Zach Hilman
6df74ff579
npad: Fix copy/paste error with LED position assignments
2018-11-27 17:23:44 -05:00
David Marcec
a2cc3b10bb
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
2018-11-26 17:06:13 +11:00
Zach Hilman
b358e88512
debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
...
Prevents memory exceptions when the debug pad is enabled.
2018-11-22 12:23:43 -05:00
Zach Hilman
3a6cd5b3c8
hid: Use player-defined controller type as PREFERRED_CONTROLLER
2018-11-18 23:22:36 -05:00
Zach Hilman
55ded706d6
hid/npad: Update NPad to use player controller bindings and type
2018-11-18 23:22:36 -05:00
Zach Hilman
e9145c3e16
hid/touchscreen: Update Touchscreen to use advanced parameters
...
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18 23:22:36 -05:00
Zach Hilman
3b25426bd9
hid: Add controller bindings for Mouse controller
2018-11-18 23:22:36 -05:00
Zach Hilman
0fd45e78f4
hid: Add keyboard bindings for Keyboard controller
2018-11-18 23:22:36 -05:00
Zach Hilman
06cf050c0a
hid: Add controller bindings for DebugPad controller
...
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
David Marcec
0c3e7b7086
Added missing start/end touch attributes to touchscreen
2018-11-18 23:21:33 -05:00
David Marcec
f66c6fe554
Added debugpad skeleton
2018-11-18 23:21:33 -05:00
David Marcec
362b28d052
Added controller helper funcs
2018-11-18 23:21:33 -05:00
David Marcec
a69b9d73f5
Changed polling rate of hid and Right joycon rotation
2018-11-18 23:21:33 -05:00
David Marcec
7fbe2c83a7
Left joycon rotation button remapping
2018-11-18 23:21:33 -05:00
David Marcec
b9c1e4b0e7
Added automatic npad switch based on supported stylesets
2018-11-18 23:21:33 -05:00
David Marcec
beab38601b
Added multi-input support and controller assignment at any port
2018-11-18 23:21:33 -05:00
David Marcec
e658118aa9
Added SetIsPalmaAllConnectable, SetPalmaBoostMode
...
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
2018-11-17 01:40:18 +11:00
David
87eca5b209
Fixed priority switching edge case for handheld ( #1675 )
...
* Fixed priority switching edge case for handheld
We accidently used controller index instead of npad id
* Moved NPadIdToIndex
2018-11-15 20:31:27 -08:00
Lioncash
fcde356f15
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()
2018-11-14 00:59:17 -05:00
David Marcec
a9c25ab9e4
Updated npad styles on holdtype switches
...
Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec
0bc323bafb
Fixed HID crash when launching more than 1 game & signaled syleset change event
...
This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
Lioncash
93596d03ec
npad: Remove unused controller variable from OnInit()
...
This also gets rid of variable shadowing related to the lambda parameter
a little bit below this code as well.
2018-10-24 00:38:03 -04:00
Lioncash
981faea4d6
hid: Update service function table for hidbus
...
Updated based off information provided by Switchbrew.
2018-10-21 16:51:46 -04:00
David Marcec
a03600ba28
Added auto controller switching to supported controllers and single joycon button rotation
...
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
2018-10-20 15:07:18 +11:00
bunnei
bf66930fb9
Merge pull request #1526 from lioncash/svc-id
...
service: Update function tables
2018-10-19 22:53:26 -04:00
Lioncash
f6c5a48dd1
hid: Update service function tables
...
Updated based off information provided by Switchbrew.
2018-10-19 03:59:15 -04:00
Lioncash
452aa30cb7
hid/controller: Remove unused header inclusions
...
swap.h only needs to be present in the header for the type aliases and
definitions, it's not actually needed in the cpp files though. input.h
is just unused entirely in xpad.h
2018-10-17 20:52:45 -04:00
Lioncash
7f52dc1790
hid/controller/npad: Remove unused dump_idx member variable
...
Given it's unused, we may as well toss it.
2018-10-17 20:52:45 -04:00
Lioncash
7eb2328d8e
hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructor
2018-10-17 20:52:45 -04:00
Lioncash
929ed59f1f
hid/controller/npad: Remove #pragma once from the cpp file
...
This is only useful in headers.
2018-10-17 20:52:45 -04:00
Lioncash
aeda743446
hid/controller/npad: Move npad_id_list into the cpp file
...
