yuzu/src/core/hle/service/set/set.cpp

61 lines
1.9 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/client_session.h"
#include "core/hle/service/set/set.h"
namespace Service::Set {
void SET::GetAvailableLanguageCodes(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u32 id = rp.Pop<u32>();
static constexpr std::array<LanguageCode, 17> available_language_codes = {{
LanguageCode::JA,
LanguageCode::EN_US,
LanguageCode::FR,
LanguageCode::DE,
LanguageCode::IT,
LanguageCode::ES,
LanguageCode::ZH_CN,
LanguageCode::KO,
LanguageCode::NL,
LanguageCode::PT,
LanguageCode::RU,
LanguageCode::ZH_TW,
LanguageCode::EN_GB,
LanguageCode::FR_CA,
LanguageCode::ES_419,
LanguageCode::ZH_HANS,
LanguageCode::ZH_HANT,
}};
ctx.WriteBuffer(available_language_codes.data(), available_language_codes.size());
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u64>(available_language_codes.size()));
NGLOG_DEBUG(Service_SET, "called");
}
SET::SET() : ServiceFramework("set") {
static const FunctionInfo functions[] = {
{0, nullptr, "GetLanguageCode"},
{1, &SET::GetAvailableLanguageCodes, "GetAvailableLanguageCodes"},
{2, nullptr, "MakeLanguageCode"},
{3, nullptr, "GetAvailableLanguageCodeCount"},
{4, nullptr, "GetRegionCode"},
{5, nullptr, "GetAvailableLanguageCodes2"},
{6, nullptr, "GetAvailableLanguageCodeCount2"},
{7, nullptr, "GetKeyCodeMap"},
{8, nullptr, "GetQuestFlag"},
};
RegisterHandlers(functions);
}
} // namespace Service::Set