yuzu/src/video_core/CMakeLists.txt
ReinUsesLisp f546fb35ed vk_scheduler: Implement a scheduler
The scheduler abstracts command buffer and fence management with an
interface that's able to do OpenGL-like operations on Vulkan command
buffers.

It returns by value a command buffer and fence that have to be used for
subsequent operations until Flush or Finish is executed, after that the
current execution context (the pair of command buffers and fences) gets
invalidated a new one must be fetched. Thankfully validation layers will
quickly detect if this is skipped throwing an error due to modifications
to a sent command buffer.
2019-02-22 01:33:32 -03:00

123 lines
3.8 KiB
CMake

add_library(video_core STATIC
dma_pusher.cpp
dma_pusher.h
debug_utils/debug_utils.cpp
debug_utils/debug_utils.h
engines/fermi_2d.cpp
engines/fermi_2d.h
engines/kepler_compute.cpp
engines/kepler_compute.h
engines/kepler_memory.cpp
engines/kepler_memory.h
engines/maxwell_3d.cpp
engines/maxwell_3d.h
engines/maxwell_dma.cpp
engines/maxwell_dma.h
engines/shader_bytecode.h
engines/shader_header.h
gpu.cpp
gpu.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp
memory_manager.h
morton.cpp
morton.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h
renderer_opengl/gl_global_cache.cpp
renderer_opengl/gl_global_cache.h
renderer_opengl/gl_primitive_assembler.cpp
renderer_opengl/gl_primitive_assembler.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_cache.cpp
renderer_opengl/gl_shader_cache.h
renderer_opengl/gl_shader_decompiler.cpp
renderer_opengl/gl_shader_decompiler.h
renderer_opengl/gl_shader_disk_cache.cpp
renderer_opengl/gl_shader_disk_cache.h
renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_manager.cpp
renderer_opengl/gl_shader_manager.h
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.cpp
renderer_opengl/gl_state.h
renderer_opengl/gl_stream_buffer.cpp
renderer_opengl/gl_stream_buffer.h
renderer_opengl/maxwell_to_gl.h
renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h
renderer_opengl/utils.cpp
renderer_opengl/utils.h
shader/decode/arithmetic.cpp
shader/decode/arithmetic_immediate.cpp
shader/decode/bfe.cpp
shader/decode/bfi.cpp
shader/decode/shift.cpp
shader/decode/arithmetic_integer.cpp
shader/decode/arithmetic_integer_immediate.cpp
shader/decode/arithmetic_half.cpp
shader/decode/arithmetic_half_immediate.cpp
shader/decode/ffma.cpp
shader/decode/hfma2.cpp
shader/decode/conversion.cpp
shader/decode/memory.cpp
shader/decode/float_set_predicate.cpp
shader/decode/integer_set_predicate.cpp
shader/decode/half_set_predicate.cpp
shader/decode/predicate_set_register.cpp
shader/decode/predicate_set_predicate.cpp
shader/decode/register_set_predicate.cpp
shader/decode/float_set.cpp
shader/decode/integer_set.cpp
shader/decode/half_set.cpp
shader/decode/video.cpp
shader/decode/xmad.cpp
shader/decode/other.cpp
shader/decode.cpp
shader/shader_ir.cpp
shader/shader_ir.h
shader/track.cpp
surface.cpp
surface.h
textures/astc.cpp
textures/astc.h
textures/decoders.cpp
textures/decoders.h
textures/texture.h
video_core.cpp
video_core.h
)
if (ENABLE_VULKAN)
target_sources(video_core PRIVATE
renderer_vulkan/declarations.h
renderer_vulkan/vk_device.cpp
renderer_vulkan/vk_device.h
renderer_vulkan/vk_memory_manager.cpp
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_resource_manager.cpp
renderer_vulkan/vk_resource_manager.h
renderer_vulkan/vk_scheduler.cpp
renderer_vulkan/vk_scheduler.h)
target_include_directories(video_core PRIVATE ../../externals/Vulkan-Headers/include)
target_compile_definitions(video_core PRIVATE HAS_VULKAN)
endif()
create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad lz4_static)