Commit graph

24267 commits

Author SHA1 Message Date
Fernando Sahmkow
f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
ameerj
7652543231 Revert "Merge pull request #7668 from ameerj/fence-stop-token"
This reverts commit e773354477, reversing
changes made to abbbdc2bc0.
2022-01-03 20:28:54 -05:00
bunnei
e773354477
Merge pull request #7668 from ameerj/fence-stop-token
gpu: Use std::stop_token in WaitFence for VSync thread
2022-01-03 16:40:36 -08:00
bunnei
abbbdc2bc0
Merge pull request #7664 from german77/fallback
core/hid: Add fallback to fullkey controllers
2022-01-03 15:04:37 -08:00
bunnei
05b7b177f6
Merge pull request #7662 from german77/uistatus
yuzu: Fix UI elements not updating correctly
2022-01-03 13:24:15 -08:00
bunnei
b89d096652
Merge pull request #7663 from german77/applet
controller_applet: Only populate supported controllers
2022-01-03 10:51:51 -08:00
ameerj
d866916f42 gpu: Use std::stop_token in WaitFence for VSync thread
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2022-01-03 12:31:33 -05:00
Fernando S
da8e0f6571
Merge pull request #7648 from bunnei/thread-pinning
core: hle: kernel: Implement thread pinning.
2022-01-03 02:01:26 +01:00
Fernando S
3fa9702952
Merge pull request #7624 from ameerj/intel-msaa-scale
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
2022-01-03 00:40:14 +01:00
Fernando S
ae7da0b12d
Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
german77
7a13a515d9 core/hid: Add fallback to fullkey controllers 2022-01-01 22:01:13 -06:00
german77
133f497f84 controller_applet: Only populate supported controllers 2022-01-01 21:42:17 -06:00
german77
a9ad983c13 yuzu: Fix UI elements not updating correctly 2022-01-01 17:57:43 -06:00
Fernando S
214b9fc9a7
Merge pull request #7659 from ameerj/overlap-overflow
texture_cache/util: Fix s32 overflow when resolving overlaps
2022-01-01 22:10:29 +01:00
ameerj
951c61aeaa texture_cache/util: Fix s32 overflow when resolving overlaps 2021-12-31 20:03:22 -05:00
ameerj
285b6dbc39 video_core/memory_manager: Fixes for sparse memory management 2021-12-31 17:04:02 -05:00
Mai M
eb7d361657
Merge pull request #7654 from Morph1984/dynarmic
externals: Update dynarmic to 28714ee7
2021-12-31 02:49:16 -05:00
ameerj
2428214c4b video_core/memory_manager: Deduplicate Read/WriteBlock 2021-12-31 02:08:22 -05:00
Morph
af89f7683d externals: Update dynarmic to 28714ee7
Reduces compilation times on MSVC.
2021-12-30 22:28:27 -05:00
bunnei
667a8ae163
Merge pull request #7647 from german77/toad
core/hid: Fix controller type validation
2021-12-30 16:54:35 -08:00
bunnei
3a89723d97 core: hle: kernel: Implement thread pinning.
- We largely had the mechanics in place for thread pinning, this change hooks these up.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp.
2021-12-30 15:50:45 -08:00
german77
9ee5c4ec56 core/hid: Fix controller type validation 2021-12-29 22:51:53 -06:00
bunnei
5e58271903
Merge pull request #7635 from bunnei/set-heap-size
core: hle: kernel: Updated implementation of svcSetHeapSize.