This is just a lookup table, and since it's private, there's nothing
really stateful about it, so we can just move it into the cpp file.
2018-10-17 20:52:45 -04:00
Lioncash
aeca224890
hid/controller/npad: Remove unnecessary const from void return type
...
This literally does nothing.
2018-10-17 20:52:45 -04:00
Lioncash
46202e984e
hid/controller: Default the destructors of all controller types in the cpp file
...
These classes are non-trivial and are definitely going to be changed in
the future, so we default these to prevent issues with forward
declarations, and to keep the compiler from inlining tear-down code.
2018-10-17 20:52:43 -04:00
Lioncash
119b47f366
controller_base: Default the base class constructor and destructor in the cpp file
...
The destructor doesn't need to be a pure-virtual function.
2018-10-17 20:51:54 -04:00
David Marcec
8144fa42bd
Using dual joycons as the default controller
...
Reason for the change is to allow both docked and undocked mode to work
2018-10-18 00:11:47 +11:00
David Marcec
98b760c645
Wip
2018-10-12 16:28:00 +11:00
David Marcec
85b0d9a7be
Dynamically decide handheld variant based on supported npad id priority
...
Kirby input still doesn't work, should fix a lot of other games
2018-10-12 02:56:49 +11:00
David Marcec
9e924f2ef2
Added BeginPermitVibrationSession and EndPermitVibrationSession
...
Used by Mario Party
2018-10-11 00:58:47 +11:00
David Marcec
3d75c9cd7a
Added GetLedPattern and HandheldVariant
...
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10 21:38:43 +11:00
David Marcec
46cdeb4549
Kirby expects handheld controllers to be at position 8
2018-10-10 14:21:56 +11:00
David Marcec
f43815af5d
Added the ability to "disconnect" individual npads
...
Fixes arms
2018-10-10 13:15:39 +11:00
David Marcec
b79c294c02
Removed unneeded forward declarations
2018-10-10 13:15:37 +11:00
David Marcec
5857aea94e
Addressed changes for better hid
2018-10-10 13:15:37 +11:00
David Marcec
56f35ab262
"Better Hid" rework part 1
2018-10-10 13:15:35 +11:00
David
2513e086ab
Stubbed IRS ( #1349 )
...
* Stubbed IRS
Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly.
* Added IRS to logging backend
* Forward declared shared memory for irs
2018-09-23 22:33:29 -04:00
David Marcec
cbc7ad8f6d
Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
...
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19 23:25:00 +10:00
David Marcec
de9604d63e
Added ActivateGesture
2018-09-19 01:13:58 +10:00
David Marcec
a8b1c7763b
Added StopSixAxisSensor
2018-09-19 00:56:02 +10:00
David Marcec
717889e93c
Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor
2018-09-19 00:52:20 +10:00
fearlessTobi
63c2e32e20
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-15 15:21:06 +02:00
Lioncash
6ac955a0b4
hle/service: Default constructors and destructors in the cpp file where applicable
...
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.
The cause of the above mentioned non-obvious errors can be demonstrated
as follows:
------- Demonstrative example, if you know how the described error happens, skip forwards -------
Assume we have the following in the header, which we'll call "thing.h":
\#include <memory>
// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;
class Thing {
public:
// assume no constructors or destructors are specified here,
// or the constructors/destructors are defined as:
//
// Thing() = default;
// ~Thing() = default;
//
// ... Some interface member functions would be defined here
private:
std::shared_ptr<Object> obj;
};
If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:
1. Decrement the shared reference count of the object being pointed to,
and if the reference count decrements to zero,
2. Free the Object instance's memory (aka deallocate the memory it's
pointing to).
And so the compiler generates the code for the destructor doing this inside main.cpp.
Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.
Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.
---------------------- End example ----------------------------
Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
fearlessTobi
500e81429a
hid: Implement ReloadInputDevices
2018-09-09 00:57:41 +02:00
Lioncash
0cbcd6ec9a
kernel: Eliminate kernel global state
...
As means to pave the way for getting rid of global state within core,
This eliminates kernel global state by removing all globals. Instead
this introduces a KernelCore class which acts as a kernel instance. This
instance lives in the System class, which keeps its lifetime contained
to the lifetime of the System class.
This also forces the kernel types to actually interact with the main
kernel instance itself instead of having transient kernel state placed
all over several translation units, keeping everything together. It also
has a nice consequence of making dependencies much more explicit.
