yuzu/src
ReinUsesLisp 1690f1adba vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
..
audio_core core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class 2019-11-26 21:55:39 -05:00
common Remove unused CPU Vendor string and telemtry field 2020-01-17 18:41:18 -07:00
core time: Fix month off-by-one error. 2020-01-20 14:20:32 -05:00
input_common input_common/sdl/sdl_impl: Correct logging string in SDLState constructor 2019-06-03 16:56:47 -04:00
tests core/memory: Migrate over memory mapping functions to the new Memory class 2019-11-26 21:53:34 -05:00
video_core vk_shader_decompiler: Disable default values on unwritten render targets 2020-01-24 01:16:21 -03:00
web_service web-service: Port citra's updated web_backend code. 2019-11-09 14:00:44 -05:00
yuzu yuzu_qt: config: Move audio to its own tab. 2020-01-19 23:17:53 -05:00
yuzu_cmd yuzu_cmd: Use string_view instead of string for extensions 2019-11-07 01:52:18 -03:00
yuzu_tester yuzu_tester: Remove unused variable 2019-10-04 23:41:22 +00:00
.clang-format
CMakeLists.txt yuzu_tester: Add project subdirectory 2019-06-10 00:03:11 -04:00