncash/pagetable
core: Reorganize boot order
2019-04-19 19:09:20 -04:00
ReinUsesLisp
d74cb16535 gl_state: Fix samplers memory corruption
It was possible for "samplers" to be read without being written. This
addresses that.
2019-04-19 17:07:56 -03:00