This also makes our initialization a tad bit more correct. Previously we
were creating a kernel process before the actual kernel was initialized,
which doesn't really make much sense.
The KernelCore class itself follows the PImpl idiom, which allows
keeping all the implementation details sealed away from everything else,
which forces the use of the exposed API and allows us to avoid any
unnecessary inclusions within the main kernel header.
2018-08-28 22:31:51 -04:00
Lioncash
ec59e4a6c5
hid: Move core include to cpp file
...
This isn't required to be in the header. Instead, directly include what
this header needs and move it to the cpp file where it belongs.
2018-08-23 23:20:35 -04:00
Lioncash
63a70c253e
hid: disable clang-format around tables
...
Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
Lioncash
9e74d6238e
hid: Stub DisconnectNpad()
...
This is required by ARMS.
2018-08-12 05:56:28 -04:00
mailwl
3c498189b6
hid: fix IsSixAxisSensorAtRest() response
2018-08-08 09:36:23 +03:00
Lioncash
890e543304
services/hid: Add ActivateNpadWithRevision() to the hid function info array
...
Updated based off the information on Switch Brew.
2018-08-07 03:23:20 -04:00
Hexagon12
fd797e2424
Add some HID commands ( #843 )
...
* Added some HID commands
* Addressed comments
2018-07-30 10:06:21 -07:00
Lioncash
1121622dc1
service/hid: Add the hidbus, hid:dbg, hid:sys, and hid:tmp services
2018-07-26 15:05:42 -04:00
Lioncash
7550c2c866
service/hid: Add the xcd:sys service
2018-07-26 15:05:42 -04:00
Lioncash
82cb5f030d
service/hid: Add irs services
2018-07-26 15:05:24 -04:00
MerryMage
44646e2ea0
core_timing: Split off utility functions into core_timing_util
2018-07-24 11:03:24 +01:00
Lioncash
a37a47448d
hid: Use a ranged-for loops in UpdatePadCallback
...
Modernizes the loops themselves while also getting rid of a signed/unsigned
comparison in a loop condition.
2018-07-19 15:11:08 -04:00
Lioncash
95103a1b7b
hid: Use HID_NUM_LAYOUTS constant for indicating size of the layouts array
...
Gets rid of the use of a magic constant
2018-07-19 15:07:36 -04:00
Zach Hilman
c337272ca9
Fill in more fields in TouchScreenEntryTouch
2018-07-18 16:33:11 -04:00
Zach Hilman
f2f368014e
Single touch support
2018-07-18 14:06:33 -04:00
James Rowe
7d209b3c9f
HID: Update controllers less often
2018-07-15 13:47:41 -06:00
bunnei
12a6996262
hid: Fix timestamps and controller type.
...
- This fixes user input in SMO.
2018-07-10 22:55:13 -04:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
Zach Hilman
ac88d3e89f
Narrow down filter of layout configs
2018-06-13 20:03:12 -04:00
Zach Hilman
a353322b58
Move loop condition to free function
2018-06-13 13:44:46 -04:00
Zach Hilman
50153a1cb2
Avoid initializing single-joycon layouts with handheld controller
2018-06-13 13:01:05 -04:00
shinyquagsire23
2f9c0e7c7e
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-11 19:41:29 -06:00
greggameplayer
94fecef137
add IPC CommandType & Some HID FunctionInfo ( #487 )
...
* add some CommandType
* add some hid FunctionInfo
* add some other HID FunctionInfo
* delete non useful comments
2018-05-30 14:09:21 -04:00
David Marcec
c74d24f841
Fix deadlocks caused from HID having too many layouts
...
Games such as SMO deadlock if we have more than 2 layouts
2018-05-23 16:00:25 -07:00
Max Thomas
266703b50e
hid: Tweaks, Analog Sticks ( #435 )
...
* hid: Update mouse/keyboard state
* hid: Working analog sticks
* hid: Nits
* hid: Nits
* hid: Update mystery sections
* hid: Tweaks
2018-05-07 11:06:02 -04:00
Lioncash
0197e28cc9
core_timing: Namespace all functions and constants in core_timing's header
...
All of these variables and functions are related to timings and should be within the namespace.
2018-04-30 03:32:59 -04:00
Lioncash
9cd7485cd7
hid: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
ccca5e7c28
service: Use nested namespace specifiers where applicable
...
