yuzu/src/shader_recompiler/ir_opt
2022-04-01 11:17:54 -04:00
..
collect_shader_info_pass.cpp shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 2022-04-01 11:17:54 -04:00
constant_propagation_pass.cpp shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
dead_code_elimination_pass.cpp dead_code_elimination_pass: Remove unreachable Phi arguments 2022-03-23 17:57:22 -04:00
dual_vertex_pass.cpp shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
global_memory_to_storage_buffer_pass.cpp shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
identity_removal_pass.cpp glasm: Rework control flow introducing a syntax list 2021-07-22 21:51:31 -04:00
lower_fp16_to_fp32.cpp shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
lower_int64_to_int32.cpp lower_int64_to_int32: Add 64-bit atomic fallbacks 2022-01-29 19:56:02 -05:00
passes.h shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
rescaling_pass.cpp shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
ssa_rewrite_pass.cpp shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
texture_pass.cpp TexturePass: Fix clamping of images as this allowed negative indices. 2021-10-24 20:46:36 +02:00
verification_pass.cpp glasm: Remove unintentionally committed fmt::prints 2021-07-22 21:51:33 -04:00