yuzu/src/video_core/vulkan_common
ReinUsesLisp 11f0f7598d renderer_vulkan: Initialize surface in separate file
Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
2020-12-31 02:07:33 -03:00
..
vulkan_debug_callback.cpp renderer_vulkan: Create debug callback on separate file and throw 2020-12-31 02:07:33 -03:00
vulkan_debug_callback.h renderer_vulkan: Create debug callback on separate file and throw 2020-12-31 02:07:33 -03:00
vulkan_instance.cpp renderer_vulkan: Create debug callback on separate file and throw 2020-12-31 02:07:33 -03:00
vulkan_instance.h renderer_vulkan: Move instance initialization to a separate file 2020-12-31 02:07:33 -03:00
vulkan_library.cpp vulkan_common: Move dynamic library load to a separate file 2020-12-31 02:02:48 -03:00
vulkan_library.h vulkan_common: Move dynamic library load to a separate file 2020-12-31 02:02:48 -03:00
vulkan_surface.cpp renderer_vulkan: Initialize surface in separate file 2020-12-31 02:07:33 -03:00
vulkan_surface.h renderer_vulkan: Initialize surface in separate file 2020-12-31 02:07:33 -03:00
vulkan_wrapper.cpp renderer_vulkan: Create debug callback on separate file and throw 2020-12-31 02:07:33 -03:00
vulkan_wrapper.h renderer_vulkan: Initialize surface in separate file 2020-12-31 02:07:33 -03:00