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
Hexagon12
56d2958aaf
Stubbed out GetPlayerLedPattern
2018-04-13 17:05:03 +03:00
Hexagon12
2d2de1422e
Updated hid with more service names.
2018-04-10 20:17:22 +03:00
bunnei
6022bc8394
Merge pull request #297 from bunnei/hid-touch-state
...
hid: Write empty touch screen state.
2018-04-02 13:05:34 -04:00
bunnei
72b90494e7
hid: Write empty touch screen state.
2018-04-01 00:12:07 -04:00
bunnei
b6b7d78ded
hid: Stub out GetSupportedNpadStyleSet.
2018-03-31 16:06:46 -04:00
bunnei
bde3e667be
hid: Stub out SetNpadJoyAssignmentModeDual.
2018-03-25 03:24:05 -04:00
Subv
248881fa7f
CoreTiming: Unschedule the pending events when an Interface is destroyed.
2018-03-04 10:34:25 -05:00
mailwl
6797d4a907
Service/hid: stub some functions
2018-02-16 06:15:05 +03:00
bunnei
e017184445
hid: Stub GetVibrationDeviceInfo and SendVibrationValues.
2018-02-14 21:16:27 -05:00
mailwl
335096e19a
Service: stub some functions in am, audio, time, vi services
2018-02-07 15:11:17 +03:00
mailwl
8d300b2d7e
Service/hid: stub SetNpadHandheldActivationMode
2018-02-06 10:47:00 +03:00
bunnei
1963222933
hid: Stub ActivateTouchScreen and SetNpadJoyHoldType.
2018-02-05 21:53:11 -05:00
bunnei
119f02a439
hid: Stub out several functions.
2018-02-04 22:24:20 -05:00
bunnei
ad97414057
hid: Implement CreateActiveVibrationDeviceList.
2018-02-04 17:06:14 -05:00
bunnei
ea615ef5a4
logger: Use Service_HID category where applicable.
2018-02-04 17:02:39 -05:00
bunnei
1b1d399e5f
hle: Rename RequestBuilder to ResponseBuilder.
2018-01-24 22:24:10 -05:00
bunnei
f9dae99006
service: Fix all incorrect IPC response headers.
2018-01-24 22:21:33 -05:00
Subv
b0489c9a64
Services: Added a todo about returning interfaces as domain objects in lm, hid and time.
2018-01-22 20:40:43 -05:00
Subv
1003996e80
HID: Don't create an unnecessary port in CreateAppletResource.
2018-01-22 17:41:31 -05:00
gdkchan
832009bfdb
Stub OpenAudioOut and fix a issue with HID IAppletResource being created more than once
2018-01-22 17:27:55 -03:00
shinyquagsire23
008823724f
hid: Adjust timing based on actual hardware
2018-01-17 01:20:25 -07:00
shinyquagsire23
eff90550a1
hid: clang-format
2018-01-16 19:22:58 -07:00
shinyquagsire23
36b89787ce
hid: Adjust for style guide
2018-01-16 19:22:12 -07:00
shinyquagsire23
d20a883194
hid: Write to all layouts, implement circular buffers, set up controller metadata.
2018-01-16 03:14:27 -07:00
shinyquagsire23
1ea49442f9
hid: Bare-minimum sharedmem input
2018-01-15 02:30:58 -07:00
shinyquagsire23
bb1fcfac33
hid: Remove redundant HID prefix on structs/enums
2018-01-15 02:30:58 -07:00
shinyquagsire23
e08c132175
hid: Add sharedmem structs
2018-01-15 02:30:53 -07:00
bunnei
2e8246a02c
hid: Remove unused registered_loggers.
2018-01-14 21:45:06 -05:00
bunnei
f4a3d28224
hid: Implement IAppletResource::GetSharedMemoryHandle.
2018-01-14 21:45:06 -05:00
bunnei
72b03025ac
Remove lots more 3DS-specific code.
2017-10-12 21:21:49 -04:00
Huw Pascoe
a13ab958cb
Fixed type conversion ambiguity
2017-09-30 09:34:35 +01:00
wwylele
c84e60b470
HID: use TouchDevice for touch pad
2017-08-24 13:56:43 +03:00
wwylele
54c0c8adee
HID: fix a comment and a warning
2017-08-20 08:37:48 +03:00
wwylele
867eabd6b7
HID: use MotionDevice for Accelerometer and Gyroscope
2017-08-11 11:03:18 +03:00
wwylele
599de29ea3
HID: zero unused PadState bits
2017-08-10 17:01:03 +03:00
Yuri Kunde Schlesner
723dc644fa
ResultVal: Remove MoveFrom()
...
