yuzu/src/video_core/shader/node_helper.h
ReinUsesLisp e1b3be7ced shader: Move Node declarations out of the shader IR header
Analysis passes do not have a good reason to depend on shader_ir.h to
work on top of nodes. This splits node-related declarations to their own
file and leaves the IR in shader_ir.h
2019-06-06 20:02:37 -03:00

65 lines
1.9 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <tuple>
#include <type_traits>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "video_core/shader/node.h"
namespace VideoCommon::Shader {
/// This arithmetic operation cannot be constraint
inline constexpr MetaArithmetic PRECISE = {true};
/// This arithmetic operation can be optimized away
inline constexpr MetaArithmetic NO_PRECISE = {false};
/// Creates a conditional node
Node Conditional(Node condition, std::vector<Node> code);
/// Creates a commentary node
Node Comment(std::string text);
/// Creates an u32 immediate
Node Immediate(u32 value);
/// Creates a s32 immediate
Node Immediate(s32 value);
/// Creates a f32 immediate
Node Immediate(f32 value);
/// Converts an signed operation code to an unsigned operation code
OperationCode SignedToUnsignedCode(OperationCode operation_code, bool is_signed);
template <typename T, typename... Args>
Node MakeNode(Args&&... args) {
static_assert(std::is_convertible_v<T, NodeData>);
return std::make_shared<NodeData>(T(std::forward<Args>(args)...));
}
template <typename... Args>
Node Operation(OperationCode code, Args&&... args) {
if constexpr (sizeof...(args) == 0) {
return MakeNode<OperationNode>(code);
} else if constexpr (std::is_convertible_v<std::tuple_element_t<0, std::tuple<Args...>>,
Meta>) {
return MakeNode<OperationNode>(code, std::forward<Args>(args)...);
} else {
return MakeNode<OperationNode>(code, Meta{}, std::forward<Args>(args)...);
}
}
template <typename... Args>
Node SignedOperation(OperationCode code, bool is_signed, Args&&... args) {
return Operation(SignedToUnsignedCode(code, is_signed), std::forward<Args>(args)...);
}
} // namespace VideoCommon::Shader