2021-12-29 20:30:12 -08:00
ameerj
8c907c620d glsl: Add boolean reference workaround 2021-12-29 19:03:50 -05:00
ameerj
b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
ameerj
9f34be5a61 emit_glsl_integer: Use negation work around 2021-12-29 19:03:50 -05:00
ameerj
14ac0c2923 shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
bunnei
279c7bcc1a
Merge pull request #7618 from goldenx86/patch-4
Increase boost requirement to 1.78.0
2021-12-28 16:25:37 -08:00
Matías Locatti
c7235e67ef
Empty spaces 2021-12-28 18:50:51 -03:00
Matías Locatti
840d5520d2
Changes to avoid warnings in SSE4.2 optimized SPIR-V 2021-12-28 17:35:55 -03:00
Feng Chen
1eec9590c3 Remove invalid assertion statement 2021-12-28 18:51:11 +08:00
Feng Chen
e18bf4b062 Remove invalid header include 2021-12-28 18:51:11 +08:00
Feng Chen
88e1e7f14b Implement few type in bufferqueue query method 2021-12-28 18:51:03 +08:00
bunnei
091463a429 core: hle: kernel: Updated implementation of svcSetHeapSize.
- Updates our svcSetHeapSize with latest HOS, furthermore allowing heap size to properly be extended/shrunk.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_set_heap_size.cpp.
2021-12-28 01:25:20 -08:00
bunnei
f67605e6aa
Merge pull request #7622 from ameerj/vk-rescale-invalid-ptr
vk_texture_cache: Fix invalidated pointer access
2021-12-28 00:46:37 -08:00
bunnei
9a0648ff0a
Merge pull request #7621 from bunnei/set-mem-perm
core: hle: kernel: Implement SetMemoryPermission.
2021-12-27 23:33:11 -08:00
bunnei
c9e4acc4e2
Merge pull request #7630 from ameerj/glasm-get-int
emit_glasm_context_get_set: Fix GetAttribute return value type.
2021-12-27 16:35:11 -08:00
bunnei
292dfac25e
Merge pull request #7620 from bunnei/kernel-thread-x18
core: hle: kernel: KThread: X18 should be a cryptographically random number.
2021-12-25 00:42:54 -08:00
ameerj
37addf7a94 emit_glasm_context_get_set: Fix GetAttribute return value type.
GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
2021-12-24 20:45:07 -05:00
ameerj
640fc1418b emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers 2021-12-24 20:03:54 -05:00
bunnei
8a48c4ed1c
Merge pull request #7623 from ameerj/unused-func
blit_image: Remove unused function
2021-12-23 22:21:28 -08:00
ameerj
f9e0681d59 vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
Fixes a crash when scaling MSAA textures in titles such as Sonic Colors Ultimate.
2021-12-23 22:35:19 -05:00
ameerj
cbc0f0a66e blit_image: Remove unused function 2021-12-23 21:06:32 -05:00
ameerj
481b210c0d vk_texture_cache: Fix invalidated pointer access
The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized.
To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
2021-12-23 20:55:48 -05:00
bunnei
4e7a6639d2 core: hle: kernel: Implement SetMemoryPermission.
- Not seen in any games yet, but validated with kernel tests.
2021-12-23 01:10:36 -08:00
bunnei
a0c7d93b84 core: hle: kernel: KThread: X18 should be a cryptographically random number.
- This was added with firmware 11.0.0 (https://switchbrew.org/wiki/11.0.0).
    - X18 is OR'd by kernel with 1, to make sure it is odd.
2021-12-23 00:03:39 -08:00
bunnei
516325eba8
Merge pull request #7614 from liushuyu/fix-linux-inhibit
main: Fix wake lock (prevent sleep) in Flatpak
2021-12-22 16:53:54 -08:00
Matías Locatti
e0193e2be5
Increase boost requirement to 1.78.0
Liu's finding, this allows to build yuzu on VS 2022.
Ignore at will.
2021-12-22 16:10:21 -03:00
Fernando S
b85f5b1332
Merge pull request #7616 from bunnei/fix-get-idle-ticks
hle: kernel: svc: GetInfo: Fix error checking with IdleTickCount.
2021-12-22 17:39:17 +01:00
Fernando S
648c7b4ed6
Merge pull request #7375 from vonchenplus/convert_legacy
Convert all legacy attributes to generic attributes
2021-12-22 17:36:05 +01:00