Replace it with std::move(result_val).Unwrap(), or Foo().Unwrap() in
case you already have an rvalue.
2017-06-18 19:03:15 -07:00
Yuri Kunde Schlesner
d96a9e0c11
Service: Remove unnecessary includes from service.h
...
This has a huge fallout in terms of needing to fix other files because
all service implementations included that file.
2017-06-06 02:57:23 -07:00
wwylele
85116643b2
ir: implement new 3ds HID via ir:rst
2017-05-04 12:59:28 +03:00
wwylele
e02c4b7195
Input: remove unused stuff & clean up
...
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
wwylele
70420272ca
HID: use AnalogDevice
2017-03-01 23:30:57 +02:00
wwylele
1d1329af23
HID: use ButtonDevice
2017-03-01 23:30:57 +02:00
Weiyi Wang
c7c1f56ce6
HID: move enable_accelerometer/gyroscope_count initialization into Init() ( #2574 )
...
Fixes #2556
2017-02-16 22:04:27 -08:00
Weiyi Wang
0dd007e9ba
hid: remove the touch field from PadState ( #2557 )
2017-02-11 01:11:42 -08:00
wwylele
2c7676d371
HID: reset acceleroeter and gyroscope index in Init
2017-01-20 23:33:50 +02:00
wwylele
47960b0659
CoreTiming: use named constant for ARM11 clock rate
2017-01-16 09:59:16 +02:00
wwylele
3c333c53f1
HID: manages updating itself using correct ticks
2017-01-16 09:51:44 +02:00
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
...
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
Lioncash
3faa675d6b
hid: Get rid of a double -> float truncation warning
...
float literals need to have the 'f' prefix.
2016-12-15 15:52:15 -05:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
wwylele
43183db51f
hid: add missing header
2016-06-11 08:45:29 +03:00
wwylele
6cccdcacd2
fixup! fixup! Refactor input system
2016-05-15 19:35:06 +03:00
wwylele
03631f9b8f
Refactor input subsystem
2016-05-15 13:24:22 +03:00
Subv
1bd0cf542f
Kernel/SharedMemory: Properly implemented shared memory support.
...
Applications can request the kernel to allocate a piece of the linear heap for them when creating a shared memory object.
Shared memory areas are now properly mapped into the target processes when calling svcMapMemoryBlock.
Removed the APT Shared Font hack as it is no longer needed.
2016-05-12 20:00:32 -05:00
wwylele
aeb29a1a60
use reference instead of pointer
2016-03-26 10:50:02 +03:00
wwylele
1d2070d0d3
implement GyroscopeCalibrateParam
2016-03-25 12:22:02 +03:00
wwylele
db151efd0a
implement accel and gyro backend
2016-03-22 18:35:03 +02:00
wwylele
ab67f0ffa3
hid: fix pad update
2016-03-13 11:19:17 +02:00
Lioncash
12e92f17de
svc: Make ResetType an enum class
2016-03-12 15:06:31 -05:00
MerryMage
6c71858c5c
BitField: Make trivially copyable and remove assignment operator
2016-02-12 19:51:16 +00:00
Lioncash
0937bed8d8
services: Get rid of unnecessary includes
2016-02-02 01:40:23 -05:00
Lioncash
744f4af3ab
services: Update some function tables
2015-12-30 11:29:21 -05:00
Lioncash
751fbfdcc3
general: Silence some warnings when using clang
2015-09-16 08:51:53 -04:00
James Rowe
1bc7829ee9
Move input values into an array
2015-07-27 21:41:21 -06:00
Emmanuel Gil Peyrot
45c4781544
CitraQt: Cleanup includes.
2015-06-28 00:36:54 +01:00
Emmanuel Gil Peyrot
596b7c4f63
Common: Cleanup key_map includes.
2015-06-28 00:36:54 +01:00
Emmanuel Gil Peyrot
b1503b2020
Remove every trailing whitespace from the project (but externals).
2015-05-29 21:59:29 +01:00
Lioncash
a3cad6c332
hid: Get rid of undefined behavior
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Modifying a variable twice across a sequence point.
