yuzu/src/video_core/texture_cache/accelerated_swizzle.cpp
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <bit>
#include "common/alignment.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/accelerated_swizzle.h"
#include "video_core/texture_cache/util.h"
#include "video_core/textures/decoders.h"
namespace VideoCommon::Accelerated {
using Tegra::Texture::GOB_SIZE_SHIFT;
using Tegra::Texture::GOB_SIZE_X;
using Tegra::Texture::GOB_SIZE_X_SHIFT;
using Tegra::Texture::GOB_SIZE_Y_SHIFT;
using VideoCore::Surface::BytesPerBlock;
BlockLinearSwizzle2DParams MakeBlockLinearSwizzle2DParams(const SwizzleParameters& swizzle,
const ImageInfo& info) {
const Extent3D block = swizzle.block;
const Extent3D num_tiles = swizzle.num_tiles;
const u32 bytes_per_block = BytesPerBlock(info.format);
const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level);
const u32 stride = Common::AlignUpLog2(num_tiles.width, stride_alignment) * bytes_per_block;
const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
return BlockLinearSwizzle2DParams{
.origin{0, 0, 0},
.destination{0, 0, 0},
.bytes_per_block_log2 = static_cast<u32>(std::countr_zero(bytes_per_block)),
.layer_stride = info.layer_stride,
.block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth),
.x_shift = GOB_SIZE_SHIFT + block.height + block.depth,
.block_height = block.height,
.block_height_mask = (1U << block.height) - 1,
};
}
BlockLinearSwizzle3DParams MakeBlockLinearSwizzle3DParams(const SwizzleParameters& swizzle,
const ImageInfo& info) {
const Extent3D block = swizzle.block;
const Extent3D num_tiles = swizzle.num_tiles;
const u32 bytes_per_block = BytesPerBlock(info.format);
const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level);
const u32 stride = Common::AlignUpLog2(num_tiles.width, stride_alignment) * bytes_per_block;
const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) >> GOB_SIZE_X_SHIFT;
const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth);
const u32 slice_size =
Common::DivCeilLog2(num_tiles.height, block.height + GOB_SIZE_Y_SHIFT) * block_size;
return BlockLinearSwizzle3DParams{
.origin{0, 0, 0},
.destination{0, 0, 0},
.bytes_per_block_log2 = static_cast<u32>(std::countr_zero(bytes_per_block)),
.slice_size = slice_size,
.block_size = block_size,
.x_shift = GOB_SIZE_SHIFT + block.height + block.depth,
.block_height = block.height,
.block_height_mask = (1U << block.height) - 1,
.block_depth = block.depth,
.block_depth_mask = (1U << block.depth) - 1,
};
}
} // namespace VideoCommon::Accelerated