49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/kernel/k_thread_queue.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/time_manager.h"
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namespace Kernel {
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void KThreadQueue::NotifyAvailable([[maybe_unused]] KThread* waiting_thread,
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[[maybe_unused]] KSynchronizationObject* signaled_object,
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[[maybe_unused]] ResultCode wait_result) {}
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void KThreadQueue::EndWait(KThread* waiting_thread, ResultCode wait_result) {
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// Set the thread's wait result.
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waiting_thread->SetWaitResult(wait_result);
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// Set the thread as runnable.
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waiting_thread->SetState(ThreadState::Runnable);
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// Clear the thread's wait queue.
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waiting_thread->ClearWaitQueue();
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// Cancel the thread task.
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kernel.TimeManager().UnscheduleTimeEvent(waiting_thread);
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}
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void KThreadQueue::CancelWait(KThread* waiting_thread, ResultCode wait_result,
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bool cancel_timer_task) {
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// Set the thread's wait result.
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waiting_thread->SetWaitResult(wait_result);
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// Set the thread as runnable.
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waiting_thread->SetState(ThreadState::Runnable);
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// Clear the thread's wait queue.
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waiting_thread->ClearWaitQueue();
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// Cancel the thread task.
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if (cancel_timer_task) {
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kernel.TimeManager().UnscheduleTimeEvent(waiting_thread);
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}
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}
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void KThreadQueueWithoutEndWait::EndWait([[maybe_unused]] KThread* waiting_thread,
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[[maybe_unused]] ResultCode wait_result) {}
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} // namespace Kernel
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