2015-05-27 12:20:12 -04:00
purpasmart96
0c62b7b106
HID: Stub DisableAccelerometer and DisableGyroscopeLow
2015-05-22 15:55:27 -07:00
Yuri Kunde Schlesner
c96f22490a
Kernel: Capture SharedMemory attributes at creation, not when mapping
2015-05-10 19:47:07 -03:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
bunnei
e0cb85691a
Services: Initialize all state variables at bootup.
2015-05-01 18:27:02 -04:00
purpasmart96
198c0ddc72
Services: Stubs and minor changes
2015-04-02 20:05:11 -07:00
bunnei
0bb4b77b78
Merge pull request #655 from purpasmart96/hid_fixes
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HID: Proper Signal Interrupts for EnableAccelerometer & EnableGyroscopeLow along with a stub for GetSoundVolume
2015-03-17 10:19:59 -04:00
purpasmart96
5b1757d6a5
HID: Proper Signal Interrupts for EnableAccelerometer & EnableGyroscopeLow along
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with a stub for GetSoundVolume
2015-03-16 18:55:58 -07:00
Lioncash
8cf81643a9
arm_interface: Get rid of GetTicks.
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Removes a TODO.
2015-03-16 12:18:37 -04:00
bunnei
4bbddda377
hid_user: Removed unnecessary includes.
2015-03-11 00:01:03 -04:00
bunnei
e79c27f1e0
HID: Removed unnecessary global variables.
2015-03-11 00:00:39 -04:00
bunnei
85cbccb1d3
HID: Added additional variable comments and some code cleanups.
2015-03-10 23:58:13 -04:00
bunnei
d61b26b79f
HID: Complete refactor of pad/touch input to fix threading issues.
2015-03-10 23:58:07 -04:00
bunnei
a1a1a5c6c5
HID: Cleanup how next_touch_index
is calculated for Pad and touch.
2015-03-10 18:05:19 -04:00
bunnei
432aa1044c
HID: Changed TouchDataEntry valid
to a BitField and added some doc strings.
2015-03-10 18:05:19 -04:00
bunnei
e9b9f1842b
HID: Added static asserts to check register position in shared memory.
2015-03-10 18:05:19 -04:00
bunnei
1a904ded40
HID: Added functions to emulate the touchpad.
2015-03-10 18:05:17 -04:00
bunnei
3229b048d9
HID: Moved some docstrings to the header.
2015-03-10 18:05:17 -04:00
bunnei
83a66dd701
HID: Refactored shared memory decoding for touchpad support.
2015-03-10 18:05:16 -04:00
Subv
83a8975cb8
Services: Moved the PTM and APT services to their own folder
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This coincidentally fixes an issue about the PTM service failing to create its SharedExtSaveData archive due to the FS service not being initialized by the time the creating code runs.
Ideally I'd like to move each process to its own folder, and have a single file per process that registers the service classes, which would be in their own files inside that folder. Then each service class would just call functions from the process to complete the commands.
2015-03-03 21:48:08 -05:00
Emmanuel Gil Peyrot
aa64f69af0
Frontends, HID: Add New 3DS specific pad buttons, and stub the touch one.
2015-02-22 21:09:08 +01:00
archshift
ef24e72b26
Asserts: break/crash program, fit to style guide; log.h->assert.h
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Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)
Also removed some GEKKO cruft.
2015-02-10 18:30:31 -08:00
Yuri Kunde Schlesner
88a4a808c6
Kernel: Stop creating useless Handles during object creation
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They're finally unnecessary, and will stop cluttering the application's
handle table.
2015-02-02 15:37:09 -02:00
Yuri Kunde Schlesner
0f69668fc6
HID: Fix crash when pressing a key when the emulator is stopped
2015-02-02 15:37:05 -02:00
Yuri Kunde Schlesner
a79d21c83e
Service: Clean-up Interface
2015-02-02 15:36:59 -02:00
Yuri Kunde Schlesner
d52d859936
Kernel: Convert Event to not use Handles
2015-01-30 11:49:43 -02:00
Yuri Kunde Schlesner
4bb33dfc30
Kernel: Convert SharedMemory to not use Handles
2015-01-30 11:47:04 -02:00
archshift
1f109c6b49
Added HID_SPVR service and split HID_U implementation into service/hid/hid.xxx
2015-01-21 13:31:10 -08:00